wip(suspense): discard side effects when content is unmounted before resolve
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ccfcdb8746
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@ -164,13 +164,7 @@ describe('renderer: suspense', () => {
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})
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await p
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// test resume for returning bindings
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return {
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msg: 'async'
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}
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},
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render(this: any) {
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return h('div', this.msg)
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return () => h('div', 'async')
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}
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}
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@ -201,11 +195,100 @@ describe('renderer: suspense', () => {
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expect(calls).toEqual([`watch callback`, `mounted`, 'unmounted'])
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})
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// should receive updated props/slots when resolved
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test.todo('content update before suspense resolve')
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test('content update before suspense resolve', async () => {
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const Async = createAsyncComponent({
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setup(props: { msg: string }) {
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return () => h('div', props.msg)
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}
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})
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const msg = ref('foo')
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const Comp = {
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setup() {
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return () =>
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h(Suspense, null, {
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default: h(Async, { msg: msg.value }),
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fallback: h('div', `fallback ${msg.value}`)
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})
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}
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}
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const root = nodeOps.createElement('div')
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render(h(Comp), root)
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expect(serializeInner(root)).toBe(`<div>fallback foo</div>`)
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// value changed before resolve
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msg.value = 'bar'
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await nextTick()
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// fallback content should be updated
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expect(serializeInner(root)).toBe(`<div>fallback bar</div>`)
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await Promise.all(deps)
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await nextTick()
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// async component should receive updated props/slots when resolved
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expect(serializeInner(root)).toBe(`<div>bar</div>`)
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})
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// mount/unmount hooks should not even fire
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test.todo('unmount before suspense resolve')
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test('unmount before suspense resolve', async () => {
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const deps: Promise<any>[] = []
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const calls: string[] = []
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const toggle = ref(true)
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const Async = {
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async setup() {
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const p = new Promise(r => setTimeout(r, 1))
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deps.push(p)
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watch(() => {
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calls.push('watch callback')
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})
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onMounted(() => {
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calls.push('mounted')
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})
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onUnmounted(() => {
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calls.push('unmounted')
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})
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await p
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return () => h('div', 'async')
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}
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}
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const Comp = {
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setup() {
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return () =>
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h(Suspense, null, {
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default: toggle.value ? h(Async) : null,
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fallback: h('div', 'fallback')
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})
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}
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}
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const root = nodeOps.createElement('div')
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render(h(Comp), root)
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expect(serializeInner(root)).toBe(`<div>fallback</div>`)
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expect(calls).toEqual([])
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// remvoe the async dep before it's resolved
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toggle.value = false
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await nextTick()
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// should cause the suspense to resolve immediately
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expect(serializeInner(root)).toBe(`<!---->`)
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await Promise.all(deps)
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await nextTick()
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expect(serializeInner(root)).toBe(`<!---->`)
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// should discard effects
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expect(calls).toEqual([])
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})
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test.todo('unmount suspense after resolve')
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test.todo('unmount suspense before resolve')
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test.todo('nested suspense')
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@ -113,6 +113,9 @@ function doWatch(
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} else {
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// no cb -> simple effect
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getter = () => {
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if (instance && instance.isUnmounted) {
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return
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}
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if (cleanup) {
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cleanup()
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}
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@ -141,6 +144,9 @@ function doWatch(
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let oldValue = isArray(source) ? [] : undefined
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const applyCb = cb
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? () => {
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if (instance && instance.isUnmounted) {
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return
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}
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const newValue = runner()
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if (deep || newValue !== oldValue) {
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// cleanup before running cb again
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@ -157,20 +163,24 @@ function doWatch(
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}
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: void 0
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const scheduler =
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flush === 'sync'
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? invoke
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: flush === 'pre'
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? (job: () => any) => {
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if (!instance || instance.vnode.el != null) {
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queueJob(job)
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} else {
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// with 'pre' option, the first call must happen before
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// the component is mounted so it is called synchronously.
