debug | ||
inc | ||
lib | ||
abstract_lists.h | ||
ass.c | ||
ass.h | ||
auto_split.c | ||
auto_split.h | ||
auto_split.o | ||
avs2bdnxml.c | ||
avs2bdnxml.exe | ||
avs2bdnxml.h | ||
avs2bdnxml.o | ||
COPYING | ||
frame-a.asm | ||
frame-a.o | ||
Makefile | ||
Makefile.linux | ||
palletize.c | ||
palletize.h | ||
palletize.o | ||
README | ||
README.md | ||
sort.c | ||
sort.h | ||
sort.o | ||
sup.c | ||
sup.h | ||
sup.o | ||
x86inc.asm |
AVS to BluRay SUP/PGS and BDN XML
This program can be used to transform AviSynth scripts, which produce RGBA output, to BDN XML+PNG format. This in turn can be transformed into a SUP file, which can be used to master a BluRay disc with subtitles.
Usage instructions
- If you want to build it: On Ubuntu:
sudo apt-get install mingw32 mingw32-binutils
make
-
Prepare subtitles. You can either produce subtitles in a normal format like SRT or ASS/SSA, or produce an RGBA video beforehand.
-
Create an AviSynth script. If you made a regular subtitle file, you can use something like this:
video=AviSource("video.avi")
# This requires at least VSFilter 2.39
MaskSub("subtitles.ext",video.width,video.height, video.framerate,video.framecount)
If you created an RGBA video, do something like this instead:
AviSource("subtitles_RGBA.avi")
FlipVertical()
- Run the program:
avs2bdnxml -t Undefined -l und -v 1080p -f 23.976 -a1 -p1 -b0 -m3 -u0 -e0 -n0 -z0 -o output.xml input.avs
- You get a BDN XML file in the following format:
<?xml version="1.0" encoding="UTF-8"?>
<BDN Version="0.93" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="BD-03-006-0093b BDN File Format.xsd">
<Description>
<Name Title="Undefined" Content=""/>
<Language Code="und"/>
<Format VideoFormat="[ 480i / 480p / 576i / 720p / 1080i /1080p ]" FrameRate="[ 23.976 / 24 / 25 / 29.97 / 50 / 59.94 ]" DropFrame="false"/>
<Events LastEventOutTC="00:00:00:00" FirstEventInTC="00:00:00:00" ContentInTC="00:00:00:00"
ContentOutTC="00:00:00:00" NumberofEvents="[ number of encoded frames ]" Type="Graphic"/>
</Description>
<Events>
<Event Forced="[ False / True ]" InTC="00:00:00:00" OutTC="00:00:00:00">
<Graphic Width="0" Height="0" X="0" Y="0">000000.png</Graphic>
</Event>
</Events>
</BDN>
- To convert output directly to BD .sup format, simply change extension for output file in programm call to .sup.
Don't use BDSupEdit or BDSup2Sub if you enabled -b for splitting images in multiple parts!
Detail informations on doom9