refactor: document new scheduler
This commit is contained in:
parent
cb7ad12ed4
commit
2f3ddf20b5
@ -9,8 +9,8 @@ import {
|
||||
queueJob,
|
||||
handleSchedulerError,
|
||||
nextTick,
|
||||
queuePostCommitCb,
|
||||
flushPostCommitCbs,
|
||||
queueEffect,
|
||||
flushEffects,
|
||||
queueNodeOp
|
||||
} from '@vue/scheduler'
|
||||
import { VNodeFlags, ChildrenFlags } from './flags'
|
||||
@ -188,12 +188,12 @@ export function createRenderer(options: RendererOptions) {
|
||||
insertOrAppend(container, el, endNode)
|
||||
}
|
||||
if (ref) {
|
||||
queuePostCommitCb(() => {
|
||||
queueEffect(() => {
|
||||
ref(el)
|
||||
})
|
||||
}
|
||||
if (data != null && data.vnodeMounted) {
|
||||
queuePostCommitCb(() => {
|
||||
queueEffect(() => {
|
||||
data.vnodeMounted(vnode)
|
||||
})
|
||||
}
|
||||
@ -268,7 +268,7 @@ export function createRenderer(options: RendererOptions) {
|
||||
const subTree = (handle.prevTree = vnode.children = renderFunctionalRoot(
|
||||
vnode
|
||||
))
|
||||
queuePostCommitCb(() => {
|
||||
queueEffect(() => {
|
||||
vnode.el = subTree.el as RenderNode
|
||||
})
|
||||
mount(subTree, container, vnode as MountedVNode, isSVG, endNode)
|
||||
@ -308,7 +308,7 @@ export function createRenderer(options: RendererOptions) {
|
||||
const nextTree = (handle.prevTree = current.children = renderFunctionalRoot(
|
||||
current
|
||||
))
|
||||
queuePostCommitCb(() => {
|
||||
queueEffect(() => {
|
||||
current.el = nextTree.el
|
||||
})
|
||||
patch(
|
||||
@ -344,7 +344,7 @@ export function createRenderer(options: RendererOptions) {
|
||||
const { children, childFlags } = vnode
|
||||
switch (childFlags) {
|
||||
case ChildrenFlags.SINGLE_VNODE:
|
||||
queuePostCommitCb(() => {
|
||||
queueEffect(() => {
|
||||
vnode.el = (children as MountedVNode).el
|
||||
})
|
||||
mount(children as VNode, container, contextVNode, isSVG, endNode)
|
||||
@ -355,7 +355,7 @@ export function createRenderer(options: RendererOptions) {
|
||||
vnode.el = placeholder.el
|
||||
break
|
||||
default:
|
||||
queuePostCommitCb(() => {
|
||||
queueEffect(() => {
|
||||
vnode.el = (children as MountedVNode[])[0].el
|
||||
})
|
||||
mountArrayChildren(
|
||||
@ -392,7 +392,7 @@ export function createRenderer(options: RendererOptions) {
|
||||
)
|
||||
}
|
||||
if (ref) {
|
||||
queuePostCommitCb(() => {
|
||||
queueEffect(() => {
|
||||
ref(target)
|
||||
})
|
||||
}
|
||||
@ -607,7 +607,7 @@ export function createRenderer(options: RendererOptions) {
|
||||
// then retrieve its next sibling to use as the end node for patchChildren.
