refactor: adjust shapeFlag naming
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@@ -756,7 +756,7 @@ export function createRenderer<
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optimized: boolean
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) {
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if (n1 == null) {
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if (n2.shapeFlag & ShapeFlags.STATEFUL_COMPONENT_KEPT_ALIVE) {
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if (n2.shapeFlag & ShapeFlags.COMPONENT_KEPT_ALIVE) {
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;(parentComponent!.sink as KeepAliveSink).activate(
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n2,
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container,
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@@ -903,8 +903,7 @@ export function createRenderer<
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// activated hook for keep-alive roots.
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if (
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instance.a !== null &&
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instance.vnode.shapeFlag &
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ShapeFlags.STATEFUL_COMPONENT_SHOULD_KEEP_ALIVE
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instance.vnode.shapeFlag & ShapeFlags.COMPONENT_SHOULD_KEEP_ALIVE
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) {
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queuePostRenderEffect(instance.a, parentSuspense)
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}
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@@ -1409,7 +1408,7 @@ export function createRenderer<
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}
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if (shapeFlag & ShapeFlags.COMPONENT) {
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if (shapeFlag & ShapeFlags.STATEFUL_COMPONENT_SHOULD_KEEP_ALIVE) {
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if (shapeFlag & ShapeFlags.COMPONENT_SHOULD_KEEP_ALIVE) {
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;(parentComponent!.sink as KeepAliveSink).deactivate(vnode)
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} else {
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unmountComponent(vnode.component!, parentSuspense, doRemove)
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@@ -1484,7 +1483,7 @@ export function createRenderer<
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if (
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da !== null &&
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!isDeactivated &&
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instance.vnode.shapeFlag & ShapeFlags.STATEFUL_COMPONENT_SHOULD_KEEP_ALIVE
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instance.vnode.shapeFlag & ShapeFlags.COMPONENT_SHOULD_KEEP_ALIVE
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) {
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queuePostRenderEffect(da, parentSuspense)
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}
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