import { ErrorCodes, callWithErrorHandling } from './errorHandling' import { isArray } from '@vue/shared' export interface Job { (): void id?: number } const queue: (Job | null)[] = [] const postFlushCbs: Function[] = [] const resolvedPromise: Promise = Promise.resolve() let currentFlushPromise: Promise | null = null let isFlushing = false let isFlushPending = false let flushIndex = -1 let pendingPostFlushCbs: Function[] | null = null let pendingPostFlushIndex = 0 const RECURSION_LIMIT = 100 type CountMap = Map export function nextTick(fn?: () => void): Promise { const p = currentFlushPromise || resolvedPromise return fn ? p.then(fn) : p } export function queueJob(job: Job) { if (!queue.includes(job, flushIndex + 1)) { queue.push(job) queueFlush() } } export function invalidateJob(job: Job) { const i = queue.indexOf(job) if (i > -1) { queue[i] = null } } export function queuePostFlushCb(cb: Function | Function[]) { if (!isArray(cb)) { if ( !pendingPostFlushCbs || !pendingPostFlushCbs.includes(cb, pendingPostFlushIndex + 1) ) { postFlushCbs.push(cb) } } else { // if cb is an array, it is a component lifecycle hook which can only be // triggered by a job, which is already deduped in the main queue, so // we can skip dupicate check here to improve perf postFlushCbs.push(...cb) } queueFlush() } function queueFlush() { if (!isFlushing && !isFlushPending) { isFlushPending = true currentFlushPromise = resolvedPromise.then(flushJobs) } } export function flushPostFlushCbs(seen?: CountMap) { if (postFlushCbs.length) { pendingPostFlushCbs = [...new Set(postFlushCbs)] postFlushCbs.length = 0 if (__DEV__) { seen = seen || new Map() } for ( pendingPostFlushIndex = 0; pendingPostFlushIndex < pendingPostFlushCbs.length; pendingPostFlushIndex++ ) { if (__DEV__) { checkRecursiveUpdates(seen!, pendingPostFlushCbs[pendingPostFlushIndex]) } pendingPostFlushCbs[pendingPostFlushIndex]() } pendingPostFlushCbs = null pendingPostFlushIndex = 0 } } const getId = (job: Job) => (job.id == null ? Infinity : job.id) function flushJobs(seen?: CountMap) { isFlushPending = false isFlushing = true if (__DEV__) { seen = seen || new Map() } // Sort queue before flush. // This ensures that: // 1. Components are updated from parent to child. (because parent is always // created before the child so its render effect will have smaller // priority number) // 2. If a component is unmounted during a parent component's update, // its update can be skipped. // Jobs can never be null before flush starts, since they are only invalidated // during execution of another flushed job. queue.sort((a, b) => getId(a!) - getId(b!)) for (flushIndex = 0; flushIndex < queue.length; flushIndex++) { const job = queue[flushIndex] if (job) { if (__DEV__) { checkRecursiveUpdates(seen!, job) } callWithErrorHandling(job, null, ErrorCodes.SCHEDULER) } } flushIndex = -1 queue.length = 0 flushPostFlushCbs(seen) isFlushing = false currentFlushPromise = null // some postFlushCb queued jobs! // keep flushing until it drains. if (queue.length || postFlushCbs.length) { flushJobs(seen) } } function checkRecursiveUpdates(seen: CountMap, fn: Job | Function) { if (!seen.has(fn)) { seen.set(fn, 1) } else { const count = seen.get(fn)! if (count > RECURSION_LIMIT) { throw new Error( 'Maximum recursive updates exceeded. ' + "You may have code that is mutating state in your component's " + 'render function or updated hook or watcher source function.' ) } else { seen.set(fn, count + 1) } } }