|
||||
const endNode = platformNextSibling(getVNodeLastEl(prevVNode))
|
||||
const { childFlags, children } = nextVNode
|
||||
queuePostCommitCb(() => {
|
||||
queueEffect(() => {
|
||||
switch (childFlags) {
|
||||
case ChildrenFlags.SINGLE_VNODE:
|
||||
nextVNode.el = (children as MountedVNode).el
|
||||
@ -1280,7 +1280,7 @@ export function createRenderer(options: RendererOptions) {
|
||||
|
||||
instance.$vnode = renderInstanceRoot(instance) as MountedVNode
|
||||
|
||||
queuePostCommitCb(() => {
|
||||
queueEffect(() => {
|
||||
vnode.el = instance.$vnode.el
|
||||
if (__COMPAT__) {
|
||||
// expose __vue__ for devtools
|
||||
@ -1337,7 +1337,7 @@ export function createRenderer(options: RendererOptions) {
|
||||
|
||||
const nextVNode = renderInstanceRoot(instance) as MountedVNode
|
||||
|
||||
queuePostCommitCb(() => {
|
||||
queueEffect(() => {
|
||||
instance.$vnode = nextVNode
|
||||
const el = nextVNode.el as RenderNode
|
||||
if (__COMPAT__) {
|
||||
@ -1426,7 +1426,7 @@ export function createRenderer(options: RendererOptions) {
|
||||
if (__DEV__) {
|
||||
popWarningContext()
|
||||
}
|
||||
queuePostCommitCb(() => {
|
||||
queueEffect(() => {
|
||||
callActivatedHook(instance, true)
|
||||
})
|
||||
}
|
||||
@ -1510,7 +1510,7 @@ export function createRenderer(options: RendererOptions) {
|
||||
}
|
||||
}
|
||||
if (__COMPAT__) {
|
||||
flushPostCommitCbs()
|
||||
flushEffects()
|
||||
return vnode && vnode.flags & VNodeFlags.COMPONENT_STATEFUL
|
||||
? (vnode.children as ComponentInstance).$proxy
|
||||
: null
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { queueJob, queuePostCommitCb, nextTick } from '../src/index'
|
||||
import { queueJob, queueEffect, nextTick } from '../src/index'
|
||||
|
||||
describe('scheduler', () => {
|
||||
it('queueJob', async () => {
|
||||
@ -36,11 +36,11 @@ describe('scheduler', () => {
|
||||
const calls: any = []
|
||||
const job1 = () => {
|
||||
calls.push('job1')
|
||||
queuePostCommitCb(cb1)
|
||||
queueEffect(cb1)
|
||||
}
|
||||
const job2 = () => {
|
||||
calls.push('job2')
|
||||
queuePostCommitCb(cb2)
|
||||
queueEffect(cb2)
|
||||
}
|
||||
const cb1 = () => {
|
||||
calls.push('cb1')
|
||||
@ -59,13 +59,13 @@ describe('scheduler', () => {
|
||||
const calls: any = []
|
||||
const job1 = () => {
|
||||
calls.push('job1')
|
||||
queuePostCommitCb(cb1)
|
||||
queueEffect(cb1)
|
||||
// job1 queues job2
|
||||
queueJob(job2)
|
||||
}
|
||||
const job2 = () => {
|
||||
calls.push('job2')
|
||||
queuePostCommitCb(cb2)
|
||||
queueEffect(cb2)
|
||||
}
|
||||
const cb1 = () => {
|
||||
calls.push('cb1')
|
||||
@ -100,7 +100,7 @@ describe('scheduler', () => {
|
||||
const calls: any = []
|
||||
const job1 = () => {
|
||||
calls.push('job1')
|
||||
queuePostCommitCb(cb1)
|
||||
queueEffect(cb1)
|
||||
}
|
||||
const cb1 = () => {
|
||||
// queue another job in postFlushCb
|
||||
@ -109,7 +109,7 @@ describe('scheduler', () => {
|
||||
}
|
||||
const job2 = () => {
|
||||
calls.push('job2')
|
||||
queuePostCommitCb(cb2)
|
||||
queueEffect(cb2)
|
||||
}
|
||||
const cb2 = () => {
|
||||
calls.push('cb2')
|
||||
|
@ -1,51 +1,150 @@
|
||||
// TODO infinite updates detection
|
||||
|
||||
// A data structure that stores a deferred DOM operation.
|
||||
// the first element is the function to call, and the rest of the array
|
||||
// stores up to 3 arguments.
|
||||
type Op = [Function, ...any[]]
|
||||
|
||||
const enum Priorities {
|
||||
NORMAL = 500
|
||||
// A "job" stands for a unit of work that needs to be performed.
|
||||
// Typically, one job corresponds to the mounting or updating of one component
|
||||
// instance (including functional ones).
|
||||
interface Job<T extends Function = () => void> {
|
||||
// A job is itself a function that performs work. It can contain work such as
|
||||
// calling render functions, running the diff algorithm (patch), mounting new
|
||||
// vnodes, and tearing down old vnodes. However, these work needs to be
|
||||
// performed in several different phases, most importantly to separate
|
||||
// workloads that do not produce side-effects ("stage") vs. those that do
|
||||
// ("commit").
|
||||
// During the stage call it should not perform any direct sife-effects.
|
||||
// Instead, it buffers them. All side effects from multiple jobs queued in the
|
||||
// same tick are flushed together during the "commit" phase. This allows us to
|
||||
// perform side-effect-free work over multiple frames (yielding to the browser
|
||||
// in-between to keep the app responsive), and only flush all the side effects
|
||||
// together when all work is done (AKA time-slicing).
