jihuang/Master/backup/server_log/server_log_2023-12-10-12-21-03.txt
2023-12-18 19:55:25 +08:00

6891 lines
1007 KiB
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Raw Blame History

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[00:00:00]: PersistRootStorage is now /data//DoNotStarveTogether/Cluster_1/Master/
[00:00:00]: Starting Up
[00:00:00]: Version: 580433
[00:00:00]: Current time: Tue Dec 5 11:07:22 2023
[00:00:00]: System Name: Linux
[00:00:00]: Host Name: bc2b1d017c90
[00:00:00]: Release(Kernel) Version: 6.1.0-14-amd64
[00:00:00]: Kernel Build Timestamp: #1 SMP PREEMPT_DYNAMIC Debian 6.1.64-1 (2023-11-30)
[00:00:00]: Machine Arch: x86_64
[00:00:00]: Don't Starve Together: 580433 LINUX
[00:00:00]: Build Date: 9171
[00:00:00]: Mode: 32-bit
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -skip_update_server_mods -persistent_storage_root /data -ugc_directory /data/ugc -cluster Cluster_1 -shard Master
[00:00:00]: Initializing distribution platform
[00:00:00]: ....Done
[00:00:00]: ProfileIndex:4.22
[00:00:00]: Mounting file system databundles/klump.zip successful.
[00:00:00]: Mounting file system databundles/shaders.zip successful.
[00:00:00]: Mounting file system databundles/fonts.zip successful.
[00:00:00]: THREAD - started 'GAClient' (4138900288)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:00]: Mounting file system databundles/bigportraits.zip successful.
[00:00:00]: Mounting file system databundles/images.zip successful.
[00:00:00]: Mounting file system databundles/scripts.zip successful.
[00:00:00]: [Steam] SteamGameServer_Init(10999, 12346)
[00:00:00]: [Steam] SteamGameServer_Init success
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Platform: 1
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: OnLoadPermissionList: /data//DoNotStarveTogether/Cluster_1/blocklist.txt (Success)
[00:00:00]: OnLoadPermissionList: /data//DoNotStarveTogether/Cluster_1/adminlist.txt (Success)
[00:00:00]: OnLoadUserIdList: /data//DoNotStarveTogether/Cluster_1/whitelist.txt (Success)
[00:00:00]: Token retrieved from: /data//DoNotStarveTogether/Cluster_1/cluster_token.txt
[00:00:00]: Token retrieved from: /data//DoNotStarveTogether/Cluster_1/cluster_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: THREAD - started 'StreamInput' (4082088768)
[00:00:00]: AppVersion::GetArchitecture() x32
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: Translator:LoadPOFile - loading file: scripts/languages/chinese_s.po
[00:00:02]: taskgrouplist: default 联机版
[00:00:02]: taskgrouplist: classic 经典
[00:00:02]: taskgrouplist: cave_default 地下
[00:00:02]: taskgrouplist: lavaarena_taskset 熔炉
[00:00:02]: taskgrouplist: quagmire_taskset 暴食
[00:00:02]: Running main.lua
[00:00:02]: loaded modindex
[00:00:02]: ModIndex: Beginning normal load sequence for dedicated server.
[00:00:02]: SUCCESS: Loaded modoverrides.lua
[00:00:02]: modoverrides.lua enabling workshop-1530801499
[00:00:02]: modoverrides.lua enabling workshop-1271089343
[00:00:02]: modoverrides.lua enabling workshop-1392778117
[00:00:02]: modoverrides.lua enabling workshop-378160973
[00:00:02]: modoverrides.lua enabling workshop-3007113503
[00:00:02]: modoverrides.lua enabling workshop-3022367274
[00:00:02]: modoverrides.lua enabling workshop-2303894106
[00:00:02]: modoverrides.lua enabling workshop-1595631294
[00:00:02]: modoverrides.lua enabling workshop-362175979
[00:00:02]: modoverrides.lua enabling workshop-1645013096
[00:00:02]: modoverrides.lua enabling workshop-661253977
[00:00:02]: modoverrides.lua enabling workshop-2287303119
[00:00:02]: ModIndex:GetModsToLoad inserting moddir, workshop-661253977
[00:00:02]: ModIndex:GetModsToLoad inserting moddir, workshop-1271089343
[00:00:02]: ModIndex:GetModsToLoad inserting moddir, workshop-1595631294
[00:00:02]: ModIndex:GetModsToLoad inserting moddir, workshop-362175979
[00:00:02]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-3007113503
[00:00:02]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-2287303119
[00:00:02]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-2303894106
[00:00:02]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1392778117
[00:00:02]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1645013096
[00:00:02]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-378160973
[00:00:02]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1530801499
[00:00:02]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-3022367274
[00:00:02]: Could not load mod_config_data/modconfiguration_workshop-661253977_CLIENT
[00:00:02]: Loading mod: workshop-661253977 ( Don't Drop Everything) Version:11:15 2020-08-10
[00:00:02]: Could not load mod_config_data/modconfiguration_workshop-1271089343_CLIENT
[00:00:02]: Loading mod: workshop-1271089343 (Your skeleton respawn) Version:1.2.6.2
[00:00:02]: Could not load mod_config_data/modconfiguration_workshop-1595631294_CLIENT
[00:00:02]: Loading mod: workshop-1595631294 (Smart Minisign) Version:1.1.5
[00:00:02]: Could not load mod_config_data/modconfiguration_workshop-362175979_CLIENT
[00:00:02]: Loading mod: workshop-362175979 (Wormhole Marks) Version:1.4.5
[00:00:02]: Could not load mod_config_data/modconfiguration_workshop-3007113503_CLIENT
[00:00:02]: Loading mod: workshop-3007113503 (缪尔赛思/Muelsyse) Version:1.9
[00:00:02]: Could not load mod_config_data/modconfiguration_workshop-2287303119_CLIENT
[00:00:02]: Loading mod: workshop-2287303119 (Show Me (中文)) Version:0.59.8
[00:00:02]: Could not load mod_config_data/modconfiguration_workshop-2303894106_CLIENT
[00:00:02]: Loading mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Version:2.6.0
[00:00:02]: Could not load mod_config_data/modconfiguration_workshop-1392778117_CLIENT
[00:00:02]: Loading mod: workshop-1392778117 ([DST] 棱镜) Version:7.3.6
[00:00:02]: Could not load mod_config_data/modconfiguration_workshop-1645013096_CLIENT
[00:00:02]: Loading mod: workshop-1645013096 ([yuyuyui]乃木園子) Version:1.7.1
[00:00:02]: Could not load mod_config_data/modconfiguration_workshop-378160973_CLIENT
[00:00:02]: Loading mod: workshop-378160973 (Global Positions) Version:1.7.4
[00:00:02]: Could not load mod_config_data/modconfiguration_workshop-1530801499_CLIENT
[00:00:02]: Loading mod: workshop-1530801499 (Fast Travel (GUI)) Version:1.07
[00:00:02]: Could not load mod_config_data/modconfiguration_workshop-3022367274_CLIENT
[00:00:02]: Loading mod: workshop-3022367274 (宁恩) Version:1.0.1.2
[00:00:02]: applying configuration_options from modoverrides.lua to mod workshop-1530801499
[00:00:02]: Overriding mod workshop-1530801499's option Ownership with value false
[00:00:02]: Overriding mod workshop-1530801499's option SanityCost with value 1
[00:00:02]: Overriding mod workshop-1530801499's option HungerCost with value 1
[00:00:02]: Overriding mod workshop-1530801499's option ArrowsignEnable with value false
[00:00:02]: applying configuration_options from modoverrides.lua to mod workshop-1271089343
[00:00:02]: Overriding mod workshop-1271089343's option null_option with value true
[00:00:02]: Overriding mod workshop-1271089343's option bekkitt_skeleton_pen with value 0
[00:00:02]: Overriding mod workshop-1271089343's option skeleton_player with value true
[00:00:02]: applying configuration_options from modoverrides.lua to mod workshop-1392778117
[00:00:02]: Overriding mod workshop-1392778117's option TissueBerriesChance with value 0.01
[00:00:02]: Overriding mod workshop-1392778117's option RevolvedUpdateTimes with value 20
[00:00:02]: Overriding mod workshop-1392778117's option PhoenixRebirthCycle with value 7200
[00:00:02]: Overriding mod workshop-1392778117's option BackCubChance with value 0.7
[00:00:02]: Overriding mod workshop-1392778117's option DressUp with value true
[00:00:02]: Overriding mod workshop-1392778117's option TissueCactusChance with value 0.05
[00:00:02]: Overriding mod workshop-1392778117's option FestivalRecipes with value false
[00:00:02]: Overriding mod workshop-1392778117's option TransTimeCrop with value 1
[00:00:02]: Overriding mod workshop-1392778117's option PhoenixBattleDifficulty with value 2
[00:00:02]: Overriding mod workshop-1392778117's option CleaningUpStench with value false
[00:00:02]: Overriding mod workshop-1392778117's option DigestedItemMsg with value true
[00:00:02]: Overriding mod workshop-1392778117's option TransTimeSpec with value 1
[00:00:02]: Overriding mod workshop-1392778117's option TechUnlock with value prototyper
[00:00:02]: Overriding mod workshop-1392778117's option SivingRootTex with value 1
[00:00:02]: Overriding mod workshop-1392778117's option SivSolToMedal with value true
[00:00:02]: Overriding mod workshop-1392778117's option FlowerWeaponsChance with value 0.03
[00:00:02]: Overriding mod workshop-1392778117's option SivFeaThrowedNum with value 5
[00:00:02]: Overriding mod workshop-1392778117's option SivFeaHealthCost with value 1.5
[00:00:02]: Overriding mod workshop-1392778117's option SivFeaDamage with value 26
[00:00:02]: Overriding mod workshop-1392778117's option RoseBushSpacing with value 1
[00:00:02]: Overriding mod workshop-1392778117's option RefractedUpdateTimes with value 14
[00:00:02]: Overriding mod workshop-1392778117's option HiddenUpdateTimes with value 56
[00:00:02]: Overriding mod workshop-1392778117's option Title with value
[00:00:02]: Overriding mod workshop-1392778117's option Title with value
[00:00:02]: Overriding mod workshop-1392778117's option Title with value
[00:00:02]: Overriding mod workshop-1392778117's option Title with value
[00:00:02]: Overriding mod workshop-1392778117's option Title with value
[00:00:02]: Overriding mod workshop-1392778117's option Title with value
[00:00:02]: Overriding mod workshop-1392778117's option Title with value
[00:00:02]: Overriding mod workshop-1392778117's option Title with value
[00:00:02]: Overriding mod workshop-1392778117's option Title with value
[00:00:02]: Overriding mod workshop-1392778117's option Title with value
[00:00:02]: Overriding mod workshop-1392778117's option Title with value
[00:00:02]: Overriding mod workshop-1392778117's option Title with value
[00:00:02]: Overriding mod workshop-1392778117's option Title with value
[00:00:02]: Overriding mod workshop-1392778117's option Title with value
[00:00:02]: Overriding mod workshop-1392778117's option Title with value
[00:00:02]: Overriding mod workshop-1392778117's option LilyBushSpacing with value 1
[00:00:02]: Overriding mod workshop-1392778117's option OrchidBushSpacing with value 2
[00:00:02]: Overriding mod workshop-1392778117's option Language with value chinese
[00:00:02]: Overriding mod workshop-1392778117's option FoliageathChance with value 0.005
[00:00:02]: Overriding mod workshop-1392778117's option BetterCookBook with value true
[00:00:02]: applying configuration_options from modoverrides.lua to mod workshop-378160973
[00:00:02]: Overriding mod workshop-378160973's option FIREOPTIONS with value 2
[00:00:02]: Overriding mod workshop-378160973's option SHOWFIREICONS with value true
[00:00:02]: Overriding mod workshop-378160973's option SHAREMINIMAPPROGRESS with value true
[00:00:02]: Overriding mod workshop-378160973's option SHOWPLAYERICONS with value true
[00:00:02]: Overriding mod workshop-378160973's option OVERRIDEMODE with value false
[00:00:02]: Overriding mod workshop-378160973's option SHOWPLAYERSOPTIONS with value 2
[00:00:02]: Overriding mod workshop-378160973's option ENABLEPINGS with value true
[00:00:02]: applying configuration_options from modoverrides.lua to mod workshop-3007113503
[00:00:02]: Overriding mod workshop-3007113503's option muelsyse_xin_yysz with value CN
[00:00:02]: applying configuration_options from modoverrides.lua to mod workshop-3022367274
[00:00:02]: applying configuration_options from modoverrides.lua to mod workshop-2303894106
[00:00:02]: Overriding mod workshop-2303894106's option max store num with value 80
[00:00:02]: Overriding mod workshop-2303894106's option vending machine with value true
[00:00:02]: Overriding mod workshop-2303894106's option refresh frequency with value 1
[00:00:02]: Overriding mod workshop-2303894106's option harvest machine with value true
[00:00:02]: Overriding mod workshop-2303894106's option coefficient of price with value 1
[00:00:02]: Overriding mod workshop-2303894106's option Language with value AUTO
[00:00:02]: Overriding mod workshop-2303894106's option seeding machine with value true
[00:00:02]: applying configuration_options from modoverrides.lua to mod workshop-1595631294
[00:00:02]: Overriding mod workshop-1595631294's option SaltBox with value false
[00:00:02]: Overriding mod workshop-1595631294's option BundleItems with value false
[00:00:02]: Overriding mod workshop-1595631294's option Digornot with value false
[00:00:02]: Overriding mod workshop-1595631294's option ChangeSkin with value true
[00:00:02]: Overriding mod workshop-1595631294's option Icebox with value false
[00:00:02]: Overriding mod workshop-1595631294's option DragonflyChest with value false
[00:00:02]: applying configuration_options from modoverrides.lua to mod workshop-362175979
[00:00:02]: Overriding mod workshop-362175979's option Draw over FoW with value disabled
[00:00:02]: applying configuration_options from modoverrides.lua to mod workshop-1645013096
[00:00:02]: Overriding mod workshop-1645013096's option LaserDamage with value 1000
[00:00:02]: Overriding mod workshop-1645013096's option Language with value nil
[00:00:02]: Overriding mod workshop-1645013096's option RManaRaise with value 3
[00:00:02]: Overriding mod workshop-1645013096's option XDamage with value 95
[00:00:02]: Overriding mod workshop-1645013096's option Title with value
[00:00:02]: Overriding mod workshop-1645013096's option Title with value
[00:00:02]: Overriding mod workshop-1645013096's option Title with value
[00:00:02]: Overriding mod workshop-1645013096's option Title with value
[00:00:02]: Overriding mod workshop-1645013096's option Title with value
[00:00:02]: Overriding mod workshop-1645013096's option Title with value
[00:00:02]: Overriding mod workshop-1645013096's option Title with value
[00:00:02]: Overriding mod workshop-1645013096's option SpeedMultiple with value .02
[00:00:02]: Overriding mod workshop-1645013096's option ExpValue with value Normal
[00:00:02]: Overriding mod workshop-1645013096's option HairpinLight with value 2
[00:00:02]: Overriding mod workshop-1645013096's option DamageMultiple with value .05
[00:00:02]: Overriding mod workshop-1645013096's option SomnolenceTrigger with value .3
[00:00:02]: Overriding mod workshop-1645013096's option FlowerDamage with value 35
[00:00:02]: Overriding mod workshop-1645013096's option SkillCD with value 3
[00:00:02]: Overriding mod workshop-1645013096's option DecelerateMonster with value .5
[00:00:02]: Overriding mod workshop-1645013096's option SanchoSpeed with value 1.25
[00:00:02]: Overriding mod workshop-1645013096's option SomnolenceRemove with value .6
[00:00:02]: Overriding mod workshop-1645013096's option RestoreSan with value 2
[00:00:02]: Overriding mod workshop-1645013096's option ManaConsumption with value 3
[00:00:02]: Overriding mod workshop-1645013096's option RSpeedMultiple with value 1.2
[00:00:02]: Overriding mod workshop-1645013096's option RegainRate with value 1
[00:00:02]: Overriding mod workshop-1645013096's option AttributeMultiple with value Normal
[00:00:02]: Overriding mod workshop-1645013096's option RRealDamage with value 2
[00:00:02]: Overriding mod workshop-1645013096's option RDuration with value 30
[00:00:02]: Overriding mod workshop-1645013096's option ExpLimits with value 0
[00:00:02]: Overriding mod workshop-1645013096's option ZDamage with value 25
[00:00:02]: Overriding mod workshop-1645013096's option AttributeInitialise with value Normal
[00:00:02]: applying configuration_options from modoverrides.lua to mod workshop-661253977
[00:00:02]: Overriding mod workshop-661253977's option nillots with value 0
[00:00:02]: Overriding mod workshop-661253977's option baodiao with value 1
[00:00:02]: Overriding mod workshop-661253977's option amudiao with value true
[00:00:02]: Overriding mod workshop-661253977's option zbdiao with value true
[00:00:02]: Overriding mod workshop-661253977's option kong with value 0
[00:00:02]: Overriding mod workshop-661253977's option rendiao with value 2
[00:00:02]: applying configuration_options from modoverrides.lua to mod workshop-2287303119
[00:00:02]: Overriding mod workshop-2287303119's option with value 0
[00:00:02]: Overriding mod workshop-2287303119's option with value 0
[00:00:02]: Overriding mod workshop-2287303119's option show_uses with value -1
[00:00:02]: Overriding mod workshop-2287303119's option T_crop with value true
[00:00:02]: Overriding mod workshop-2287303119's option chestR with value -1
[00:00:02]: Overriding mod workshop-2287303119's option food_style with value 0
[00:00:02]: Overriding mod workshop-2287303119's option display_hp with value 1
[00:00:02]: Overriding mod workshop-2287303119's option show_food_units with value -1
[00:00:02]: Overriding mod workshop-2287303119's option item_info_mod with value 0
[00:00:02]: Overriding mod workshop-2287303119's option lang with value Auto
[00:00:02]: Overriding mod workshop-2287303119's option show_buddle_item with value 1
[00:00:02]: Overriding mod workshop-2287303119's option chestB with value -1
[00:00:02]: Overriding mod workshop-2287303119's option food_order with value 0
[00:00:02]: Overriding mod workshop-2287303119's option chestG with value -1
[00:00:02]: Overriding mod workshop-2287303119's option food_estimation with value -1
[00:00:02]: Mod: workshop-1530801499 (Fast Travel (GUI)) Loading modworldgenmain.lua
[00:00:02]: Mod: workshop-1530801499 (Fast Travel (GUI)) Mod had no modworldgenmain.lua. Skipping.
[00:00:02]: Mod: workshop-1530801499 (Fast Travel (GUI)) Loading modmain.lua
[00:00:03]: Mod: workshop-2287303119 (Show Me (中文)) Loading modworldgenmain.lua
[00:00:03]: Mod: workshop-2287303119 (Show Me (中文)) Mod had no modworldgenmain.lua. Skipping.
[00:00:03]: Mod: workshop-2287303119 (Show Me (中文)) Loading modmain.lua
[00:00:03]: ShowMe version: 0.59.8
[00:00:03]: show_food_units -1 -1 -1
[00:00:03]: show_uses -1 -1 -1
[00:00:03]: Detected language for ShowMe: Auto
[00:00:03]: Mod: workshop-3022367274 (宁恩) Loading modworldgenmain.lua
[00:00:03]: Mod: workshop-3022367274 (宁恩) Loading modmain.lua
[00:00:03]: modimport: ../mods/workshop-3022367274/main/ningendryness
[00:00:03]: modimport: ../mods/workshop-3022367274/main/ningen_parasitize
[00:00:03]: modimport: ../mods/workshop-3022367274/main/ningen_componentsmodify
[00:00:03]: modimport: ../mods/workshop-3022367274/main/ningen_swim
[00:00:03]: modimport: ../mods/workshop-3022367274/main/nl_fishset
[00:00:03]: modimport: ../mods/workshop-3022367274/scripts/languages/string_ningen_chs.lua
[00:00:03]: Mod: workshop-1271089343 (Your skeleton respawn) Loading modworldgenmain.lua
[00:00:03]: Mod: workshop-1271089343 (Your skeleton respawn) Mod had no modworldgenmain.lua. Skipping.
[00:00:03]: Mod: workshop-1271089343 (Your skeleton respawn) Loading modmain.lua
[00:00:03]: Mod: workshop-362175979 (Wormhole Marks) Loading modworldgenmain.lua
[00:00:03]: Mod: workshop-362175979 (Wormhole Marks) Mod had no modworldgenmain.lua. Skipping.
[00:00:03]: Mod: workshop-362175979 (Wormhole Marks) Loading modmain.lua
[00:00:03]: Mod: workshop-661253977 ( Don't Drop Everything) Loading modworldgenmain.lua
[00:00:03]: Mod: workshop-661253977 ( Don't Drop Everything) Mod had no modworldgenmain.lua. Skipping.
