fix(runtime-core): avoid manual slot invocation in template expressions interfering with block tracking
fix #1745
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233d191d0d
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@ -1,5 +1,13 @@
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import { renderSlot } from '../../src/helpers/renderSlot'
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import { h } from '../../src/h'
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import {
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h,
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withCtx,
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createVNode,
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openBlock,
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createBlock,
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Fragment
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} from '../../src'
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import { PatchFlags } from '@vue/shared/src'
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describe('renderSlot', () => {
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it('should render slot', () => {
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@ -20,4 +28,23 @@ describe('renderSlot', () => {
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renderSlot({ default: (_a, _b, _c) => [h('child')] }, 'default')
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expect('SSR-optimized slot function detected').toHaveBeenWarned()
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})
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// #1745
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it('should force enable tracking', () => {
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const slot = withCtx(
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() => {
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return [createVNode('div', null, 'foo', PatchFlags.TEXT)]
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},
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// mock instance
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{} as any
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)
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// manual invocation should not track
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const manual = (openBlock(), createBlock(Fragment, null, slot()))
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expect(manual.dynamicChildren!.length).toBe(0)
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// renderSlot should track
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const templateRendered = renderSlot({ default: slot }, 'default')
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expect(templateRendered.dynamicChildren!.length).toBe(1)
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})
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})
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@ -10,6 +10,8 @@ import {
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import { PatchFlags, SlotFlags } from '@vue/shared'
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import { warn } from '../warning'
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export let isRenderingTemplateSlot = false
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/**
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* Compiler runtime helper for rendering `<slot/>`
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* @private
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@ -33,15 +35,20 @@ export function renderSlot(
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slot = () => []
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}
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return (
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openBlock(),
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createBlock(
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Fragment,
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{ key: props.key },
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slot ? slot(props) : fallback ? fallback() : [],
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(slots as RawSlots)._ === SlotFlags.STABLE
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? PatchFlags.STABLE_FRAGMENT
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: PatchFlags.BAIL
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)
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)
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// a compiled slot disables block tracking by default to avoid manual
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// invocation interfering with template-based block tracking, but in
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// `renderSlot` we can be sure that it's template-based so we can force
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// enable it.
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isRenderingTemplateSlot = true
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const rendered = (openBlock(),
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createBlock(
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Fragment,
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{ key: props.key },
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slot ? slot(props) : fallback ? fallback() : [],
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(slots as RawSlots)._ === SlotFlags.STABLE
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? PatchFlags.STABLE_FRAGMENT
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: PatchFlags.BAIL
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))
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isRenderingTemplateSlot = false
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return rendered
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}
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@ -4,6 +4,7 @@ import {
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currentRenderingInstance
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} from '../componentRenderUtils'
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import { ComponentInternalInstance } from '../component'
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import { setBlockTracking } from '../vnode'
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/**
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* Wrap a slot function to memoize current rendering instance
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@ -15,10 +16,15 @@ export function withCtx(
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) {
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if (!ctx) return fn
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return function renderFnWithContext() {
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// By default, compiled slots disables block tracking since the user may
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// call it inside a template expression (#1745). It should only track when
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// it's called by a template `<slot>`.
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setBlockTracking(-1)
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const owner = currentRenderingInstance
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setCurrentRenderingInstance(ctx)
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const res = fn.apply(null, arguments as any)
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setCurrentRenderingInstance(owner)
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setBlockTracking(1)
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return res
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}
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}
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@ -35,6 +35,7 @@ import { currentRenderingInstance } from './componentRenderUtils'
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import { RendererNode, RendererElement } from './renderer'
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import { NULL_DYNAMIC_COMPONENT } from './helpers/resolveAssets'
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import { hmrDirtyComponents } from './hmr'
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import { isRenderingTemplateSlot } from './helpers/renderSlot'
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export const Fragment = (Symbol(__DEV__ ? 'Fragment' : undefined) as any) as {
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__isFragment: true
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@ -400,18 +401,20 @@ function _createVNode(
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normalizeChildren(vnode, children)
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// presence of a patch flag indicates this node needs patching on updates.
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// component nodes also should always be patched, because even if the
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// component doesn't need to update, it needs to persist the instance on to
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// the next vnode so that it can be properly unmounted later.
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if (
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shouldTrack > 0 &&
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(shouldTrack > 0 || isRenderingTemplateSlot) &&
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// avoid a block node from tracking itself
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!isBlockNode &&
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// has current parent block
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currentBlock &&
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// presence of a patch flag indicates this node needs patching on updates.
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// component nodes also should always be patched, because even if the
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// component doesn't need to update, it needs to persist the instance on to
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// the next vnode so that it can be properly unmounted later.
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(patchFlag > 0 || shapeFlag & ShapeFlags.COMPONENT) &&
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// the EVENTS flag is only for hydration and if it is the only flag, the
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// vnode should not be considered dynamic due to handler caching.
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patchFlag !== PatchFlags.HYDRATE_EVENTS &&
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(patchFlag > 0 || shapeFlag & ShapeFlags.COMPONENT)
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patchFlag !== PatchFlags.HYDRATE_EVENTS
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) {
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currentBlock.push(vnode)
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}
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