vue3-yuanma/packages/runtime-core/src/vnode.ts

310 lines
8.7 KiB
TypeScript

import {
isArray,
isFunction,
isString,
isObject,
EMPTY_ARR,
extend
} from '@vue/shared'
import { ComponentInstance, Data, SetupProxySymbol } from './component'
import { HostNode } from './createRenderer'
import { RawSlots } from './componentSlots'
import { PatchFlags } from './patchFlags'
import { ShapeFlags } from './shapeFlags'
import { isReactive } from '@vue/reactivity'
import { AppContext } from './apiApp'
export const Fragment = Symbol('Fragment')
export const Text = Symbol('Text')
export const Empty = Symbol('Empty')
export const Portal = Symbol('Portal')
export type VNodeTypes =
| string
| Function
| Object
| typeof Fragment
| typeof Portal
| typeof Text
| typeof Empty
type VNodeChildAtom = VNode | string | number | boolean | null | void
export interface VNodeChildren extends Array<VNodeChildren | VNodeChildAtom> {}
export type VNodeChild = VNodeChildAtom | VNodeChildren
export type NormalizedChildren = string | VNodeChildren | RawSlots | null
export interface VNode {
type: VNodeTypes
props: Record<any, any> | null
key: string | number | null
ref: string | Function | null
children: NormalizedChildren
component: ComponentInstance | null
// DOM
el: HostNode | null
anchor: HostNode | null // fragment anchor
target: HostNode | null // portal target
// optimization only
shapeFlag: number
patchFlag: number
dynamicProps: string[] | null
dynamicChildren: VNode[] | null
// application root node only
appContext: AppContext | null
}
// Since v-if and v-for are the two possible ways node structure can dynamically
// change, once we consider v-if branches and each v-for fragment a block, we
// can divide a template into nested blocks, and within each block the node
// structure would be stable. This allows us to skip most children diffing
// and only worry about the dynamic nodes (indicated by patch flags).
const blockStack: (VNode[] | null)[] = []
// Open a block.
// This must be called before `createBlock`. It cannot be part of `createBlock`
// because the children of the block are evaluated before `createBlock` itself
// is called. The generated code typically looks like this:
//
// function render() {
// return (openBlock(),createBlock('div', null, [...]))
// }
//
// disableTracking is true when creating a fragment block, since a fragment
// always diffs its children.
export function openBlock(disableTrackng?: boolean) {
blockStack.push(disableTrackng ? null : [])
}
let shouldTrack = true
// Create a block root vnode. Takes the same exact arguments as `createVNode`.
// A block root keeps track of dynamic nodes within the block in the
// `dynamicChildren` array.
export function createBlock(
type: VNodeTypes,
props?: { [key: string]: any } | null,
children?: any,
patchFlag?: number,
dynamicProps?: string[]
): VNode {
// avoid a block with optFlag tracking itself
shouldTrack = false
const vnode = createVNode(type, props, children, patchFlag, dynamicProps)
shouldTrack = true
const trackedNodes = blockStack.pop()
vnode.dynamicChildren =
trackedNodes && trackedNodes.length ? trackedNodes : EMPTY_ARR
// a block is always going to be patched
trackDynamicNode(vnode)
return vnode
}
export function createVNode(
type: VNodeTypes,
props: { [key: string]: any } | null | 0 = null,
children: any = null,
patchFlag: number = 0,
dynamicProps: string[] | null = null
): VNode {
// Allow passing 0 for props, this can save bytes on generated code.
props = props || null
// class & style normalization.
if (props !== null) {
// for reactive or proxy objects, we need to clone it to enable mutation.
if (isReactive(props) || SetupProxySymbol in props) {
props = extend({}, props)
}
// class normalization only needed if the vnode isn't generated by
// compiler-optimized code
if (props.class != null && !(patchFlag & PatchFlags.CLASS)) {
props.class = normalizeClass(props.class)
}
let { style } = props
if (style != null) {
// reactive state objects need to be cloned since they are likely to be
// mutated
if (isReactive(style) && !isArray(style)) {
style = extend({}, style)
}
props.style = normalizeStyle(style)
}
}
// encode the vnode type information into a bitmap
const shapeFlag = isString(type)
? ShapeFlags.ELEMENT
: isObject(type)
? ShapeFlags.STATEFUL_COMPONENT
: isFunction(type)
? ShapeFlags.FUNCTIONAL_COMPONENT
: 0
const vnode: VNode = {
type,
props,
key: (props && props.key) || null,
ref: (props && props.ref) || null,
children: null,
component: null,
el: null,
anchor: null,
target: null,
shapeFlag,
patchFlag,
dynamicProps,
dynamicChildren: null,
appContext: null
}
normalizeChildren(vnode, children)
// presence of a patch flag indicates this node needs patching on updates.
