144 lines
4.5 KiB
TypeScript
144 lines
4.5 KiB
TypeScript
/**
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* Patch flags are optimization hints generated by the compiler.
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* when a block with dynamicChildren is encountered during diff, the algorithm
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* enters "optimized mode". In this mode, we know that the vdom is produced by
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* a render function generated by the compiler, so the algorithm only needs to
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* handle updates explicitly marked by these patch flags.
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*
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* Patch flags can be combined using the | bitwise operator and can be checked
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* using the & operator, e.g.
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*
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* ```js
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* const flag = TEXT | CLASS
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* if (flag & TEXT) { ... }
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* ```
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*
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* Check the `patchElement` function in '../../runtime-core/src/renderer.ts' to see how the
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* flags are handled during diff.
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*/
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export const enum PatchFlags {
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/**
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* Indicates an element with dynamic textContent (children fast path)
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*/
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TEXT = 1,
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/**
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* Indicates an element with dynamic class binding.
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*/
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CLASS = 1 << 1,
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/**
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* Indicates an element with dynamic style
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* The compiler pre-compiles static string styles into static objects
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* + detects and hoists inline static objects
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* e.g. `style="color: red"` and `:style="{ color: 'red' }"` both get hoisted
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* as:
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* ```js
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* const style = { color: 'red' }
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* render() { return e('div', { style }) }
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* ```
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*/
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STYLE = 1 << 2,
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/**
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* Indicates an element that has non-class/style dynamic props.
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* Can also be on a component that has any dynamic props (includes
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* class/style). when this flag is present, the vnode also has a dynamicProps
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* array that contains the keys of the props that may change so the runtime
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* can diff them faster (without having to worry about removed props)
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*/
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PROPS = 1 << 3,
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/**
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* Indicates an element with props with dynamic keys. When keys change, a full
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* diff is always needed to remove the old key. This flag is mutually
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* exclusive with CLASS, STYLE and PROPS.
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*/
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FULL_PROPS = 1 << 4,
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/**
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* Indicates an element with event listeners (which need to be attached
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* during hydration)
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*/
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HYDRATE_EVENTS = 1 << 5,
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/**
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* Indicates a fragment whose children order doesn't change.
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*/
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STABLE_FRAGMENT = 1 << 6,
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/**
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* Indicates a fragment with keyed or partially keyed children
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*/
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KEYED_FRAGMENT = 1 << 7,
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/**
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* Indicates a fragment with unkeyed children.
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*/
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UNKEYED_FRAGMENT = 1 << 8,
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/**
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* Indicates an element that only needs non-props patching, e.g. ref or
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* directives (onVnodeXXX hooks). since every patched vnode checks for refs
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* and onVnodeXXX hooks, it simply marks the vnode so that a parent block
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* will track it.
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*/
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NEED_PATCH = 1 << 9,
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/**
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* Indicates a component with dynamic slots (e.g. slot that references a v-for
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* iterated value, or dynamic slot names).
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* Components with this flag are always force updated.
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*/
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DYNAMIC_SLOTS = 1 << 10,
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/**
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* Indicates a fragment that was created only because the user has placed
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* comments at the root level of a template. This is a dev-only flag since
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* comments are stripped in production.
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*/
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DEV_ROOT_FRAGMENT = 1 << 11,
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/**
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* SPECIAL FLAGS -------------------------------------------------------------
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* Special flags are negative integers. They are never matched against using
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* bitwise operators (bitwise matching should only happen in branches where
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* patchFlag > 0), and are mutually exclusive. When checking for a special
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* flag, simply check patchFlag === FLAG.
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*/
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/**
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* Indicates a hoisted static vnode. This is a hint for hydration to skip
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* the entire sub tree since static content never needs to be updated.
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*/
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HOISTED = -1,
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/**
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* A special flag that indicates that the diffing algorithm should bail out
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* of optimized mode. For example, on block fragments created by renderSlot()
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* when encountering non-compiler generated slots (i.e. manually written
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* render functions, which should always be fully diffed)
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* OR manually cloneVNodes
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*/
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BAIL = -2
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}
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/**
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* dev only flag -> name mapping
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*/
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export const PatchFlagNames = {
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[PatchFlags.TEXT]: `TEXT`,
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[PatchFlags.CLASS]: `CLASS`,
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[PatchFlags.STYLE]: `STYLE`,
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[PatchFlags.PROPS]: `PROPS`,
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[PatchFlags.FULL_PROPS]: `FULL_PROPS`,
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[PatchFlags.HYDRATE_EVENTS]: `HYDRATE_EVENTS`,
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[PatchFlags.STABLE_FRAGMENT]: `STABLE_FRAGMENT`,
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[PatchFlags.KEYED_FRAGMENT]: `KEYED_FRAGMENT`,
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[PatchFlags.UNKEYED_FRAGMENT]: `UNKEYED_FRAGMENT`,
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[PatchFlags.NEED_PATCH]: `NEED_PATCH`,
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[PatchFlags.DYNAMIC_SLOTS]: `DYNAMIC_SLOTS`,
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[PatchFlags.DEV_ROOT_FRAGMENT]: `DEV_ROOT_FRAGMENT`,
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[PatchFlags.HOISTED]: `HOISTED`,
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[PatchFlags.BAIL]: `BAIL`
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}
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