[00:00:03]: Mod: workshop-661253977 ( Don't Drop Everything) Loading modmain.lua
[00:00:03]: Mod: workshop-1392778117 ([DST] 棱镜) Loading modworldgenmain.lua
[00:00:03]: Mod: workshop-1392778117 ([DST] 棱镜) Loading modmain.lua
[00:00:03]: modimport: ../mods/workshop-1392778117/scripts/languages/strings_chinese.lua
[00:00:03]: modimport: ../mods/workshop-1392778117/scripts/apublicsupporter.lua
[00:00:03]: modimport: ../mods/workshop-1392778117/scripts/widgetcreation_legion.lua
[00:00:03]: modimport: ../mods/workshop-1392778117/scripts/flowerspower_legion.lua
[00:00:03]: modimport: ../mods/workshop-1392778117/scripts/fengl_userdatahook.lua
[00:00:03]: UserDataHookLoad 3 ../mods/workshop-1392778117/scripts/fengl_userdatahook.lua
[00:00:03]: modimport: ../mods/workshop-1392778117/scripts/dressup_legion.lua
[00:00:03]: modimport: ../mods/workshop-1392778117/scripts/desertsecret_legion.lua
[00:00:03]: modimport: ../mods/workshop-1392778117/scripts/prayforrain_legion.lua
[00:00:03]: modimport: ../mods/workshop-1392778117/scripts/legendoffall_legion.lua
[00:00:03]: modimport: ../mods/workshop-1392778117/scripts/new_techtree_legion.lua
[00:00:03]: modimport: ../mods/workshop-1392778117/scripts/flashandcrush_legion.lua
[00:00:03]: modimport: ../mods/workshop-1392778117/scripts/skin_legion.lua
[00:00:03]: Mod: workshop-378160973 (Global Positions) Loading modworldgenmain.lua
[00:00:03]: Mod: workshop-378160973 (Global Positions) Mod had no modworldgenmain.lua. Skipping.
[00:00:03]: Mod: workshop-378160973 (Global Positions) Loading modmain.lua
[00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-661253977
[00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1271089343
[00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1595631294
[00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-362175979
[00:00:03]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-3007113503
[00:00:03]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-2287303119
[00:00:03]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-2303894106
[00:00:03]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1392778117
[00:00:03]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1645013096
[00:00:03]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-378160973
[00:00:03]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1530801499
[00:00:03]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-3022367274
[00:00:03]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Loading modworldgenmain.lua
[00:00:03]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Mod had no modworldgenmain.lua. Skipping.
[00:00:03]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Loading modmain.lua
[00:00:03]: modimport: ../mods/workshop-3007113503/scripts/skins.lua
[00:00:03]: modimport: ../mods/workshop-3007113503/scripts/daima/muelsyse_xin_wenben.lua
[00:00:03]: WARNING! Invalid resource handle for atlas 'FROMNUM', did you remember to load the asset?
[00:00:03]: WARNING! Invalid resource handle for atlas 'FROMNUM', did you remember to load the asset?
[00:00:03]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Loading modworldgenmain.lua
[00:00:03]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Mod had no modworldgenmain.lua. Skipping.
[00:00:03]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Loading modmain.lua
[00:00:03]: modimport: ../mods/workshop-1645013096/scripts/yuanzi_zh.lua
[00:00:03]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Loading modworldgenmain.lua
[00:00:03]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Mod had no modworldgenmain.lua. Skipping.
[00:00:03]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Loading modmain.lua
[00:00:03]: modimport: ../mods/workshop-2303894106/scripts/languages/strings_chs.lua
[00:00:03]: Mod: workshop-1595631294 (Smart Minisign) Loading modworldgenmain.lua
[00:00:03]: Mod: workshop-1595631294 (Smart Minisign) Mod had no modworldgenmain.lua. Skipping.
[00:00:03]: Mod: workshop-1595631294 (Smart Minisign) Loading modmain.lua
[00:00:03]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:00:04]: LOADING LUA SUCCESS
[00:00:04]: Registering Server mod namespace "ningen"
[00:00:04]: Registering Server mod namespace "whruxxxacvde_yus"
[00:00:04]: Registering Server mod namespace "showme"
[00:00:04]: Registering Server mod namespace "workshop-378160973"
[00:00:04]: Registering Server mod namespace "legionskined"
[00:00:04]: Registering Server mod namespace "auto_seeding_machine"
[00:00:04]: Registering Server mod namespace "showmeshint"
[00:00:04]: Registering Server mod namespace "jinkela_machine"
[00:00:04]: Registering Server mod namespace "fasttravel"
[00:00:04]: Registering Client mod namespace "legionskined"
[00:00:04]: Registering Client mod namespace "whruxxxacvde_yus"
[00:00:04]: Registering Shard mod namespace "pigeonexpbox"
[00:00:04]: PlayerDeaths could not load morgue
[00:00:04]: PlayerHistory could not load player_history
[00:00:04]: ServerPreferences could not load server_preferences
[00:00:04]: ConsoleScreenSettings could not load consolescreen
[00:00:04]: bloom_enabled true
[00:00:04]: OnFilesLoaded()
[00:00:04]: OnUpdatePurchaseStateComplete
[00:00:04]: Klump load on boot started.
[00:00:04]: Klump files loaded: 0
[00:00:05]: Mod: workshop-1530801499 (Fast Travel (GUI)) Registering prefabs
[00:00:05]: Mod: workshop-1530801499 (Fast Travel (GUI)) Registering prefab file: prefabs/travelable_classified
[00:00:05]: Mod: workshop-1530801499 (Fast Travel (GUI)) travelable_classified
[00:00:05]: Mod: workshop-1530801499 (Fast Travel (GUI)) Registering default mod prefab
[00:00:05]: Mod: workshop-2287303119 (Show Me (中文)) Registering prefabs
[00:00:05]: Mod: workshop-2287303119 (Show Me (中文)) Registering default mod prefab
[00:00:05]: Mod: workshop-3022367274 (宁恩) Registering prefabs
[00:00:05]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ningen
[00:00:05]: Mod: workshop-3022367274 (宁恩) ningen
[00:00:05]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ne_fishbed
[00:00:05]: Mod: workshop-3022367274 (宁恩) ne_fishbed
[00:00:05]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/killer_whale
[00:00:05]: Mod: workshop-3022367274 (宁恩) killer_whale
[00:00:05]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ningen_parasitize_fx
[00:00:05]: Mod: workshop-3022367274 (宁恩) ningen_parasitize_fx
[00:00:05]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ningen_floatfx
[00:00:05]: Mod: workshop-3022367274 (宁恩) ne_float_fx_front2
[00:00:05]: Mod: workshop-3022367274 (宁恩) ne_float_fx_back2
[00:00:05]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/nl_fish
[00:00:05]: Mod: workshop-3022367274 (宁恩) xxx_kujiao
[00:00:05]: Mod: workshop-3022367274 (宁恩) xxx_kujiao_inv
[00:00:05]: Mod: workshop-3022367274 (宁恩) skeleton_fish
[00:00:05]: Mod: workshop-3022367274 (宁恩) skeleton_fish_inv
[00:00:05]: Mod: workshop-3022367274 (宁恩) armor_shrimp
[00:00:05]: Mod: workshop-3022367274 (宁恩) armor_shrimp_inv
[00:00:05]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ningenbuffs
[00:00:05]: Mod: workshop-3022367274 (宁恩) buff_ningen_mucus
[00:00:05]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ningen_heartfx
[00:00:05]: Mod: workshop-3022367274 (宁恩) ningen_heartfx
[00:00:05]: Mod: workshop-3022367274 (宁恩) Registering default mod prefab
[00:00:06]: AnimationFile::LoadFile Failed to open anim/armor_shrimp.zip
[00:00:06]: AnimationFile::LoadFile Failed to open anim/skeleton_fish.zip
[00:00:06]: AnimationFile::LoadFile Failed to open anim/xxx_kujiao.zip
[00:00:06]: Mod: workshop-1271089343 (Your skeleton respawn) Registering prefabs
[00:00:06]: Mod: workshop-1271089343 (Your skeleton respawn) Registering default mod prefab
[00:00:06]: Mod: workshop-362175979 (Wormhole Marks) Registering prefabs
[00:00:06]: Mod: workshop-362175979 (Wormhole Marks) Registering default mod prefab
[00:00:06]: Mod: workshop-661253977 ( Don't Drop Everything) Registering prefabs
[00:00:06]: Mod: workshop-661253977 ( Don't Drop Everything) Registering default mod prefab
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefabs
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/bush_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) rosebush
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) lilybush
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) orchidbush
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) neverfadebush
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/backcub
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) backcub
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/ingredients_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) mint_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) petals_orchid
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) monstrain_leaf
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) squamousfruit
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) albicans_cap
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas_cooked
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas_seeds
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas_oversized
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas_oversized_waxed
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas_oversized_rotten
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) petals_lily
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shyerry
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shyerry_cooked
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) petals_rose
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/plantables_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dug_monstrain
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_eggplant_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_gourd_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_tomato_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dug_lilybush
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dug_rosebush
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_durian_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_lilybush
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_mandrake_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_garlic_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_potato_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_asparagus_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_carrot_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_corn_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_berries_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pomegranate_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_watermelon_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_onion_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_cactus_meat_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pineananas_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pumpkin_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_plantmeat_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_dragonfruit_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pepper_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_item
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dug_orchidbush
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_rosebush
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_orchidbush
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/turfs_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/wants_sandwitch
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) cattenball
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/hats_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) lichenhatlight
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/hands_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) rosorns
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) lileaves
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) orchitwigs
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) book_weather
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_axe
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dualwrench
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) tripleshovelaxe
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) triplegoldenshovelaxe
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) pinkstaff
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/fx_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shield_attack_l_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake1_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake2_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake_s2_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) impact_orchid_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) impact_orchid_fx_disguiser
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) impact_orchid_fx_marble
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_shield
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) rosorns_collector_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) rosorns_marble_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) agronssword_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) agronssword_fx_taste
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) refracted_l_wave_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) refracted_l_skylight_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) refracted_l_light_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) refracted_l_spark_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) refracted_l_spark_taste_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) escapinggerms_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) residualspores_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_cracklebase_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_axe_collector_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_axe_collector2_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_axe_collector3_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_teleport_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_explode_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_miguel_float_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) explode_fruitcake
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) icire_rock_fx_day
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) eleccore_spark_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) eleccore_spark_fx_tale
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_whitewood_doing_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) pinkstaff_fx_tvplay
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) boltwingout_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) boltwingout_fx_disguiser
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) life_trans_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_flower_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_taunt_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_caw_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_egg_hatched_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_unlock_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_collector_unlock_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_future_unlock_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_future2_unlock_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_collector_flyfx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_collector_flyfx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) sivfea_real_collector_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) sivfea_fake_collector_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) sivmask_era_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) sivmask_era2_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_forest_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_savanna_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_deciduous_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_marsh_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_grass_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_rocky_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_desert_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_moon_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_yot_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) crow_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) robin_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) robin_winter_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) canary_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) quagmire_pigeon_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) puffin_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) bird_mutant_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) bird_mutant_spitter_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) buzzard_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) smallbird_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) poop_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) guano_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) spoiled_food_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) tallbirdegg1_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) tallbirdegg2_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) tallbirdegg3_l_fofx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/buffs_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) buff_batdisguise
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) buff_bestappetite
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) buff_butterflysblessing
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) buff_healthstorage
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) buff_sporeresistance
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) buff_strengthenhancer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) buff_attackreduce
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) debuff_panicvolcano
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) buff_oilflow
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) buff_hungerretarder
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) debuff_magicwarble
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) buff_treehalo
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/shield_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_sand
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_log
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shieldterror_fire
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) agronssword
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/carpet_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_big
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_plush
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_plush_big
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/foods_cookpot
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_tomahawksteak
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_tomahawksteak_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_tomahawksteak_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_tomahawksteak_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_tomahawksteak_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fishjoyramen
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_farewellcupcake
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_beggingmeat
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fleshnapoleon
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_orchidcake
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_friedfishwithpuree
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_merrychristmassalad
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_pomegranatejelly
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_frenchsnailsbaked
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_neworleanswings
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_ricedumpling
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_braisedmeatwithfoliages
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_wrappedshrimppaste
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sugarlesstrickmakercupcakes
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_twistedrolllily
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_duriantartare
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_shyerryjam
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_murmurananas
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_roastedmarshmallows
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_chilledrosejuice
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_bananamousse
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_flowermooncake
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_medicinalliquor
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sosweetjarkfruit
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sugarlesstrickmakercupcakes_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_medicinalliquor_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sosweetjarkfruit_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_friedfishwithpuree_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fishjoyramen_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_murmurananas_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_wrappedshrimppaste_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_farewellcupcake_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_farewellcupcake_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_neworleanswings_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_murmurananas_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_twistedrolllily_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_beggingmeat_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_beggingmeat_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_beggingmeat_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sugarlesstrickmakercupcakes_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_medicinalliquor_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fleshnapoleon_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_neworleanswings_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_ricedumpling_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_chilledrosejuice_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sosweetjarkfruit_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_bananamousse_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_merrychristmassalad_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fishjoyramen_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_twistedrolllily_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_frenchsnailsbaked_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sosweetjarkfruit_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_frenchsnailsbaked_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_medicinalliquor_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_friedfishwithpuree_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sosweetjarkfruit_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_pomegranatejelly_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_pomegranatejelly_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fishjoyramen_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_medicinalliquor_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_flowermooncake_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_flowermooncake_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_flowermooncake_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_merrychristmassalad_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_flowermooncake_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_orchidcake_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_farewellcupcake_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fleshnapoleon_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_bananamousse_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_chilledrosejuice_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_orchidcake_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_orchidcake_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_bananamousse_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_neworleanswings_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_murmurananas_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_twistedrolllily_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_ricedumpling_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_twistedrolllily_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_wrappedshrimppaste_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_chilledrosejuice_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_braisedmeatwithfoliages_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_merrychristmassalad_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_frenchsnailsbaked_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fleshnapoleon_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_roastedmarshmallows_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_roastedmarshmallows_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_murmurananas_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_farewellcupcake_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_shyerryjam_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_shyerryjam_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_shyerryjam_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fishjoyramen_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_braisedmeatwithfoliages_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_shyerryjam_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fleshnapoleon_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_neworleanswings_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_duriantartare_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_braisedmeatwithfoliages_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sugarlesstrickmakercupcakes_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_beggingmeat_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_chilledrosejuice_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_friedfishwithpuree_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_bananamousse_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_pomegranatejelly_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sugarlesstrickmakercupcakes_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_wrappedshrimppaste_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_duriantartare_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_orchidcake_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_duriantartare_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_ricedumpling_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_wrappedshrimppaste_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_duriantartare_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_braisedmeatwithfoliages_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_roastedmarshmallows_spice_sugar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_merrychristmassalad_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_ricedumpling_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_frenchsnailsbaked_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_pomegranatejelly_spice_chili
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_roastedmarshmallows_spice_salt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dish_friedfishwithpuree_spice_garlic
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/placer_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_rosebush_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_lilybush_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_orchidbush_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dug_rosebush_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dug_lilybush_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dug_orchidbush_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_item_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil_item_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_plantmeat_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_garlic_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_tomato_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_dragonfruit_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pumpkin_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pepper_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pineananas_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_eggplant_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_durian_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_corn_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_onion_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pomegranate_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_watermelon_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_berries_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_cactus_meat_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_carrot_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_mandrake_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_asparagus_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_potato_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_gourd_l_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlwater_item_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctldirt_item_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlall_item_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) dug_monstrain_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) web_hump_item_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_big_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_plush_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_plush_big_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shyerry_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) mat_whitewood_item_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_big_placer
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/foliageath
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) foliageath
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) foliageath_together
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) foliageath_mylove
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/sachet
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) sachet
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/neverfade_butterfly
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_butterfly
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/shyerries
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrymanager
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree1
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree2
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree3
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree4
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shyerryflower
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrylog
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree1_planted
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree3_planted
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/sand_spike_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) sandspike_short_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) sandspike_med_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) sandspike_tall_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) sandspike_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/whitewoods
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_whitewood
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) mat_whitewood_item
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) mat_whitewood
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_big
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/theemperorsnewclothes
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) theemperorscrown
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) theemperorsmantle
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) theemperorsscepter
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) theemperorspendant
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/raindonate
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) raindonate
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/monstrain
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) monstrain
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) monstrain_wizen
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/hat_mermbreathing
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) hat_mermbreathing
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/merm_scales
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) merm_scales
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/giantsfoot
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) giantsfoot
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/moonlight_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) hiddenmoonlight_item
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) hiddenmoonlight
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_item
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_pro
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) refractedmoonlight
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/moon_dungeon
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) moondungeon
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/siving_rocks_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_rocks
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_lvl0
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_lvl1
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_lvl2
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_lvl3
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_thetree
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx_era1
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx_era2
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx_era3
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx_era4
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx_marble
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil_item
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/farm_plants_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) tissue_l_cactus
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) tissue_l_lureplant
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) tissue_l_berries
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) lance_carrot_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_nepenthes_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_garlic_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_tomato_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_dragonfruit_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_pumpkin_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_pepper_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) weed_forgetmelots_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_pineananas_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_eggplant_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_durian_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_corn_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_onion_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_pomegranate_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) weed_tillweed_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_watermelon_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) weed_firenettle_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_asparagus_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) weed_ivy_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_potato_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_carrot_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_plantmeat_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_garlic_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_tomato_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_dragonfruit_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_pumpkin_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_pepper_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_pineananas_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_eggplant_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_durian_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_corn_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_onion_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_pomegranate_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_watermelon_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_berries_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_cactus_meat_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_carrot_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_mandrake_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_asparagus_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_potato_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_gourd_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/cropgnat
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) cropgnat
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) cropgnat_infester
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/insectthings_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) ahandfulofwings
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) insectshell_l
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) boltwingout
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) boltwingout_shuck
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) hat_elepheetle
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) armor_elepheetle
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/siving_related
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlwater_item
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlwater
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctldirt_item
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctldirt
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlall_item
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlall
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctl_bar
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_fruit
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_gold
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/fishhomingtools
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_container
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_normal
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_awesome
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingbait
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingbaiting
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/boss_siving_phoenix
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_foenix
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_moenix
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_egg
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_flowerfx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_flower
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_eye
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_root
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_fly
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_blk
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_paper_fly
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_paper_blk
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_collector_fly
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_collector_blk
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_bossfea_real
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_bossfea_real_block
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_fly
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_blk
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_paper_fly
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_paper_blk
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_collector_fly
