vue3-yuanma/packages/runtime-core/src/scheduler.ts
Evan You 03a7a73148 fix(reactivity): ensure computed always expose value
fix #3099

Also changes the original fix for #910 by moving the fix from
reactivity to the scheduler
2021-05-27 20:53:21 -04:00

283 lines
7.7 KiB
TypeScript

import { ErrorCodes, callWithErrorHandling } from './errorHandling'
import { isArray } from '@vue/shared'
import { ComponentPublicInstance } from './componentPublicInstance'
import { ComponentInternalInstance, getComponentName } from './component'
import { warn } from './warning'
import { ReactiveEffect } from '@vue/reactivity'
export interface SchedulerJob extends Function, Partial<ReactiveEffect> {
/**
* Attached by renderer.ts when setting up a component's render effect
* Used to obtain component information when reporting max recursive updates.
* dev only.
*/
ownerInstance?: ComponentInternalInstance
}
export type SchedulerCb = Function & { id?: number }
export type SchedulerCbs = SchedulerCb | SchedulerCb[]
let isFlushing = false
let isFlushPending = false
const queue: SchedulerJob[] = []
let flushIndex = 0
const pendingPreFlushCbs: SchedulerCb[] = []
let activePreFlushCbs: SchedulerCb[] | null = null
let preFlushIndex = 0
const pendingPostFlushCbs: SchedulerCb[] = []
let activePostFlushCbs: SchedulerCb[] | null = null
let postFlushIndex = 0
const resolvedPromise: Promise<any> = Promise.resolve()
let currentFlushPromise: Promise<void> | null = null
let currentPreFlushParentJob: SchedulerJob | null = null
const RECURSION_LIMIT = 100
type CountMap = Map<SchedulerJob | SchedulerCb, number>
export function nextTick(
this: ComponentPublicInstance | void,
fn?: () => void
): Promise<void> {
const p = currentFlushPromise || resolvedPromise
return fn ? p.then(this ? fn.bind(this) : fn) : p
}
// #2768
// Use binary-search to find a suitable position in the queue,
// so that the queue maintains the increasing order of job's id,
// which can prevent the job from being skipped and also can avoid repeated patching.
function findInsertionIndex(job: SchedulerJob) {
// the start index should be `flushIndex + 1`
let start = flushIndex + 1
let end = queue.length
const jobId = getId(job)
while (start < end) {
const middle = (start + end) >>> 1
const middleJobId = getId(queue[middle])
middleJobId < jobId ? (start = middle + 1) : (end = middle)
}
return start
}
export function queueJob(job: SchedulerJob) {
// the dedupe search uses the startIndex argument of Array.includes()
// by default the search index includes the current job that is being run
// so it cannot recursively trigger itself again.
// if the job is a watch() callback, the search will start with a +1 index to
// allow it recursively trigger itself - it is the user's responsibility to
// ensure it doesn't end up in an infinite loop.
if (
(!queue.length ||
!queue.includes(
job,
isFlushing && job.allowRecurse ? flushIndex + 1 : flushIndex
)) &&
job !== currentPreFlushParentJob
) {
const pos = findInsertionIndex(job)
if (pos > -1) {
queue.splice(pos, 0, job)
} else {
queue.push(job)
}
queueFlush()
}
}
function queueFlush() {
if (!isFlushing && !isFlushPending) {
isFlushPending = true
currentFlushPromise = resolvedPromise.then(flushJobs)
}
}
export function invalidateJob(job: SchedulerJob) {
const i = queue.indexOf(job)
if (i > flushIndex) {
queue.splice(i, 1)
}
}
function queueCb(
cb: SchedulerCbs,
activeQueue: SchedulerCb[] | null,
pendingQueue: SchedulerCb[],
index: number
) {
if (!isArray(cb)) {
if (
!activeQueue ||
!activeQueue.includes(
cb,
(cb as SchedulerJob).allowRecurse ? index + 1 : index
)
) {
pendingQueue.push(cb)
}
} else {