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job()
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}
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}
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: (job: () => any) => queuePostRenderEffect(job, suspense)
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let scheduler: (job: () => any) => void
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if (flush === 'sync') {
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scheduler = invoke
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} else if (flush === 'pre') {
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scheduler = job => {
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if (!instance || instance.vnode.el != null) {
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queueJob(job)
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} else {
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// with 'pre' option, the first call must happen before
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// the component is mounted so it is called synchronously.
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job()
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}
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}
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} else {
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scheduler = job => {
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queuePostRenderEffect(job, suspense)
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}
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}
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const runner = effect(getter, {
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lazy: true,
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@ -690,59 +690,146 @@ export function createRenderer<
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optimized: boolean
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) {
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if (n1 == null) {
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const suspense = (n2.suspense = createSuspenseBoundary(
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mountSuspense(
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n2,
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container,
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anchor,
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parentComponent,
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parentSuspense,
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hostCreateElement('div'),
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resolveSuspense
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))
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isSVG,
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optimized
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)
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} else {
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patchSuspense(
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n1,
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n2,
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container,
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anchor,
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parentComponent,
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isSVG,
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optimized
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)
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}
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}
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function resolveSuspense() {
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const { subTree, fallbackTree, effects, vnode } = suspense
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// unmount fallback tree
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if (fallback.el) {
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unmount(fallbackTree as HostVNode, parentComponent, suspense, true)
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function mountSuspense(
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n2: HostVNode,
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container: HostElement,
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anchor: HostNode | null,
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parentComponent: ComponentInternalInstance | null,
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parentSuspense: HostSuspsenseBoundary | null,
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isSVG: boolean,
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optimized: boolean
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) {
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const suspense = (n2.suspense = createSuspenseBoundary(
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n2,
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parentSuspense,
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hostCreateElement('div'),
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resolveSuspense
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))
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function resolveSuspense() {
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if (__DEV__) {
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if (suspense.isResolved) {
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throw new Error(
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`suspense.resolve() is called when it's already resolved`
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)
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}
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// move content from off-dom container to actual container
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move(subTree as HostVNode, container, anchor)
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const el = (vnode.el = (subTree as HostVNode).el as HostNode)
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// suspense as the root node of a component...
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if (parentComponent && parentComponent.subTree === vnode) {
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parentComponent.vnode.el = el
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updateHOCHostEl(parentComponent, el)
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}
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// check if there is a pending parent suspense
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let parent = suspense.parent
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let hasUnresolvedAncestor = false
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while (parent) {
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if (!parent.isResolved) {
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// found a pending parent suspense, merge buffered post jobs
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// into that parent
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parent.effects.push(...effects)
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hasUnresolvedAncestor = true
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break
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}
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}
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// no pending parent suspense, flush all jobs
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if (!hasUnresolvedAncestor) {
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queuePostFlushCb(effects)
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}
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suspense.isResolved = true
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// invoke @resolve event
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const onResolve = vnode.props && vnode.props.onResolve
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if (isFunction(onResolve)) {
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onResolve()
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if (suspense.isUnmounted) {
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throw new Error(
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`suspense.resolve() is called when it's already unmounted`
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)
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}
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}
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const { subTree, fallbackTree, effects, vnode } = suspense
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// unmount fallback tree
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if (fallbackTree.el) {
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unmount(fallbackTree as HostVNode, parentComponent, suspense, true)
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}
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// move content from off-dom container to actual container
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move(subTree as HostVNode, container, anchor)
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const el = (vnode.el = (subTree as HostVNode).el as HostNode)
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// suspense as the root node of a component...
