feat: experimental time-slicing
This commit is contained in:
176
packages/scheduler/src/experimental.ts
Normal file
176
packages/scheduler/src/experimental.ts
Normal file
@@ -0,0 +1,176 @@
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import { NodeOps } from '@vue/runtime-core'
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import { nodeOps } from '../../runtime-dom/src/nodeOps'
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const enum Priorities {
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NORMAL = 500
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}
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const frameBudget = 1000 / 60
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let currentOps: Op[]
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const evaluate = (v: any) => {
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return typeof v === 'function' ? v() : v
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}
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// patch nodeOps to record operations without touching the DOM
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Object.keys(nodeOps).forEach((key: keyof NodeOps) => {
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const original = nodeOps[key] as Function
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if (key === 'querySelector') {
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return
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}
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if (/create/.test(key)) {
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nodeOps[key] = (...args: any[]) => {
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if (currentOps) {
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let res: any
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return () => {
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return res || (res = original(...args))
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}
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} else {
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return original(...args)
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}
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}
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} else {
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nodeOps[key] = (...args: any[]) => {
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if (currentOps) {
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currentOps.push([original, ...args.map(evaluate)])
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} else {
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original(...args)
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}
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}
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}
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})
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type Op = [Function, ...any[]]
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interface Job extends Function {
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ops: Op[]
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post: Function
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expiration: number
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}
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// Microtask for batching state mutations
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const p = Promise.resolve()
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export function nextTick(fn?: () => void): Promise<void> {
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return p.then(fn)
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}
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// Macrotask for time slicing
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const key = `__vueSchedulerTick`
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window.addEventListener(
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'message',
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event => {
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if (event.source !== window || event.data !== key) {
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return
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}
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flush()
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},
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false
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)
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function flushAfterYield() {
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window.postMessage(key, `*`)
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}
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const patchQueue: Job[] = []
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const commitQueue: Job[] = []
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function patch(job: Job) {
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// job with existing ops means it's already been patched in a low priority queue
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if (job.ops.length === 0) {
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currentOps = job.ops
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job()
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commitQueue.push(job)
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}
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}
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function commit({ ops }: Job) {
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for (let i = 0; i < ops.length; i++) {
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const [fn, ...args] = ops[i]
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fn(...args)
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}
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ops.length = 0
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}
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function invalidate(job: Job) {
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job.ops.length = 0
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}
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let hasPendingFlush = false
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export function queueJob(
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rawJob: Function,
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postJob: Function,
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onError?: (reason: any) => void
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) {
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const job = rawJob as Job
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job.post = postJob
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job.ops = job.ops || []
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// 1. let's see if this invalidates any work that
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// has already been done.
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const commitIndex = commitQueue.indexOf(job)
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if (commitIndex > -1) {
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// invalidated. remove from commit queue
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// and move it back to the patch queue
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commitQueue.splice(commitIndex, 1)
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invalidate(job)
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// With varying priorities we should insert job at correct position
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// based on expiration time.
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for (let i = 0; i < patchQueue.length; i++) {
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if (job.expiration < patchQueue[i].expiration) {
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patchQueue.splice(i, 0, job)
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break
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}
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}
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} else if (patchQueue.indexOf(job) === -1) {
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// a new job
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job.expiration = performance.now() + Priorities.NORMAL
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patchQueue.push(job)
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}
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if (!hasPendingFlush) {
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hasPendingFlush = true
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const p = nextTick(flush)
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if (onError) p.catch(onError)
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}
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}
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function flush() {
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let job
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let start = window.performance.now()
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while (true) {
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job = patchQueue.shift()
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if (job) {
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patch(job)
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} else {
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break
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}
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const now = performance.now()
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if (now - start > frameBudget && job.expiration > now) {
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break
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}
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}
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if (patchQueue.length === 0) {
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const postQueue: Function[] = []
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// all done, time to commit!