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_collector_blk
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_bossfea_fake
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_bossfea_fake_block
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_line
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/fimbul_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_lightning
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_static_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/boss_elecarmet
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) elecarmet
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/elecourmaline
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) elecourmaline_keystone
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) elecourmaline
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) tourmalinecore
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) tourmalineshard
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/hat_cowboy
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) hat_cowboy
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/icire_rock
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) icire_rock
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/guitar_miguel
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_miguel
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_miguel_ground_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_miguel_dirt_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/legion_soul_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) l_soul_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) l_soul_fx_taste
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/the_gifted
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) web_hump_item
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) web_hump
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) soul_contracts
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/saddle_baggage
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) saddle_baggage
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/hat_albicans_mushroom
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) hat_albicans_mushroom
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/albicansmushroomhat_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) albicanscloud_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) albicanscloud_overlay_fx
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/explodingfruitcake
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) explodingfruitcake
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/fx_ranimbowspark
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fx_ranimbowspark
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/skinprefabs_legion
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_big_law
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_sand_op
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) hiddenmoonlight_item_paper
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) icire_rock_era
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) orchidbush_marble
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_collector
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_big_law2
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) neverfadebush_paper2
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) neverfadebush_paper
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_thanks
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) rosorns_collector
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_big_craft
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) rosebush_marble
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) soul_contracts_taste
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_era2
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) tripleshovelaxe_era
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_shock
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_law
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_gold_era
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_craft2
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) boltwingout_disguiser
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_item_taste
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_item_taste3
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctldirt_era
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_thanks2
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) backcub_fans2
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) neverfadebush_thanks
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) refractedmoonlight_taste
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_gold_era2
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_item_taste2
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) backcub_thanks
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_gold_marble
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) orchidbush_disguiser
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_collector
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_3shock
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_paper2
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_heart
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) lileaves_marble
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_future2
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_que
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) agronssword_taste
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) orchitwigs_marble
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) pinkstaff_tvplay
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) tourmalinecore_tale
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_sweat
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlall_era
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_big_craft2
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_craft
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil_item_law3
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingbait_thanks
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil_item_law2
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_collector
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) orchitwigs_disguiser
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingbait_taste
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_paper
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) lilybush_marble
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil_item_law
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_era
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) rosorns_marble
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlall_item_era
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_item_taste4
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlwater_era
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlwater_item_era
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) backcub_fans
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) plant_cactus_meat_l_world
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctldirt_item_era
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_paper
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_law2
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_thanks
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_future
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_axe_collector
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) icire_rock_day
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) rosebush_collector
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_normal_thanks
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_log_era
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) lileaves_era
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_awesome_thanks
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) triplegoldenshovelaxe_era
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_sand_era
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) icire_rock_collector
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_log_emo_fist
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_normal_taste
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_log_emo_pride
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_paper
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_disguiser
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_awesome_taste
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) lilybush_era
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) hat_cowboy_tvplay
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_anger
[00:00:06]: Mod: workshop-1392778117 ([DST] 棱镜) Registering default mod prefab
[00:00:08]: Mod: workshop-378160973 (Global Positions) Registering prefabs
[00:00:08]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalposition_classified
[00:00:08]: Mod: workshop-378160973 (Global Positions) globalposition_classified
[00:00:08]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/smoketrail
[00:00:08]: Mod: workshop-378160973 (Global Positions) smoketrail
[00:00:08]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalmapicon_noproxy
[00:00:08]: Mod: workshop-378160973 (Global Positions) globalmapicon_noproxy
[00:00:08]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/worldmapexplorer
[00:00:08]: Mod: workshop-378160973 (Global Positions) worldmapexplorer
[00:00:08]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/pings
[00:00:08]: Mod: workshop-378160973 (Global Positions) ping_generic
[00:00:08]: Mod: workshop-378160973 (Global Positions) ping_omw
[00:00:08]: Mod: workshop-378160973 (Global Positions) ping_danger
[00:00:08]: Mod: workshop-378160973 (Global Positions) ping_explore
[00:00:08]: Mod: workshop-378160973 (Global Positions) ping_gohere
[00:00:08]: Mod: workshop-378160973 (Global Positions) Registering default mod prefab
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering prefabs
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering prefab file: prefabs/muelsyse
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_none
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering prefab file: prefabs/muelsyse_xin_wupin
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_staff
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_umbrella
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_muel_bubble
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_bundle
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_droplet
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_bundle_db
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_bundle_db_placer
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake_cooked
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake_active
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake_planted
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_kuromi
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_glommer_xw
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_glommer_jy
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_glommer_ny
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake_jia
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake_jia_placer
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_cook_item
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_cook_item_placer
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_ice_box
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_ice_box_placer
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shizishu_shumiao
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shizishu_shumiao_placer
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shizishu
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shizi
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_cook
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_lighterfire
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_droplet_bundle
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_droplet_container
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_perdling
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_glommer
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering prefab file: prefabs/muelsyse_xin_shiwu
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_hongyoubao
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_dan
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_ruanmeijiang
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_sanwenyu
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_meinaigao
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_gudurou
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_jiucai
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_kafei
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_shizixiong
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_guihua
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_shuiguo
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_niurou
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_shizigao
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_shizibing
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_wuhuarou
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_duncai
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_rouguijuan
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_tangbing
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_tusi
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_dannaitusi
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering prefab file: prefabs/muelsyse_xin_muelsyse_copy
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_muelsyse_copy
[00:00:08]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering default mod prefab
[00:00:08]: Could not preload undefined prefab (muelsyse_xin_kuromi_1)
[00:00:08]: Could not preload undefined prefab (muel_bundle_1)
[00:00:08]: Could not preload undefined prefab (muel_bundle_2)
[00:00:08]: Could not preload undefined prefab (muelsyse1)
[00:00:08]: Could not preload undefined prefab (muelsyse_xin_bundle_db_1)
[00:00:08]: Could not preload undefined prefab (muelsyse_xin_bundle_db_2)
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering prefabs
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering prefab file: prefabs/yuanzi
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering prefab file: prefabs/yuanzi_none
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_none
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering prefab file: prefabs/yuanzi_items
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) divinetree_seed
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_light
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_circle
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) divinetree_root
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) final_laser
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) divinetree_trunk
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_a_fx
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) drop_petals
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) dugmugi
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) mamemushi
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) kaki_broken
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) topsatchel
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_toy
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) sanuki_hon
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) dango_amiya
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) sumi_jar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_flyknife
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) divinetree
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_spear_lv1
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_spear_lv2
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fire_bless
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) breath_wind
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) health_rune
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) mugi
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) mugi_yaki
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) sapori_mg
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_armor_lv1
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_armor_lv2
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_hat_lv1
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_hat_lv2
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) hotitembuff
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) tokushimabuff
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) xinzhoubuff
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) karebuff
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wdeggbuff
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_lv1
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_lv2
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) depletedmugi
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) divinetree_placer
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) mugi_placer
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering prefab file: prefabs/yuanzi_foods
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_meatmo
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shanyao
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shouxi
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gan
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_eggs
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_clear_soup
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_poge
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_licat
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_asahigawa
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_xinzhou
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_chongshen
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_tokushima
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) udon_kare
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_torso_vege
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_niqiu
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gao
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_carror
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_power
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_honny_gan
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tree
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_salad
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tianfuluo
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fuyu
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_jiangzhi
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_girl_power
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_quickeat
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fish_sashimi
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_poge_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_licat_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_quickeat_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_asahigawa_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tianfuluo_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_girl_power_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_torso_vege_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_carror_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_honny_gan_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_asahigawa_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_tokushima_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_clear_soup_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gan_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gao_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_niqiu_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_asahigawa_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shouxi_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_eggs_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_niqiu_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shouxi_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_chongshen_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tree_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_licat_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_licat_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_poge_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shouxi_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_eggs_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fish_sashimi_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gan_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_torso_vege_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gao_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_quickeat_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fish_sashimi_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_meatmo_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fish_sashimi_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_clear_soup_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_power_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_quickeat_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_quickeat_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_carror_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) udon_kare_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_jiangzhi_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_girl_power_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tree_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tree_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_girl_power_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_girl_power_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_poge_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_poge_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tianfuluo_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_clear_soup_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_torso_vege_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gan_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_jiangzhi_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_salad_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shouxi_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_meatmo_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_jiangzhi_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_tokushima_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fuyu_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fuyu_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_niqiu_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_xinzhou_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fuyu_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_tokushima_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_chongshen_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fuyu_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_power_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tianfuluo_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tianfuluo_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_salad_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gao_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_xinzhou_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_salad_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tree_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_tokushima_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_honny_gan_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_honny_gan_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_meatmo_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_power_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_honny_gan_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_power_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_carror_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_carror_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fish_sashimi_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_salad_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gan_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_xinzhou_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gao_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shanyao_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_eggs_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_xinzhou_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_torso_vege_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_jiangzhi_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_meatmo_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_niqiu_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shanyao_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) udon_kare_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_chongshen_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) udon_kare_spice_chili
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shanyao_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_clear_soup_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) udon_kare_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shanyao_spice_garlic
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_eggs_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_asahigawa_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_licat_spice_sugar
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_chongshen_spice_salt
[00:00:08]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering default mod prefab
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefabs
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/jinkela
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) jinkela
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/jinkela_ash
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) jinkela_ash
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/jinkela_machine
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) jinkela_machine
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) jinkela_machine_placer
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/fx_harvest
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) fx_harvest
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/fx_trans
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) fx_trans
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/fx_shoplight
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) fx_shoplight
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/fx_shopnote
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) fx_shopnote
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/well
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) well
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) well_placer
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/auto_harvest_machine
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) auto_harvest_machine
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) auto_harvest_machine_placer
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/auto_seeding_machine
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) auto_seeding_machine
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) auto_seeding_machine_placer
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/shop
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) shop
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) shop_placer
[00:00:09]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering default mod prefab
[00:00:09]: Mod: workshop-1595631294 (Smart Minisign) Registering prefabs
[00:00:09]: Mod: workshop-1595631294 (Smart Minisign) Registering default mod prefab
[00:00:09]: Load FE
[00:00:09]: AnimationFile::LoadFile Failed to open anim/farm_plant_pineananas.zip
[00:00:09]: AnimationFile::LoadFile Failed to open anim/farm_plant_pineananas.zip
[00:00:09]: Load FE: done
[00:00:09]: Check for write access: TRUE
[00:00:09]: Check for read access: TRUE
[00:00:09]: Available disk space for save files: 14950 MB
[00:00:09]: ModIndex: Load sequence finished successfully.
[00:00:09]: Reset() returning
[00:00:09]: THREAD - started 'FilesExistAsyncThread' (4023802688)
[00:00:09]: FilesExistAsyncThread started (23372 files)...
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dish_tomahawksteak.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dish_tomahawksteak.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/farm_plant_pineananas.zip
[00:00:09]: Error: Could not find file: anim/farm_plant_pineananas.zip
[00:00:09]: Error: Could not find file: anim/armor_shrimp.zip
[00:00:09]: Error: Could not find file: anim/skeleton_fish.zip
[00:00:09]: Error: Could not find file: anim/xxx_kujiao.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dish_tomahawksteak.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dish_tomahawksteak.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dish_tomahawksteak.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dish_tomahawksteak.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dish_tomahawksteak.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dish_tomahawksteak.zip
[00:00:09]: Error: Could not find file: anim/dish_tomahawksteak.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dish_tomahawksteak.zip
[00:00:09]: Error: Could not find file: anim/dish_tomahawksteak.zip
[00:00:09]: Error: Could not find file: anim/dish_tomahawksteak.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:09]: Error: Could not find file: anim/dishes_legion.zip
[00:00:10]: ... FilesExistAsyncThread complete
[00:00:10]: [200] Account Communication Success (6)
[00:00:10]: Cached userid (null) saved to /data//DoNotStarveTogether/Cluster_1/Master/save/cached_userid
[00:00:10]: Received (KU_7vJFklO4) from TokenPurpose
[00:00:10]: Starting Dedicated Server Game
[00:00:10]: Network tick rate: U=15(2), D=0
[00:00:10]: About to start a server with the following settings:
[00:00:10]: Dedicated: true
[00:00:10]: Online: true
[00:00:10]: Passworded: true
[00:00:10]: ServerPort: 10999
[00:00:10]: SteamAuthPort: 8766
[00:00:10]: SteamMasterServerPort: 12346
[00:00:10]: ClanID: false
[00:00:10]: ClanOnly: false
[00:00:10]: ClanAdmin: false
[00:00:10]: LanOnly: false
[00:00:10]: FriendsOnly: false
[00:00:10]: EnableAutosaver: true
[00:00:10]: EncodeUserPath: true
[00:00:10]: PVP: false
[00:00:10]: MaxPlayers: 6
[00:00:10]: GameMode: survival
[00:00:10]: OverridenDNS:
[00:00:10]: PauseWhenEmpty: true
[00:00:10]: IdleTimeout: 1800s
[00:00:10]: VoteEnabled: true
[00:00:10]: InternetBroadcasting: true
[00:00:10]: Could not load mod_config_data/modconfiguration_workshop-2303894106
[00:00:10]: Could not load mod_config_data/modconfiguration_workshop-1392778117
[00:00:10]: Could not load mod_config_data/modconfiguration_workshop-3022367274
[00:00:10]: Could not load mod_config_data/modconfiguration_workshop-1595631294
[00:00:10]: Could not load mod_config_data/modconfiguration_workshop-2287303119
[00:00:10]: Could not load mod_config_data/modconfiguration_workshop-362175979
[00:00:10]: Could not load mod_config_data/modconfiguration_workshop-1645013096
[00:00:10]: Could not load mod_config_data/modconfiguration_workshop-3007113503
[00:00:10]: Could not load mod_config_data/modconfiguration_workshop-1530801499
[00:00:10]: Could not load mod_config_data/modconfiguration_workshop-378160973
[00:00:10]: Online Server Started on port: 10999
[00:00:10]: SUCCESS: Loaded modoverrides.lua
[00:00:10]: Found a level data override file with these contents:
[00:00:10]: K: desc V: 标准《饥荒》体验。
[00:00:10]: K: hideminimap V: false
[00:00:10]: K: id V: SURVIVAL_TOGETHER
[00:00:10]: K: location V: forest
[00:00:10]: K: max_playlist_position V: 999
[00:00:10]: K: min_playlist_position V: 0
[00:00:10]: K: name V: 生存
[00:00:10]: K: numrandom_set_pieces V: 4
[00:00:10]: K: override_level_string V: false
[00:00:10]: K: overrides V: table: 0xb19e390
[00:00:10]: K: alternatehunt V: default
[00:00:10]: K: angrybees V: default
[00:00:10]: K: antliontribute V: default
[00:00:10]: K: autumn V: default
[00:00:10]: K: bananabush_portalrate V: default
[00:00:10]: K: basicresource_regrowth V: none
[00:00:10]: K: bats_setting V: default
[00:00:10]: K: bearger V: default
[00:00:10]: K: beefalo V: default
[00:00:10]: K: beefaloheat V: default
[00:00:10]: K: beequeen V: default
[00:00:10]: K: bees V: default
[00:00:10]: K: bees_setting V: default
[00:00:10]: K: berrybush V: default
[00:00:10]: K: birds V: default
[00:00:10]: K: boons V: default
[00:00:10]: K: branching V: default
[00:00:10]: K: brightmarecreatures V: default
[00:00:10]: K: bunnymen_setting V: default
[00:00:10]: K: butterfly V: default
[00:00:10]: K: buzzard V: default
[00:00:10]: K: cactus V: default
[00:00:10]: K: cactus_regrowth V: default
[00:00:10]: K: carrot V: default
[00:00:10]: K: carrots_regrowth V: default
[00:00:10]: K: catcoon V: default
[00:00:10]: K: catcoons V: default
[00:00:10]: K: chess V: default
[00:00:10]: K: cookiecutters V: default
[00:00:10]: K: crabking V: default
[00:00:10]: K: crow_carnival V: default
[00:00:10]: K: darkness V: default
[00:00:10]: K: day V: default
[00:00:10]: K: deciduousmonster V: default
[00:00:10]: K: deciduoustree_regrowth V: default
[00:00:10]: K: deerclops V: default
[00:00:10]: K: dragonfly V: default
[00:00:10]: K: dropeverythingondespawn V: default
[00:00:10]: K: evergreen_regrowth V: default
[00:00:10]: K: extrastartingitems V: default
[00:00:10]: K: eyeofterror V: default
[00:00:10]: K: fishschools V: default
[00:00:10]: K: flint V: default
[00:00:10]: K: flowers V: default
[00:00:10]: K: flowers_regrowth V: default
[00:00:10]: K: frograin V: default
[00:00:10]: K: frogs V: default
[00:00:10]: K: fruitfly V: default
[00:00:10]: K: ghostenabled V: always
[00:00:10]: K: ghostsanitydrain V: always
[00:00:10]: K: gnarwail V: default
[00:00:10]: K: goosemoose V: default
[00:00:10]: K: grass V: default
[00:00:10]: K: grassgekkos V: default
[00:00:10]: K: hallowed_nights V: default
[00:00:10]: K: has_ocean V: true
[00:00:10]: K: healthpenalty V: always
[00:00:10]: K: hound_mounds V: default
[00:00:10]: K: houndmound V: default
[00:00:10]: K: hounds V: default
[00:00:10]: K: hunger V: default
[00:00:10]: K: hunt V: default
[00:00:10]: K: keep_disconnected_tiles V: true
[00:00:10]: K: klaus V: default
[00:00:10]: K: krampus V: default
[00:00:10]: K: layout_mode V: LinkNodesByKeys
[00:00:10]: K: lessdamagetaken V: none
[00:00:10]: K: liefs V: default
[00:00:10]: K: lightcrab_portalrate V: default
[00:00:10]: K: lightning V: default
[00:00:10]: K: lightninggoat V: default
[00:00:10]: K: loop V: default
[00:00:10]: K: lureplants V: default
[00:00:10]: K: malbatross V: default
[00:00:10]: K: marshbush V: default
[00:00:10]: K: merm V: default
[00:00:10]: K: merms V: default
[00:00:10]: K: meteorshowers V: default
[00:00:10]: K: meteorspawner V: default
[00:00:10]: K: moles V: default
[00:00:10]: K: moles_setting V: default
[00:00:10]: K: monkeytail_portalrate V: default
[00:00:10]: K: moon_berrybush V: default
[00:00:10]: K: moon_bullkelp V: default
[00:00:10]: K: moon_carrot V: default
[00:00:10]: K: moon_fissure V: default
[00:00:10]: K: moon_fruitdragon V: default
[00:00:10]: K: moon_hotspring V: default
[00:00:10]: K: moon_rock V: default
[00:00:10]: K: moon_sapling V: default
[00:00:10]: K: moon_spider V: default
[00:00:10]: K: moon_spiders V: default
[00:00:10]: K: moon_starfish V: default
[00:00:10]: K: moon_tree V: default
[00:00:10]: K: moon_tree_regrowth V: default
[00:00:10]: K: mosquitos V: default
[00:00:10]: K: mushroom V: default
[00:00:10]: K: mutated_hounds V: default
[00:00:10]: K: no_joining_islands V: true
[00:00:10]: K: no_wormholes_to_disconnected_tiles V: true
[00:00:10]: K: ocean_bullkelp V: default
[00:00:10]: K: ocean_seastack V: ocean_default
[00:00:10]: K: ocean_shoal V: default
[00:00:10]: K: ocean_waterplant V: ocean_default
[00:00:10]: K: ocean_wobsterden V: default
[00:00:10]: K: palmcone_seed_portalrate V: default
[00:00:10]: K: palmconetree V: default
[00:00:10]: K: palmconetree_regrowth V: default
[00:00:10]: K: penguins V: default
[00:00:10]: K: penguins_moon V: default
[00:00:10]: K: perd V: default
[00:00:10]: K: petrification V: default
[00:00:10]: K: pigs V: default
[00:00:10]: K: pigs_setting V: default
[00:00:10]: K: pirateraids V: default
[00:00:10]: K: ponds V: default
[00:00:10]: K: portal_spawnrate V: default
[00:00:10]: K: portalresurection V: none
[00:00:10]: K: powder_monkey_portalrate V: default
[00:00:10]: K: prefabswaps_start V: default
[00:00:10]: K: rabbits V: default
[00:00:10]: K: rabbits_setting V: default
[00:00:10]: K: reeds V: default
[00:00:10]: K: reeds_regrowth V: default
[00:00:10]: K: regrowth V: default
[00:00:10]: K: resettime V: default
[00:00:10]: K: rifts_enabled V: default
[00:00:10]: K: rifts_frequency V: default
[00:00:10]: K: roads V: default
[00:00:10]: K: rock V: default
[00:00:10]: K: rock_ice V: default
[00:00:10]: K: saltstack_regrowth V: default
[00:00:10]: K: sapling V: default
[00:00:10]: K: season_start V: default
[00:00:10]: K: seasonalstartingitems V: default
[00:00:10]: K: shadowcreatures V: default
[00:00:10]: K: sharks V: default
[00:00:10]: K: spawnmode V: fixed
[00:00:10]: K: spawnprotection V: default
[00:00:10]: K: specialevent V: default
[00:00:10]: K: spider_warriors V: default
[00:00:10]: K: spiderqueen V: default
[00:00:10]: K: spiders V: default
[00:00:10]: K: spiders_setting V: default
[00:00:10]: K: spring V: default
[00:00:10]: K: squid V: default
[00:00:10]: K: stageplays V: default
[00:00:10]: K: start_location V: default
[00:00:10]: K: summer V: default
[00:00:10]: K: summerhounds V: default
[00:00:10]: K: tallbirds V: default
[00:00:10]: K: task_set V: default
[00:00:10]: K: temperaturedamage V: default
[00:00:10]: K: tentacles V: default
[00:00:10]: K: terrariumchest V: default
[00:00:10]: K: touchstone V: default
[00:00:10]: K: trees V: default
[00:00:10]: K: tumbleweed V: default
[00:00:10]: K: twiggytrees_regrowth V: default
[00:00:10]: K: walrus V: default
[00:00:10]: K: walrus_setting V: default
[00:00:10]: K: wasps V: default
[00:00:10]: K: weather V: default
[00:00:10]: K: wildfires V: default
[00:00:10]: K: winter V: default
[00:00:10]: K: winterhounds V: default
[00:00:10]: K: winters_feast V: default
[00:00:10]: K: wobsters V: default
[00:00:10]: K: world_size V: default
[00:00:10]: K: wormhole_prefab V: wormhole
[00:00:10]: K: year_of_the_beefalo V: default
[00:00:10]: K: year_of_the_bunnyman V: default
[00:00:10]: K: year_of_the_carrat V: default
[00:00:10]: K: year_of_the_catcoon V: default
[00:00:10]: K: year_of_the_gobbler V: default
[00:00:10]: K: year_of_the_pig V: default
[00:00:10]: K: year_of_the_varg V: default
[00:00:10]: K: playstyle V: survival
[00:00:10]: K: random_set_pieces V: table: 0xb19dbc0
[00:00:10]: K: 1 V: Sculptures_2
[00:00:10]: K: 2 V: Sculptures_3
[00:00:10]: K: 3 V: Sculptures_4
[00:00:10]: K: 4 V: Sculptures_5
[00:00:10]: K: 5 V: Chessy_1
[00:00:10]: K: 6 V: Chessy_2
[00:00:10]: K: 7 V: Chessy_3
[00:00:10]: K: 8 V: Chessy_4
[00:00:10]: K: 9 V: Chessy_5
[00:00:10]: K: 10 V: Chessy_6
[00:00:10]: K: 11 V: Maxwell1
[00:00:10]: K: 12 V: Maxwell2
[00:00:10]: K: 13 V: Maxwell3
[00:00:10]: K: 14 V: Maxwell4
[00:00:10]: K: 15 V: Maxwell6
[00:00:10]: K: 16 V: Maxwell7
[00:00:10]: K: 17 V: Warzone_1
[00:00:10]: K: 18 V: Warzone_2
[00:00:10]: K: 19 V: Warzone_3
[00:00:10]: K: required_prefabs V: table: 0xb19d7f0
[00:00:10]: K: 1 V: multiplayer_portal
[00:00:10]: K: required_setpieces V: table: 0xb19d3f0
[00:00:10]: K: 1 V: Sculptures_1
[00:00:10]: K: 2 V: Maxwell5
[00:00:10]: K: settings_desc V: 标准《饥荒》体验。
[00:00:10]: K: settings_id V: SURVIVAL_TOGETHER
[00:00:10]: K: settings_name V: 生存
[00:00:10]: K: substitutes V: table: 0xb19ef80
[00:00:10]: K: version V: 4
[00:00:10]: K: worldgen_desc V: 标准《饥荒》体验。
[00:00:10]: K: worldgen_id V: SURVIVAL_TOGETHER
[00:00:10]: K: worldgen_name V: 生存
[00:00:10]: Loaded and applied level data override from ../leveldataoverride.lua
[00:00:10]: Overwriting savedata with level data file.