|
||||
(): T
|
||||
// A job's status changes over the different update phaes. See comments for
|
||||
// phases below.
|
||||
status: JobStatus
|
||||
// Any operations performed by the job that directly mutates the DOM are
|
||||
// buffered inside the job's ops queue, and only flushed in the commit phase.
|
||||
// These ops are queued by calling `queueNodeOp` inside the job function.
|
||||
ops: Op[]
|
||||
// Any post DOM mutation side-effects (updated / mounted hooks, refs) are
|
||||
// buffered inside the job's effects queue.
|
||||
// Effects are queued by calling `queueEffect` inside the job function.
|
||||
effects: Function[]
|
||||
// A job may queue other jobs (e.g. a parent component update triggers the
|
||||
// update of a child component). Jobs queued by another job is kept in the
|
||||
// parent's children array, so that in case the parent job is invalidated,
|
||||
// all its children can be invalidated as well (recursively).
|
||||
children: Job[]
|
||||
// Sometimes it's inevitable for a stage fn to produce some side effects
|
||||
// (e.g. a component instance sets up an Autorun). In those cases the stage fn
|
||||
// can return a cleanup function which will be called when the job is
|
||||
// invalidated.
|
||||
cleanup: T | null
|
||||
// The expiration time is a timestamp past which the job needs to
|
||||
// be force-committed regardless of frame budget.
|
||||
// Why do we need an expiration time? Because a job may get invalidated before
|
||||
// it is fully commited. If it keeps getting invalidated, we may "starve" the
|
||||
// system and never apply any commits as jobs keep getting invalidated. The
|
||||
// expiration time sets a limit on how long before a job can keep getting
|
||||
// invalidated before it must be comitted.
|
||||
expiration: number
|
||||
}
|
||||
|
||||
const enum JobStatus {
|
||||
IDLE = 0,
|
||||
PENDING_PATCH,
|
||||
PENDING_STAGE,
|
||||
PENDING_COMMIT
|
||||
}
|
||||
|
||||
interface Job extends Function {
|
||||
status: JobStatus
|
||||
ops: Op[]
|
||||
post: Function[]
|
||||
children: Job[]
|
||||
cleanup: Function | null
|
||||
expiration: number
|
||||
// Priorities for different types of jobs. This number is added to the
|
||||
// current time when a new job is queued to calculate the expiration time
|
||||
// for that job.
|
||||
//
|
||||
// Currently we have only one type which expires 500ms after it is initially
|
||||
// queued. There could be higher/lower priorities in the future.
|
||||
const enum JobPriorities {
|
||||
NORMAL = 500
|
||||
}
|
||||
|
||||
// There can be only one job being patched at one time. This allows us to
|
||||
// automatically "capture" and buffer the node ops and post effects queued
|
||||
// during a job.
|
||||
let currentJob: Job | null = null
|
||||
|
||||
// Indicates we have a flush pending.
|
||||
let hasPendingFlush = false
|
||||
|
||||
// A timestamp that indicates when a flush was started.
|
||||
let flushStartTimestamp: number = 0
|
||||
|
||||
// The frame budget is the maximum amount of time passed while performing
|
||||
// "stage" work before we need to yield back to the browser.
|
||||
// Aiming for 60fps. Maybe we need to dynamically adjust this?
|
||||
const frameBudget = __JSDOM__ ? Infinity : 1000 / 60
|
||||
|
||||
const getNow = () => performance.now()
|
||||
|
||||
// An entire update consists of 4 phases:
|
||||
|
||||
// 1. Stage phase. Render functions are called, diffs are performed, new
|
||||
// component instances are created. However, no side-effects should be
|
||||
// performed (i.e. no lifecycle hooks, no direct DOM operations).
|
||||
const stageQueue: Job[] = []
|
||||
|
||||
// 2. Commit phase. This is only reached when the stageQueue has been depleted.
|
||||
// Node ops are applied - in the browser, this means DOM is actually mutated
|
||||
// during this phase. If a job is committed, it's post effects are then
|
||||
// queued for the next phase.
|
||||
const commitQueue: Job[] = []
|
||||
|
||||
// 3. Post-commit effects phase. Effect callbacks are only queued after a
|
||||
// successful commit. These include callbacks that need to be invoked
|
||||
// after DOM mutation - i.e. refs, mounted & updated hooks. This queue is
|
||||
// flushed in reverse because child component effects are queued after but
|
||||
// should be invoked before the parent's.
