refactor(reactivity): simplify if condition (#1002)

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limichange 2020-04-21 01:39:35 +08:00 committed by GitHub
parent 6390093691
commit fa40d1ef3a
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@ -141,11 +141,11 @@ export function track(target: object, type: TrackOpTypes, key: unknown) {
return
}
let depsMap = targetMap.get(target)
if (depsMap === void 0) {
if (!depsMap) {
targetMap.set(target, (depsMap = new Map()))
}
let dep = depsMap.get(key)
if (dep === void 0) {
if (!dep) {
depsMap.set(key, (dep = new Set()))
}
if (!dep.has(activeEffect)) {
@ -171,7 +171,7 @@ export function trigger(
oldTarget?: Map<unknown, unknown> | Set<unknown>
) {
const depsMap = targetMap.get(target)
if (depsMap === void 0) {
if (!depsMap) {
// never been tracked
return
}
@ -179,7 +179,7 @@ export function trigger(
const effects = new Set<ReactiveEffect>()
const computedRunners = new Set<ReactiveEffect>()
const add = (effectsToAdd: Set<ReactiveEffect> | undefined) => {
if (effectsToAdd !== void 0) {
if (effectsToAdd) {
effectsToAdd.forEach(effect => {
if (effect !== activeEffect || !shouldTrack) {
if (effect.options.computed) {
@ -238,7 +238,7 @@ export function trigger(
oldTarget
})
}
if (effect.options.scheduler !== void 0) {
if (effect.options.scheduler) {
effect.options.scheduler(effect)
} else {
effect()