vue3-yuanma/packages/runtime-core/src/scheduler.ts

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import { ErrorCodes, callWithErrorHandling } from './errorHandling'
import { isArray } from '@vue/shared'
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export interface SchedulerJob {
(): void
/**
* unique job id, only present on raw effects, e.g. component render effect
*/
id?: number
/**
* Indicates whether the job is allowed to recursively trigger itself.
* By default, a job cannot trigger itself because some built-in method calls,
* e.g. Array.prototype.push actually performs reads as well (#1740) which
* can lead to confusing infinite loops.
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* The allowed cases are component update functions and watch callbacks.
* Component update functions may update child component props, which in turn
* trigger flush: "pre" watch callbacks that mutates state that the parent
* relies on (#1801). Watch callbacks doesn't track its dependencies so if it
* triggers itself again, it's likely intentional and it is the user's
* responsibility to perform recursive state mutation that eventually
* stabilizes (#1727).
*/
allowRecurse?: boolean
}
export type SchedulerCb = Function & { id?: number }
export type SchedulerCbs = SchedulerCb | SchedulerCb[]
let isFlushing = false
let isFlushPending = false
const queue: (SchedulerJob | null)[] = []
let flushIndex = 0
const pendingPreFlushCbs: SchedulerCb[] = []
let activePreFlushCbs: SchedulerCb[] | null = null
let preFlushIndex = 0
const pendingPostFlushCbs: SchedulerCb[] = []
let activePostFlushCbs: SchedulerCb[] | null = null
let postFlushIndex = 0
const resolvedPromise: Promise<any> = Promise.resolve()
let currentFlushPromise: Promise<void> | null = null
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let currentPreFlushParentJob: SchedulerJob | null = null
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const RECURSION_LIMIT = 100
type CountMap = Map<SchedulerJob | SchedulerCb, number>
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export function nextTick(fn?: () => void): Promise<void> {
const p = currentFlushPromise || resolvedPromise
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return fn ? p.then(fn) : p
}
export function queueJob(job: SchedulerJob) {
// the dedupe search uses the startIndex argument of Array.includes()
// by default the search index includes the current job that is being run
// so it cannot recursively trigger itself again.
// if the job is a watch() callback, the search will start with a +1 index to
// allow it recursively trigger itself - it is the user's responsibility to
// ensure it doesn't end up in an infinite loop.
if (
(!queue.length ||
!queue.includes(
job,
isFlushing && job.allowRecurse ? flushIndex + 1 : flushIndex
)) &&
job !== currentPreFlushParentJob
) {
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queue.push(job)
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queueFlush()
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}
}
function queueFlush() {
if (!isFlushing && !isFlushPending) {
isFlushPending = true
currentFlushPromise = resolvedPromise.then(flushJobs)
}
}
export function invalidateJob(job: SchedulerJob) {
const i = queue.indexOf(job)
if (i > -1) {
queue[i] = null
}
}
function queueCb(
cb: SchedulerCbs,
activeQueue: SchedulerCb[] | null,
pendingQueue: SchedulerCb[],
index: number
) {
if (!isArray(cb)) {
if (
!activeQueue ||
!activeQueue.includes(
cb,
(cb as SchedulerJob).allowRecurse ? index + 1 : index
)
) {
pendingQueue.push(cb)
}
} else {
// if cb is an array, it is a component lifecycle hook which can only be
// triggered by a job, which is already deduped in the main queue, so
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// we can skip duplicate check here to improve perf
pendingQueue.push(...cb)
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}
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queueFlush()
}
export function queuePreFlushCb(cb: SchedulerCb) {
queueCb(cb, activePreFlushCbs, pendingPreFlushCbs, preFlushIndex)
}
export function queuePostFlushCb(cb: SchedulerCbs) {
queueCb(cb, activePostFlushCbs, pendingPostFlushCbs, postFlushIndex)
}
export function flushPreFlushCbs(
seen?: CountMap,
parentJob: SchedulerJob | null = null
) {
if (pendingPreFlushCbs.length) {
currentPreFlushParentJob = parentJob
activePreFlushCbs = [...new Set(pendingPreFlushCbs)]
pendingPreFlushCbs.length = 0
if (__DEV__) {
seen = seen || new Map()
}
for (
preFlushIndex = 0;
preFlushIndex < activePreFlushCbs.length;
preFlushIndex++
) {
if (__DEV__) {
checkRecursiveUpdates(seen!, activePreFlushCbs[preFlushIndex])
}
activePreFlushCbs[preFlushIndex]()
}
activePreFlushCbs = null
preFlushIndex = 0
currentPreFlushParentJob = null
// recursively flush until it drains
flushPreFlushCbs(seen, parentJob)
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}
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}
export function flushPostFlushCbs(seen?: CountMap) {
if (pendingPostFlushCbs.length) {
activePostFlushCbs = [...new Set(pendingPostFlushCbs)]
pendingPostFlushCbs.length = 0
if (__DEV__) {
seen = seen || new Map()
}
activePostFlushCbs.sort((a, b) => getId(a) - getId(b))
for (
postFlushIndex = 0;
postFlushIndex < activePostFlushCbs.length;
postFlushIndex++
) {
if (__DEV__) {
checkRecursiveUpdates(seen!, activePostFlushCbs[postFlushIndex])
}
activePostFlushCbs[postFlushIndex]()
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}
activePostFlushCbs = null
postFlushIndex = 0
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}
}
const getId = (job: SchedulerJob | SchedulerCb) =>
job.id == null ? Infinity : job.id
function flushJobs(seen?: CountMap) {
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isFlushPending = false
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isFlushing = true
if (__DEV__) {
seen = seen || new Map()
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}
flushPreFlushCbs(seen)
// Sort queue before flush.
// This ensures that:
// 1. Components are updated from parent to child. (because parent is always
// created before the child so its render effect will have smaller
// priority number)
// 2. If a component is unmounted during a parent component's update,
// its update can be skipped.
// Jobs can never be null before flush starts, since they are only invalidated
// during execution of another flushed job.
queue.sort((a, b) => getId(a!) - getId(b!))
try {
for (flushIndex = 0; flushIndex < queue.length; flushIndex++) {
const job = queue[flushIndex]
if (job) {
if (__DEV__) {
checkRecursiveUpdates(seen!, job)
}
callWithErrorHandling(job, null, ErrorCodes.SCHEDULER)
}
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}
} finally {
flushIndex = 0
queue.length = 0
flushPostFlushCbs(seen)
isFlushing = false
currentFlushPromise = null
// some postFlushCb queued jobs!
// keep flushing until it drains.
if (queue.length || pendingPostFlushCbs.length) {
flushJobs(seen)
}
}
}
function checkRecursiveUpdates(seen: CountMap, fn: SchedulerJob | SchedulerCb) {
if (!seen.has(fn)) {
seen.set(fn, 1)
} else {
const count = seen.get(fn)!
if (count > RECURSION_LIMIT) {
throw new Error(
`Maximum recursive updates exceeded. ` +
`This means you have a reactive effect that is mutating its own ` +
`dependencies and thus recursively triggering itself. Possible sources ` +
`include component template, render function, updated hook or ` +
`watcher source function.`
)
} else {
seen.set(fn, count + 1)
}
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}
}