[00:00:10]: Found a worldgen override file with these contents:
[00:00:10]: K: override_enabled V: true
[00:00:10]: K: overrides V: table: 0xa7d4360
[00:00:10]: K: settings_preset V: SURVIVAL_TOGETHER
[00:00:10]: K: worldgen_preset V: SURVIVAL_TOGETHER
[00:00:10]: sanity-checking worldgenoverride.lua...
[00:00:10]: Loaded and applied world gen overrides from ../worldgenoverride.lua
[00:00:10]: contained worldgen preset SURVIVAL_TOGETHER, loading...
[00:00:10]: contained settings preset SURVIVAL_TOGETHER, loading...
[00:00:10]: Overwriting savedata with override file.
[00:00:10]: Collecting garbage...
[00:00:10]: lua_gc took 0.08 seconds
[00:00:10]: ~ShardLuaProxy()
[00:00:10]: ~cEventLeaderboardProxy()
[00:00:10]: ~ItemServerLuaProxy()
[00:00:10]: ~InventoryLuaProxy()
[00:00:10]: ~NetworkLuaProxy()
[00:00:10]: ~SimLuaProxy()
[00:00:10]: lua_close took 0.09 seconds
[00:00:10]: ReleaseAll
[00:00:10]: ReleaseAll Finished
[00:00:10]: cGame::StartPlaying
[00:00:10]: AppVersion::GetArchitecture() x32
[00:00:10]: LOADING LUA
[00:00:10]: DoLuaFile scripts/main.lua
[00:00:10]: DoLuaFile loading buffer scripts/main.lua
[00:00:10]: Translator:LoadPOFile - loading file: scripts/languages/chinese_s.po
[00:00:12]: taskgrouplist: default 联机版
[00:00:12]: taskgrouplist: classic 经典
[00:00:12]: taskgrouplist: cave_default 地下
[00:00:12]: taskgrouplist: lavaarena_taskset 熔炉
[00:00:12]: taskgrouplist: quagmire_taskset 暴食
[00:00:12]: Running main.lua
[00:00:12]: loaded modindex
[00:00:12]: ModIndex: Beginning normal load sequence for dedicated server.
[00:00:12]: SUCCESS: Loaded modoverrides.lua
[00:00:12]: modoverrides.lua enabling workshop-1530801499
[00:00:12]: modoverrides.lua enabling workshop-1271089343
[00:00:12]: modoverrides.lua enabling workshop-1392778117
[00:00:12]: modoverrides.lua enabling workshop-378160973
[00:00:12]: modoverrides.lua enabling workshop-3007113503
[00:00:12]: modoverrides.lua enabling workshop-3022367274
[00:00:12]: modoverrides.lua enabling workshop-2303894106
[00:00:12]: modoverrides.lua enabling workshop-1595631294
[00:00:12]: modoverrides.lua enabling workshop-362175979
[00:00:12]: modoverrides.lua enabling workshop-1645013096
[00:00:12]: modoverrides.lua enabling workshop-661253977
[00:00:12]: modoverrides.lua enabling workshop-2287303119
[00:00:12]: ModIndex:GetModsToLoad inserting moddir, workshop-661253977
[00:00:12]: ModIndex:GetModsToLoad inserting moddir, workshop-1271089343
[00:00:12]: ModIndex:GetModsToLoad inserting moddir, workshop-1595631294
[00:00:12]: ModIndex:GetModsToLoad inserting moddir, workshop-362175979
[00:00:12]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-3007113503
[00:00:12]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-2287303119
[00:00:12]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-2303894106
[00:00:12]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1392778117
[00:00:12]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1645013096
[00:00:12]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-378160973
[00:00:12]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1530801499
[00:00:12]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-3022367274
[00:00:12]: Could not load mod_config_data/modconfiguration_workshop-661253977
[00:00:12]: Loading mod: workshop-661253977 ( Don't Drop Everything) Version:11:15 2020-08-10
[00:00:12]: Could not load mod_config_data/modconfiguration_workshop-1271089343
[00:00:12]: Loading mod: workshop-1271089343 (Your skeleton respawn) Version:1.2.6.2
[00:00:12]: Could not load mod_config_data/modconfiguration_workshop-1595631294
[00:00:12]: Loading mod: workshop-1595631294 (Smart Minisign) Version:1.1.5
[00:00:12]: Could not load mod_config_data/modconfiguration_workshop-362175979
[00:00:12]: Loading mod: workshop-362175979 (Wormhole Marks) Version:1.4.5
[00:00:12]: Could not load mod_config_data/modconfiguration_workshop-3007113503
[00:00:12]: Loading mod: workshop-3007113503 (缪尔赛思/Muelsyse) Version:1.9
[00:00:12]: Could not load mod_config_data/modconfiguration_workshop-2287303119
[00:00:12]: Loading mod: workshop-2287303119 (Show Me (中文)) Version:0.59.8
[00:00:12]: Could not load mod_config_data/modconfiguration_workshop-2303894106
[00:00:12]: Loading mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Version:2.6.0
[00:00:12]: Could not load mod_config_data/modconfiguration_workshop-1392778117
[00:00:12]: Loading mod: workshop-1392778117 ([DST] 棱镜) Version:7.3.6
[00:00:12]: Could not load mod_config_data/modconfiguration_workshop-1645013096
[00:00:12]: Loading mod: workshop-1645013096 ([yuyuyui]乃木園子) Version:1.7.1
[00:00:12]: Could not load mod_config_data/modconfiguration_workshop-378160973
[00:00:12]: Loading mod: workshop-378160973 (Global Positions) Version:1.7.4
[00:00:12]: Could not load mod_config_data/modconfiguration_workshop-1530801499
[00:00:12]: Loading mod: workshop-1530801499 (Fast Travel (GUI)) Version:1.07
[00:00:12]: Could not load mod_config_data/modconfiguration_workshop-3022367274
[00:00:12]: Loading mod: workshop-3022367274 (宁恩) Version:1.0.1.2
[00:00:12]: applying configuration_options from modoverrides.lua to mod workshop-1530801499
[00:00:12]: Overriding mod workshop-1530801499's option Ownership with value false
[00:00:12]: Overriding mod workshop-1530801499's option SanityCost with value 1
[00:00:12]: Overriding mod workshop-1530801499's option HungerCost with value 1
[00:00:12]: Overriding mod workshop-1530801499's option ArrowsignEnable with value false
[00:00:12]: applying configuration_options from modoverrides.lua to mod workshop-1271089343
[00:00:12]: Overriding mod workshop-1271089343's option null_option with value true
[00:00:12]: Overriding mod workshop-1271089343's option bekkitt_skeleton_pen with value 0
[00:00:12]: Overriding mod workshop-1271089343's option skeleton_player with value true
[00:00:12]: applying configuration_options from modoverrides.lua to mod workshop-1392778117
[00:00:12]: Overriding mod workshop-1392778117's option TissueBerriesChance with value 0.01
[00:00:12]: Overriding mod workshop-1392778117's option RevolvedUpdateTimes with value 20
[00:00:12]: Overriding mod workshop-1392778117's option PhoenixRebirthCycle with value 7200
[00:00:12]: Overriding mod workshop-1392778117's option BackCubChance with value 0.7
[00:00:12]: Overriding mod workshop-1392778117's option DressUp with value true
[00:00:12]: Overriding mod workshop-1392778117's option TissueCactusChance with value 0.05
[00:00:12]: Overriding mod workshop-1392778117's option FestivalRecipes with value false
[00:00:12]: Overriding mod workshop-1392778117's option TransTimeCrop with value 1
[00:00:12]: Overriding mod workshop-1392778117's option PhoenixBattleDifficulty with value 2
[00:00:12]: Overriding mod workshop-1392778117's option CleaningUpStench with value false
[00:00:12]: Overriding mod workshop-1392778117's option DigestedItemMsg with value true
[00:00:12]: Overriding mod workshop-1392778117's option TransTimeSpec with value 1
[00:00:12]: Overriding mod workshop-1392778117's option TechUnlock with value prototyper
[00:00:12]: Overriding mod workshop-1392778117's option SivingRootTex with value 1
[00:00:12]: Overriding mod workshop-1392778117's option SivSolToMedal with value true
[00:00:12]: Overriding mod workshop-1392778117's option FlowerWeaponsChance with value 0.03
[00:00:12]: Overriding mod workshop-1392778117's option SivFeaThrowedNum with value 5
[00:00:12]: Overriding mod workshop-1392778117's option SivFeaHealthCost with value 1.5
[00:00:12]: Overriding mod workshop-1392778117's option SivFeaDamage with value 26
[00:00:12]: Overriding mod workshop-1392778117's option RoseBushSpacing with value 1
[00:00:12]: Overriding mod workshop-1392778117's option RefractedUpdateTimes with value 14
[00:00:12]: Overriding mod workshop-1392778117's option HiddenUpdateTimes with value 56
[00:00:12]: Overriding mod workshop-1392778117's option Title with value
[00:00:12]: Overriding mod workshop-1392778117's option Title with value
[00:00:12]: Overriding mod workshop-1392778117's option Title with value
[00:00:12]: Overriding mod workshop-1392778117's option Title with value
[00:00:12]: Overriding mod workshop-1392778117's option Title with value
[00:00:12]: Overriding mod workshop-1392778117's option Title with value
[00:00:12]: Overriding mod workshop-1392778117's option Title with value
[00:00:12]: Overriding mod workshop-1392778117's option Title with value
[00:00:12]: Overriding mod workshop-1392778117's option Title with value
[00:00:12]: Overriding mod workshop-1392778117's option Title with value
[00:00:12]: Overriding mod workshop-1392778117's option Title with value
[00:00:12]: Overriding mod workshop-1392778117's option Title with value
[00:00:12]: Overriding mod workshop-1392778117's option Title with value
[00:00:12]: Overriding mod workshop-1392778117's option Title with value
[00:00:12]: Overriding mod workshop-1392778117's option Title with value
[00:00:12]: Overriding mod workshop-1392778117's option LilyBushSpacing with value 1
[00:00:12]: Overriding mod workshop-1392778117's option OrchidBushSpacing with value 2
[00:00:12]: Overriding mod workshop-1392778117's option Language with value chinese
[00:00:12]: Overriding mod workshop-1392778117's option FoliageathChance with value 0.005
[00:00:12]: Overriding mod workshop-1392778117's option BetterCookBook with value true
[00:00:12]: applying configuration_options from modoverrides.lua to mod workshop-378160973
[00:00:12]: Overriding mod workshop-378160973's option FIREOPTIONS with value 2
[00:00:12]: Overriding mod workshop-378160973's option SHOWFIREICONS with value true
[00:00:12]: Overriding mod workshop-378160973's option SHAREMINIMAPPROGRESS with value true
[00:00:12]: Overriding mod workshop-378160973's option SHOWPLAYERICONS with value true
[00:00:12]: Overriding mod workshop-378160973's option OVERRIDEMODE with value false
[00:00:12]: Overriding mod workshop-378160973's option SHOWPLAYERSOPTIONS with value 2
[00:00:12]: Overriding mod workshop-378160973's option ENABLEPINGS with value true
[00:00:12]: applying configuration_options from modoverrides.lua to mod workshop-3007113503
[00:00:12]: Overriding mod workshop-3007113503's option muelsyse_xin_yysz with value CN
[00:00:12]: applying configuration_options from modoverrides.lua to mod workshop-3022367274
[00:00:12]: applying configuration_options from modoverrides.lua to mod workshop-2303894106
[00:00:12]: Overriding mod workshop-2303894106's option max store num with value 80
[00:00:12]: Overriding mod workshop-2303894106's option vending machine with value true
[00:00:12]: Overriding mod workshop-2303894106's option refresh frequency with value 1
[00:00:12]: Overriding mod workshop-2303894106's option harvest machine with value true
[00:00:12]: Overriding mod workshop-2303894106's option coefficient of price with value 1
[00:00:12]: Overriding mod workshop-2303894106's option Language with value AUTO
[00:00:12]: Overriding mod workshop-2303894106's option seeding machine with value true
[00:00:12]: applying configuration_options from modoverrides.lua to mod workshop-1595631294
[00:00:12]: Overriding mod workshop-1595631294's option SaltBox with value false
[00:00:12]: Overriding mod workshop-1595631294's option BundleItems with value false
[00:00:12]: Overriding mod workshop-1595631294's option Digornot with value false
[00:00:12]: Overriding mod workshop-1595631294's option ChangeSkin with value true
[00:00:12]: Overriding mod workshop-1595631294's option Icebox with value false
[00:00:12]: Overriding mod workshop-1595631294's option DragonflyChest with value false
[00:00:12]: applying configuration_options from modoverrides.lua to mod workshop-362175979
[00:00:12]: Overriding mod workshop-362175979's option Draw over FoW with value disabled
[00:00:12]: applying configuration_options from modoverrides.lua to mod workshop-1645013096
[00:00:12]: Overriding mod workshop-1645013096's option LaserDamage with value 1000
[00:00:12]: Overriding mod workshop-1645013096's option Language with value nil
[00:00:12]: Overriding mod workshop-1645013096's option RManaRaise with value 3
[00:00:12]: Overriding mod workshop-1645013096's option XDamage with value 95
[00:00:12]: Overriding mod workshop-1645013096's option Title with value
[00:00:12]: Overriding mod workshop-1645013096's option Title with value
[00:00:12]: Overriding mod workshop-1645013096's option Title with value
[00:00:12]: Overriding mod workshop-1645013096's option Title with value
[00:00:12]: Overriding mod workshop-1645013096's option Title with value
[00:00:12]: Overriding mod workshop-1645013096's option Title with value
[00:00:12]: Overriding mod workshop-1645013096's option Title with value
[00:00:12]: Overriding mod workshop-1645013096's option SpeedMultiple with value .02
[00:00:12]: Overriding mod workshop-1645013096's option ExpValue with value Normal
[00:00:12]: Overriding mod workshop-1645013096's option HairpinLight with value 2
[00:00:12]: Overriding mod workshop-1645013096's option DamageMultiple with value .05
[00:00:12]: Overriding mod workshop-1645013096's option SomnolenceTrigger with value .3
[00:00:12]: Overriding mod workshop-1645013096's option FlowerDamage with value 35
[00:00:12]: Overriding mod workshop-1645013096's option SkillCD with value 3
[00:00:12]: Overriding mod workshop-1645013096's option DecelerateMonster with value .5
[00:00:12]: Overriding mod workshop-1645013096's option SanchoSpeed with value 1.25
[00:00:12]: Overriding mod workshop-1645013096's option SomnolenceRemove with value .6
[00:00:12]: Overriding mod workshop-1645013096's option RestoreSan with value 2
[00:00:12]: Overriding mod workshop-1645013096's option ManaConsumption with value 3
[00:00:12]: Overriding mod workshop-1645013096's option RSpeedMultiple with value 1.2
[00:00:12]: Overriding mod workshop-1645013096's option RegainRate with value 1
[00:00:12]: Overriding mod workshop-1645013096's option AttributeMultiple with value Normal
[00:00:12]: Overriding mod workshop-1645013096's option RRealDamage with value 2
[00:00:12]: Overriding mod workshop-1645013096's option RDuration with value 30
[00:00:12]: Overriding mod workshop-1645013096's option ExpLimits with value 0
[00:00:12]: Overriding mod workshop-1645013096's option ZDamage with value 25
[00:00:12]: Overriding mod workshop-1645013096's option AttributeInitialise with value Normal
[00:00:12]: applying configuration_options from modoverrides.lua to mod workshop-661253977
[00:00:12]: Overriding mod workshop-661253977's option nillots with value 0
[00:00:12]: Overriding mod workshop-661253977's option baodiao with value 1
[00:00:12]: Overriding mod workshop-661253977's option amudiao with value true
[00:00:12]: Overriding mod workshop-661253977's option zbdiao with value true
[00:00:12]: Overriding mod workshop-661253977's option kong with value 0
[00:00:12]: Overriding mod workshop-661253977's option rendiao with value 2
[00:00:12]: applying configuration_options from modoverrides.lua to mod workshop-2287303119
[00:00:12]: Overriding mod workshop-2287303119's option with value 0
[00:00:12]: Overriding mod workshop-2287303119's option with value 0
[00:00:12]: Overriding mod workshop-2287303119's option show_uses with value -1
[00:00:12]: Overriding mod workshop-2287303119's option T_crop with value true
[00:00:12]: Overriding mod workshop-2287303119's option chestR with value -1
[00:00:12]: Overriding mod workshop-2287303119's option food_style with value 0
[00:00:12]: Overriding mod workshop-2287303119's option display_hp with value 1
[00:00:12]: Overriding mod workshop-2287303119's option show_food_units with value -1
[00:00:12]: Overriding mod workshop-2287303119's option item_info_mod with value 0
[00:00:12]: Overriding mod workshop-2287303119's option lang with value Auto
[00:00:12]: Overriding mod workshop-2287303119's option show_buddle_item with value 1
[00:00:12]: Overriding mod workshop-2287303119's option chestB with value -1
[00:00:12]: Overriding mod workshop-2287303119's option food_order with value 0
[00:00:12]: Overriding mod workshop-2287303119's option chestG with value -1
[00:00:12]: Overriding mod workshop-2287303119's option food_estimation with value -1
[00:00:12]: Mod: workshop-1530801499 (Fast Travel (GUI)) Loading modworldgenmain.lua
[00:00:12]: Mod: workshop-1530801499 (Fast Travel (GUI)) Mod had no modworldgenmain.lua. Skipping.
[00:00:12]: Mod: workshop-1530801499 (Fast Travel (GUI)) Loading modmain.lua
[00:00:12]: Mod: workshop-2287303119 (Show Me (中文)) Loading modworldgenmain.lua
[00:00:12]: Mod: workshop-2287303119 (Show Me (中文)) Mod had no modworldgenmain.lua. Skipping.
[00:00:12]: Mod: workshop-2287303119 (Show Me (中文)) Loading modmain.lua
[00:00:12]: ShowMe version: 0.59.8
[00:00:12]: show_food_units -1 -1 -1
[00:00:12]: show_uses -1 -1 -1
[00:00:12]: Detected language for ShowMe: Auto
[00:00:12]: Mod: workshop-3022367274 (宁恩) Loading modworldgenmain.lua
[00:00:12]: Mod: workshop-3022367274 (宁恩) Loading modmain.lua
[00:00:12]: modimport: ../mods/workshop-3022367274/main/ningendryness
[00:00:12]: modimport: ../mods/workshop-3022367274/main/ningen_parasitize
[00:00:12]: modimport: ../mods/workshop-3022367274/main/ningen_componentsmodify
[00:00:12]: modimport: ../mods/workshop-3022367274/main/ningen_swim
[00:00:12]: modimport: ../mods/workshop-3022367274/main/nl_fishset
[00:00:12]: modimport: ../mods/workshop-3022367274/scripts/languages/string_ningen_chs.lua
[00:00:12]: Mod: workshop-1271089343 (Your skeleton respawn) Loading modworldgenmain.lua
[00:00:12]: Mod: workshop-1271089343 (Your skeleton respawn) Mod had no modworldgenmain.lua. Skipping.
