feat(compiler): generate patchFlags for runtime
This commit is contained in:
@@ -107,7 +107,7 @@ describe('renderer: fragment', () => {
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it('patch fragment children (compiler generated, unkeyed)', () => {
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const root = nodeOps.createElement('div')
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render(
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createVNode(Fragment, 0, [h('div', 'one'), 'two'], PatchFlags.UNKEYED),
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createVNode(Fragment, null, [h('div', 'one'), 'two'], PatchFlags.UNKEYED),
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root
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)
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expect(serializeInner(root)).toBe(`<!----><div>one</div>two<!---->`)
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@@ -115,7 +115,7 @@ describe('renderer: fragment', () => {
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render(
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createVNode(
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Fragment,
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0,
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null,
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[h('div', 'foo'), 'bar', 'baz'],
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PatchFlags.UNKEYED
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),
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@@ -130,7 +130,7 @@ describe('renderer: fragment', () => {
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render(
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createVNode(
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Fragment,
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0,
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null,
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[h('div', { key: 1 }, 'one'), h('div', { key: 2 }, 'two')],
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PatchFlags.KEYED
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),
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@@ -144,7 +144,7 @@ describe('renderer: fragment', () => {
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render(
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createVNode(
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Fragment,
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0,
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null,
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[h('div', { key: 2 }, 'two'), h('div', { key: 1 }, 'one')],
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PatchFlags.KEYED
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),
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@@ -10,11 +10,11 @@ import {
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isObject,
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isReservedProp,
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hasOwn,
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toTypeString
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toTypeString,
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PatchFlags
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} from '@vue/shared'
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import { warn } from './warning'
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import { Data, ComponentInternalInstance } from './component'
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import { PatchFlags } from './patchFlags'
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export type ComponentPropsOptions<P = Data> = {
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[K in keyof P]: Prop<P[K]> | null
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@@ -6,7 +6,7 @@ import {
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import { VNode, normalizeVNode, createVNode, Comment } from './vnode'
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import { ShapeFlags } from './shapeFlags'
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import { handleError, ErrorCodes } from './errorHandling'
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import { PatchFlags } from './patchFlags'
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import { PatchFlags } from '@vue/shared'
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// mark the current rendering instance for asset resolution (e.g.
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// resolveComponent, resolveDirective) during render
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@@ -25,7 +25,8 @@ import {
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EMPTY_ARR,
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isReservedProp,
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isFunction,
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isArray
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isArray,
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PatchFlags
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} from '@vue/shared'
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import { queueJob, queuePostFlushCb, flushPostFlushCbs } from './scheduler'
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import {
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@@ -38,7 +39,6 @@ import {
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} from '@vue/reactivity'
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import { resolveProps } from './componentProps'
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import { resolveSlots } from './componentSlots'
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import { PatchFlags } from './patchFlags'
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import { ShapeFlags } from './shapeFlags'
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import { pushWarningContext, popWarningContext, warn } from './warning'
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import { invokeDirectiveHook } from './directives'
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@@ -21,8 +21,8 @@ export {
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// VNode type symbols
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export { Text, Comment, Fragment, Portal, Suspense } from './vnode'
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// VNode flags
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export { PublicPatchFlags as PatchFlags } from './patchFlags'
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export { PublicShapeFlags as ShapeFlags } from './shapeFlags'
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export { PublicPatchFlags as PatchFlags } from '@vue/shared'
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// For advanced plugins
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export { getCurrentInstance } from './component'
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@@ -1,76 +0,0 @@
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// Patch flags are optimization hints generated by the compiler.
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// when a block with dynamicChildren is encountered during diff, the algorithm
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// enters "optimized mode". In this mode, we know that the vdom is produced by
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// a render function generated by the compiler, so the algorithm only needs to
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// handle updates explicitly marked by these patch flags.
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// Patch flags can be combined using the | bitwise operator and can be checked
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// using the & operator, e.g.
