refactor(scheduler): improve infinite loop detection
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@ -1,10 +1,8 @@
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const queue: Array<() => void> = []
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const queue: Array<() => void> = []
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const postFlushCbs: Array<() => void> = []
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const postFlushCbs: Array<() => void> = []
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const postFlushCbsForNextTick: Array<() => void> = []
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const p = Promise.resolve()
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const p = Promise.resolve()
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let isFlushing = false
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let isFlushing = false
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let isFlushingPostCbs = false
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export function nextTick(fn?: () => void): Promise<void> {
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export function nextTick(fn?: () => void): Promise<void> {
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return p.then(fn)
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return p.then(fn)
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@ -17,58 +15,54 @@ export function queueJob(
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) {
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) {
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if (queue.indexOf(job) === -1) {
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if (queue.indexOf(job) === -1) {
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queue.push(job)
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queue.push(job)
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if (!isFlushing || isFlushingPostCbs) {
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if (!isFlushing) {
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const p = nextTick(flushJobs)
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const p = nextTick(flushJobs)
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if (onError) p.catch(onError)
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if (onError) p.catch(onError)
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}
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}
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}
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}
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if (postFlushCb) {
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if (postFlushCb && postFlushCbs.indexOf(postFlushCb) === -1) {
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if (isFlushingPostCbs) {
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// it's possible for a postFlushCb to queue another job/cb combo,
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// e.g. triggering a state update inside the updated hook.
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if (postFlushCbsForNextTick.indexOf(postFlushCb) === -1) {
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postFlushCbsForNextTick.push(postFlushCb)
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}
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} else if (postFlushCbs.indexOf(postFlushCb) === -1) {
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postFlushCbs.push(postFlushCb)
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postFlushCbs.push(postFlushCb)
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}
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}
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}
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}
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}
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const seenJobs = new Map()
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const RECURSION_LIMIT = 100
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const RECURSION_LIMIT = 100
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type JobCountMap = Map<Function, number>
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function flushJobs() {
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function flushJobs(seenJobs?: JobCountMap) {
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seenJobs.clear()
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isFlushing = true
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isFlushing = true
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let job
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let job
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if (__DEV__) {
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seenJobs = seenJobs || new Map()
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}
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while ((job = queue.shift())) {
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while ((job = queue.shift())) {
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if (__DEV__) {
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if (__DEV__) {
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if (!seenJobs.has(job)) {
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const seen = seenJobs as JobCountMap
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seenJobs.set(job, 1)
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if (!seen.has(job)) {
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seen.set(job, 1)
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} else {
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} else {
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const count = seenJobs.get(job)
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const count = seen.get(job) as number
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if (count > RECURSION_LIMIT) {
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if (count > RECURSION_LIMIT) {
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throw new Error('Maximum recursive updates exceeded')
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throw new Error(
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'Maximum recursive updates exceeded. ' +
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"You may have code that is mutating state in your component's " +
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'render function or updated hook.'
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)
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} else {
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} else {
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seenJobs.set(job, count + 1)
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seen.set(job, count + 1)
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}
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}
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}
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}
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}
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}
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job()
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job()
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}
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}
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isFlushingPostCbs = true
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const cbs = postFlushCbs.slice()
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if (postFlushCbsForNextTick.length > 0) {
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const postFlushCbsFromPrevTick = postFlushCbsForNextTick.slice()
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postFlushCbsForNextTick.length = 0
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for (let i = 0; i < postFlushCbsFromPrevTick.length; i++) {
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postFlushCbsFromPrevTick[i]()
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}
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}
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for (let i = 0; i < postFlushCbs.length; i++) {
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postFlushCbs[i]()
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}
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postFlushCbs.length = 0
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postFlushCbs.length = 0
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isFlushingPostCbs = false
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for (let i = 0; i < cbs.length; i++) {
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cbs[i]()
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}
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isFlushing = false
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isFlushing = false
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// some postFlushCb queued jobs!
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// keep flushing until it drains.
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if (queue.length) {
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flushJobs(seenJobs)
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}
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}
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}
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