[00:00:12]: Mod: workshop-1271089343 (Your skeleton respawn) Loading modmain.lua
[00:00:12]: Mod: workshop-362175979 (Wormhole Marks) Loading modworldgenmain.lua
[00:00:12]: Mod: workshop-362175979 (Wormhole Marks) Mod had no modworldgenmain.lua. Skipping.
[00:00:12]: Mod: workshop-362175979 (Wormhole Marks) Loading modmain.lua
[00:00:12]: Mod: workshop-661253977 ( Don't Drop Everything) Loading modworldgenmain.lua
[00:00:12]: Mod: workshop-661253977 ( Don't Drop Everything) Mod had no modworldgenmain.lua. Skipping.
[00:00:12]: Mod: workshop-661253977 ( Don't Drop Everything) Loading modmain.lua
[00:00:12]: Mod: workshop-1392778117 ([DST] 棱镜) Loading modworldgenmain.lua
[00:00:13]: Mod: workshop-1392778117 ([DST] 棱镜) Loading modmain.lua
[00:00:13]: modimport: ../mods/workshop-1392778117/scripts/languages/strings_chinese.lua
[00:00:13]: modimport: ../mods/workshop-1392778117/scripts/apublicsupporter.lua
[00:00:13]: modimport: ../mods/workshop-1392778117/scripts/widgetcreation_legion.lua
[00:00:13]: modimport: ../mods/workshop-1392778117/scripts/flowerspower_legion.lua
[00:00:13]: modimport: ../mods/workshop-1392778117/scripts/fengl_userdatahook.lua
[00:00:13]: UserDataHookLoad 3 ../mods/workshop-1392778117/scripts/fengl_userdatahook.lua
[00:00:13]: modimport: ../mods/workshop-1392778117/scripts/dressup_legion.lua
[00:00:13]: modimport: ../mods/workshop-1392778117/scripts/desertsecret_legion.lua
[00:00:13]: modimport: ../mods/workshop-1392778117/scripts/prayforrain_legion.lua
[00:00:13]: modimport: ../mods/workshop-1392778117/scripts/legendoffall_legion.lua
[00:00:13]: modimport: ../mods/workshop-1392778117/scripts/new_techtree_legion.lua
[00:00:13]: modimport: ../mods/workshop-1392778117/scripts/flashandcrush_legion.lua
[00:00:13]: modimport: ../mods/workshop-1392778117/scripts/skin_legion.lua
[00:00:13]: Mod: workshop-378160973 (Global Positions) Loading modworldgenmain.lua
[00:00:13]: Mod: workshop-378160973 (Global Positions) Mod had no modworldgenmain.lua. Skipping.
[00:00:13]: Mod: workshop-378160973 (Global Positions) Loading modmain.lua
[00:00:13]: ModIndex:GetModsToLoad inserting moddir, workshop-661253977
[00:00:13]: ModIndex:GetModsToLoad inserting moddir, workshop-1271089343
[00:00:13]: ModIndex:GetModsToLoad inserting moddir, workshop-1595631294
[00:00:13]: ModIndex:GetModsToLoad inserting moddir, workshop-362175979
[00:00:13]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-3007113503
[00:00:13]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-2287303119
[00:00:13]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-2303894106
[00:00:13]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1392778117
[00:00:13]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1645013096
[00:00:13]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-378160973
[00:00:13]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1530801499
[00:00:13]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-3022367274
[00:00:13]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Loading modworldgenmain.lua
[00:00:13]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Mod had no modworldgenmain.lua. Skipping.
[00:00:13]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Loading modmain.lua
[00:00:13]: modimport: ../mods/workshop-3007113503/scripts/skins.lua
[00:00:13]: modimport: ../mods/workshop-3007113503/scripts/daima/muelsyse_xin_wenben.lua
[00:00:13]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Loading modworldgenmain.lua
[00:00:13]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Mod had no modworldgenmain.lua. Skipping.
[00:00:13]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Loading modmain.lua
[00:00:13]: modimport: ../mods/workshop-1645013096/scripts/yuanzi_zh.lua
[00:00:13]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Loading modworldgenmain.lua
[00:00:13]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Mod had no modworldgenmain.lua. Skipping.
[00:00:13]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Loading modmain.lua
[00:00:13]: modimport: ../mods/workshop-2303894106/scripts/languages/strings_chs.lua
[00:00:13]: Mod: workshop-1595631294 (Smart Minisign) Loading modworldgenmain.lua
[00:00:13]: Mod: workshop-1595631294 (Smart Minisign) Mod had no modworldgenmain.lua. Skipping.
[00:00:13]: Mod: workshop-1595631294 (Smart Minisign) Loading modmain.lua
[00:00:13]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:00:13]: LOADING LUA SUCCESS
[00:00:13]: Registering Server mod namespace "ningen"
[00:00:13]: Registering Server mod namespace "whruxxxacvde_yus"
[00:00:13]: Registering Server mod namespace "showme"
[00:00:13]: Registering Server mod namespace "workshop-378160973"
[00:00:13]: Registering Server mod namespace "legionskined"
[00:00:13]: Registering Server mod namespace "auto_seeding_machine"
[00:00:13]: Registering Server mod namespace "showmeshint"
[00:00:13]: Registering Server mod namespace "jinkela_machine"
[00:00:13]: Registering Server mod namespace "fasttravel"
[00:00:13]: Registering Client mod namespace "legionskined"
[00:00:13]: Registering Client mod namespace "whruxxxacvde_yus"
[00:00:13]: Registering Shard mod namespace "pigeonexpbox"
[00:00:13]: PlayerDeaths could not load morgue
[00:00:13]: PlayerHistory could not load player_history
[00:00:13]: ServerPreferences could not load server_preferences
[00:00:13]: ConsoleScreenSettings could not load consolescreen
[00:00:13]: bloom_enabled true
[00:00:13]: OnFilesLoaded()
[00:00:13]: OnUpdatePurchaseStateComplete
[00:00:13]: Loading world: session/6E704EC1E40263F8/0000000176
[00:00:13]: Save file is at version 5.142
[00:00:13]: Klump load on boot started.
[00:00:13]: Klump files loaded: 0
[00:00:14]: Unload FE
[00:00:14]: Unload FE done
[00:00:14]: Could not unload undefined prefab (oceanfishinghook_ripple)
[00:00:14]: Could not unload undefined prefab (ocean_splash_med1)
[00:00:14]: Could not unload undefined prefab (ocean_splash_med2)
[00:00:14]: Could not unload undefined prefab (splash_ocean)
[00:00:14]: Could not unload undefined prefab (oceanfishinghook_ripple)
[00:00:14]: Could not unload undefined prefab (ocean_splash_med1)
[00:00:14]: Could not unload undefined prefab (ocean_splash_med2)
[00:00:14]: Could not unload undefined prefab (splash_ocean)
[00:00:14]: Mod: workshop-1530801499 (Fast Travel (GUI)) Registering prefabs
[00:00:14]: Mod: workshop-1530801499 (Fast Travel (GUI)) Registering prefab file: prefabs/travelable_classified
[00:00:14]: Mod: workshop-1530801499 (Fast Travel (GUI)) travelable_classified
[00:00:14]: Mod: workshop-1530801499 (Fast Travel (GUI)) Registering default mod prefab
[00:00:14]: Mod: workshop-2287303119 (Show Me (中文)) Registering prefabs
[00:00:14]: Mod: workshop-2287303119 (Show Me (中文)) Registering default mod prefab
[00:00:14]: Mod: workshop-3022367274 (宁恩) Registering prefabs
[00:00:14]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ningen
[00:00:14]: Mod: workshop-3022367274 (宁恩) ningen
[00:00:14]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ne_fishbed
[00:00:14]: Mod: workshop-3022367274 (宁恩) ne_fishbed
[00:00:14]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/killer_whale
[00:00:14]: Mod: workshop-3022367274 (宁恩) killer_whale
[00:00:14]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ningen_parasitize_fx
[00:00:14]: Mod: workshop-3022367274 (宁恩) ningen_parasitize_fx
[00:00:14]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ningen_floatfx
[00:00:14]: Mod: workshop-3022367274 (宁恩) ne_float_fx_front2
[00:00:14]: Mod: workshop-3022367274 (宁恩) ne_float_fx_back2
[00:00:14]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/nl_fish
[00:00:14]: Mod: workshop-3022367274 (宁恩) xxx_kujiao
[00:00:14]: Mod: workshop-3022367274 (宁恩) xxx_kujiao_inv
[00:00:14]: Mod: workshop-3022367274 (宁恩) skeleton_fish
[00:00:14]: Mod: workshop-3022367274 (宁恩) skeleton_fish_inv
[00:00:14]: Mod: workshop-3022367274 (宁恩) armor_shrimp
[00:00:14]: Mod: workshop-3022367274 (宁恩) armor_shrimp_inv
[00:00:14]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ningenbuffs
[00:00:14]: Mod: workshop-3022367274 (宁恩) buff_ningen_mucus
[00:00:14]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ningen_heartfx
[00:00:14]: Mod: workshop-3022367274 (宁恩) ningen_heartfx
[00:00:14]: Mod: workshop-3022367274 (宁恩) Registering default mod prefab
[00:00:15]: Mod: workshop-1271089343 (Your skeleton respawn) Registering prefabs
[00:00:15]: Mod: workshop-1271089343 (Your skeleton respawn) Registering default mod prefab
[00:00:15]: Mod: workshop-362175979 (Wormhole Marks) Registering prefabs
[00:00:15]: Mod: workshop-362175979 (Wormhole Marks) Registering default mod prefab
[00:00:15]: Mod: workshop-661253977 ( Don't Drop Everything) Registering prefabs
[00:00:15]: Mod: workshop-661253977 ( Don't Drop Everything) Registering default mod prefab
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefabs
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/bush_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) rosebush
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) lilybush
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) orchidbush
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) neverfadebush
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/backcub
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) backcub
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/ingredients_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) mint_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) petals_orchid
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) monstrain_leaf
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) squamousfruit
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) albicans_cap
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas_cooked
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas_seeds
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas_oversized
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas_oversized_waxed
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas_oversized_rotten
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) petals_lily
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shyerry
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shyerry_cooked
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) petals_rose
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/plantables_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dug_monstrain
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_eggplant_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_gourd_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_tomato_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dug_lilybush
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dug_rosebush
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_durian_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_lilybush
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_mandrake_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_garlic_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_potato_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_asparagus_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_carrot_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_corn_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_berries_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pomegranate_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_watermelon_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_onion_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_cactus_meat_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pineananas_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pumpkin_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_plantmeat_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_dragonfruit_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pepper_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_item
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dug_orchidbush
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_rosebush
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_orchidbush
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/turfs_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/wants_sandwitch
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) cattenball
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/hats_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) lichenhatlight
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/hands_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) rosorns
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) lileaves
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) orchitwigs
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) book_weather
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_axe
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dualwrench
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) tripleshovelaxe
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) triplegoldenshovelaxe
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) pinkstaff
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/fx_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shield_attack_l_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake1_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake2_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake_s2_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) impact_orchid_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) impact_orchid_fx_disguiser
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) impact_orchid_fx_marble
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_shield
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) rosorns_collector_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) rosorns_marble_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) agronssword_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) agronssword_fx_taste
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) refracted_l_wave_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) refracted_l_skylight_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) refracted_l_light_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) refracted_l_spark_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) refracted_l_spark_taste_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) escapinggerms_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) residualspores_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_cracklebase_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_axe_collector_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_axe_collector2_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_axe_collector3_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_teleport_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_explode_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_miguel_float_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) explode_fruitcake
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) icire_rock_fx_day
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) eleccore_spark_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) eleccore_spark_fx_tale
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_whitewood_doing_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) pinkstaff_fx_tvplay
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) boltwingout_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) boltwingout_fx_disguiser
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) life_trans_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_flower_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_taunt_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_caw_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_egg_hatched_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_unlock_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_collector_unlock_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_future_unlock_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_future2_unlock_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_collector_flyfx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_collector_flyfx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) sivfea_real_collector_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) sivfea_fake_collector_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) sivmask_era_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) sivmask_era2_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_forest_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_savanna_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_deciduous_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_marsh_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_grass_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_rocky_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_desert_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_moon_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_yot_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) crow_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) robin_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) robin_winter_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) canary_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) quagmire_pigeon_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) puffin_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) bird_mutant_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) bird_mutant_spitter_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) buzzard_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) smallbird_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) poop_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) guano_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) spoiled_food_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) tallbirdegg1_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) tallbirdegg2_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) tallbirdegg3_l_fofx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/buffs_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) buff_batdisguise
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) buff_bestappetite
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) buff_butterflysblessing
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) buff_healthstorage
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) buff_sporeresistance
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) buff_strengthenhancer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) buff_attackreduce
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) debuff_panicvolcano
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) buff_oilflow
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) buff_hungerretarder
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) debuff_magicwarble
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) buff_treehalo
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/shield_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_sand
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_log
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shieldterror_fire
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) agronssword
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/carpet_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_big
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_plush
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_plush_big
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/foods_cookpot
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_tomahawksteak
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_tomahawksteak_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_tomahawksteak_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_tomahawksteak_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_tomahawksteak_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fishjoyramen
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_farewellcupcake
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_beggingmeat
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fleshnapoleon
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_orchidcake
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_friedfishwithpuree
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_merrychristmassalad
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_pomegranatejelly
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_frenchsnailsbaked
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_neworleanswings
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_ricedumpling
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_braisedmeatwithfoliages
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_wrappedshrimppaste
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sugarlesstrickmakercupcakes
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_twistedrolllily
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_duriantartare
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_shyerryjam
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_murmurananas
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_roastedmarshmallows
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_chilledrosejuice
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_bananamousse
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_flowermooncake
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_medicinalliquor
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sosweetjarkfruit
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sugarlesstrickmakercupcakes_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_medicinalliquor_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sosweetjarkfruit_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_friedfishwithpuree_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fishjoyramen_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_murmurananas_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_wrappedshrimppaste_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_farewellcupcake_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_farewellcupcake_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_neworleanswings_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_murmurananas_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_twistedrolllily_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_beggingmeat_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_beggingmeat_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_beggingmeat_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sugarlesstrickmakercupcakes_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_medicinalliquor_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fleshnapoleon_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_neworleanswings_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_ricedumpling_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_chilledrosejuice_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sosweetjarkfruit_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_bananamousse_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_merrychristmassalad_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fishjoyramen_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_twistedrolllily_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_frenchsnailsbaked_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sosweetjarkfruit_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_frenchsnailsbaked_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_medicinalliquor_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_friedfishwithpuree_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sosweetjarkfruit_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_pomegranatejelly_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_pomegranatejelly_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fishjoyramen_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_medicinalliquor_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_flowermooncake_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_flowermooncake_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_flowermooncake_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_merrychristmassalad_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_flowermooncake_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_orchidcake_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_farewellcupcake_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fleshnapoleon_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_bananamousse_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_chilledrosejuice_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_orchidcake_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_orchidcake_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_bananamousse_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_neworleanswings_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_murmurananas_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_twistedrolllily_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_ricedumpling_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_twistedrolllily_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_wrappedshrimppaste_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_chilledrosejuice_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_braisedmeatwithfoliages_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_merrychristmassalad_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_frenchsnailsbaked_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fleshnapoleon_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_roastedmarshmallows_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_roastedmarshmallows_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_murmurananas_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_farewellcupcake_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_shyerryjam_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_shyerryjam_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_shyerryjam_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fishjoyramen_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_braisedmeatwithfoliages_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_shyerryjam_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fleshnapoleon_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_neworleanswings_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_duriantartare_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_braisedmeatwithfoliages_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sugarlesstrickmakercupcakes_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_beggingmeat_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_chilledrosejuice_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_friedfishwithpuree_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_bananamousse_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_pomegranatejelly_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sugarlesstrickmakercupcakes_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_wrappedshrimppaste_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_duriantartare_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_orchidcake_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_duriantartare_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_ricedumpling_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_wrappedshrimppaste_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_duriantartare_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_braisedmeatwithfoliages_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_roastedmarshmallows_spice_sugar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_merrychristmassalad_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_ricedumpling_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_frenchsnailsbaked_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_pomegranatejelly_spice_chili
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_roastedmarshmallows_spice_salt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dish_friedfishwithpuree_spice_garlic
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/placer_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_rosebush_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_lilybush_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_orchidbush_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dug_rosebush_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dug_lilybush_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dug_orchidbush_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_item_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil_item_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_plantmeat_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_garlic_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_tomato_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_dragonfruit_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pumpkin_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pepper_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pineananas_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_eggplant_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_durian_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_corn_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_onion_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pomegranate_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_watermelon_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_berries_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_cactus_meat_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_carrot_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_mandrake_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_asparagus_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_potato_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_gourd_l_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlwater_item_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctldirt_item_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlall_item_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) dug_monstrain_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) web_hump_item_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_big_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_plush_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_plush_big_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shyerry_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) mat_whitewood_item_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_big_placer
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/foliageath
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) foliageath
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) foliageath_together
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) foliageath_mylove
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/sachet
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) sachet
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/neverfade_butterfly
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_butterfly
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/shyerries
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrymanager
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree1
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree2
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree3
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree4
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shyerryflower
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrylog
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree1_planted
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree3_planted
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/sand_spike_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) sandspike_short_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) sandspike_med_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) sandspike_tall_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) sandspike_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/whitewoods
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_whitewood
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) mat_whitewood_item
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) mat_whitewood
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_big
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/theemperorsnewclothes
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) theemperorscrown
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) theemperorsmantle
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) theemperorsscepter
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) theemperorspendant
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/raindonate
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) raindonate
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/monstrain
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) monstrain
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) monstrain_wizen
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/hat_mermbreathing
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) hat_mermbreathing
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/merm_scales
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) merm_scales
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/giantsfoot
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) giantsfoot
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/moonlight_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) hiddenmoonlight_item
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) hiddenmoonlight
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_item
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_pro
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) refractedmoonlight
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/moon_dungeon
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) moondungeon
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/siving_rocks_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_rocks
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_lvl0
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_lvl1
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_lvl2
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_lvl3
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_thetree
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx_era1
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx_era2
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx_era3
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx_era4
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx_marble
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil_item
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/farm_plants_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) tissue_l_cactus
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) tissue_l_lureplant
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) tissue_l_berries
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) lance_carrot_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_nepenthes_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_garlic_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_tomato_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_dragonfruit_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_pumpkin_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_pepper_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) weed_forgetmelots_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_pineananas_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_eggplant_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_durian_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_corn_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_onion_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_pomegranate_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) weed_tillweed_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_watermelon_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) weed_firenettle_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_asparagus_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) weed_ivy_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_potato_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_carrot_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_plantmeat_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_garlic_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_tomato_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_dragonfruit_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_pumpkin_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_pepper_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_pineananas_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_eggplant_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_durian_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_corn_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_onion_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_pomegranate_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_watermelon_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_berries_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_cactus_meat_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_carrot_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_mandrake_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_asparagus_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_potato_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_gourd_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/cropgnat
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) cropgnat
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) cropgnat_infester
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/insectthings_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) ahandfulofwings
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) insectshell_l
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) boltwingout
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) boltwingout_shuck
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) hat_elepheetle
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) armor_elepheetle
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/siving_related
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlwater_item
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlwater
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctldirt_item
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctldirt
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlall_item
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlall
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctl_bar
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_fruit
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_gold
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/fishhomingtools
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_container
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_normal
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_awesome
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingbait
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingbaiting
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/boss_siving_phoenix
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_foenix
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_moenix
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_egg
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_flowerfx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_flower
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_eye
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_root
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_fly
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_blk
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_paper_fly
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_paper_blk
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_collector_fly
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_collector_blk
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_bossfea_real
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_bossfea_real_block
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_fly
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_blk
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_paper_fly
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_paper_blk
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_collector_fly
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_collector_blk
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_bossfea_fake
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_bossfea_fake_block
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_line
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/fimbul_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_lightning
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_static_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/boss_elecarmet
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) elecarmet
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/elecourmaline
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) elecourmaline_keystone
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) elecourmaline
