03a7a73148
fix #3099 Also changes the original fix for #910 by moving the fix from reactivity to the scheduler
283 lines
7.7 KiB
TypeScript
283 lines
7.7 KiB
TypeScript
import { ErrorCodes, callWithErrorHandling } from './errorHandling'
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import { isArray } from '@vue/shared'
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import { ComponentPublicInstance } from './componentPublicInstance'
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import { ComponentInternalInstance, getComponentName } from './component'
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import { warn } from './warning'
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import { ReactiveEffect } from '@vue/reactivity'
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export interface SchedulerJob extends Function, Partial<ReactiveEffect> {
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/**
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* Attached by renderer.ts when setting up a component's render effect
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* Used to obtain component information when reporting max recursive updates.
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* dev only.
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*/
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ownerInstance?: ComponentInternalInstance
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}
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export type SchedulerCb = Function & { id?: number }
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export type SchedulerCbs = SchedulerCb | SchedulerCb[]
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let isFlushing = false
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let isFlushPending = false
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const queue: SchedulerJob[] = []
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let flushIndex = 0
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const pendingPreFlushCbs: SchedulerCb[] = []
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let activePreFlushCbs: SchedulerCb[] | null = null
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let preFlushIndex = 0
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const pendingPostFlushCbs: SchedulerCb[] = []
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let activePostFlushCbs: SchedulerCb[] | null = null
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let postFlushIndex = 0
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const resolvedPromise: Promise<any> = Promise.resolve()
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let currentFlushPromise: Promise<void> | null = null
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let currentPreFlushParentJob: SchedulerJob | null = null
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const RECURSION_LIMIT = 100
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type CountMap = Map<SchedulerJob | SchedulerCb, number>
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export function nextTick(
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this: ComponentPublicInstance | void,
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fn?: () => void
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): Promise<void> {
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const p = currentFlushPromise || resolvedPromise
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return fn ? p.then(this ? fn.bind(this) : fn) : p
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}
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// #2768
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// Use binary-search to find a suitable position in the queue,
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// so that the queue maintains the increasing order of job's id,
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// which can prevent the job from being skipped and also can avoid repeated patching.
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function findInsertionIndex(job: SchedulerJob) {
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// the start index should be `flushIndex + 1`
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let start = flushIndex + 1
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let end = queue.length
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const jobId = getId(job)
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while (start < end) {
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const middle = (start + end) >>> 1
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const middleJobId = getId(queue[middle])
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middleJobId < jobId ? (start = middle + 1) : (end = middle)
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}
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return start
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}
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export function queueJob(job: SchedulerJob) {
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// the dedupe search uses the startIndex argument of Array.includes()
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// by default the search index includes the current job that is being run
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// so it cannot recursively trigger itself again.
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// if the job is a watch() callback, the search will start with a +1 index to
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// allow it recursively trigger itself - it is the user's responsibility to
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// ensure it doesn't end up in an infinite loop.
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if (
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(!queue.length ||
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!queue.includes(
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job,
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isFlushing && job.allowRecurse ? flushIndex + 1 : flushIndex
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)) &&
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job !== currentPreFlushParentJob
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) {
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const pos = findInsertionIndex(job)
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if (pos > -1) {
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queue.splice(pos, 0, job)
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} else {
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queue.push(job)
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}
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queueFlush()
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}
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}
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function queueFlush() {
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if (!isFlushing && !isFlushPending) {
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isFlushPending = true
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currentFlushPromise = resolvedPromise.then(flushJobs)
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}
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}
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export function invalidateJob(job: SchedulerJob) {
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const i = queue.indexOf(job)
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if (i > flushIndex) {
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queue.splice(i, 1)
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}
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}
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function queueCb(
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cb: SchedulerCbs,
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activeQueue: SchedulerCb[] | null,
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pendingQueue: SchedulerCb[],
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index: number
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) {
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if (!isArray(cb)) {
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if (
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!activeQueue ||
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!activeQueue.includes(
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cb,
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(cb as SchedulerJob).allowRecurse ? index + 1 : index
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)
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) {
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pendingQueue.push(cb)
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}
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} else {
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// if cb is an array, it is a component lifecycle hook which can only be
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// triggered by a job, which is already deduped in the main queue, so
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// we can skip duplicate check here to improve perf
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pendingQueue.push(...cb)
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}
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queueFlush()
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}
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export function queuePreFlushCb(cb: SchedulerCb) {
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queueCb(cb, activePreFlushCbs, pendingPreFlushCbs, preFlushIndex)
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}
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export function queuePostFlushCb(cb: SchedulerCbs) {
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queueCb(cb, activePostFlushCbs, pendingPostFlushCbs, postFlushIndex)
