fix(runtime-core): enable block tracking when normalizing plain element with slot children (#1987)

fix #1980
This commit is contained in:
HcySunYang
2020-09-02 00:38:47 +08:00
committed by GitHub
parent 706b52aadd
commit 5b82c48c7b
5 changed files with 71 additions and 12 deletions

View File

@@ -11,6 +11,8 @@ import { PatchFlags, SlotFlags } from '@vue/shared'
import { warn } from '../warning'
export let isRenderingCompiledSlot = 0
export const setCompiledSlotRendering = (n: number) =>
(isRenderingCompiledSlot += n)
/**
* Compiler runtime helper for rendering `<slot/>`

View File

@@ -16,7 +16,7 @@ export function withCtx(
ctx: ComponentInternalInstance | null = currentRenderingInstance
) {
if (!ctx) return fn
return function renderFnWithContext() {
const renderFnWithContext = (...args: any[]) => {
// If a user calls a compiled slot inside a template expression (#1745), it
// can mess up block tracking, so by default we need to push a null block to
// avoid that. This isn't necessary if rendering a compiled `<slot>`.
@@ -25,11 +25,13 @@ export function withCtx(
}
const owner = currentRenderingInstance
setCurrentRenderingInstance(ctx)
const res = fn.apply(null, arguments as any)
const res = fn(...args)
setCurrentRenderingInstance(owner)
if (!isRenderingCompiledSlot) {
closeBlock()
}
return res
}
renderFnWithContext._c = true
return renderFnWithContext
}

View File

@@ -36,6 +36,7 @@ import { currentRenderingInstance } from './componentRenderUtils'
import { RendererNode, RendererElement } from './renderer'
import { NULL_DYNAMIC_COMPONENT } from './helpers/resolveAssets'
import { hmrDirtyComponents } from './hmr'
import { setCompiledSlotRendering } from './helpers/renderSlot'
export const Fragment = (Symbol(__DEV__ ? 'Fragment' : undefined) as any) as {
__isFragment: true
@@ -539,12 +540,15 @@ export function normalizeChildren(vnode: VNode, children: unknown) {
} else if (isArray(children)) {
type = ShapeFlags.ARRAY_CHILDREN
} else if (typeof children === 'object') {
// Normalize slot to plain children
if (
(shapeFlag & ShapeFlags.ELEMENT || shapeFlag & ShapeFlags.TELEPORT) &&
(children as any).default
) {
normalizeChildren(vnode, (children as any).default())
if (shapeFlag & ShapeFlags.ELEMENT || shapeFlag & ShapeFlags.TELEPORT) {
// Normalize slot to plain children for plain element and Teleport
const slot = (children as any).default
if (slot) {
// _c marker is added by withCtx() indicating this is a compiled slot
slot._c && setCompiledSlotRendering(1)
normalizeChildren(vnode, slot())
slot._c && setCompiledSlotRendering(-1)
}
return
} else {
type = ShapeFlags.SLOTS_CHILDREN