jitsi-meet/react/features/lobby/components/AbstractLobbyScreen.tsx
theluyuan 38ba663466
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2025-09-02 14:49:16 +08:00

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TypeScript

import React, { PureComponent } from 'react';
import { IReduxState, IStore } from '../../app/types';
import { conferenceWillJoin } from '../../base/conference/actions';
import { getConferenceName } from '../../base/conference/functions';
import { IJitsiConference } from '../../base/conference/reducer';
import { getSecurityUiConfig } from '../../base/config/functions.any';
import { INVITE_ENABLED } from '../../base/flags/constants';
import { getFeatureFlag } from '../../base/flags/functions';
import { getLocalParticipant } from '../../base/participants/functions';
import { getFieldValue } from '../../base/react/functions';
import { updateSettings } from '../../base/settings/actions';
import { IMessage } from '../../chat/types';
import { isDeviceStatusVisible } from '../../prejoin/functions';
import { cancelKnocking, joinWithPassword, onSendMessage, setPasswordJoinFailed, startKnocking } from '../actions';
export const SCREEN_STATES = {
EDIT: 1,
PASSWORD: 2,
VIEW: 3
};
export interface IProps {
/**
* Indicates whether the device status should be visible.
*/
_deviceStatusVisible: boolean;
/**
* Indicates whether the message that display name is required is shown.
*/
_isDisplayNameRequiredActive: boolean;
/**
* True if moderator initiated a chat session with the participant.
*/
_isLobbyChatActive: boolean;
/**
* True if knocking is already happening, so we're waiting for a response.
*/
_knocking: boolean;
/**
* Lobby messages between moderator and the participant.
*/
_lobbyChatMessages: IMessage[];
/**
* Name of the lobby chat recipient.
*/
_lobbyMessageRecipient?: string;
/**
* The name of the meeting we're about to join.
*/
_meetingName: string;
/**
* The members only conference if any,.
*/
_membersOnlyConference?: IJitsiConference;
/**
* The email of the participant about to knock/join.
*/
_participantEmail?: string;
/**
* The id of the participant about to knock/join. This is the participant ID in the lobby room, at this point.
*/
_participantId?: string;
/**
* The name of the participant about to knock/join.
*/
_participantName?: string;
/**
* True if a recent attempt to join with password failed.
*/
_passwordJoinFailed: boolean;
/**
* True if the password field should be available for lobby participants.
*/
_renderPassword: boolean;
/**
* The Redux dispatch function.
*/
dispatch: IStore['dispatch'];
/**
* Indicates whether the copy url button should be shown.
*/
showCopyUrlButton: boolean;
/**
* Function to be used to translate i18n labels.
*/
t: Function;
}
interface IState {
/**
* The display name value entered into the field.
*/
displayName: string;
/**
* The email value entered into the field.
*/
email: string;
/**
* True if lobby chat widget is open.
*/
isChatOpen: boolean;
/**
* The password value entered into the field.
*/
password: string;
/**
* True if a recent attempt to join with password failed.
*/
passwordJoinFailed: boolean;
/**
* The state of the screen. One of {@code SCREEN_STATES[*]}.
*/
screenState: number;
}
/**
* Abstract class to encapsulate the platform common code of the {@code LobbyScreen}.
*/
export default class AbstractLobbyScreen<P extends IProps = IProps> extends PureComponent<P, IState> {
/**
* Instantiates a new component.