|
||||
const postEffectsQueue: Function[] = []
|
||||
|
||||
// 4. NextTick phase. This is the user's catch-all mechanism for deferring
|
||||
// work after a complete update cycle.
|
||||
const nextTickQueue: Function[] = []
|
||||
const pendingRejectors: ErrorHandler[] = []
|
||||
|
||||
// Error handling --------------------------------------------------------------
|
||||
|
||||
type ErrorHandler = (err: Error) => any
|
||||
|
||||
let currentJob: Job | null = null
|
||||
|
||||
let start: number = 0
|
||||
const getNow = () => performance.now()
|
||||
const frameBudget = __JSDOM__ ? Infinity : 1000 / 60
|
||||
|
||||
const patchQueue: Job[] = []
|
||||
const commitQueue: Job[] = []
|
||||
const postCommitQueue: Function[] = []
|
||||
const nextTickQueue: Function[] = []
|
||||
|
||||
let globalHandler: ErrorHandler
|
||||
const pendingRejectors: ErrorHandler[] = []
|
||||
|
||||
// Microtask for batching state mutations
|
||||
export function handleSchedulerError(handler: ErrorHandler) {
|
||||
globalHandler = handler
|
||||
}
|
||||
|
||||
function handleError(err: Error) {
|
||||
if (globalHandler) globalHandler(err)
|
||||
pendingRejectors.forEach(handler => {
|
||||
handler(err)
|
||||
})
|
||||
}
|
||||
|
||||
// Microtask defer -------------------------------------------------------------
|
||||
// For batching state mutations before we start an update. This does
|
||||
// NOT yield to the browser.
|
||||
|
||||
const p = Promise.resolve()
|
||||
|
||||
function flushAfterMicroTask() {
|
||||
start = getNow()
|
||||
flushStartTimestamp = getNow()
|
||||
return p.then(flush).catch(handleError)
|
||||
}
|
||||
|
||||
// Macrotask for time slicing
|
||||
// Macrotask defer -------------------------------------------------------------
|
||||
// For time slicing. This uses the window postMessage event to "yield"
|
||||
// to the browser so that other user events can trigger in between. This keeps
|
||||
// the app responsive even when performing large amount of JavaScript work.
|
||||
|
||||
const key = `$vueTick`
|
||||
|
||||
window.addEventListener(
|
||||
@ -54,7 +153,7 @@ window.addEventListener(
|
||||
if (event.source !== window || event.data !== key) {
|
||||
return
|
||||
}
|
||||
start = getNow()
|
||||
flushStartTimestamp = getNow()
|
||||
try {
|
||||
flush()
|
||||
} catch (e) {
|
||||
@ -68,6 +167,65 @@ function flushAfterMacroTask() {
|
||||
window.postMessage(key, `*`)
|
||||
}
|
||||
|
||||
// API -------------------------------------------------------------------------
|
||||
|
||||
// This is the main API of the scheduler. The raw job can actually be any
|
||||
// function, but since they are invalidated by identity, it is important that
|
||||
// a component's update job is a consistent function across its lifecycle -
|
||||
// in the renderer, it's actually instance._updateHandle which is in turn
|
||||
// an Autorun function.
|
||||
export function queueJob(rawJob: Function) {
|
||||
const job = rawJob as Job
|
||||
if (currentJob) {
|
||||
currentJob.children.push(job)
|
||||
}
|
||||
// Let's see if this invalidates any work that
|
||||
// has already been staged.
|
||||
if (job.status === JobStatus.PENDING_COMMIT) {
|
||||
// staged job invalidated
|
||||
invalidateJob(job)
|
||||
// re-insert it into the stage queue
|
||||
requeueInvalidatedJob(job)
|
||||
} else if (job.status !== JobStatus.PENDING_STAGE) {
|
||||
// a new job
|
||||
queueJobForStaging(job)
|
||||
}
|
||||
if (!hasPendingFlush) {
|
||||
hasPendingFlush = true
|
||||
flushAfterMicroTask()
|
||||
}
|
||||
}
|
||||
|
||||
export function queueEffect(fn: Function) {
|
||||
if (currentJob) {
|
||||
currentJob.effects.push(fn)
|
||||
} else {
|
||||
postEffectsQueue.push(fn)
|
||||
}
|
||||
}
|
||||
|
||||
export function flushEffects() {
|
||||
// post commit hooks (updated, mounted)
|
||||
// this queue is flushed in reverse becuase these hooks should be invoked
|
||||
// child first
|
||||
let i = postEffectsQueue.length
|
||||
while (i--) {
|
||||
postEffectsQueue[i]()
|
||||
}
|
||||
postEffectsQueue.length = 0
|
||||
}
|
||||
|
||||
export function queueNodeOp(op: Op) {
|
||||
if (currentJob) {
|
||||
currentJob.ops.push(op)
|
||||
} else {
|
||||
applyOp(op)
|
||||
}
|
||||
}
|
||||
|
||||
// The original nextTick now needs to be reworked so that the callback only
|
||||
// triggers after the next commit, when all node ops and post effects have been
|
||||
// completed.