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) tourmalinecore
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) tourmalineshard
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/hat_cowboy
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) hat_cowboy
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/icire_rock
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) icire_rock
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/guitar_miguel
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_miguel
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_miguel_ground_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_miguel_dirt_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/legion_soul_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) l_soul_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) l_soul_fx_taste
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/the_gifted
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) web_hump_item
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) web_hump
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) soul_contracts
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/saddle_baggage
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) saddle_baggage
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/hat_albicans_mushroom
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) hat_albicans_mushroom
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/albicansmushroomhat_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) albicanscloud_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) albicanscloud_overlay_fx
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/explodingfruitcake
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) explodingfruitcake
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/fx_ranimbowspark
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fx_ranimbowspark
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/skinprefabs_legion
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_big_law
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_sand_op
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) hiddenmoonlight_item_paper
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) icire_rock_era
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) orchidbush_marble
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_collector
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_big_law2
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) neverfadebush_paper2
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) neverfadebush_paper
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_thanks
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) rosorns_collector
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_big_craft
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) rosebush_marble
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) soul_contracts_taste
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_era2
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) tripleshovelaxe_era
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_shock
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_law
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_gold_era
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_craft2
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) boltwingout_disguiser
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_item_taste
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_item_taste3
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctldirt_era
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_thanks2
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) backcub_fans2
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) neverfadebush_thanks
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) refractedmoonlight_taste
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_gold_era2
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_item_taste2
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) backcub_thanks
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_gold_marble
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) orchidbush_disguiser
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_collector
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_3shock
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_paper2
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_heart
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) lileaves_marble
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_future2
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_que
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) agronssword_taste
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) orchitwigs_marble
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) pinkstaff_tvplay
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) tourmalinecore_tale
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_sweat
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlall_era
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_big_craft2
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_craft
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil_item_law3
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingbait_thanks
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil_item_law2
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_collector
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) orchitwigs_disguiser
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingbait_taste
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_paper
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) lilybush_marble
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil_item_law
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_era
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) rosorns_marble
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlall_item_era
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_item_taste4
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlwater_era
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlwater_item_era
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) backcub_fans
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) plant_cactus_meat_l_world
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctldirt_item_era
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_paper
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_law2
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_thanks
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_future
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_axe_collector
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) icire_rock_day
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) rosebush_collector
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_normal_thanks
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_log_era
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) lileaves_era
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_awesome_thanks
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) triplegoldenshovelaxe_era
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_sand_era
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) icire_rock_collector
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_log_emo_fist
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_normal_taste
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_log_emo_pride
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_paper
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_disguiser
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_awesome_taste
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) lilybush_era
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) hat_cowboy_tvplay
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_anger
[00:00:15]: Mod: workshop-1392778117 ([DST] 棱镜) Registering default mod prefab
[00:00:17]: Mod: workshop-378160973 (Global Positions) Registering prefabs
[00:00:17]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalposition_classified
[00:00:17]: Mod: workshop-378160973 (Global Positions) globalposition_classified
[00:00:17]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/smoketrail
[00:00:17]: Mod: workshop-378160973 (Global Positions) smoketrail
[00:00:17]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalmapicon_noproxy
[00:00:17]: Mod: workshop-378160973 (Global Positions) globalmapicon_noproxy
[00:00:17]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/worldmapexplorer
[00:00:17]: Mod: workshop-378160973 (Global Positions) worldmapexplorer
[00:00:17]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/pings
[00:00:17]: Mod: workshop-378160973 (Global Positions) ping_generic
[00:00:17]: Mod: workshop-378160973 (Global Positions) ping_omw
[00:00:17]: Mod: workshop-378160973 (Global Positions) ping_danger
[00:00:17]: Mod: workshop-378160973 (Global Positions) ping_explore
[00:00:17]: Mod: workshop-378160973 (Global Positions) ping_gohere
[00:00:17]: Mod: workshop-378160973 (Global Positions) Registering default mod prefab
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering prefabs
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering prefab file: prefabs/muelsyse
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_none
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering prefab file: prefabs/muelsyse_xin_wupin
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_staff
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_umbrella
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_muel_bubble
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_bundle
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_droplet
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_bundle_db
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_bundle_db_placer
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake_cooked
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake_active
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake_planted
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_kuromi
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_glommer_xw
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_glommer_jy
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_glommer_ny
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake_jia
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake_jia_placer
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_cook_item
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_cook_item_placer
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_ice_box
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_ice_box_placer
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shizishu_shumiao
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shizishu_shumiao_placer
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shizishu
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shizi
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_cook
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_lighterfire
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_droplet_bundle
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_droplet_container
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_perdling
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_glommer
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering prefab file: prefabs/muelsyse_xin_shiwu
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_hongyoubao
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_dan
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_ruanmeijiang
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_sanwenyu
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_meinaigao
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_gudurou
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_jiucai
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_kafei
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_shizixiong
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_guihua
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_shuiguo
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_niurou
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_shizigao
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_shizibing
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_wuhuarou
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_duncai
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_rouguijuan
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_tangbing
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_tusi
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_dannaitusi
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering prefab file: prefabs/muelsyse_xin_muelsyse_copy
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_muelsyse_copy
[00:00:17]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering default mod prefab
[00:00:17]: Could not preload undefined prefab (muelsyse_xin_kuromi_1)
[00:00:17]: Could not preload undefined prefab (muel_bundle_1)
[00:00:17]: Could not preload undefined prefab (muel_bundle_2)
[00:00:18]: Could not preload undefined prefab (muelsyse1)
[00:00:18]: Could not preload undefined prefab (muelsyse_xin_bundle_db_1)
[00:00:18]: Could not preload undefined prefab (muelsyse_xin_bundle_db_2)
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering prefabs
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering prefab file: prefabs/yuanzi
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering prefab file: prefabs/yuanzi_none
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_none
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering prefab file: prefabs/yuanzi_items
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) divinetree_seed
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_light
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_circle
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) divinetree_root
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) final_laser
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) divinetree_trunk
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_a_fx
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) drop_petals
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) dugmugi
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) mamemushi
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) kaki_broken
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) topsatchel
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_toy
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) sanuki_hon
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) dango_amiya
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) sumi_jar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_flyknife
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) divinetree
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_spear_lv1
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_spear_lv2
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fire_bless
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) breath_wind
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) health_rune
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) mugi
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) mugi_yaki
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) sapori_mg
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_armor_lv1
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_armor_lv2
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_hat_lv1
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_hat_lv2
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) hotitembuff
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) tokushimabuff
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) xinzhoubuff
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) karebuff
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wdeggbuff
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_lv1
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_lv2
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) depletedmugi
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) divinetree_placer
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) mugi_placer
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering prefab file: prefabs/yuanzi_foods
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_meatmo
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shanyao
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shouxi
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gan
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_eggs
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_clear_soup
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_poge
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_licat
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_asahigawa
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_xinzhou
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_chongshen
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_tokushima
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) udon_kare
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_torso_vege
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_niqiu
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gao
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_carror
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_power
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_honny_gan
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tree
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_salad
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tianfuluo
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fuyu
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_jiangzhi
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_girl_power
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_quickeat
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fish_sashimi
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_poge_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_licat_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_quickeat_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_asahigawa_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tianfuluo_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_girl_power_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_torso_vege_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_carror_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_honny_gan_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_asahigawa_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_tokushima_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_clear_soup_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gan_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gao_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_niqiu_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_asahigawa_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shouxi_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_eggs_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_niqiu_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shouxi_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_chongshen_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tree_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_licat_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_licat_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_poge_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shouxi_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_eggs_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fish_sashimi_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gan_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_torso_vege_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gao_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_quickeat_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fish_sashimi_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_meatmo_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fish_sashimi_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_clear_soup_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_power_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_quickeat_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_quickeat_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_carror_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) udon_kare_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_jiangzhi_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_girl_power_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tree_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tree_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_girl_power_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_girl_power_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_poge_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_poge_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tianfuluo_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_clear_soup_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_torso_vege_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gan_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_jiangzhi_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_salad_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shouxi_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_meatmo_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_jiangzhi_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_tokushima_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fuyu_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fuyu_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_niqiu_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_xinzhou_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fuyu_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_tokushima_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_chongshen_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fuyu_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_power_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tianfuluo_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tianfuluo_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_salad_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gao_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_xinzhou_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_salad_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tree_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_tokushima_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_honny_gan_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_honny_gan_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_meatmo_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_power_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_honny_gan_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_power_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_carror_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_carror_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fish_sashimi_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_salad_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gan_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_xinzhou_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gao_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shanyao_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_eggs_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_xinzhou_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_torso_vege_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_jiangzhi_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_meatmo_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_niqiu_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shanyao_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) udon_kare_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_chongshen_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) udon_kare_spice_chili
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shanyao_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_clear_soup_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) udon_kare_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shanyao_spice_garlic
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_eggs_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_asahigawa_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_licat_spice_sugar
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_chongshen_spice_salt
[00:00:18]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering default mod prefab
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefabs
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/jinkela
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) jinkela
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/jinkela_ash
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) jinkela_ash
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/jinkela_machine
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) jinkela_machine
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) jinkela_machine_placer
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/fx_harvest
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) fx_harvest
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/fx_trans
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) fx_trans
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/fx_shoplight
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) fx_shoplight
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/fx_shopnote
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) fx_shopnote
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/well
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) well
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) well_placer
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/auto_harvest_machine
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) auto_harvest_machine
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) auto_harvest_machine_placer
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/auto_seeding_machine
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) auto_seeding_machine
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) auto_seeding_machine_placer
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/shop
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) shop
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) shop_placer
[00:00:18]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering default mod prefab
[00:00:18]: Mod: workshop-1595631294 (Smart Minisign) Registering prefabs
[00:00:18]: Mod: workshop-1595631294 (Smart Minisign) Registering default mod prefab
[00:00:18]: LOAD BE
[00:00:22]: Could not preload undefined prefab (dish_tomahawksteak_spice_voltjelly)
[00:00:22]: Could not preload undefined prefab (dish_tomahawksteak_spice_potato_starch)
[00:00:22]: Could not preload undefined prefab (dish_tomahawksteak_spice_rage_blood_sugar)
[00:00:22]: Could not preload undefined prefab (dish_tomahawksteak_spice_phosphor)
[00:00:22]: Could not preload undefined prefab (dish_tomahawksteak_spice_cactus_flower)
[00:00:24]: LOAD BE: done
[00:00:24]: Begin Session: 6E704EC1E40263F8
[00:00:24]: saving to server_temp/server_save
[00:00:24]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:24]: MiniMapComponent::AddAtlas( ../mods/workshop-3022367274/images/map_icons/ningen.xml )
[00:00:24]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_1.xml )
[00:00:24]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_2.xml )
[00:00:24]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_3.xml )
[00:00:24]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_4.xml )
[00:00:24]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_5.xml )
[00:00:24]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_6.xml )
[00:00:24]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_7.xml )
[00:00:24]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_8.xml )
[00:00:24]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_9.xml )
[00:00:24]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_10.xml )
[00:00:24]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_11.xml )
[00:00:24]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_12.xml )
[00:00:24]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_13.xml )
[00:00:24]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_14.xml )
[00:00:24]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_15.xml )
[00:00:24]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_16.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_17.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_18.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_19.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_20.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_21.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_22.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/rosebush.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/lilybush.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/orchidbush.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/neverfadebush.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/shyerrytree.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/chest_whitewood.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/monstrain.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/agronssword.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/giantsfoot.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/refractedmoonlight.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/moondungeon.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/hiddenmoonlight.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/siving_derivant.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/siving_thetree.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/siving_ctlwater.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/siving_ctldirt.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/siving_ctlall.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/siving_turn.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/plant_crop_l.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/boltwingout.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/elecourmaline.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/soul_contracts.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/backcub.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/campfire.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_generic.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_gohere.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_explore.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_danger.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_omw.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-3007113503/images/map_icons/muelsyse.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-3007113503/images/map_icons/muelsyse_xin_glommer.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-3007113503/images/map_icons/muelsyse_xin_perdling.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-3007113503/images/map_icons/muelsyse_xin_shizishu.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/yuanzi.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/sancho_map.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/sonoko_bag_map.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/lotus_hairclip_map.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/rose_hairclip_map.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/zhenyuzhi_map.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/yongzhefu_map.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/health_rune_map.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/breath_wind_map.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/fire_bless_map.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/divinetree_map.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/divinetree_seed_map.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/huaren_map.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/yuanzi_spear_close_map.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/yuanzi_spear_open_map.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/yuanzi_spear_lv2_map.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/amia.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/kaki.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/sanuki_hon.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-2303894106/images/minimap/jinkela_machine_mini.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-2303894106/images/minimap/auto_seeding_machine_mini.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-2303894106/images/minimap/auto_harvest_machine_mini.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-2303894106/images/minimap/shop_mini.xml )
[00:00:25]: MiniMapComponent::AddAtlas( ../mods/workshop-2303894106/images/minimap/well_mini.xml )
[00:00:25]: component timer already exists on entity 100028 - world! ../mods/workshop-3022367274/modmain.lua:369 in () ? (Lua) <365-371>
[00:00:25]: Loading 22 new character(s)
[00:00:25]: Total 22 character(s) loaded
[00:00:25]: Loading Nav Grid
[00:00:25]: World generated on build 579121 with save version: 5.142, using seed: 1217107594
[00:00:25]: setting summerlength 15
[00:00:25]: setting cavemoonphase quarter
[00:00:25]: setting iscavefullmoon false
[00:00:25]: setting isnightmaredawn false
[00:00:25]: setting elapseddaysinseason 1
[00:00:25]: setting isfullmoon false
[00:00:25]: setting moisture 6341.15625
[00:00:25]: setting springlength 20
[00:00:25]: setting islunarhailing false
[00:00:25]: setting isnightmarewild false
[00:00:25]: setting nightmaretimeinphase 0
[00:00:25]: setting precipitationrate 0
[00:00:25]: setting iswet false
[00:00:25]: setting isnewmoon false
[00:00:25]: setting israining false
[00:00:25]: setting iswinter true
[00:00:25]: setting isnightmarewarn false
[00:00:25]: setting precipitation none
[00:00:25]: setting iscavewaxingmoon true
[00:00:25]: setting isacidraining false
[00:00:25]: setting moonphase quarter
[00:00:25]: setting remainingdaysinseason 14
[00:00:25]: setting temperature 3.0156524691913
[00:00:25]: setting wetness 0
[00:00:25]: setting cycles 161
[00:00:25]: setting moistureceil 6840.9311523438
[00:00:25]: setting isday true
[00:00:25]: setting winterlength 15
[00:00:25]: setting season winter
[00:00:25]: setting iswaxingmoon true
[00:00:25]: setting isalterawake false
[00:00:25]: setting isnightmarecalm false
[00:00:25]: setting isnight false
[00:00:25]: setting isdusk false
[00:00:25]: setting isspring false
[00:00:25]: setting isautumn false
[00:00:25]: setting iscaveday true
[00:00:25]: setting lunarhaillevel 0
[00:00:25]: setting pop 0.88338830925472
[00:00:25]: setting snowlevel 0
[00:00:25]: setting issnowcovered false
[00:00:25]: setting autumnlength 20
[00:00:25]: setting phase day
[00:00:25]: setting nightmaretime 0
[00:00:25]: setting issnowing false
[00:00:25]: setting iscavedusk false
[00:00:25]: setting nightmarephase none
[00:00:25]: setting timeinphase 0.1441778394911
[00:00:25]: setting seasonprogress 0.066666666666667
[00:00:25]: setting iscavenight false
[00:00:25]: setting iscavenewmoon false
[00:00:25]: setting issummer false
[00:00:25]: setting cavephase day
[00:00:25]: setting time 0.054066689809163
[00:00:34]: Reconstructing topology
[00:00:34]: ...Sorting points
[00:00:34]: ...Sorting edges
[00:00:34]: ...Connecting nodes
[00:00:34]: ...Validating connections
[00:00:34]: ...Housekeeping
[00:00:34]: ...Done!
[00:00:34]: 1 uploads added to server. From server_temp
[00:00:34]: About to start a shard with these settings:
[00:00:34]: ShardName: [SHDMASTER]
[00:00:34]: ShardID: 1
[00:00:34]: ShardRole: MASTER
[00:00:34]: MasterHost: (null)
[00:00:34]: MasterBind: 127.0.0.1
[00:00:34]: MasterPort: 10998
[00:00:34]: [Shard] Starting master server
[00:00:34]: [Shard] Shard server started on port: 10998
[00:00:34]: Telling Client our new session identifier: 6E704EC1E40263F8
[00:00:34]: Check for write access: TRUE
[00:00:34]: Check for read access: TRUE
[00:00:34]: Available disk space for save files: 14948 MB
[00:00:34]: ModIndex: Load sequence finished successfully.
[00:00:35]: Reset() returning
[00:00:36]: Validating portal[7] <-> 3764335919[7] (inactive)
[00:00:36]: Validating portal[4] <-> 3764335919[4] (inactive)
[00:00:36]: Validating portal[6] <-> 3764335919[6] (inactive)
[00:00:36]: Validating portal[1] <-> 3764335919[1] (inactive)
[00:00:36]: Validating portal[10] <-> 3764335919[10] (inactive)
[00:00:36]: Validating portal[8] <-> 3764335919[8] (inactive)
[00:00:36]: Validating portal[3] <-> 3764335919[3] (inactive)
[00:00:36]: Validating portal[2] <-> 3764335919[2] (inactive)
[00:00:36]: Validating portal[5] <-> 3764335919[5] (inactive)
[00:00:36]: Validating portal[9] <-> 3764335919[9] (inactive)
[00:00:36]: Could not find anim build FROMNUM
[00:00:36]: Could not find anim build FROMNUM
[00:00:36]: Could not find anim build FROMNUM
[00:00:36]: Could not find anim build FROMNUM
[00:00:36]: Could not find anim build FROMNUM
[00:00:36]: Could not find anim build FROMNUM
[00:00:36]: Could not find anim build FROMNUM
[00:00:36]: Could not find anim build FROMNUM
[00:00:36]: Could not find anim build FROMNUM
[00:00:36]: Could not find anim build FROMNUM
[00:00:36]: Could not find anim build FROMNUM
[00:00:36]: Could not find anim build FROMNUM
[00:00:36]: Could not find anim build FROMNUM
[00:00:36]: Could not find anim build FROMNUM
[00:00:36]: Could not find anim build FROMNUM
[00:00:36]: Server registered via geo DNS in ap-east-1
[00:00:36]: Sim paused
[00:00:37]: [Shard] Secondary shard Caves(3764335919) connected: [LAN] 127.0.0.1
[00:00:37]: [Shard] Secondary Caves(3764335919) ready!
[00:00:37]: World 3764335919 is now connected
[00:00:37]: Validating portal[7] <-> 3764335919[7] (active)
[00:00:37]: Validating portal[4] <-> 3764335919[4] (disabled)
[00:00:37]: Validating portal[6] <-> 3764335919[6] (disabled)
[00:00:37]: Validating portal[1] <-> 3764335919[1] (active)
[00:00:37]: Validating portal[10] <-> 3764335919[10] (disabled)
[00:00:37]: Validating portal[8] <-> 3764335919[8] (active)
[00:00:37]: Validating portal[3] <-> 3764335919[3] (disabled)
[00:00:37]: Validating portal[2] <-> 3764335919[2] (disabled)
[00:00:37]: Validating portal[5] <-> 3764335919[5] (active)
[00:00:37]: Validating portal[9] <-> 3764335919[9] (disabled)
[00:02:40]: New incoming connection 47.243.251.251|57011 <138246307533767610>
[00:02:40]: Client connected from 47.243.251.251|57011 <138246307533767610>
[00:02:40]: ValidateGameSessionToken GUID<138246307533767610>
[00:02:41]: Client authenticated: (KU_7vJFklO4) a1162963624
[00:02:41]: [Steam] Authenticated host '76561198834871749'
[00:02:42]: There is no active event to validate against.
[00:02:42]: [Shard] Read save location file for (KU_7vJFklO4)
[00:02:53]: New incoming connection 112.8.42.93|20827 <1473628668006728028>
[00:02:53]: Client connected from 112.8.42.93|20827 <1473628668006728028>
[00:02:53]: ValidateGameSessionToken GUID<1473628668006728028>
[00:02:54]: Client authenticated: (KU_0Z4zp673) hansu
[00:02:54]: [Steam] SendUserConnectAndAuthenticate for '76561199145197867'
[00:02:54]: [Steam] Authenticated client '76561199145197867'
[00:02:55]: There is no active event to validate against.
[00:02:55]: [Shard] Read save location file for (KU_0Z4zp673)
[00:03:12]: Resuming user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000160
[00:03:12]: Spawning player at: [Load] (15.78, 0.00, 322.19)
[00:03:12]: Sim unpaused
[00:03:15]: Could not find anim [dive] in bank [shark]
[00:03:15]: Could not find anim [dive] in bank [shark]
[00:03:15]: Could not find anim [dive] in bank [shark]
[00:03:15]: Could not find anim [dive] in bank [shark]
[00:03:15]: Could not find anim [dive] in bank [shark]
[00:03:15]: Could not find anim [dive] in bank [shark]
[00:03:15]: Could not find anim [dive] in bank [shark]
[00:03:15]: Could not find anim [dive] in bank [shark]
[00:03:15]: Could not find anim [dive] in bank [shark]
[00:03:15]: Could not find anim [dive] in bank [shark]
[00:03:17]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:03:17]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:03:17]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:03:17]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:03:17]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:03:17]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:03:17]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:03:17]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:03:17]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:03:17]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:03:58]: Could not find anim build FROMNUM
[00:04:29]: [Steam] SendUserDisconnect for '76561199145197867'
[00:04:29]: [Shard] (KU_0Z4zp673) disconnected from [SHDMASTER](1)
[00:04:40]: New incoming connection 112.8.42.93|20856 <13928924768703958812>
[00:04:40]: Client connected from 112.8.42.93|20856 <13928924768703958812>
[00:04:40]: ValidateGameSessionToken GUID<13928924768703958812>
[00:04:41]: Client authenticated: (KU_0Z4zp673) hansu
[00:04:41]: [Steam] SendUserConnectAndAuthenticate for '76561199145197867'
[00:04:41]: [Steam] Authenticated client '76561199145197867'
[00:04:43]: There is no active event to validate against.
