fix(runtime-core): disable block tracking when calling compiled slot function in tempalte expressions
fix #1745, fix #1918
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c0411b3745
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f02e2f99d9
@ -10,7 +10,7 @@ import {
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import { PatchFlags, SlotFlags } from '@vue/shared'
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import { warn } from '../warning'
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export let shouldTrackInSlotRendering = 0
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export let isRenderingCompiledSlot = 0
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/**
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* Compiler runtime helper for rendering `<slot/>`
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@ -39,7 +39,7 @@ export function renderSlot(
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// invocation interfering with template-based block tracking, but in
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// `renderSlot` we can be sure that it's template-based so we can force
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// enable it.
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shouldTrackInSlotRendering++
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isRenderingCompiledSlot++
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const rendered = (openBlock(),
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createBlock(
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Fragment,
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@ -49,6 +49,6 @@ export function renderSlot(
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? PatchFlags.STABLE_FRAGMENT
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: PatchFlags.BAIL
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))
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shouldTrackInSlotRendering--
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isRenderingCompiledSlot--
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return rendered
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}
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@ -4,7 +4,8 @@ import {
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currentRenderingInstance
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} from '../componentRenderUtils'
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import { ComponentInternalInstance } from '../component'
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import { setBlockTracking } from '../vnode'
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import { isRenderingCompiledSlot } from './renderSlot'
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import { closeBlock, openBlock } from '../vnode'
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/**
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* Wrap a slot function to memoize current rendering instance
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@ -16,15 +17,19 @@ export function withCtx(
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) {
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if (!ctx) return fn
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return function renderFnWithContext() {
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// By default, compiled slots disables block tracking since the user may
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// call it inside a template expression (#1745). It should only track when
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// it's called by a template `<slot>`.
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setBlockTracking(-1)
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// If a user calls a compiled slot inside a template expression (#1745), it
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// can mess up block tracking, so by default we need to push a null block to
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// avoid that. This isn't necessary if rendering a compiled `<slot>`.
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if (!isRenderingCompiledSlot) {
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openBlock(true /* null block that disables tracking */)
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}
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const owner = currentRenderingInstance
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setCurrentRenderingInstance(ctx)
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const res = fn.apply(null, arguments as any)
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setCurrentRenderingInstance(owner)
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setBlockTracking(1)
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if (!isRenderingCompiledSlot) {
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closeBlock()
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}
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return res
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}
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}
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@ -36,7 +36,6 @@ import { currentRenderingInstance } from './componentRenderUtils'
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import { RendererNode, RendererElement } from './renderer'
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import { NULL_DYNAMIC_COMPONENT } from './helpers/resolveAssets'
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import { hmrDirtyComponents } from './hmr'
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import { shouldTrackInSlotRendering } from './helpers/renderSlot'
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export const Fragment = (Symbol(__DEV__ ? 'Fragment' : undefined) as any) as {
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__isFragment: true
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@ -153,7 +152,7 @@ export interface VNode<
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// can divide a template into nested blocks, and within each block the node
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// structure would be stable. This allows us to skip most children diffing
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// and only worry about the dynamic nodes (indicated by patch flags).
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const blockStack: (VNode[] | null)[] = []
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export const blockStack: (VNode[] | null)[] = []
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let currentBlock: VNode[] | null = null
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/**
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@ -176,6 +175,11 @@ export function openBlock(disableTracking = false) {
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blockStack.push((currentBlock = disableTracking ? null : []))
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}
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export function closeBlock() {
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blockStack.pop()
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currentBlock = blockStack[blockStack.length - 1] || null
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}
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// Whether we should be tracking dynamic child nodes inside a block.
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// Only tracks when this value is > 0
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// We are not using a simple boolean because this value may need to be
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@ -227,8 +231,7 @@ export function createBlock(
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// save current block children on the block vnode
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vnode.dynamicChildren = currentBlock || EMPTY_ARR
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// close block
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blockStack.pop()
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currentBlock = blockStack[blockStack.length - 1] || null
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closeBlock()
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// a block is always going to be patched, so track it as a child of its
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// parent block
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if (currentBlock) {
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@ -403,7 +406,7 @@ function _createVNode(
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normalizeChildren(vnode, children)
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if (
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(shouldTrack > 0 || shouldTrackInSlotRendering > 0) &&
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shouldTrack > 0 &&
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// avoid a block node from tracking itself
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!isBlockNode &&
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// has current parent block
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