@@ -12,7 +12,8 @@ import {
|
||||
EMPTY_OBJ,
|
||||
ShapeFlags,
|
||||
extend,
|
||||
def
|
||||
def,
|
||||
SlotFlags
|
||||
} from '@vue/shared'
|
||||
import { warn } from './warning'
|
||||
import { isKeepAlive } from './components/KeepAlive'
|
||||
@@ -27,24 +28,25 @@ export type InternalSlots = {
|
||||
|
||||
export type Slots = Readonly<InternalSlots>
|
||||
|
||||
export const enum CompiledSlotTypes {
|
||||
STATIC = 1,
|
||||
DYNAMIC = 2
|
||||
}
|
||||
|
||||
export type RawSlots = {
|
||||
[name: string]: unknown
|
||||
// manual render fn hint to skip forced children updates
|
||||
$stable?: boolean
|
||||
// internal, for tracking slot owner instance. This is attached during
|
||||
// normalizeChildren when the component vnode is created.
|
||||
/**
|
||||
* for tracking slot owner instance. This is attached during
|
||||
* normalizeChildren when the component vnode is created.
|
||||
* @internal
|
||||
*/
|
||||
_ctx?: ComponentInternalInstance | null
|
||||
// internal, indicates compiler generated slots
|
||||
// we use a reserved property instead of a vnode patchFlag because the slots
|
||||
// object may be directly passed down to a child component in a manual
|
||||
// render function, and the optimization hint need to be on the slot object
|
||||
// itself to be preserved.
|
||||
_?: CompiledSlotTypes
|
||||
/**
|
||||
* indicates compiler generated slots
|
||||
* we use a reserved property instead of a vnode patchFlag because the slots
|
||||
* object may be directly passed down to a child component in a manual
|
||||
* render function, and the optimization hint need to be on the slot object
|
||||
* itself to be preserved.
|
||||
* @internal
|
||||
*/
|
||||
_?: SlotFlags
|
||||
}
|
||||
|
||||
const isInternalKey = (key: string) => key[0] === '_' || key === '$stable'
|
||||
@@ -141,8 +143,8 @@ export const updateSlots = (
|
||||
// Parent was HMR updated so slot content may have changed.
|
||||
// force update slots and mark instance for hmr as well
|
||||
extend(slots, children as Slots)
|
||||
} else if (type === CompiledSlotTypes.STATIC) {
|
||||
// compiled AND static.
|
||||
} else if (type === SlotFlags.STABLE) {
|
||||
// compiled AND stable.
|
||||
// no need to update, and skip stale slots removal.
|
||||
needDeletionCheck = false
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user