[00:04:43]: [Shard] Read save location file for (KU_0Z4zp673)
[00:04:50]: Could not find anim build FROMNUM
[00:04:54]: Could not find anim build FROMNUM
[00:05:03]: Could not find anim build FROMNUM
[00:06:46]: Could not find anim build FROMNUM
[00:06:59]: Could not find anim build FROMNUM
[00:07:02]: Could not find anim build FROMNUM
[00:07:20]: [Steam] SendUserDisconnect for '76561199145197867'
[00:07:20]: [Shard] (KU_0Z4zp673) disconnected from [SHDMASTER](1)
[00:08:29]: Server Paused
[00:08:29]: Server Unpaused
[00:10:47]: Available disk space for save files: 14934 MB
[00:10:48]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000177
[00:10:48]: Serializing world: session/6E704EC1E40263F8/0000000177
[00:12:23]: New incoming connection 112.8.42.93|20660 <7432480807740993192>
[00:12:23]: Client connected from 112.8.42.93|20660 <7432480807740993192>
[00:12:23]: ValidateGameSessionToken GUID<7432480807740993192>
[00:12:24]: Client authenticated: (KU_0Z4zp673) hansu
[00:12:24]: [Steam] SendUserConnectAndAuthenticate for '76561199145197867'
[00:12:24]: [Steam] Authenticated client '76561199145197867'
[00:12:25]: There is no active event to validate against.
[00:12:25]: [Shard] Read save location file for (KU_0Z4zp673)
[00:12:34]: Health:SetPenalty false
[00:12:50]: Resuming user: session/6E704EC1E40263F8/A7G264USOOE3/0000000175
[00:12:50]: Spawning player at: [Load] (32.81, 0.00, 634.27)
[00:13:13]: [Steam] SendUserDisconnect for '76561198834871749'
[00:13:13]: [Shard] (KU_7vJFklO4) disconnected from [SHDMASTER](1)
[00:13:13]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000178
[00:13:19]: Server Autopaused
[00:13:23]: Server Unpaused
[00:13:23]: Server Autopaused
[00:13:24]: Server Unpaused
[00:13:30]: Server Autopaused
[00:13:33]: Server Unpaused
[00:14:26]: New incoming connection 47.243.251.251|40709 <5619762634298951227>
[00:14:26]: Client connected from 47.243.251.251|40709 <5619762634298951227>
[00:14:26]: ValidateGameSessionToken GUID<5619762634298951227>
[00:14:27]: Client authenticated: (KU_7vJFklO4) a1162963624
[00:14:27]: [Steam] Authenticated host '76561198834871749'
[00:14:28]: There is no active event to validate against.
[00:14:28]: [Shard] Read save location file for (KU_7vJFklO4)
[00:14:50]: Resuming user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000178
[00:14:50]: Spawning player at: [Load] (23.18, 0.00, 297.19)
[00:15:40]: Could not find anim build FROMNUM
[00:15:50]: Could not find anim build FROMNUM
[00:15:51]: Could not find anim build FROMNUM
[00:15:53]: Could not find anim build FROMNUM
[00:15:54]: Could not find anim build FROMNUM
[00:15:55]: Could not find anim build FROMNUM
[00:15:56]: Could not find anim build FROMNUM
[00:15:57]: Could not find anim build FROMNUM
[00:16:00]: Could not find anim build FROMNUM
[00:16:13]: [P2P] Session request for '76561199007400189'
[00:16:14]: New incoming connection 112.36.28.184|62241 <6834523270252057631>
[00:16:14]: Client connected from 112.36.28.184|62241 <6834523270252057631>
[00:16:14]: ValidateGameSessionToken GUID<6834523270252057631>
[00:16:14]: Client authenticated: (KU_7vJFkm0x) 1433548399
[00:16:15]: [Steam] SendUserConnectAndAuthenticate for '76561199007400189'
[00:16:15]: [Steam] Authenticated client '76561199007400189'
[00:16:17]: There is no active event to validate against.
[00:16:17]: [Shard] Read save location file for (KU_7vJFkm0x)
[00:16:18]: [P2P] Create session: 61.185.199.119|1 '76561199007400189'
[00:16:18]: [P2P] Received from 61.185.199.119|1 '76561199007400189'
[00:16:18]: [P2P] Sent to 61.185.199.119|1 '76561199007400189'
[00:16:42]: Resuming user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000161
[00:16:42]: Spawning player at: [Load] (263.40, 0.00, 261.46)
[00:16:50]: CURL ERROR: (fireleaves.cn) [28]Operation timed out after 5002 milliseconds with 0 out of 0 bytes received
[00:17:08]: THIS ONE
[00:17:23]: Could not find anim build FROMNUM
[00:17:26]: Could not find anim build FROMNUM
[00:17:26]: Could not find anim build FROMNUM
[00:18:49]: Could not find anim build FROMNUM
[00:18:50]: Could not find anim build FROMNUM
[00:18:56]: Available disk space for save files: 14923 MB
[00:18:56]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000178
[00:18:56]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000178
[00:18:56]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000178
[00:18:56]: Serializing world: session/6E704EC1E40263F8/0000000178
[00:19:39]: THIS ONE
[00:19:53]: Could not find anim build FROMNUM
[00:20:31]: Could not find anim build FROMNUM
[00:20:38]: Could not find anim build FROMNUM
[00:20:50]: Could not find anim build FROMNUM
[00:21:00]: Could not find anim build FROMNUM
[00:22:07]: Deleting user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000179
[00:22:07]: Resuming user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000179
[00:22:14]: Spawn request: muelsyse from 1433548399
[00:22:14]: Skin request: () () () () ()
[00:22:14]: Skill Selection request: 0
[00:22:14]: Could not find anim [swap_loop1] in bank [staff_muelsyse]
[00:22:14]: Spawning player at: [Fixed] (38.00, 0.00, 310.00)
[00:22:14]: Enabling Spawn Protection for 127317 - muelsyse
[00:22:14]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000179
[00:23:21]: Could not find anim build FROMNUM
[00:23:23]: Could not find anim build FROMNUM
[00:23:24]: Could not find anim build FROMNUM
[00:23:27]: Could not find anim build FROMNUM
[00:23:29]: Could not find anim build FROMNUM
[00:23:30]: Could not find anim build FROMNUM
[00:23:31]: Could not find anim build FROMNUM
[00:23:33]: Could not find anim build FROMNUM
[00:23:34]: Could not find anim build FROMNUM
[00:24:23]: Could not find anim build FROMNUM
[00:25:06]: Could not find anim build FROMNUM
[00:25:28]: Could not find anim [anim] in bank [pinkstaff_tvplay]
[00:25:56]: Could not find anim build FROMNUM
[00:26:18]: [P2P] Session timed out for '76561199007400189'
[00:26:18]: [P2P] Remove session: 61.185.199.119|1 '76561199007400189'
[00:26:56]: Available disk space for save files: 14909 MB
[00:26:57]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000179
[00:26:57]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000179
[00:26:57]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000179
[00:26:57]: Serializing world: session/6E704EC1E40263F8/0000000179
[00:29:04]: Could not find anim build FROMNUM
[00:29:08]: Could not find anim build FROMNUM
[00:30:10]: [200] Account Communication Success (6)
[00:30:10]: Received (KU_7vJFklO4) from TokenPurpose
[00:31:12]: Could not find anim build FROMNUM
[00:33:22]: [(KU_7vJFklO4) a1162963624] ReceiveRemoteExecute(c_give("yellowstaff",10)) @(164.12, 335.42)
[00:33:22]: giving 129382 - yellowstaff
[00:33:22]: giving 129384 - yellowstaff
[00:33:22]: giving 129386 - yellowstaff
[00:33:22]: giving 129388 - yellowstaff
[00:33:22]: giving 129390 - yellowstaff
[00:33:22]: giving 129392 - yellowstaff
[00:33:22]: giving 129394 - yellowstaff
[00:33:22]: giving 129396 - yellowstaff
[00:33:22]: giving 129398 - yellowstaff
[00:33:22]: giving 129400 - yellowstaff
[00:34:57]: Available disk space for save files: 14891 MB
[00:34:57]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000180
[00:34:57]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000180
[00:34:57]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000180
[00:34:58]: Serializing world: session/6E704EC1E40263F8/0000000180
[00:35:25]: Could not find anim [death] in bank [ghost]
[00:35:25]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000181
[00:35:27]: Could not find anim [idle_loop] in bank [ghost]
[00:35:30]: Could not find anim [transform] in bank [wilson]
[00:35:31]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000181
[00:35:37]: Health:SetPenalty false
[00:35:51]: KU_7vJFklO4 running text command: rollback true
[00:35:52]: Could not find anim [death] in bank [ghost]
[00:35:52]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000181
[00:35:56]: Received world rollback request: count=1
[00:35:56]: Truncating to snapshot #180...
[00:35:56]: - session/6E704EC1E40263F8/0000000171
[00:35:56]: - session/6E704EC1E40263F8/0000000174
[00:35:56]: - session/6E704EC1E40263F8/0000000173
[00:35:56]: - session/6E704EC1E40263F8/0000000172
[00:35:56]: - session/6E704EC1E40263F8/A7G264USOOE3/0000000174
[00:35:56]: - session/6E704EC1E40263F8/A7G264USOOE3/0000000173
[00:35:56]: - session/6E704EC1E40263F8/A7G264USOOE3/0000000172
[00:35:56]: - session/6E704EC1E40263F8/A7G264USOOE3/0000000171
[00:35:56]: - session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000181
[00:35:56]: 9 file(s) removed
[00:35:57]: Collecting garbage...
[00:35:58]: lua_gc took 0.45 seconds
[00:35:58]: ~ShardLuaProxy()
[00:35:58]: ~cEventLeaderboardProxy()
[00:35:58]: ~ItemServerLuaProxy()
[00:35:58]: ~InventoryLuaProxy()
[00:35:58]: ~NetworkLuaProxy()
[00:35:58]: ~SimLuaProxy()
[00:35:58]: lua_close took 0.75 seconds
[00:35:58]: ReleaseAll
[00:35:58]: ReleaseAll Finished
[00:35:58]: cGame::StartPlaying
[00:35:58]: AppVersion::GetArchitecture() x32
[00:35:58]: LOADING LUA
[00:35:58]: DoLuaFile scripts/main.lua
[00:35:58]: DoLuaFile loading buffer scripts/main.lua
[00:35:59]: Translator:LoadPOFile - loading file: scripts/languages/chinese_s.po
[00:36:00]: taskgrouplist: default 联机版
[00:36:00]: taskgrouplist: classic 经典
[00:36:00]: taskgrouplist: cave_default 地下
[00:36:00]: taskgrouplist: lavaarena_taskset 熔炉
[00:36:00]: taskgrouplist: quagmire_taskset 暴食
[00:36:00]: Running main.lua
[00:36:00]: loaded modindex
[00:36:00]: ModIndex: Beginning normal load sequence for dedicated server.
[00:36:00]: SUCCESS: Loaded modoverrides.lua
[00:36:00]: modoverrides.lua enabling workshop-1530801499
[00:36:00]: modoverrides.lua enabling workshop-1271089343
[00:36:00]: modoverrides.lua enabling workshop-1392778117
[00:36:00]: modoverrides.lua enabling workshop-378160973
[00:36:00]: modoverrides.lua enabling workshop-3007113503
[00:36:00]: modoverrides.lua enabling workshop-3022367274
[00:36:00]: modoverrides.lua enabling workshop-2303894106
[00:36:00]: modoverrides.lua enabling workshop-1595631294
[00:36:00]: modoverrides.lua enabling workshop-362175979
[00:36:00]: modoverrides.lua enabling workshop-1645013096
[00:36:00]: modoverrides.lua enabling workshop-661253977
[00:36:00]: modoverrides.lua enabling workshop-2287303119
[00:36:00]: ModIndex:GetModsToLoad inserting moddir, workshop-661253977
[00:36:00]: ModIndex:GetModsToLoad inserting moddir, workshop-1271089343
[00:36:00]: ModIndex:GetModsToLoad inserting moddir, workshop-1595631294
[00:36:00]: ModIndex:GetModsToLoad inserting moddir, workshop-362175979
[00:36:00]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-3007113503
[00:36:00]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-2287303119
[00:36:00]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-2303894106
[00:36:00]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1392778117
[00:36:00]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1645013096
[00:36:00]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-378160973
[00:36:00]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1530801499
[00:36:00]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-3022367274
[00:36:00]: Could not load mod_config_data/modconfiguration_workshop-661253977
[00:36:00]: Loading mod: workshop-661253977 ( Don't Drop Everything) Version:11:15 2020-08-10
[00:36:00]: Could not load mod_config_data/modconfiguration_workshop-1271089343
[00:36:00]: Loading mod: workshop-1271089343 (Your skeleton respawn) Version:1.2.6.2
[00:36:00]: Could not load mod_config_data/modconfiguration_workshop-1595631294
[00:36:00]: Loading mod: workshop-1595631294 (Smart Minisign) Version:1.1.5
[00:36:00]: Could not load mod_config_data/modconfiguration_workshop-362175979
[00:36:00]: Loading mod: workshop-362175979 (Wormhole Marks) Version:1.4.5
[00:36:00]: Could not load mod_config_data/modconfiguration_workshop-3007113503
[00:36:00]: Loading mod: workshop-3007113503 (缪尔赛思/Muelsyse) Version:1.9
[00:36:00]: Could not load mod_config_data/modconfiguration_workshop-2287303119
[00:36:00]: Loading mod: workshop-2287303119 (Show Me (中文)) Version:0.59.8
[00:36:00]: Could not load mod_config_data/modconfiguration_workshop-2303894106
[00:36:00]: Loading mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Version:2.6.0
[00:36:00]: Could not load mod_config_data/modconfiguration_workshop-1392778117
[00:36:00]: Loading mod: workshop-1392778117 ([DST] 棱镜) Version:7.3.6
[00:36:00]: Could not load mod_config_data/modconfiguration_workshop-1645013096
[00:36:00]: Loading mod: workshop-1645013096 ([yuyuyui]乃木園子) Version:1.7.1
[00:36:00]: Could not load mod_config_data/modconfiguration_workshop-378160973
[00:36:00]: Loading mod: workshop-378160973 (Global Positions) Version:1.7.4
[00:36:00]: Could not load mod_config_data/modconfiguration_workshop-1530801499
[00:36:00]: Loading mod: workshop-1530801499 (Fast Travel (GUI)) Version:1.07
[00:36:00]: Could not load mod_config_data/modconfiguration_workshop-3022367274
[00:36:00]: Loading mod: workshop-3022367274 (宁恩) Version:1.0.1.2
[00:36:00]: applying configuration_options from modoverrides.lua to mod workshop-1530801499
[00:36:00]: Overriding mod workshop-1530801499's option Ownership with value false
[00:36:00]: Overriding mod workshop-1530801499's option SanityCost with value 1
[00:36:00]: Overriding mod workshop-1530801499's option HungerCost with value 1
[00:36:00]: Overriding mod workshop-1530801499's option ArrowsignEnable with value false
[00:36:00]: applying configuration_options from modoverrides.lua to mod workshop-1271089343
[00:36:00]: Overriding mod workshop-1271089343's option null_option with value true
[00:36:00]: Overriding mod workshop-1271089343's option bekkitt_skeleton_pen with value 0
[00:36:00]: Overriding mod workshop-1271089343's option skeleton_player with value true
[00:36:00]: applying configuration_options from modoverrides.lua to mod workshop-1392778117
[00:36:00]: Overriding mod workshop-1392778117's option TissueBerriesChance with value 0.01
[00:36:00]: Overriding mod workshop-1392778117's option RevolvedUpdateTimes with value 20
[00:36:00]: Overriding mod workshop-1392778117's option PhoenixRebirthCycle with value 7200
[00:36:01]: Overriding mod workshop-1392778117's option BackCubChance with value 0.7
[00:36:01]: Overriding mod workshop-1392778117's option DressUp with value true
[00:36:01]: Overriding mod workshop-1392778117's option TissueCactusChance with value 0.05
[00:36:01]: Overriding mod workshop-1392778117's option FestivalRecipes with value false
[00:36:01]: Overriding mod workshop-1392778117's option TransTimeCrop with value 1
[00:36:01]: Overriding mod workshop-1392778117's option PhoenixBattleDifficulty with value 2
[00:36:01]: Overriding mod workshop-1392778117's option CleaningUpStench with value false
[00:36:01]: Overriding mod workshop-1392778117's option DigestedItemMsg with value true
[00:36:01]: Overriding mod workshop-1392778117's option TransTimeSpec with value 1
[00:36:01]: Overriding mod workshop-1392778117's option TechUnlock with value prototyper
[00:36:01]: Overriding mod workshop-1392778117's option SivingRootTex with value 1
[00:36:01]: Overriding mod workshop-1392778117's option SivSolToMedal with value true
[00:36:01]: Overriding mod workshop-1392778117's option FlowerWeaponsChance with value 0.03
[00:36:01]: Overriding mod workshop-1392778117's option SivFeaThrowedNum with value 5
[00:36:01]: Overriding mod workshop-1392778117's option SivFeaHealthCost with value 1.5
[00:36:01]: Overriding mod workshop-1392778117's option SivFeaDamage with value 26
[00:36:01]: Overriding mod workshop-1392778117's option RoseBushSpacing with value 1
[00:36:01]: Overriding mod workshop-1392778117's option RefractedUpdateTimes with value 14
[00:36:01]: Overriding mod workshop-1392778117's option HiddenUpdateTimes with value 56
[00:36:01]: Overriding mod workshop-1392778117's option Title with value
[00:36:01]: Overriding mod workshop-1392778117's option Title with value
[00:36:01]: Overriding mod workshop-1392778117's option Title with value
[00:36:01]: Overriding mod workshop-1392778117's option Title with value
[00:36:01]: Overriding mod workshop-1392778117's option Title with value
[00:36:01]: Overriding mod workshop-1392778117's option Title with value
[00:36:01]: Overriding mod workshop-1392778117's option Title with value
[00:36:01]: Overriding mod workshop-1392778117's option Title with value
[00:36:01]: Overriding mod workshop-1392778117's option Title with value
[00:36:01]: Overriding mod workshop-1392778117's option Title with value
[00:36:01]: Overriding mod workshop-1392778117's option Title with value
[00:36:01]: Overriding mod workshop-1392778117's option Title with value
[00:36:01]: Overriding mod workshop-1392778117's option Title with value
[00:36:01]: Overriding mod workshop-1392778117's option Title with value
[00:36:01]: Overriding mod workshop-1392778117's option Title with value
[00:36:01]: Overriding mod workshop-1392778117's option LilyBushSpacing with value 1
[00:36:01]: Overriding mod workshop-1392778117's option OrchidBushSpacing with value 2
[00:36:01]: Overriding mod workshop-1392778117's option Language with value chinese
[00:36:01]: Overriding mod workshop-1392778117's option FoliageathChance with value 0.005
[00:36:01]: Overriding mod workshop-1392778117's option BetterCookBook with value true
[00:36:01]: applying configuration_options from modoverrides.lua to mod workshop-378160973
[00:36:01]: Overriding mod workshop-378160973's option FIREOPTIONS with value 2
[00:36:01]: Overriding mod workshop-378160973's option SHOWFIREICONS with value true
[00:36:01]: Overriding mod workshop-378160973's option SHAREMINIMAPPROGRESS with value true
[00:36:01]: Overriding mod workshop-378160973's option SHOWPLAYERICONS with value true
[00:36:01]: Overriding mod workshop-378160973's option OVERRIDEMODE with value false
[00:36:01]: Overriding mod workshop-378160973's option SHOWPLAYERSOPTIONS with value 2
[00:36:01]: Overriding mod workshop-378160973's option ENABLEPINGS with value true
[00:36:01]: applying configuration_options from modoverrides.lua to mod workshop-3007113503
[00:36:01]: Overriding mod workshop-3007113503's option muelsyse_xin_yysz with value CN
[00:36:01]: applying configuration_options from modoverrides.lua to mod workshop-3022367274
[00:36:01]: applying configuration_options from modoverrides.lua to mod workshop-2303894106
[00:36:01]: Overriding mod workshop-2303894106's option max store num with value 80
[00:36:01]: Overriding mod workshop-2303894106's option vending machine with value true
[00:36:01]: Overriding mod workshop-2303894106's option refresh frequency with value 1
[00:36:01]: Overriding mod workshop-2303894106's option harvest machine with value true
[00:36:01]: Overriding mod workshop-2303894106's option coefficient of price with value 1
[00:36:01]: Overriding mod workshop-2303894106's option Language with value AUTO
[00:36:01]: Overriding mod workshop-2303894106's option seeding machine with value true
[00:36:01]: applying configuration_options from modoverrides.lua to mod workshop-1595631294
[00:36:01]: Overriding mod workshop-1595631294's option SaltBox with value false
[00:36:01]: Overriding mod workshop-1595631294's option BundleItems with value false
[00:36:01]: Overriding mod workshop-1595631294's option Digornot with value false
[00:36:01]: Overriding mod workshop-1595631294's option ChangeSkin with value true
[00:36:01]: Overriding mod workshop-1595631294's option Icebox with value false
[00:36:01]: Overriding mod workshop-1595631294's option DragonflyChest with value false
[00:36:01]: applying configuration_options from modoverrides.lua to mod workshop-362175979
[00:36:01]: Overriding mod workshop-362175979's option Draw over FoW with value disabled
[00:36:01]: applying configuration_options from modoverrides.lua to mod workshop-1645013096
[00:36:01]: Overriding mod workshop-1645013096's option LaserDamage with value 1000
[00:36:01]: Overriding mod workshop-1645013096's option Language with value nil
[00:36:01]: Overriding mod workshop-1645013096's option RManaRaise with value 3
[00:36:01]: Overriding mod workshop-1645013096's option XDamage with value 95
[00:36:01]: Overriding mod workshop-1645013096's option Title with value
[00:36:01]: Overriding mod workshop-1645013096's option Title with value
[00:36:01]: Overriding mod workshop-1645013096's option Title with value
[00:36:01]: Overriding mod workshop-1645013096's option Title with value
[00:36:01]: Overriding mod workshop-1645013096's option Title with value
[00:36:01]: Overriding mod workshop-1645013096's option Title with value
[00:36:01]: Overriding mod workshop-1645013096's option Title with value
[00:36:01]: Overriding mod workshop-1645013096's option SpeedMultiple with value .02
[00:36:01]: Overriding mod workshop-1645013096's option ExpValue with value Normal
[00:36:01]: Overriding mod workshop-1645013096's option HairpinLight with value 2
[00:36:01]: Overriding mod workshop-1645013096's option DamageMultiple with value .05
[00:36:01]: Overriding mod workshop-1645013096's option SomnolenceTrigger with value .3
[00:36:01]: Overriding mod workshop-1645013096's option FlowerDamage with value 35
[00:36:01]: Overriding mod workshop-1645013096's option SkillCD with value 3
[00:36:01]: Overriding mod workshop-1645013096's option DecelerateMonster with value .5
[00:36:01]: Overriding mod workshop-1645013096's option SanchoSpeed with value 1.25
[00:36:01]: Overriding mod workshop-1645013096's option SomnolenceRemove with value .6
[00:36:01]: Overriding mod workshop-1645013096's option RestoreSan with value 2
[00:36:01]: Overriding mod workshop-1645013096's option ManaConsumption with value 3
[00:36:01]: Overriding mod workshop-1645013096's option RSpeedMultiple with value 1.2
[00:36:01]: Overriding mod workshop-1645013096's option RegainRate with value 1
[00:36:01]: Overriding mod workshop-1645013096's option AttributeMultiple with value Normal
[00:36:01]: Overriding mod workshop-1645013096's option RRealDamage with value 2
[00:36:01]: Overriding mod workshop-1645013096's option RDuration with value 30
[00:36:01]: Overriding mod workshop-1645013096's option ExpLimits with value 0
[00:36:01]: Overriding mod workshop-1645013096's option ZDamage with value 25
[00:36:01]: Overriding mod workshop-1645013096's option AttributeInitialise with value Normal
[00:36:01]: applying configuration_options from modoverrides.lua to mod workshop-661253977
[00:36:01]: Overriding mod workshop-661253977's option nillots with value 0
[00:36:01]: Overriding mod workshop-661253977's option baodiao with value 1
[00:36:01]: Overriding mod workshop-661253977's option amudiao with value true
[00:36:01]: Overriding mod workshop-661253977's option zbdiao with value true
[00:36:01]: Overriding mod workshop-661253977's option kong with value 0
[00:36:01]: Overriding mod workshop-661253977's option rendiao with value 2
[00:36:01]: applying configuration_options from modoverrides.lua to mod workshop-2287303119
[00:36:01]: Overriding mod workshop-2287303119's option with value 0
[00:36:01]: Overriding mod workshop-2287303119's option with value 0
[00:36:01]: Overriding mod workshop-2287303119's option show_uses with value -1
[00:36:01]: Overriding mod workshop-2287303119's option T_crop with value true
[00:36:01]: Overriding mod workshop-2287303119's option chestR with value -1
[00:36:01]: Overriding mod workshop-2287303119's option food_style with value 0
[00:36:01]: Overriding mod workshop-2287303119's option display_hp with value 1
[00:36:01]: Overriding mod workshop-2287303119's option show_food_units with value -1
[00:36:01]: Overriding mod workshop-2287303119's option item_info_mod with value 0
[00:36:01]: Overriding mod workshop-2287303119's option lang with value Auto
[00:36:01]: Overriding mod workshop-2287303119's option show_buddle_item with value 1
[00:36:01]: Overriding mod workshop-2287303119's option chestB with value -1
[00:36:01]: Overriding mod workshop-2287303119's option food_order with value 0
[00:36:01]: Overriding mod workshop-2287303119's option chestG with value -1
[00:36:01]: Overriding mod workshop-2287303119's option food_estimation with value -1
[00:36:01]: Mod: workshop-1530801499 (Fast Travel (GUI)) Loading modworldgenmain.lua
[00:36:01]: Mod: workshop-1530801499 (Fast Travel (GUI)) Mod had no modworldgenmain.lua. Skipping.
