jitsi-meet/react/features/base/sounds/middleware.any.ts
theluyuan 38ba663466
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2025-09-02 14:49:16 +08:00

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TypeScript

import i18next from 'i18next';
import { registerE2eeAudioFiles } from '../../../features/e2ee/functions';
import { registerRecordingAudioFiles } from '../../../features/recording/functions';
import { IStore } from '../../app/types';
import { AudioSupportedLanguage } from '../media/constants';
import MiddlewareRegistry from '../redux/MiddlewareRegistry';
import StateListenerRegistry from '../redux/StateListenerRegistry';
import { PLAY_SOUND, STOP_SOUND } from './actionTypes';
import logger from './logger';
/**
* Implements the entry point of the middleware of the feature base/sounds.
*
* @param {Store} store - The redux store.
* @returns {Function}
*/
MiddlewareRegistry.register(store => next => action => {
switch (action.type) {
case PLAY_SOUND:
_playSound(store, action.soundId);
break;
case STOP_SOUND:
_stopSound(store, action.soundId);
break;
}
return next(action);
});
/**
* Plays sound from audio element registered in the Redux store.
*
* @param {Store} store - The Redux store instance.
* @param {string} soundId - Audio element identifier.
* @private
* @returns {void}
*/
function _playSound({ getState }: IStore, soundId: string) {
const sounds = getState()['features/base/sounds'];
const sound = sounds.get(soundId);
if (sound) {
if (sound.audioElement) {
sound.audioElement.play();
} else {
logger.warn(`PLAY_SOUND: sound not loaded yet for id: ${soundId}`);
}
} else {
logger.warn(`PLAY_SOUND: no sound found for id: ${soundId}`);
}
}
/**
* Stop sound from audio element registered in the Redux store.
*
* @param {Store} store - The Redux store instance.
* @param {string} soundId - Audio element identifier.
* @private
* @returns {void}
*/
function _stopSound({ getState }: IStore, soundId: string) {
const sounds = getState()['features/base/sounds'];
const sound = sounds.get(soundId);
if (sound) {
const { audioElement } = sound;
if (audioElement) {
audioElement.stop();
} else {
logger.warn(`STOP_SOUND: sound not loaded yet for id: ${soundId}`);
}
} else {
logger.warn(`STOP_SOUND: no sound found for id: ${soundId}`);
}
}
/**
* Returns whether the language is supported for audio messages.
*
* @param {string} language - The requested language.
* @returns {boolean}
*/
function isLanguageSupported(language: string): Boolean {
return Boolean(AudioSupportedLanguage[language as keyof typeof AudioSupportedLanguage]);
}
/**
* Checking if it's necessary to reload the translated files.
*
* @param {string} language - The next language.
* @param {string} prevLanguage - The previous language.
* @returns {boolean}
*/
function shouldReloadAudioFiles(language: string, prevLanguage: string): Boolean {
const isNextLanguageSupported = isLanguageSupported(language);
const isPrevLanguageSupported = isLanguageSupported(prevLanguage);
return (
// From an unsupported language (which defaulted to English) to a supported language (that isn't English).
isNextLanguageSupported && language !== AudioSupportedLanguage.en && !isPrevLanguageSupported
) || (
// From a supported language (that wasn't English) to English.
!isNextLanguageSupported && isPrevLanguageSupported && prevLanguage !== AudioSupportedLanguage.en
) || (
// From a supported language to another.
isNextLanguageSupported && isPrevLanguageSupported
);
}
/**
* Set up state change listener for language.
*/
StateListenerRegistry.register(
() => i18next.language,
(language, { dispatch }, prevLanguage): void => {
if (language !== prevLanguage && shouldReloadAudioFiles(language, prevLanguage)) {
registerE2eeAudioFiles(dispatch, true);
registerRecordingAudioFiles(dispatch, true);
}
}
);