BREAKING CHANGE: replae `watch(fn, options?)` with `watchEffect`
The `watch(fn, options?)` signature has been replaced by the new
`watchEffect` API, which has the same usage and behavior. `watch`
now only supports the `watch(source, cb, options?)` signautre.
BREAKING CHANGE: `watch` behavior has been adjusted.
- When using the `watch(source, callback, options?)` signature, the
callback now fires lazily by default (consistent with 2.x
behavior).
Note that the `watch(effect, options?)` signature is still eager,
since it must invoke the `effect` immediately to collect
dependencies.
- The `lazy` option has been replaced by the opposite `immediate`
option, which defaults to `false`. (It's ignored when using the
effect signature)
- Due to the above changes, the `watch` option in Options API now
behaves exactly the same as 2.x.
- When using the effect signature or `{ immediate: true }`, the
intital execution is now performed synchronously instead of
deferred until the component is mounted. This is necessary for
certain use cases to work properly with `async setup()` and
Suspense.
The side effect of this is the immediate watcher invocation will
no longer have access to the mounted DOM. However, the watcher can
be initiated inside `onMounted` to retain previous behavior.
Terser will aggressively inline hot functions in renderer.ts in order
to reduce "function" declarations, but the inlining leads to performance
overhead (small, but noticeable in benchmarks).
Since we cannot control user's minifier options, we have to avoid the
deopt in the source code by using arrow functions in hot paths.
Previously codegen node for elements and components used raw expressions,
which leads to multiple permutations of AST shapes based on whether the
node is a block or has directives. The complexity is spread across the
entire compiler and occurs whenever a transform needs to deal with
element codegen nodes.
This refactor centralizes the handling of all possible permutations
into the codegen phase, so that all elements/components will have a
consistent node type throughout the transform phase.
The refactor is split into two commits (with test updates in a separate
one) so changes can be easier to inspect.