import { VNode, VNodeProps, createVNode, VNodeArrayChildren, Fragment, isVNode } from './vnode' import { Teleport, TeleportProps } from './components/Teleport' import { Suspense, SuspenseProps } from './components/Suspense' import { isObject, isArray } from '@vue/shared' import { RawSlots } from './componentSlots' import { FunctionalComponent, Component } from './component' import { ComponentOptions } from './componentOptions' // `h` is a more user-friendly version of `createVNode` that allows omitting the // props when possible. It is intended for manually written render functions. // Compiler-generated code uses `createVNode` because // 1. it is monomorphic and avoids the extra call overhead // 2. it allows specifying patchFlags for optimization /* // type only h('div') // type + props h('div', {}) // type + omit props + children // Omit props does NOT support named slots h('div', []) // array h('div', 'foo') // text h('div', h('br')) // vnode h(Component, () => {}) // default slot // type + props + children h('div', {}, []) // array h('div', {}, 'foo') // text h('div', {}, h('br')) // vnode h(Component, {}, () => {}) // default slot h(Component, {}, {}) // named slots // named slots without props requires explicit `null` to avoid ambiguity h(Component, null, {}) **/ type RawProps = VNodeProps & { // used to differ from a single VNode object as children __v_isVNode?: never // used to differ from Array children [Symbol.iterator]?: never } type RawChildren = | string | number | boolean | VNode | VNodeArrayChildren | (() => any) // fake constructor type returned from `defineComponent` interface Constructor
{
__isFragment?: never
__isTeleport?: never
__isSuspense?: never
new (): { $props: P }
}
// Excludes Component type from returned `defineComponent`
type NotDefinedComponent (
type: FunctionalComponent ,
props?: (RawProps & P) | ({} extends P ? null : never),
children?: RawChildren | RawSlots
): VNode
// catch-all for generic component types
export function h(type: Component, children?: RawChildren): VNode
// exclude `defineComponent`
export function h (
type: Constructor ,
props?: (RawProps & P) | ({} extends P ? null : never),
children?: RawChildren | RawSlots
): VNode
// Actual implementation
export function h(type: any, propsOrChildren?: any, children?: any): VNode {
if (arguments.length === 2) {
if (isObject(propsOrChildren) && !isArray(propsOrChildren)) {
// single vnode without props
if (isVNode(propsOrChildren)) {
return createVNode(type, null, [propsOrChildren])
}
// props without children
return createVNode(type, propsOrChildren)
} else {
// omit props
return createVNode(type, null, propsOrChildren)
}
} else {
if (isVNode(children)) {
children = [children]
}
return createVNode(type, propsOrChildren, children)
}
}