feat(compiler/slot): bail out of optimization mode for non-compiled slots
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@@ -56,7 +56,13 @@ export const enum PatchFlags {
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// Indicates a component with dynamic slots (e.g. slot that references a v-for
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// iterated value, or dynamic slot names).
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// Components with this flag are always force updated.
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DYNAMIC_SLOTS = 1 << 8
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DYNAMIC_SLOTS = 1 << 8,
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// A special flag that indicates that the diffing algorithm should bail out
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// of optimized mode. This is only on block fragments created by renderSlot()
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// when encountering non-compiler generated slots (i.e. manually written
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// render functions, which should always be fully diffed)
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BAIL = -1
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}
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// runtime object for public consumption
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@@ -69,7 +75,8 @@ export const PublicPatchFlags = {
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FULL_PROPS: PatchFlags.FULL_PROPS,
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KEYED_FRAGMENT: PatchFlags.KEYED_FRAGMENT,
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UNKEYED_FRAGMENT: PatchFlags.UNKEYED_FRAGMENT,
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DYNAMIC_SLOTS: PatchFlags.DYNAMIC_SLOTS
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DYNAMIC_SLOTS: PatchFlags.DYNAMIC_SLOTS,
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BAIL: PatchFlags.BAIL
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}
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// dev only flag -> name mapping
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@@ -82,5 +89,6 @@ export const PatchFlagNames = {
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[PatchFlags.FULL_PROPS]: `FULL_PROPS`,
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[PatchFlags.KEYED_FRAGMENT]: `KEYED_FRAGMENT`,
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[PatchFlags.UNKEYED_FRAGMENT]: `UNKEYED_FRAGMENT`,
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[PatchFlags.DYNAMIC_SLOTS]: `DYNAMIC_SLOTS`
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[PatchFlags.DYNAMIC_SLOTS]: `DYNAMIC_SLOTS`,
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[PatchFlags.BAIL]: `BAIL`
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}
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