// if cb is an array, it is a component lifecycle hook which can only be
// triggered by a job, which is already deduped in the main queue, so
// we can skip duplicate check here to improve perf
pendingQueue.push(...cb)
}
queueFlush()
}
export function queuePreFlushCb(cb: SchedulerCb) {
queueCb(cb, activePreFlushCbs, pendingPreFlushCbs, preFlushIndex)
}
export function queuePostFlushCb(cb: SchedulerCbs) {
queueCb(cb, activePostFlushCbs, pendingPostFlushCbs, postFlushIndex)
}
export function flushPreFlushCbs(
seen?: CountMap,
parentJob: SchedulerJob | null = null
) {
if (pendingPreFlushCbs.length) {
currentPreFlushParentJob = parentJob
activePreFlushCbs = [...new Set(pendingPreFlushCbs)]
pendingPreFlushCbs.length = 0
if (__DEV__) {
seen = seen || new Map()
}
for (
preFlushIndex = 0;
preFlushIndex < activePreFlushCbs.length;
preFlushIndex++
) {
if (
__DEV__ &&
checkRecursiveUpdates(seen!, activePreFlushCbs[preFlushIndex])
) {
continue
}
activePreFlushCbs[preFlushIndex]()
}
activePreFlushCbs = null
preFlushIndex = 0
currentPreFlushParentJob = null
// recursively flush until it drains
flushPreFlushCbs(seen, parentJob)
}
}
export function flushPostFlushCbs(seen?: CountMap) {
if (pendingPostFlushCbs.length) {
const deduped = [...new Set(pendingPostFlushCbs)]
pendingPostFlushCbs.length = 0
// #1947 already has active queue, nested flushPostFlushCbs call
if (activePostFlushCbs) {
activePostFlushCbs.push(...deduped)
return
}
activePostFlushCbs = deduped
if (__DEV__) {
seen = seen || new Map()
}
activePostFlushCbs.sort((a, b) => getId(a) - getId(b))
for (
postFlushIndex = 0;
postFlushIndex < activePostFlushCbs.length;
postFlushIndex++
) {
if (
__DEV__ &&
checkRecursiveUpdates(seen!, activePostFlushCbs[postFlushIndex])
) {
continue
}
activePostFlushCbs[postFlushIndex]()
}
activePostFlushCbs = null
postFlushIndex = 0
}
}
const getId = (job: SchedulerJob | SchedulerCb) =>
job.id == null ? Infinity : job.id
function flushJobs(seen?: CountMap) {
isFlushPending = false
isFlushing = true
if (__DEV__) {
seen = seen || new Map()
}
flushPreFlushCbs(seen)
// Sort queue before flush.
// This ensures that:
// 1. Components are updated from parent to child. (because parent is always
// created before the child so its render effect will have smaller
// priority number)
// 2. If a component is unmounted during a parent component's update,
// its update can be skipped.
queue.sort((a, b) => getId(a) - getId(b))
try {
for (flushIndex = 0; flushIndex < queue.length; flushIndex++) {
const job = queue[flushIndex]
if (job && job.active !== false) {
if (__DEV__ && checkRecursiveUpdates(seen!, job)) {
continue
}
callWithErrorHandling(job, null, ErrorCodes.SCHEDULER)
}
}
} finally {
flushIndex = 0
queue.length = 0
flushPostFlushCbs(seen)
isFlushing = false
currentFlushPromise = null
// some postFlushCb queued jobs!
// keep flushing until it drains.
if (
queue.length ||
pendingPreFlushCbs.length ||
pendingPostFlushCbs.length
) {
flushJobs(seen)
}
}
}
function checkRecursiveUpdates(seen: CountMap, fn: SchedulerJob | SchedulerCb) {
if (!seen.has(fn)) {
seen.set(fn, 1)
} else {
const count = seen.get(fn)!
if (count > RECURSION_LIMIT) {
const instance = (fn as SchedulerJob).ownerInstance
const componentName = instance && getComponentName(instance.type)
warn(
`Maximum recursive updates exceeded${
componentName ? ` in component <${componentName}>` : ``
}. ` +
`This means you have a reactive effect that is mutating its own ` +
`dependencies and thus recursively triggering itself. Possible sources ` +
`include component template, render function, updated hook or ` +
`watcher source function.`
)
return true
} else {
seen.set(fn, count + 1)
}
}
}