fix(runtime-core): enable block tracking when normalizing plain element with slot children (#1987)

fix #1980
This commit is contained in:
HcySunYang
2020-09-02 00:38:47 +08:00
committed by GitHub
parent 706b52aadd
commit 5b82c48c7b
5 changed files with 71 additions and 12 deletions

View File

@@ -36,6 +36,7 @@ import { currentRenderingInstance } from './componentRenderUtils'
import { RendererNode, RendererElement } from './renderer'
import { NULL_DYNAMIC_COMPONENT } from './helpers/resolveAssets'
import { hmrDirtyComponents } from './hmr'
import { setCompiledSlotRendering } from './helpers/renderSlot'
export const Fragment = (Symbol(__DEV__ ? 'Fragment' : undefined) as any) as {
__isFragment: true
@@ -539,12 +540,15 @@ export function normalizeChildren(vnode: VNode, children: unknown) {
} else if (isArray(children)) {
type = ShapeFlags.ARRAY_CHILDREN
} else if (typeof children === 'object') {
// Normalize slot to plain children
if (
(shapeFlag & ShapeFlags.ELEMENT || shapeFlag & ShapeFlags.TELEPORT) &&
(children as any).default
) {
normalizeChildren(vnode, (children as any).default())
if (shapeFlag & ShapeFlags.ELEMENT || shapeFlag & ShapeFlags.TELEPORT) {
// Normalize slot to plain children for plain element and Teleport
const slot = (children as any).default
if (slot) {
// _c marker is added by withCtx() indicating this is a compiled slot
slot._c && setCompiledSlotRendering(1)
normalizeChildren(vnode, slot())
slot._c && setCompiledSlotRendering(-1)
}
return
} else {
type = ShapeFlags.SLOTS_CHILDREN