|
||||
export function nextTick<T>(fn?: () => T): Promise<T> {
|
||||
return new Promise((resolve, reject) => {
|
||||
p.then(() => {
|
||||
@ -86,108 +244,35 @@ export function nextTick<T>(fn?: () => T): Promise<T> {
|
||||
})
|
||||
}
|
||||
|
||||
function handleError(err: Error) {
|
||||
if (globalHandler) globalHandler(err)
|
||||
pendingRejectors.forEach(handler => {
|
||||
handler(err)
|
||||
})
|
||||
}
|
||||
|
||||
export function handleSchedulerError(handler: ErrorHandler) {
|
||||
globalHandler = handler
|
||||
}
|
||||
|
||||
let hasPendingFlush = false
|
||||
|
||||
export function queueJob(rawJob: Function) {
|
||||
const job = rawJob as Job
|
||||
if (currentJob) {
|
||||
currentJob.children.push(job)
|
||||
}
|
||||
// 1. let's see if this invalidates any work that
|
||||
// has already been done.
|
||||
if (job.status === JobStatus.PENDING_COMMIT) {
|
||||
// pending commit job invalidated
|
||||
invalidateJob(job)
|
||||
requeueInvalidatedJob(job)
|
||||
} else if (job.status !== JobStatus.PENDING_PATCH) {
|
||||
// a new job
|
||||
insertNewJob(job)
|
||||
}
|
||||
if (!hasPendingFlush) {
|
||||
hasPendingFlush = true
|
||||
flushAfterMicroTask()
|
||||
}
|
||||
}
|
||||
|
||||
function requeueInvalidatedJob(job: Job) {
|
||||
// With varying priorities we should insert job at correct position
|
||||
// based on expiration time.
|
||||
for (let i = 0; i < patchQueue.length; i++) {
|
||||
if (job.expiration < patchQueue[i].expiration) {
|
||||
patchQueue.splice(i, 0, job)
|
||||
job.status = JobStatus.PENDING_PATCH
|
||||
return
|
||||
}
|
||||
}
|
||||
patchQueue.push(job)
|
||||
job.status = JobStatus.PENDING_PATCH
|
||||
}
|
||||
|
||||
export function queuePostCommitCb(fn: Function) {
|
||||
if (currentJob) {
|
||||
currentJob.post.push(fn)
|
||||
} else {
|
||||
postCommitQueue.push(fn)
|
||||
}
|
||||
}
|
||||
|
||||
export function flushPostCommitCbs() {
|
||||
// post commit hooks (updated, mounted)
|
||||
// this queue is flushed in reverse becuase these hooks should be invoked
|
||||
// child first
|
||||
let i = postCommitQueue.length
|
||||
while (i--) {
|
||||
postCommitQueue[i]()
|
||||
}
|
||||
postCommitQueue.length = 0
|
||||
}
|
||||
|
||||
export function queueNodeOp(op: Op) {
|
||||
if (currentJob) {
|
||||
currentJob.ops.push(op)
|
||||
} else {
|
||||
applyOp(op)
|
||||
}
|
||||
}
|
||||
// Internals -------------------------------------------------------------------
|
||||
|
||||
function flush(): void {
|
||||
let job
|
||||
while (true) {
|
||||
job = patchQueue.shift()
|
||||
job = stageQueue.shift()
|
||||
if (job) {
|
||||
patchJob(job)
|
||||
stageJob(job)
|
||||
} else {
|
||||
break
|
||||
}
|
||||
if (!__COMPAT__) {
|
||||
const now = getNow()
|
||||
if (now - start > frameBudget && job.expiration > now) {
|
||||
if (now - flushStartTimestamp > frameBudget && job.expiration > now) {
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (patchQueue.length === 0) {
|
||||
if (stageQueue.length === 0) {
|
||||
// all done, time to commit!
