refactor(compiler): use symbols for runtime helpers
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@@ -29,7 +29,7 @@ import {
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APPLY_DIRECTIVES,
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CREATE_VNODE,
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RENDER_SLOT
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} from '../runtimeConstants'
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} from '../runtimeHelpers'
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import { injectProp } from '../utils'
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import { PropsExpression } from './transformElement'
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@@ -184,18 +184,18 @@ function createChildrenCodegenNode(
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const childCodegen = (child as ElementNode).codegenNode as CallExpression
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let vnodeCall = childCodegen
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// Element with custom directives. Locate the actual createVNode() call.
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if (vnodeCall.callee.includes(APPLY_DIRECTIVES)) {
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if (vnodeCall.callee === APPLY_DIRECTIVES) {
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vnodeCall = vnodeCall.arguments[0] as CallExpression
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}
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// Change createVNode to createBlock.
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if (vnodeCall.callee.includes(CREATE_VNODE)) {
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if (vnodeCall.callee === CREATE_VNODE) {
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vnodeCall.callee = helper(CREATE_BLOCK)
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}
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// It's possible to have renderSlot() here as well - which already produces
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// a block, so no need to change the callee. However it accepts props at
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// a different arg index so make sure to check for so that the key injection
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// logic below works for it too.
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const propsIndex = vnodeCall.callee.includes(RENDER_SLOT) ? 2 : 1
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const propsIndex = vnodeCall.callee === RENDER_SLOT ? 2 : 1
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// inject branch key
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const existingProps = vnodeCall.arguments[propsIndex] as
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| PropsExpression
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