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if (parentComponent && parentComponent.subTree === vnode) {
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parentComponent.vnode.el = el
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updateHOCHostEl(parentComponent, el)
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}
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// check if there is a pending parent suspense
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let parent = suspense.parent
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let hasUnresolvedAncestor = false
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while (parent) {
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if (!parent.isResolved) {
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// found a pending parent suspense, merge buffered post jobs
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// into that parent
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parent.effects.push(...effects)
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hasUnresolvedAncestor = true
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break
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}
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}
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// no pending parent suspense, flush all jobs
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if (!hasUnresolvedAncestor) {
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queuePostFlushCb(effects)
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}
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suspense.isResolved = true
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// invoke @resolve event
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const onResolve = vnode.props && vnode.props.onResolve
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if (isFunction(onResolve)) {
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onResolve()
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}
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}
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const { content, fallback } = normalizeSuspenseChildren(n2)
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suspense.subTree = content
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suspense.fallbackTree = fallback
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const { content, fallback } = normalizeSuspenseChildren(n2)
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suspense.subTree = content
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suspense.fallbackTree = fallback
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// start mounting the content subtree in an off-dom container
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// TODO should buffer postQueue jobs on current boundary
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// start mounting the content subtree in an off-dom container
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patch(
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null,
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content,
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suspense.container,
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null,
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parentComponent,
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suspense,
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isSVG,
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optimized
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)
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// now check if we have encountered any async deps
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if (suspense.deps > 0) {
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// mount the fallback tree
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patch(
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null,
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fallback,
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container,
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anchor,
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parentComponent,
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null, // fallback tree will not have suspense context
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isSVG,
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optimized
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)
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n2.el = fallback.el
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} else {
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// Suspense has no async deps. Just resolve.
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suspense.resolve()
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}
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}
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function patchSuspense(
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n1: HostVNode,
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n2: HostVNode,
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container: HostElement,
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anchor: HostNode | null,
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parentComponent: ComponentInternalInstance | null,
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isSVG: boolean,
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optimized: boolean
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) {
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const suspense = (n2.suspense = n1.suspense) as HostSuspsenseBoundary
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suspense.vnode = n2
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const { content, fallback } = normalizeSuspenseChildren(n2)
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const oldSubTree = suspense.subTree
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const oldFallbackTree = suspense.fallbackTree
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if (!suspense.isResolved) {
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patch(
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oldSubTree,
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content,
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suspense.container,
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null,
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@ -751,74 +838,39 @@ export function createRenderer<
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isSVG,
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optimized
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)
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// now check if we have encountered any async deps
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if (suspense.deps > 0) {
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// mount the fallback tree
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// still pending. patch the fallback tree.
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patch(
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null,
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oldFallbackTree,
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fallback,
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container,
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anchor,
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parentComponent,
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suspense,
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null, // fallback tree will not have suspense context
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isSVG,
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optimized
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)
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n2.el = fallback.el
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} else {
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// Suspense has no async deps. Just resolve.
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suspense.resolve()
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}
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// If deps somehow becomes 0 after the patch it means the patch caused an
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// async dep component to unmount and removed its dep. It will cause the
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// suspense to resolve and we don't need to do anything here.
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} else {
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const suspense = (n2.suspense = n1.suspense) as HostSuspsenseBoundary
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suspense.vnode = n2
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const { content, fallback } = normalizeSuspenseChildren(n2)
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const oldSubTree = (suspense.oldSubTree = suspense.subTree)
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suspense.subTree = content
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const oldFallbackTree = (suspense.oldFallbackTree = suspense.fallbackTree)
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suspense.fallbackTree = fallback
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if (!suspense.isResolved) {
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patch(
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oldSubTree,
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content,
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suspense.container,
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null,
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parentComponent,
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suspense,
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isSVG,
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optimized
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)
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if (suspense.deps > 0) {
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// still pending. patch the fallback tree.
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patch(
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oldFallbackTree,
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fallback,
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container,
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anchor,
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parentComponent,
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suspense,
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isSVG,
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optimized
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)
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n2.el = fallback.el
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} else {
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suspense.resolve()
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}
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} else {
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// just normal patch inner content as a fragment
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patch(
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oldSubTree,
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content,
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container,
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anchor,
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parentComponent,
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suspense,
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isSVG,
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optimized
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)
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n2.el = content.el
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}
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// just normal patch inner content as a fragment
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patch(
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oldSubTree,
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content,
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container,
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anchor,
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parentComponent,
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suspense,
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isSVG,
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optimized
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)
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n2.el = content.el
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}
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suspense.subTree = content
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suspense.fallbackTree = fallback
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}
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function processComponent(
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@ -913,10 +965,19 @@ export function createRenderer<
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// before proceeding
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if (__FEATURE_SUSPENSE__ && instance.asyncDep) {
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if (!parentSuspense) {
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// TODO handle this properly
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throw new Error('Async component without a suspense boundary!')