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}
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export function flushPreFlushCbs(
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seen?: CountMap,
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parentJob: SchedulerJob | null = null
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) {
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if (pendingPreFlushCbs.length) {
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currentPreFlushParentJob = parentJob
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activePreFlushCbs = [...new Set(pendingPreFlushCbs)]
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pendingPreFlushCbs.length = 0
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if (__DEV__) {
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seen = seen || new Map()
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}
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for (
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preFlushIndex = 0;
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preFlushIndex < activePreFlushCbs.length;
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preFlushIndex++
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) {
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if (
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__DEV__ &&
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checkRecursiveUpdates(seen!, activePreFlushCbs[preFlushIndex])
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) {
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continue
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}
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activePreFlushCbs[preFlushIndex]()
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}
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activePreFlushCbs = null
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preFlushIndex = 0
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currentPreFlushParentJob = null
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// recursively flush until it drains
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flushPreFlushCbs(seen, parentJob)
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}
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}
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export function flushPostFlushCbs(seen?: CountMap) {
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if (pendingPostFlushCbs.length) {
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const deduped = [...new Set(pendingPostFlushCbs)]
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pendingPostFlushCbs.length = 0
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// #1947 already has active queue, nested flushPostFlushCbs call
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if (activePostFlushCbs) {
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activePostFlushCbs.push(...deduped)
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return
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}
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activePostFlushCbs = deduped
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if (__DEV__) {
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seen = seen || new Map()
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}
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activePostFlushCbs.sort((a, b) => getId(a) - getId(b))
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for (
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postFlushIndex = 0;
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postFlushIndex < activePostFlushCbs.length;
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postFlushIndex++
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) {
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if (
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__DEV__ &&
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checkRecursiveUpdates(seen!, activePostFlushCbs[postFlushIndex])
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) {
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continue
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}
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activePostFlushCbs[postFlushIndex]()
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}
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activePostFlushCbs = null
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postFlushIndex = 0
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}
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}
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const getId = (job: SchedulerJob | SchedulerCb) =>
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job.id == null ? Infinity : job.id
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function flushJobs(seen?: CountMap) {
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isFlushPending = false
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isFlushing = true
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if (__DEV__) {
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seen = seen || new Map()
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}
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flushPreFlushCbs(seen)
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// Sort queue before flush.
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// This ensures that:
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// 1. Components are updated from parent to child. (because parent is always
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// created before the child so its render effect will have smaller
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// priority number)
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// 2. If a component is unmounted during a parent component's update,
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// its update can be skipped.
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queue.sort((a, b) => getId(a) - getId(b))
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try {
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for (flushIndex = 0; flushIndex < queue.length; flushIndex++) {
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const job = queue[flushIndex]
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if (job && job.active !== false) {
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if (__DEV__ && checkRecursiveUpdates(seen!, job)) {
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continue
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}
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callWithErrorHandling(job, null, ErrorCodes.SCHEDULER)
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}
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}
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} finally {
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flushIndex = 0
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queue.length = 0
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flushPostFlushCbs(seen)
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isFlushing = false
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currentFlushPromise = null
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// some postFlushCb queued jobs!
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// keep flushing until it drains.
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if (
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queue.length ||
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pendingPreFlushCbs.length ||
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pendingPostFlushCbs.length
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) {
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flushJobs(seen)
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}
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}
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}
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function checkRecursiveUpdates(seen: CountMap, fn: SchedulerJob | SchedulerCb) {
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if (!seen.has(fn)) {
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seen.set(fn, 1)
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} else {
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const count = seen.get(fn)!
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if (count > RECURSION_LIMIT) {
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const instance = (fn as SchedulerJob).ownerInstance
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const componentName = instance && getComponentName(instance.type)
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warn(
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`Maximum recursive updates exceeded${
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componentName ? ` in component <${componentName}>` : ``
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}. ` +
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`This means you have a reactive effect that is mutating its own ` +
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`dependencies and thus recursively triggering itself. Possible sources ` +
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`include component template, render function, updated hook or ` +
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`watcher source function.`
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)
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return true
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} else {
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seen.set(fn, count + 1)
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}
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}
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}
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