vue3-yuanma/packages/shared/src/patchFlags.ts

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// Patch flags are optimization hints generated by the compiler.
// when a block with dynamicChildren is encountered during diff, the algorithm
// enters "optimized mode". In this mode, we know that the vdom is produced by
// a render function generated by the compiler, so the algorithm only needs to
// handle updates explicitly marked by these patch flags.
// Patch flags can be combined using the | bitwise operator and can be checked
// using the & operator, e.g.
//
// const flag = TEXT | CLASS
// if (flag & TEXT) { ... }
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//
// Check the `patchElement` function in './renderer.ts' to see how the
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// flags are handled during diff.
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export const enum PatchFlags {
// Indicates an element with dynamic textContent (children fast path)
TEXT = 1,
// Indicates an element with dynamic class binding.
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CLASS = 1 << 1,
// Indicates an element with dynamic style
// The compiler pre-compiles static string styles into static objects
// + detects and hoists inline static objects
// e.g. style="color: red" and :style="{ color: 'red' }" both get hoisted as
// const style = { color: 'red' }
// render() { return e('div', { style }) }
STYLE = 1 << 2,
// Indicates an element that has non-class/style dynamic props.
// Can also be on a component that has any dynamic props (includes
// class/style). when this flag is present, the vnode also has a dynamicProps
// array that contains the keys of the props that may change so the runtime
// can diff them faster (without having to worry about removed props)
PROPS = 1 << 3,
// Indicates an element with props with dynamic keys. When keys change, a full
// diff is always needed to remove the old key. This flag is mutually
// exclusive with CLASS, STYLE and PROPS.
FULL_PROPS = 1 << 4,
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// Indicates an element that only needs non-props patching, e.g. ref or
// directives (onVnodeXXX hooks). It simply marks the vnode as "need patch",
// since every patched vnode checks for refs and onVnodeXXX hooks.
// This flag is never directly matched against, it simply serves as a non-zero
// value.
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NEED_PATCH = 1 << 5,
// Indicates a fragment whose children order doesn't change.
STABLE_FRAGMENT = 1 << 6,
// Indicates a fragment with keyed or partially keyed children
KEYED_FRAGMENT = 1 << 7,
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// Indicates a fragment with unkeyed children.
UNKEYED_FRAGMENT = 1 << 8,
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// Indicates a component with dynamic slots (e.g. slot that references a v-for
// iterated value, or dynamic slot names).
// Components with this flag are always force updated.
DYNAMIC_SLOTS = 1 << 9,
// A special flag that indicates that the diffing algorithm should bail out
// of optimized mode. This is only on block fragments created by renderSlot()
// when encountering non-compiler generated slots (i.e. manually written
// render functions, which should always be fully diffed)
BAIL = -1
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}
// runtime object for public consumption
export const PublicPatchFlags = {
TEXT: PatchFlags.TEXT,
CLASS: PatchFlags.CLASS,
STYLE: PatchFlags.STYLE,
PROPS: PatchFlags.PROPS,
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NEED_PATCH: PatchFlags.NEED_PATCH,
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FULL_PROPS: PatchFlags.FULL_PROPS,
KEYED_FRAGMENT: PatchFlags.KEYED_FRAGMENT,
UNKEYED_FRAGMENT: PatchFlags.UNKEYED_FRAGMENT,
DYNAMIC_SLOTS: PatchFlags.DYNAMIC_SLOTS,
BAIL: PatchFlags.BAIL
}
// dev only flag -> name mapping
export const PatchFlagNames = {
[PatchFlags.TEXT]: `TEXT`,
[PatchFlags.CLASS]: `CLASS`,
[PatchFlags.STYLE]: `STYLE`,
[PatchFlags.PROPS]: `PROPS`,
[PatchFlags.NEED_PATCH]: `NEED_PATCH`,
[PatchFlags.FULL_PROPS]: `FULL_PROPS`,
[PatchFlags.STABLE_FRAGMENT]: `STABLE_FRAGMENT`,
[PatchFlags.KEYED_FRAGMENT]: `KEYED_FRAGMENT`,
[PatchFlags.UNKEYED_FRAGMENT]: `UNKEYED_FRAGMENT`,
[PatchFlags.DYNAMIC_SLOTS]: `DYNAMIC_SLOTS`,
[PatchFlags.BAIL]: `BAIL`
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}