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}
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if (parentSuspense.isResolved) {
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// TODO if parentSuspense is already resolved it needs to enter waiting
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// state again
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}
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parentSuspense.deps++
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instance.asyncDep.then(asyncSetupResult => {
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// unmounted before resolve
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if (instance.isUnmounted || parentSuspense.isUnmounted) {
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return
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}
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parentSuspense.deps--
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// retry from this component
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instance.asyncResolved = true
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@ -1481,12 +1542,7 @@ export function createRenderer<
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}
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if (__FEATURE_SUSPENSE__ && suspense != null) {
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unmount(
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suspense.subTree as HostVNode,
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parentComponent,
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parentSuspense,
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doRemove
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)
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unmountSuspense(suspense, parentComponent, parentSuspense, doRemove)
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return
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}
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@ -1538,15 +1594,58 @@ export function createRenderer<
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stop(effects[i])
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}
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}
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stop(update)
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unmount(subTree, instance, parentSuspense, doRemove)
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// update may be null if a component is unmounted before its async
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// setup has resolved.
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if (update !== null) {
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stop(update)
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unmount(subTree, instance, parentSuspense, doRemove)
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}
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// unmounted hook
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if (um !== null) {
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queuePostRenderEffect(um, parentSuspense)
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// set unmounted after unmounted hooks are fired
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queuePostRenderEffect(() => {
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instance.isUnmounted = true
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}, parentSuspense)
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}
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queuePostFlushCb(() => {
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instance.isUnmounted = true
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})
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// A component with async dep inside a pending suspense is unmounted before
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// its async dep resolves. This should remove the dep from the suspense, and
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// cause the suspense to resolve immediately if that was the last dep.
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if (
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__FEATURE_SUSPENSE__ &&
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parentSuspense !== null &&
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!parentSuspense.isResolved &&
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!parentSuspense.isUnmounted &&
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instance.asyncDep !== null &&
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!instance.asyncResolved
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) {
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parentSuspense.deps--
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if (parentSuspense.deps === 0) {
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parentSuspense.resolve()
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}
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}
|
||||
}
|
||||
|
||||
function unmountSuspense(
|
||||
suspense: HostSuspsenseBoundary,
|
||||
parentComponent: ComponentInternalInstance | null,
|
||||
parentSuspense: HostSuspsenseBoundary | null,
|
||||
doRemove?: boolean
|
||||
) {
|
||||
suspense.isUnmounted = true
|
||||
unmount(
|
||||
suspense.subTree as HostVNode,
|
||||
parentComponent,
|
||||
parentSuspense,
|
||||
doRemove
|
||||
)
|
||||
if (!suspense.isResolved) {
|
||||
unmount(
|
||||
suspense.fallbackTree as HostVNode,
|
||||
parentComponent,
|
||||
parentSuspense,
|
||||
doRemove
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -12,12 +12,11 @@ export interface SuspenseBoundary<
|
||||
vnode: HostVNode
|
||||
parent: SuspenseBoundary<HostNode, HostElement> | null
|
||||
container: HostElement
|
||||
subTree: HostVNode | null
|
||||
oldSubTree: HostVNode | null
|
||||
fallbackTree: HostVNode | null
|
||||
oldFallbackTree: HostVNode | null
|
||||
subTree: HostVNode
|
||||
fallbackTree: HostVNode
|
||||
deps: number
|
||||
isResolved: boolean
|
||||
isUnmounted: boolean
|
||||
effects: Function[]
|
||||
resolve(): void
|
||||
}
|
||||
@ -33,11 +32,10 @@ export function createSuspenseBoundary<HostNode, HostElement>(
|
||||
parent,
|
||||
container,
|
||||
deps: 0,
|
||||
subTree: null,
|
||||
oldSubTree: null,
|
||||
fallbackTree: null,
|
||||
oldFallbackTree: null,
|
||||
subTree: null as any, // will be set immediately after creation
|
||||
fallbackTree: null as any, // will be set immediately after creation
|
||||
isResolved: false,
|
||||
isUnmounted: false,
|
||||
effects: [],
|
||||
resolve
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user