build: generate more treeshaking friendly code
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@@ -1,5 +1,5 @@
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import { ErrorCodes, callWithErrorHandling } from './errorHandling'
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import { isArray } from '@vue/shared'
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import { isArray, NOOP } from '@vue/shared'
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import { ComponentInternalInstance, getComponentName } from './component'
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import { warn } from './warning'
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@@ -128,10 +128,7 @@ function queueCb(
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if (!isArray(cb)) {
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if (
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!activeQueue ||
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!activeQueue.includes(
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cb,
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cb.allowRecurse ? index + 1 : index
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)
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!activeQueue.includes(cb, cb.allowRecurse ? index + 1 : index)
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) {
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pendingQueue.push(cb)
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}
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@@ -241,11 +238,20 @@ function flushJobs(seen?: CountMap) {
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// its update can be skipped.
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queue.sort((a, b) => getId(a) - getId(b))
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// conditional usage of checkRecursiveUpdate must be determined out of
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// try ... catch block since Rollup by default de-optimizes treeshaking
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// inside try-catch. This can leave all warning code unshaked. Although
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// they would get eventually shaken by a minifier like terser, some minifiers
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// would fail to do that (e.g. https://github.com/evanw/esbuild/issues/1610)
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const check = __DEV__
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? (job: SchedulerJob) => checkRecursiveUpdates(seen!, job)
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: NOOP
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try {
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for (flushIndex = 0; flushIndex < queue.length; flushIndex++) {
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const job = queue[flushIndex]
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if (job && job.active !== false) {
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if (__DEV__ && checkRecursiveUpdates(seen!, job)) {
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if (__DEV__ && check(job)) {
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continue
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}
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// console.log(`running:`, job.id)
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