*
* @inheritdoc
*/
constructor(props: P) {
super(props);
this.state = {
displayName: props._participantName || '',
email: props._participantEmail || '',
isChatOpen: true,
password: '',
passwordJoinFailed: false,
screenState: props._participantName ? SCREEN_STATES.VIEW : SCREEN_STATES.EDIT
};
this._onAskToJoin = this._onAskToJoin.bind(this);
this._onCancel = this._onCancel.bind(this);
this._onChangeDisplayName = this._onChangeDisplayName.bind(this);
this._onChangeEmail = this._onChangeEmail.bind(this);
this._onChangePassword = this._onChangePassword.bind(this);
this._onEnableEdit = this._onEnableEdit.bind(this);
this._onJoinWithPassword = this._onJoinWithPassword.bind(this);
this._onSendMessage = this._onSendMessage.bind(this);
this._onSwitchToKnockMode = this._onSwitchToKnockMode.bind(this);
this._onSwitchToPasswordMode = this._onSwitchToPasswordMode.bind(this);
this._onToggleChat = this._onToggleChat.bind(this);
}
/**
* Implements {@code PureComponent.getDerivedStateFromProps}.
*
* @inheritdoc
*/
static getDerivedStateFromProps(props: IProps, state: IState) {
if (props._passwordJoinFailed && !state.passwordJoinFailed) {
return {
password: '',
passwordJoinFailed: true
};
}
return null;
}
/**
* Returns the screen title.
*
* @returns {string}
*/
_getScreenTitleKey() {
const { screenState } = this.state;
const passwordPrompt = screenState === SCREEN_STATES.PASSWORD;
return !passwordPrompt && this.props._knocking
? this.props._isLobbyChatActive ? 'lobby.lobbyChatStartedTitle' : 'lobby.joiningTitle'
: passwordPrompt ? 'lobby.enterPasswordTitle' : 'lobby.joinTitle';
}
/**
* Callback to be invoked when the user submits the joining request.
*
* @returns {void}
*/
_onAskToJoin() {
this.setState({
password: ''
});
this.props.dispatch(startKnocking());
return false;
}
/**
* Callback to be invoked when the user cancels the dialog.
*
* @private
* @returns {boolean}
*/
_onCancel() {
this.props.dispatch(cancelKnocking());
return true;
}
/**
* Callback to be invoked when the user changes its display name.
*
* @param {SyntheticEvent} event - The SyntheticEvent instance of the change.
* @returns {void}
*/
_onChangeDisplayName(event: { target: { value: string; }; } | string) {
const displayName = getFieldValue(event);
this.setState({
displayName
}, () => {
this.props.dispatch(updateSettings({
displayName
}));
});
}
/**
* Callback to be invoked when the user changes its email.
*
* @param {SyntheticEvent} event - The SyntheticEvent instance of the change.
* @returns {void}
*/
_onChangeEmail(event: { target: { value: string; }; } | string) {
const email = getFieldValue(event);
this.setState({
email
}, () => {
this.props.dispatch(updateSettings({
email
}));
});
}
/**
* Callback to be invoked when the user changes the password.
*
* @param {SyntheticEvent} event - The SyntheticEvent instance of the change.
* @returns {void}
*/
_onChangePassword(event: { target: { value: string; }; } | string) {
this.setState({
password: getFieldValue(event)
});
}
/**
* Callback to be invoked for the edit button.
*
* @returns {void}
*/
_onEnableEdit() {
this.setState({
screenState: SCREEN_STATES.EDIT
});
}
/**
* Callback to be invoked when the user tries to join using a preset password.
*
* @returns {void}
*/
_onJoinWithPassword() {
this.setState({
passwordJoinFailed: false
});
this.props.dispatch(joinWithPassword(this.state.password));
}
/**
* Callback to be invoked for sending lobby chat messages.
*
* @param {string} message - Message to be sent.
* @returns {void}
*/
_onSendMessage(message: string) {
this.props.dispatch(onSendMessage(message));
}
/**
* Callback to be invoked for the enter (go back to) knocking mode button.
*
* @returns {void}
*/
_onSwitchToKnockMode() {
this.setState({
password: '',
screenState: this.state.displayName ? SCREEN_STATES.VIEW : SCREEN_STATES.EDIT
});
this.props.dispatch(setPasswordJoinFailed(false));
// let's return to the correct state after password failed
this.props.dispatch(conferenceWillJoin(this.props._membersOnlyConference));
}
/**
* Callback to be invoked for the enter password button.
