Previously codegen node for elements and components used raw expressions,
which leads to multiple permutations of AST shapes based on whether the
node is a block or has directives. The complexity is spread across the
entire compiler and occurs whenever a transform needs to deal with
element codegen nodes.
This refactor centralizes the handling of all possible permutations
into the codegen phase, so that all elements/components will have a
consistent node type throughout the transform phase.
The refactor is split into two commits (with test updates in a separate
one) so changes can be easier to inspect.