import { IStore } from '../../app/types'; /** * Returns the location of the sounds. On Web it's the relative path to * the sounds folder placed in the source root. * * @returns {string} */ export function getSoundsPath() { return 'sounds'; } /** * Set new audio output device on the global sound elements. * * @param {string } deviceId - The new output deviceId. * @returns {Function} */ export function setNewAudioOutputDevice(deviceId: string) { return function(_dispatch: IStore['dispatch'], getState: IStore['getState']) { const sounds = getState()['features/base/sounds']; for (const [ , sound ] of sounds) { sound.audioElement?.setSinkId?.(deviceId); } }; }