vue3-yuanma/packages/runtime-core/src/scheduler.ts

146 lines
3.8 KiB
TypeScript

import { ErrorCodes, callWithErrorHandling } from './errorHandling'
import { isArray } from '@vue/shared'
export interface Job {
(): void
id?: number
}
const queue: (Job | null)[] = []
const postFlushCbs: Function[] = []
const resolvedPromise: Promise<any> = Promise.resolve()
let currentFlushPromise: Promise<void> | null = null
let isFlushing = false
let isFlushPending = false
let flushIndex = 0
let pendingPostFlushCbs: Function[] | null = null
let pendingPostFlushIndex = 0
const RECURSION_LIMIT = 100
type CountMap = Map<Job | Function, number>
export function nextTick(fn?: () => void): Promise<void> {
const p = currentFlushPromise || resolvedPromise
return fn ? p.then(fn) : p
}
export function queueJob(job: Job) {
if (!queue.includes(job, flushIndex + 1)) {
queue.push(job)
queueFlush()
}
}
export function invalidateJob(job: Job) {
const i = queue.indexOf(job)
if (i > -1) {
queue[i] = null
}
}
export function queuePostFlushCb(cb: Function | Function[]) {
if (!isArray(cb)) {
if (
!pendingPostFlushCbs ||
!pendingPostFlushCbs.includes(cb, pendingPostFlushIndex + 1)
) {
postFlushCbs.push(cb)
}
} else {
// if cb is an array, it is a component lifecycle hook which can only be
// triggered by a job, which is already deduped in the main queue, so
// we can skip dupicate check here to improve perf
postFlushCbs.push(...cb)
}
queueFlush()
}
function queueFlush() {
if (!isFlushing && !isFlushPending) {
isFlushPending = true
currentFlushPromise = resolvedPromise.then(flushJobs)
}
}
export function flushPostFlushCbs(seen?: CountMap) {
if (postFlushCbs.length) {
pendingPostFlushCbs = [...new Set(postFlushCbs)]
postFlushCbs.length = 0
if (__DEV__) {
seen = seen || new Map()
}
for (
pendingPostFlushIndex = 0;
pendingPostFlushIndex < pendingPostFlushCbs.length;
pendingPostFlushIndex++
) {
if (__DEV__) {
checkRecursiveUpdates(seen!, pendingPostFlushCbs[pendingPostFlushIndex])
}
pendingPostFlushCbs[pendingPostFlushIndex]()
}
pendingPostFlushCbs = null
pendingPostFlushIndex = 0
}
}
const getId = (job: Job) => (job.id == null ? Infinity : job.id)
function flushJobs(seen?: CountMap) {
isFlushPending = false
isFlushing = true
if (__DEV__) {
seen = seen || new Map()
}
// Sort queue before flush.
// This ensures that:
// 1. Components are updated from parent to child. (because parent is always
// created before the child so its render effect will have smaller
// priority number)
// 2. If a component is unmounted during a parent component's update,
// its update can be skipped.
// Jobs can never be null before flush starts, since they are only invalidated
// during execution of another flushed job.
queue.sort((a, b) => getId(a!) - getId(b!))
for (flushIndex = 0; flushIndex < queue.length; flushIndex++) {
const job = queue[flushIndex]
if (job) {
if (__DEV__) {
checkRecursiveUpdates(seen!, job)
}
callWithErrorHandling(job, null, ErrorCodes.SCHEDULER)
}
}
flushIndex = 0
queue.length = 0
flushPostFlushCbs(seen)
isFlushing = false
currentFlushPromise = null
// some postFlushCb queued jobs!
// keep flushing until it drains.
if (queue.length || postFlushCbs.length) {
flushJobs(seen)
}
}
function checkRecursiveUpdates(seen: CountMap, fn: Job | Function) {
if (!seen.has(fn)) {
seen.set(fn, 1)
} else {
const count = seen.get(fn)!
if (count > RECURSION_LIMIT) {
throw new Error(
'Maximum recursive updates exceeded. ' +
"You may have code that is mutating state in your component's " +
'render function or updated hook or watcher source function.'
)
} else {
seen.set(fn, count + 1)
}
}
}