*
* @returns {void}
*/
_onSwitchToPasswordMode() {
this.setState({
screenState: SCREEN_STATES.PASSWORD
});
}
/**
* Callback to be invoked for toggling lobby chat visibility.
*
* @returns {void}
*/
_onToggleChat() {
this.setState(_prevState => {
return {
isChatOpen: !_prevState.isChatOpen
};
});
}
/**
* Renders the content of the dialog.
*
* @returns {React$Element}
*/
_renderContent() {
const { _knocking } = this.props;
const { screenState } = this.state;
if (screenState !== SCREEN_STATES.PASSWORD && _knocking) {
return this._renderJoining();
}
return (
<>
{ screenState === SCREEN_STATES.VIEW && this._renderParticipantInfo() }
{ screenState === SCREEN_STATES.EDIT && this._renderParticipantForm() }
{ screenState === SCREEN_STATES.PASSWORD && this._renderPasswordForm() }
{ (screenState === SCREEN_STATES.VIEW || screenState === SCREEN_STATES.EDIT)
&& this._renderStandardButtons() }
{ screenState === SCREEN_STATES.PASSWORD && this._renderPasswordJoinButtons() }
</>
);
}
/**
* Renders the joining (waiting) fragment of the screen.
*
* @returns {React$Element}
*/
_renderJoining() {
return <></>;
}
/**
* Renders the participant form to let the knocking participant enter its details.
*
* @returns {React$Element}
*/
_renderParticipantForm() {
return <></>;
}
/**
* Renders the participant info fragment when we have all the required details of the user.
*
* @returns {React$Element}
*/
_renderParticipantInfo() {
return <></>;
}
/**
* Renders the password form to let the participant join by using a password instead of knocking.
*
* @returns {React$Element}
*/
_renderPasswordForm() {
return <></>;
}
/**
* Renders the password join button (set).
*
* @returns {React$Element}
*/
_renderPasswordJoinButtons() {
return <></>;
}
/**
* Renders the standard (pre-knocking) button set.
*
* @returns {React$Element}
*/
_renderStandardButtons() {
return <></>;
}
}
/**
* Maps part of the Redux state to the props of this component.
*
* @param {Object} state - The Redux state.
* @returns {IProps}
*/
export function _mapStateToProps(state: IReduxState) {
const localParticipant = getLocalParticipant(state);
const participantId = localParticipant?.id;
const inviteEnabledFlag = getFeatureFlag(state, INVITE_ENABLED, true);
const { disableInviteFunctions } = state['features/base/config'];
const { isDisplayNameRequiredError, knocking, passwordJoinFailed } = state['features/lobby'];
const { iAmSipGateway } = state['features/base/config'];
const { disableLobbyPassword } = getSecurityUiConfig(state);
const showCopyUrlButton = inviteEnabledFlag || !disableInviteFunctions;
const deviceStatusVisible = isDeviceStatusVisible(state);
const { membersOnly, lobbyWaitingForHost } = state['features/base/conference'];
const { isLobbyChatActive, lobbyMessageRecipient, messages } = state['features/chat'];
return {
_deviceStatusVisible: deviceStatusVisible,
_isDisplayNameRequiredActive: Boolean(isDisplayNameRequiredError),
_knocking: knocking,
_lobbyChatMessages: messages,
_lobbyMessageRecipient: lobbyMessageRecipient?.name,
_isLobbyChatActive: isLobbyChatActive,
_meetingName: getConferenceName(state),
_membersOnlyConference: membersOnly,
_participantEmail: localParticipant?.email,
_participantId: participantId,
_participantName: localParticipant?.name,
_passwordJoinFailed: passwordJoinFailed,
_renderPassword: !iAmSipGateway && !disableLobbyPassword && !lobbyWaitingForHost,
showCopyUrlButton
};
}