// component nodes also should always be patched, because even if the
// component doesn't need to update, it needs to persist the instance on to
// the next vnode so that it can be properly unmounted later.
if (
shouldTrack &&
(patchFlag ||
shapeFlag & ShapeFlags.STATEFUL_COMPONENT ||
shapeFlag & ShapeFlags.FUNCTIONAL_COMPONENT)
) {
trackDynamicNode(vnode)
}
return vnode
}
function trackDynamicNode(vnode: VNode) {
const currentBlockDynamicNodes = blockStack[blockStack.length - 1]
if (currentBlockDynamicNodes != null) {
currentBlockDynamicNodes.push(vnode)
}
}
export function cloneVNode(vnode: VNode): VNode {
return {
type: vnode.type,
props: vnode.props,
key: vnode.key,
ref: vnode.ref,
children: vnode.children,
target: vnode.target,
shapeFlag: vnode.shapeFlag,
patchFlag: vnode.patchFlag,
dynamicProps: vnode.dynamicProps,
dynamicChildren: vnode.dynamicChildren,
appContext: vnode.appContext,
// these should be set to null since they should only be present on
// mounted VNodes. If they are somehow not null, this means we have
// encountered an already-mounted vnode being used again.
component: null,
el: null,
anchor: null
}
}
export function normalizeVNode(child: VNodeChild): VNode {
if (child == null) {
// empty placeholder
return createVNode(Empty)
} else if (isArray(child)) {
// fragment
return createVNode(Fragment, null, child)
} else if (typeof child === 'object') {
// already vnode, this should be the most common since compiled templates
// always produce all-vnode children arrays
return child.el === null ? child : cloneVNode(child)
} else {
// primitive types
return createVNode(Text, null, child + '')
}
}
export function normalizeChildren(vnode: VNode, children: unknown) {
let type = 0
if (children == null) {
children = null
} else if (isArray(children)) {
type = ShapeFlags.ARRAY_CHILDREN
} else if (typeof children === 'object') {
type = ShapeFlags.SLOTS_CHILDREN
} else if (isFunction(children)) {
children = { default: children }
type = ShapeFlags.SLOTS_CHILDREN
} else {
children = isString(children) ? children : children + ''
type = ShapeFlags.TEXT_CHILDREN
}
vnode.children = children as NormalizedChildren
vnode.shapeFlag |= type
}
function normalizeStyle(
value: unknown
): Record<string, string | number> | void {
if (isArray(value)) {
const res: Record<string, string | number> = {}
for (let i = 0; i < value.length; i++) {
const normalized = normalizeStyle(value[i])
if (normalized) {
for (const key in normalized) {
res[key] = normalized[key]
}
}
}
return res
} else if (isObject(value)) {
return value
}
}
export function normalizeClass(value: unknown): string {
let res = ''
if (isString(value)) {
res = value
} else if (isArray(value)) {
for (let i = 0; i < value.length; i++) {
res += normalizeClass(value[i]) + ' '
}
} else if (isObject(value)) {
for (const name in value) {
if (value[name]) {
res += name + ' '
}
}
}
return res.trim()
}
const handlersRE = /^on|^vnode/
export function mergeProps(...args: Data[]) {
const ret: Data = {}
extend(ret, args[0])
for (let i = 1; i < args.length; i++) {
const toMerge = args[i]
for (const key in toMerge) {
if (key === 'class') {
ret.class = normalizeClass([ret.class, toMerge.class])
} else if (key === 'style') {
ret.style = normalizeStyle([ret.style, toMerge.style])
} else if (handlersRE.test(key)) {
// on*, vnode*
const existing = ret[key]
ret[key] = existing
? [].concat(existing as any, toMerge[key] as any)
: toMerge[key]
} else {
ret[key] = toMerge[key]
}
}
}
return ret
}