|
||||
for (let i = 0; i < commitQueue.length; i++) {
|
||||
commitJob(commitQueue[i])
|
||||
}
|
||||
commitQueue.length = 0
|
||||
flushPostCommitCbs()
|
||||
flushEffects()
|
||||
// some post commit hook triggered more updates...
|
||||
if (patchQueue.length > 0) {
|
||||
if (!__COMPAT__ && getNow() - start > frameBudget) {
|
||||
if (stageQueue.length > 0) {
|
||||
if (!__COMPAT__ && getNow() - flushStartTimestamp > frameBudget) {
|
||||
return flushAfterMacroTask()
|
||||
} else {
|
||||
// not out of budget yet, flush sync
|
||||
@ -203,29 +288,29 @@ function flush(): void {
|
||||
nextTickQueue.length = 0
|
||||
} else {
|
||||
// got more job to do
|
||||
// shouldn't reach here in compat mode, because the patchQueue is
|
||||
// guarunteed to be drained
|
||||
// shouldn't reach here in compat mode, because the stageQueue is
|
||||
// guarunteed to have been depleted
|
||||
flushAfterMacroTask()
|
||||
}
|
||||
}
|
||||
|
||||
function resetJob(job: Job) {
|
||||
job.ops.length = 0
|
||||
job.post.length = 0
|
||||
job.effects.length = 0
|
||||
job.children.length = 0
|
||||
}
|
||||
|
||||
function insertNewJob(job: Job) {
|
||||
function queueJobForStaging(job: Job) {
|
||||
job.ops = job.ops || []
|
||||
job.post = job.post || []
|
||||
job.effects = job.effects || []
|
||||
job.children = job.children || []
|
||||
resetJob(job)
|
||||
// inherit parent job's expiration deadline
|
||||
job.expiration = currentJob
|
||||
? currentJob.expiration
|
||||
: getNow() + Priorities.NORMAL
|
||||
patchQueue.push(job)
|
||||
job.status = JobStatus.PENDING_PATCH
|
||||
: getNow() + JobPriorities.NORMAL
|
||||
stageQueue.push(job)
|
||||
job.status = JobStatus.PENDING_STAGE
|
||||
}
|
||||
|
||||
function invalidateJob(job: Job) {
|
||||
@ -235,8 +320,8 @@ function invalidateJob(job: Job) {
|
||||
const child = children[i]
|
||||
if (child.status === JobStatus.PENDING_COMMIT) {
|
||||
invalidateJob(child)
|
||||
} else if (child.status === JobStatus.PENDING_PATCH) {
|
||||
patchQueue.splice(patchQueue.indexOf(child), 1)
|
||||
} else if (child.status === JobStatus.PENDING_STAGE) {
|
||||
stageQueue.splice(stageQueue.indexOf(child), 1)
|
||||
child.status = JobStatus.IDLE
|
||||
}
|
||||
}
|
||||
@ -250,7 +335,21 @@ function invalidateJob(job: Job) {
|
||||
job.status = JobStatus.IDLE
|
||||
}
|
||||
|
||||
function patchJob(job: Job) {
|
||||
function requeueInvalidatedJob(job: Job) {
|
||||
// With varying priorities we should insert job at correct position
|
||||
// based on expiration time.
|
||||
for (let i = 0; i < stageQueue.length; i++) {
|
||||
if (job.expiration < stageQueue[i].expiration) {
|
||||
stageQueue.splice(i, 0, job)
|
||||
job.status = JobStatus.PENDING_STAGE
|
||||
return
|
||||
}
|
||||
}
|
||||
stageQueue.push(job)
|
||||
job.status = JobStatus.PENDING_STAGE
|
||||
}
|
||||
|
||||
function stageJob(job: Job) {
|
||||
// job with existing ops means it's already been patched in a low priority queue
|
||||
if (job.ops.length === 0) {
|
||||
currentJob = job
|
||||
@ -262,13 +361,13 @@ function patchJob(job: Job) {
|
||||
}
|
||||
|
||||
function commitJob(job: Job) {
|
||||
const { ops, post } = job
|
||||
const { ops, effects } = job
|
||||
for (let i = 0; i < ops.length; i++) {
|
||||
applyOp(ops[i])
|
||||
}
|
||||
// queue post commit cbs
|
||||
if (post) {
|
||||
postCommitQueue.push(...post)
|
||||
if (effects) {
|
||||
postEffectsQueue.push(...effects)
|
||||
}
|
||||
resetJob(job)
|
||||
job.status = JobStatus.IDLE
|
||||
|
Loading…
Reference in New Issue
Block a user