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//
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// const flag = TEXT | CLASS
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// if (flag & TEXT) { ... }
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//
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// Check the `patchElement` function in './createRednerer.ts' to see how the
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// flags are handled during diff.
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export const enum PatchFlags {
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// Indicates an element with dynamic textContent (children fast path)
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TEXT = 1,
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// Indicates an element with dynamic class.
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// The compiler also pre-normalizes the :class binding:
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// - b -> normalize(b)
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// - ['foo', b] -> 'foo' + normalize(b)
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// - { a, b: c } -> (a ? a : '') + (b ? c : '')
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// - ['a', b, { c }] -> 'a' + normalize(b) + (c ? c : '')
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CLASS = 1 << 1,
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// Indicates an element with dynamic style
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// The compiler pre-compiles static string styles into static objects
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// + detects and hoists inline static objects
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// e.g. style="color: red" and :style="{ color: 'red' }" both get hoisted as
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// const style = { color: 'red' }
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// render() { return e('div', { style }) }
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STYLE = 1 << 2,
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// Indicates an element that has non-class/style dynamic props.
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// Can also be on a component that has any dynamic props (includes
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// class/style). when this flag is present, the vnode also has a dynamicProps
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// array that contains the keys of the props that may change so the runtime
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// can diff them faster (without having to worry about removed props)
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PROPS = 1 << 3,
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// Indicates an element with props with dynamic keys. When keys change, a full
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// diff is always needed to remove the old key. This flag is mutually
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// exclusive with CLASS, STYLE and PROPS.
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FULL_PROPS = 1 << 4,
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// Indicates an element that only needs non-props patching, e.g. ref or
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// directives (vnodeXXX hooks). It simply marks the vnode as "need patch",
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// since every pathced vnode checks for refs and vnodeXXX hooks.
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NEED_PATCH = 1 << 5,
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// Indicates a fragment or element with keyed or partially-keyed v-for
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// children
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KEYED = 1 << 6,
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// Indicates a fragment or element that contains unkeyed v-for children
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UNKEYED = 1 << 7,
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// Indicates a component with dynamic slots (e.g. slot that references a v-for
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// iterated value, or dynamic slot names).
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// Components with this flag are always force updated.
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DYNAMIC_SLOTS = 1 << 8
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}
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// runtime object for public consumption
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export const PublicPatchFlags = {
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TEXT: PatchFlags.TEXT,
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CLASS: PatchFlags.CLASS,
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STYLE: PatchFlags.STYLE,
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PROPS: PatchFlags.PROPS,
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NEED_PATCH: PatchFlags.NEED_PATCH,
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FULL_PROPS: PatchFlags.FULL_PROPS,
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KEYED: PatchFlags.KEYED,
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UNKEYED: PatchFlags.UNKEYED
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}
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@@ -4,11 +4,11 @@ import {
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isString,
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isObject,
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EMPTY_ARR,
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extend
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extend,
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PatchFlags
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} from '@vue/shared'
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import { ComponentInternalInstance, Data, SetupProxySymbol } from './component'
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import { RawSlots } from './componentSlots'
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import { PatchFlags } from './patchFlags'
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import { ShapeFlags } from './shapeFlags'
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import { isReactive } from '@vue/reactivity'
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import { AppContext } from './apiApp'
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@@ -131,14 +131,11 @@ export function isVNode(value: any): boolean {
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export function createVNode(
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type: VNodeTypes,
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props: { [key: string]: any } | null | 0 = null,
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children: any = null,
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props: { [key: string]: any } | null = null,
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children: unknown = null,
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patchFlag: number = 0,
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dynamicProps: string[] | null = null
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): VNode {
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// Allow passing 0 for props, this can save bytes on generated code.
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props = props || null
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// class & style normalization.
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if (props !== null) {
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// for reactive or proxy objects, we need to clone it to enable mutation.
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