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while ((job = commitQueue.shift())) {
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commit(job)
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if (job.post && postQueue.indexOf(job.post) < 0) {
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postQueue.push(job.post)
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}
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}
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while ((job = postQueue.shift())) {
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job()
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}
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if (patchQueue.length > 0) {
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return flushAfterYield()
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}
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hasPendingFlush = false
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} else {
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// got more job to do
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flushAfterYield()
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}
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}
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@@ -1,68 +1,2 @@
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const queue: Array<() => void> = []
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const postFlushCbs: Array<() => void> = []
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const p = Promise.resolve()
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let isFlushing = false
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export function nextTick(fn?: () => void): Promise<void> {
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return p.then(fn)
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}
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export function queueJob(
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job: () => void,
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postFlushCb?: () => void,
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onError?: (err: Error) => void
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) {
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if (queue.indexOf(job) === -1) {
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queue.push(job)
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if (!isFlushing) {
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const p = nextTick(flushJobs)
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if (onError) p.catch(onError)
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}
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}
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if (postFlushCb && postFlushCbs.indexOf(postFlushCb) === -1) {
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postFlushCbs.push(postFlushCb)
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}
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}
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const RECURSION_LIMIT = 100
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type JobCountMap = Map<Function, number>
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function flushJobs(seenJobs?: JobCountMap) {
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isFlushing = true
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let job
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if (__DEV__) {
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seenJobs = seenJobs || new Map()
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}
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while ((job = queue.shift())) {
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if (__DEV__) {
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const seen = seenJobs as JobCountMap
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if (!seen.has(job)) {
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seen.set(job, 1)
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} else {
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const count = seen.get(job) as number
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if (count > RECURSION_LIMIT) {
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throw new Error(
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'Maximum recursive updates exceeded. ' +
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"You may have code that is mutating state in your component's " +
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'render function or updated hook.'
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)
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} else {
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seen.set(job, count + 1)
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}
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}
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}
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job()
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}
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const cbs = postFlushCbs.slice()
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postFlushCbs.length = 0
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for (let i = 0; i < cbs.length; i++) {
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cbs[i]()
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}
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isFlushing = false
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// some postFlushCb queued jobs!
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// keep flushing until it drains.
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if (queue.length) {
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flushJobs(seenJobs)
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}
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}
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export * from './experimental'
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// export * from './sync'
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69
packages/scheduler/src/sync.ts
Normal file
69
packages/scheduler/src/sync.ts
Normal file
@@ -0,0 +1,69 @@
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const queue: Array<() => void> = []
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const postFlushCbs: Array<() => void> = []
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const p = Promise.resolve()
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let isFlushing = false
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export function nextTick(fn?: () => void): Promise<void> {
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return p.then(fn)
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}
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export function queueJob(
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job: () => void,
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postFlushCb?: () => void,
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onError?: (err: Error) => void
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) {
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if (queue.indexOf(job) === -1) {
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queue.push(job)
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if (!isFlushing) {
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isFlushing = true
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const p = nextTick(flushJobs)
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if (onError) p.catch(onError)
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}
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}
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if (postFlushCb && postFlushCbs.indexOf(postFlushCb) === -1) {
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postFlushCbs.push(postFlushCb)
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}
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}
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const RECURSION_LIMIT = 100
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type JobCountMap = Map<Function, number>
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function flushJobs(seenJobs?: JobCountMap) {
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let job
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if (__DEV__) {
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seenJobs = seenJobs || new Map()
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}
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while ((job = queue.shift())) {
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if (__DEV__) {
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const seen = seenJobs as JobCountMap
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if (!seen.has(job)) {
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seen.set(job, 1)
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} else {
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const count = seen.get(job) as number
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if (count > RECURSION_LIMIT) {
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throw new Error(
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'Maximum recursive updates exceeded. ' +
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"You may have code that is mutating state in your component's " +
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'render function or updated hook.'
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)
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} else {
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seen.set(job, count + 1)
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}
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}
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}
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job()
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}
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const cbs = postFlushCbs.slice()
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postFlushCbs.length = 0
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for (let i = 0; i < cbs.length; i++) {
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cbs[i]()
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}
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// some postFlushCb queued jobs!
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// keep flushing until it drains.
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if (queue.length) {
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flushJobs(seenJobs)
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} else {
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isFlushing = false
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}
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}
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