184 lines
4.4 KiB
TypeScript
184 lines
4.4 KiB
TypeScript
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import { OperationTypes } from './operations'
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import { Dep, KeyToDepMap, targetMap } from './state'
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export interface ReactiveEffect {
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(): any
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isEffect: true
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active: boolean
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raw: Function
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deps: Array<Dep>
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computed?: boolean
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scheduler?: Scheduler
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onTrack?: Debugger
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onTrigger?: Debugger
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}
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export interface ReactiveEffectOptions {
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lazy?: boolean
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scheduler?: Scheduler
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onTrack?: Debugger
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onTrigger?: Debugger
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}
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export type Scheduler = (run: () => any) => void
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export type DebuggerEvent = {
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effect: ReactiveEffect
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target: any
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type: OperationTypes
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key: string | symbol | undefined
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}
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export type Debugger = (event: DebuggerEvent) => void
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export const activeReactiveEffectStack: ReactiveEffect[] = []
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export const ITERATE_KEY = Symbol('iterate')
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export function createReactiveEffect(
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fn: Function,
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options: ReactiveEffectOptions
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): ReactiveEffect {
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const effect = function effect(...args): any {
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return run(effect as ReactiveEffect, fn, args)
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} as ReactiveEffect
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effect.isEffect = true
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effect.active = true
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effect.raw = fn
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effect.scheduler = options.scheduler
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effect.onTrack = options.onTrack
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effect.onTrigger = options.onTrigger
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effect.deps = []
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return effect
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}
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function run(effect: ReactiveEffect, fn: Function, args: any[]): any {
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if (!effect.active) {
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return fn(...args)
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}
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if (activeReactiveEffectStack.indexOf(effect) === -1) {
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cleanup(effect)
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try {
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activeReactiveEffectStack.push(effect)
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return fn(...args)
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} finally {
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activeReactiveEffectStack.pop()
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}
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}
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}
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export function cleanup(effect: ReactiveEffect) {
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for (let i = 0; i < effect.deps.length; i++) {
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effect.deps[i].delete(effect)
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}
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effect.deps = []
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}
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export function track(
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target: any,
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type: OperationTypes,
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key?: string | symbol
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) {
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const effect = activeReactiveEffectStack[activeReactiveEffectStack.length - 1]
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if (effect) {
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if (type === OperationTypes.ITERATE) {
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key = ITERATE_KEY
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}
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// keyMap must exist because only an observed target can call this function
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const depsMap = targetMap.get(target) as KeyToDepMap
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let dep = depsMap.get(key as string | symbol)
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if (!dep) {
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depsMap.set(key as string | symbol, (dep = new Set()))
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}
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if (!dep.has(effect)) {
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dep.add(effect)
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effect.deps.push(dep)
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if (__DEV__ && effect.onTrack) {
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effect.onTrack({
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effect,
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target,
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type,
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key
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})
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}
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}
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}
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}
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export function trigger(
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target: any,
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type: OperationTypes,
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key?: string | symbol,
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extraInfo?: any
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) {
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const depsMap = targetMap.get(target) as KeyToDepMap
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const effects = new Set()
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const computedRunners = new Set()
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if (type === OperationTypes.CLEAR) {
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// collection being cleared, trigger all effects for target
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depsMap.forEach(dep => {
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addRunners(effects, computedRunners, dep)
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})
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} else {
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// schedule runs for SET | ADD | DELETE
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if (key !== void 0) {
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addRunners(effects, computedRunners, depsMap.get(key as string | symbol))
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}
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// also run for iteration key on ADD | DELETE
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if (type === OperationTypes.ADD || type === OperationTypes.DELETE) {
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const iterationKey = Array.isArray(target) ? 'length' : ITERATE_KEY
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addRunners(effects, computedRunners, depsMap.get(iterationKey))
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}
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}
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const run = (effect: ReactiveEffect) => {
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scheduleRun(effect, target, type, key, extraInfo)
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}
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// Important: computed effects must be run first so that computed getters
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// can be invalidated before any normal effects that depend on them are run.
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computedRunners.forEach(run)
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effects.forEach(run)
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}
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function addRunners(
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effects: Set<ReactiveEffect>,
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computedRunners: Set<ReactiveEffect>,
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effectsToAdd: Set<ReactiveEffect> | undefined
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) {
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if (effectsToAdd !== void 0) {
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effectsToAdd.forEach(effect => {
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if (effect.computed) {
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computedRunners.add(effect)
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} else {
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effects.add(effect)
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}
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})
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}
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}
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function scheduleRun(
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effect: ReactiveEffect,
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target: any,
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type: OperationTypes,
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key: string | symbol | undefined,
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extraInfo: any
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) {
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if (__DEV__ && effect.onTrigger) {
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effect.onTrigger(
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Object.assign(
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{
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effect,
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target,
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key,
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type
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},
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extraInfo
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)
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)
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}
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if (effect.scheduler !== void 0) {
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effect.scheduler(effect)
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} else {
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effect()
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}
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}
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