vue3-yuanma/packages/reactivity/src/effect.ts

224 lines
5.1 KiB
TypeScript

import { OperationTypes } from './operations'
import { Dep, targetMap } from './reactive'
import { EMPTY_OBJ, extend, isArray } from '@vue/shared'
export interface ReactiveEffect<T = any> {
(): T
_isEffect: true
active: boolean
raw: () => T
deps: Array<Dep>
options: ReactiveEffectOptions
}
export interface ReactiveEffectOptions {
lazy?: boolean
computed?: boolean
scheduler?: (run: Function) => void
onTrack?: (event: DebuggerEvent) => void
onTrigger?: (event: DebuggerEvent) => void
onStop?: () => void
}
export type DebuggerEvent = {
effect: ReactiveEffect
target: object
type: OperationTypes
key: any
} & DebuggerEventExtraInfo
export interface DebuggerEventExtraInfo {
newValue?: any
oldValue?: any
oldTarget?: Map<any, any> | Set<any>
}
export const effectStack: ReactiveEffect[] = []
export const ITERATE_KEY = Symbol('iterate')
export function isEffect(fn: any): fn is ReactiveEffect {
return fn != null && fn._isEffect === true
}
export function effect<T = any>(
fn: () => T,
options: ReactiveEffectOptions = EMPTY_OBJ
): ReactiveEffect<T> {
if (isEffect(fn)) {
fn = fn.raw
}
const effect = createReactiveEffect(fn, options)
if (!options.lazy) {
effect()
}
return effect
}
export function stop(effect: ReactiveEffect) {
if (effect.active) {
cleanup(effect)
if (effect.options.onStop) {
effect.options.onStop()
}
effect.active = false
}
}
function createReactiveEffect<T = any>(
fn: () => T,
options: ReactiveEffectOptions
): ReactiveEffect<T> {
const effect = function reactiveEffect(...args: unknown[]): unknown {
return run(effect, fn, args)
} as ReactiveEffect
effect._isEffect = true
effect.active = true
effect.raw = fn
effect.deps = []
effect.options = options
return effect
}
function run(effect: ReactiveEffect, fn: Function, args: unknown[]): unknown {
if (!effect.active) {
return fn(...args)
}
if (!effectStack.includes(effect)) {
cleanup(effect)
try {
effectStack.push(effect)
return fn(...args)
} finally {
effectStack.pop()
}
}
}
function cleanup(effect: ReactiveEffect) {
const { deps } = effect
if (deps.length) {
for (let i = 0; i < deps.length; i++) {
deps[i].delete(effect)
}
deps.length = 0
}
}
let shouldTrack = true
export function pauseTracking() {
shouldTrack = false
}
export function resumeTracking() {
shouldTrack = true
}
export function track(target: object, type: OperationTypes, key?: unknown) {
if (!shouldTrack || effectStack.length === 0) {
return
}
const effect = effectStack[effectStack.length - 1]
if (type === OperationTypes.ITERATE) {
key = ITERATE_KEY
}
let depsMap = targetMap.get(target)
if (depsMap === void 0) {
targetMap.set(target, (depsMap = new Map()))
}
let dep = depsMap.get(key!)
if (dep === void 0) {
depsMap.set(key!, (dep = new Set()))
}
if (!dep.has(effect)) {
dep.add(effect)
effect.deps.push(dep)
if (__DEV__ && effect.options.onTrack) {
effect.options.onTrack({
effect,
target,
type,
key
})
}
}
}
export function trigger(
target: object,
type: OperationTypes,
key?: unknown,
extraInfo?: DebuggerEventExtraInfo
) {
const depsMap = targetMap.get(target)
if (depsMap === void 0) {
// never been tracked
return
}
const effects = new Set<ReactiveEffect>()
const computedRunners = new Set<ReactiveEffect>()
if (type === OperationTypes.CLEAR) {
// collection being cleared, trigger all effects for target
depsMap.forEach(dep => {
addRunners(effects, computedRunners, dep)
})
} else {
// schedule runs for SET | ADD | DELETE
if (key !== void 0) {
addRunners(effects, computedRunners, depsMap.get(key))
}
// also run for iteration key on ADD | DELETE
if (type === OperationTypes.ADD || type === OperationTypes.DELETE) {
const iterationKey = isArray(target) ? 'length' : ITERATE_KEY
addRunners(effects, computedRunners, depsMap.get(iterationKey))
}
}
const run = (effect: ReactiveEffect) => {
scheduleRun(effect, target, type, key, extraInfo)
}
// Important: computed effects must be run first so that computed getters
// can be invalidated before any normal effects that depend on them are run.
computedRunners.forEach(run)
effects.forEach(run)
}
function addRunners(
effects: Set<ReactiveEffect>,
computedRunners: Set<ReactiveEffect>,
effectsToAdd: Set<ReactiveEffect> | undefined
) {
if (effectsToAdd !== void 0) {
effectsToAdd.forEach(effect => {
if (effect.options.computed) {
computedRunners.add(effect)
} else {
effects.add(effect)
}
})
}
}
function scheduleRun(
effect: ReactiveEffect,
target: object,
type: OperationTypes,
key: unknown,
extraInfo?: DebuggerEventExtraInfo
) {
if (__DEV__ && effect.options.onTrigger) {
const event: DebuggerEvent = {
effect,
target,
key,
type
}
effect.options.onTrigger(extraInfo ? extend(event, extraInfo) : event)
}
if (effect.options.scheduler !== void 0) {
effect.options.scheduler(effect)
} else {
effect()
}
}