[00:36:01]: Mod: workshop-1530801499 (Fast Travel (GUI)) Loading modmain.lua
[00:36:01]: Mod: workshop-2287303119 (Show Me (中文)) Loading modworldgenmain.lua
[00:36:01]: Mod: workshop-2287303119 (Show Me (中文)) Mod had no modworldgenmain.lua. Skipping.
[00:36:01]: Mod: workshop-2287303119 (Show Me (中文)) Loading modmain.lua
[00:36:01]: ShowMe version: 0.59.8
[00:36:01]: show_food_units -1 -1 -1
[00:36:01]: show_uses -1 -1 -1
[00:36:01]: Detected language for ShowMe: Auto
[00:36:01]: Mod: workshop-3022367274 (宁恩) Loading modworldgenmain.lua
[00:36:01]: Mod: workshop-3022367274 (宁恩) Loading modmain.lua
[00:36:01]: modimport: ../mods/workshop-3022367274/main/ningendryness
[00:36:01]: modimport: ../mods/workshop-3022367274/main/ningen_parasitize
[00:36:01]: modimport: ../mods/workshop-3022367274/main/ningen_componentsmodify
[00:36:01]: modimport: ../mods/workshop-3022367274/main/ningen_swim
[00:36:01]: modimport: ../mods/workshop-3022367274/main/nl_fishset
[00:36:01]: modimport: ../mods/workshop-3022367274/scripts/languages/string_ningen_chs.lua
[00:36:01]: Mod: workshop-1271089343 (Your skeleton respawn) Loading modworldgenmain.lua
[00:36:01]: Mod: workshop-1271089343 (Your skeleton respawn) Mod had no modworldgenmain.lua. Skipping.
[00:36:01]: Mod: workshop-1271089343 (Your skeleton respawn) Loading modmain.lua
[00:36:01]: Mod: workshop-362175979 (Wormhole Marks) Loading modworldgenmain.lua
[00:36:01]: Mod: workshop-362175979 (Wormhole Marks) Mod had no modworldgenmain.lua. Skipping.
[00:36:01]: Mod: workshop-362175979 (Wormhole Marks) Loading modmain.lua
[00:36:01]: Mod: workshop-661253977 ( Don't Drop Everything) Loading modworldgenmain.lua
[00:36:01]: Mod: workshop-661253977 ( Don't Drop Everything) Mod had no modworldgenmain.lua. Skipping.
[00:36:01]: Mod: workshop-661253977 ( Don't Drop Everything) Loading modmain.lua
[00:36:01]: Mod: workshop-1392778117 ([DST] 棱镜) Loading modworldgenmain.lua
[00:36:01]: Mod: workshop-1392778117 ([DST] 棱镜) Loading modmain.lua
[00:36:01]: modimport: ../mods/workshop-1392778117/scripts/languages/strings_chinese.lua
[00:36:01]: modimport: ../mods/workshop-1392778117/scripts/apublicsupporter.lua
[00:36:01]: modimport: ../mods/workshop-1392778117/scripts/widgetcreation_legion.lua
[00:36:01]: modimport: ../mods/workshop-1392778117/scripts/flowerspower_legion.lua
[00:36:01]: modimport: ../mods/workshop-1392778117/scripts/fengl_userdatahook.lua
[00:36:01]: UserDataHookLoad 3 ../mods/workshop-1392778117/scripts/fengl_userdatahook.lua
[00:36:01]: modimport: ../mods/workshop-1392778117/scripts/dressup_legion.lua
[00:36:01]: modimport: ../mods/workshop-1392778117/scripts/desertsecret_legion.lua
[00:36:01]: modimport: ../mods/workshop-1392778117/scripts/prayforrain_legion.lua
[00:36:01]: modimport: ../mods/workshop-1392778117/scripts/legendoffall_legion.lua
[00:36:01]: modimport: ../mods/workshop-1392778117/scripts/new_techtree_legion.lua
[00:36:01]: modimport: ../mods/workshop-1392778117/scripts/flashandcrush_legion.lua
[00:36:01]: modimport: ../mods/workshop-1392778117/scripts/skin_legion.lua
[00:36:01]: Mod: workshop-378160973 (Global Positions) Loading modworldgenmain.lua
[00:36:01]: Mod: workshop-378160973 (Global Positions) Mod had no modworldgenmain.lua. Skipping.
[00:36:01]: Mod: workshop-378160973 (Global Positions) Loading modmain.lua
[00:36:01]: ModIndex:GetModsToLoad inserting moddir, workshop-661253977
[00:36:01]: ModIndex:GetModsToLoad inserting moddir, workshop-1271089343
[00:36:01]: ModIndex:GetModsToLoad inserting moddir, workshop-1595631294
[00:36:01]: ModIndex:GetModsToLoad inserting moddir, workshop-362175979
[00:36:01]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-3007113503
[00:36:01]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-2287303119
[00:36:01]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-2303894106
[00:36:01]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1392778117
[00:36:01]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1645013096
[00:36:01]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-378160973
[00:36:01]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-1530801499
[00:36:01]: ModIndex:GetModsToLoad inserting forcedmoddir, workshop-3022367274
[00:36:01]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Loading modworldgenmain.lua
[00:36:01]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Mod had no modworldgenmain.lua. Skipping.
[00:36:01]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Loading modmain.lua
[00:36:01]: modimport: ../mods/workshop-3007113503/scripts/skins.lua
[00:36:01]: modimport: ../mods/workshop-3007113503/scripts/daima/muelsyse_xin_wenben.lua
[00:36:01]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Loading modworldgenmain.lua
[00:36:01]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Mod had no modworldgenmain.lua. Skipping.
[00:36:01]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Loading modmain.lua
[00:36:01]: modimport: ../mods/workshop-1645013096/scripts/yuanzi_zh.lua
[00:36:01]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Loading modworldgenmain.lua
[00:36:01]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Mod had no modworldgenmain.lua. Skipping.
[00:36:01]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Loading modmain.lua
[00:36:01]: modimport: ../mods/workshop-2303894106/scripts/languages/strings_chs.lua
[00:36:01]: Mod: workshop-1595631294 (Smart Minisign) Loading modworldgenmain.lua
[00:36:01]: Mod: workshop-1595631294 (Smart Minisign) Mod had no modworldgenmain.lua. Skipping.
[00:36:01]: Mod: workshop-1595631294 (Smart Minisign) Loading modmain.lua
[00:36:01]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:36:01]: LOADING LUA SUCCESS
[00:36:01]: Registering Server mod namespace "ningen"
[00:36:01]: Registering Server mod namespace "whruxxxacvde_yus"
[00:36:01]: Registering Server mod namespace "showme"
[00:36:01]: Registering Server mod namespace "workshop-378160973"
[00:36:01]: Registering Server mod namespace "legionskined"
[00:36:01]: Registering Server mod namespace "auto_seeding_machine"
[00:36:01]: Registering Server mod namespace "showmeshint"
[00:36:01]: Registering Server mod namespace "jinkela_machine"
[00:36:01]: Registering Server mod namespace "fasttravel"
[00:36:01]: Registering Client mod namespace "legionskined"
[00:36:01]: Registering Client mod namespace "whruxxxacvde_yus"
[00:36:01]: Registering Shard mod namespace "pigeonexpbox"
[00:36:01]: PlayerDeaths could not load morgue
[00:36:01]: PlayerHistory could not load player_history
[00:36:01]: ServerPreferences could not load server_preferences
[00:36:01]: ConsoleScreenSettings could not load consolescreen
[00:36:01]: bloom_enabled true
[00:36:01]: OnFilesLoaded()
[00:36:01]: OnUpdatePurchaseStateComplete
[00:36:01]: Loading world: session/6E704EC1E40263F8/0000000180
[00:36:01]: Save file is at version 5.142
[00:36:01]: Klump load on boot started.
[00:36:01]: Klump files loaded: 0
[00:36:02]: Unload characters
[00:36:02]: BE assets already loaded
[00:36:02]: Mod: workshop-1530801499 (Fast Travel (GUI)) Registering prefabs
[00:36:02]: Mod: workshop-1530801499 (Fast Travel (GUI)) Registering prefab file: prefabs/travelable_classified
[00:36:02]: Mod: workshop-1530801499 (Fast Travel (GUI)) travelable_classified
[00:36:02]: Mod: workshop-1530801499 (Fast Travel (GUI)) Registering default mod prefab
[00:36:02]: Mod: workshop-2287303119 (Show Me (中文)) Registering prefabs
[00:36:02]: Mod: workshop-2287303119 (Show Me (中文)) Registering default mod prefab
[00:36:02]: Mod: workshop-3022367274 (宁恩) Registering prefabs
[00:36:02]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ningen
[00:36:02]: Mod: workshop-3022367274 (宁恩) ningen
[00:36:02]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ne_fishbed
[00:36:02]: Mod: workshop-3022367274 (宁恩) ne_fishbed
[00:36:02]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/killer_whale
[00:36:02]: Mod: workshop-3022367274 (宁恩) killer_whale
[00:36:02]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ningen_parasitize_fx
[00:36:02]: Mod: workshop-3022367274 (宁恩) ningen_parasitize_fx
[00:36:02]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ningen_floatfx
[00:36:02]: Mod: workshop-3022367274 (宁恩) ne_float_fx_front2
[00:36:02]: Mod: workshop-3022367274 (宁恩) ne_float_fx_back2
[00:36:02]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/nl_fish
[00:36:02]: Mod: workshop-3022367274 (宁恩) xxx_kujiao
[00:36:02]: Mod: workshop-3022367274 (宁恩) xxx_kujiao_inv
[00:36:02]: Mod: workshop-3022367274 (宁恩) skeleton_fish
[00:36:02]: Mod: workshop-3022367274 (宁恩) skeleton_fish_inv
[00:36:02]: Mod: workshop-3022367274 (宁恩) armor_shrimp
[00:36:02]: Mod: workshop-3022367274 (宁恩) armor_shrimp_inv
[00:36:02]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ningenbuffs
[00:36:02]: Mod: workshop-3022367274 (宁恩) buff_ningen_mucus
[00:36:02]: Mod: workshop-3022367274 (宁恩) Registering prefab file: prefabs/ningen_heartfx
[00:36:02]: Mod: workshop-3022367274 (宁恩) ningen_heartfx
[00:36:02]: Mod: workshop-3022367274 (宁恩) Registering default mod prefab
[00:36:02]: Mod: workshop-1271089343 (Your skeleton respawn) Registering prefabs
[00:36:02]: Mod: workshop-1271089343 (Your skeleton respawn) Registering default mod prefab
[00:36:02]: Mod: workshop-362175979 (Wormhole Marks) Registering prefabs
[00:36:02]: Mod: workshop-362175979 (Wormhole Marks) Registering default mod prefab
[00:36:02]: Mod: workshop-661253977 ( Don't Drop Everything) Registering prefabs
[00:36:02]: Mod: workshop-661253977 ( Don't Drop Everything) Registering default mod prefab
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefabs
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/bush_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) rosebush
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) lilybush
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) orchidbush
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) neverfadebush
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/backcub
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) backcub
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/ingredients_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) mint_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) petals_orchid
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) monstrain_leaf
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) squamousfruit
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) albicans_cap
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas_cooked
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas_seeds
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas_oversized
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas_oversized_waxed
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) pineananas_oversized_rotten
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) petals_lily
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shyerry
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shyerry_cooked
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) petals_rose
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/plantables_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dug_monstrain
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_eggplant_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_gourd_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_tomato_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dug_lilybush
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dug_rosebush
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_durian_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_lilybush
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_mandrake_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_garlic_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_potato_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_asparagus_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_carrot_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_corn_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_berries_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pomegranate_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_watermelon_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_onion_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_cactus_meat_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pineananas_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pumpkin_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_plantmeat_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_dragonfruit_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pepper_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_item
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dug_orchidbush
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_rosebush
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_orchidbush
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/turfs_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/wants_sandwitch
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) cattenball
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/hats_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) lichenhatlight
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/hands_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) rosorns
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) lileaves
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) orchitwigs
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) book_weather
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_axe
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dualwrench
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) tripleshovelaxe
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) triplegoldenshovelaxe
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) pinkstaff
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/fx_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shield_attack_l_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake1_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake2_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake_s2_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) impact_orchid_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) impact_orchid_fx_disguiser
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) impact_orchid_fx_marble
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_shield
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) rosorns_collector_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) rosorns_marble_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) agronssword_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) agronssword_fx_taste
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) refracted_l_wave_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) refracted_l_skylight_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) refracted_l_light_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) refracted_l_spark_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) refracted_l_spark_taste_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) escapinggerms_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) residualspores_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_cracklebase_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_axe_collector_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_axe_collector2_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_axe_collector3_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_teleport_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_explode_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_miguel_float_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) explode_fruitcake
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) icire_rock_fx_day
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) eleccore_spark_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) eleccore_spark_fx_tale
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_whitewood_doing_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) pinkstaff_fx_tvplay
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) boltwingout_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) boltwingout_fx_disguiser
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) life_trans_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_flower_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_taunt_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_caw_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_egg_hatched_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_unlock_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_collector_unlock_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_future_unlock_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_future2_unlock_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_collector_flyfx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_collector_flyfx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) sivfea_real_collector_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) sivfea_fake_collector_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) sivmask_era_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) sivmask_era2_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_forest_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_savanna_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_deciduous_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_marsh_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_grass_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_rocky_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_desert_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_moon_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) kitcoon_yot_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) crow_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) robin_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) robin_winter_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) canary_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) quagmire_pigeon_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) puffin_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) bird_mutant_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) bird_mutant_spitter_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) buzzard_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) smallbird_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) poop_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) guano_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) spoiled_food_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) tallbirdegg1_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) tallbirdegg2_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) tallbirdegg3_l_fofx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/buffs_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) buff_batdisguise
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) buff_bestappetite
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) buff_butterflysblessing
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) buff_healthstorage
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) buff_sporeresistance
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) buff_strengthenhancer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) buff_attackreduce
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) debuff_panicvolcano
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) buff_oilflow
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) buff_hungerretarder
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) debuff_magicwarble
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) buff_treehalo
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/shield_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_sand
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_log
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shieldterror_fire
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) agronssword
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/carpet_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_big
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_plush
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_plush_big
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/foods_cookpot
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_tomahawksteak
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_tomahawksteak_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_tomahawksteak_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_tomahawksteak_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_tomahawksteak_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fishjoyramen
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_farewellcupcake
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_beggingmeat
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fleshnapoleon
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_orchidcake
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_friedfishwithpuree
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_merrychristmassalad
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_pomegranatejelly
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_frenchsnailsbaked
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_neworleanswings
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_ricedumpling
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_braisedmeatwithfoliages
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_wrappedshrimppaste
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sugarlesstrickmakercupcakes
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_twistedrolllily
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_duriantartare
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_shyerryjam
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_murmurananas
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_roastedmarshmallows
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_chilledrosejuice
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_bananamousse
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_flowermooncake
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_medicinalliquor
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sosweetjarkfruit
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sugarlesstrickmakercupcakes_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_medicinalliquor_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sosweetjarkfruit_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_friedfishwithpuree_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fishjoyramen_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_murmurananas_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_wrappedshrimppaste_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_farewellcupcake_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_farewellcupcake_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_neworleanswings_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_murmurananas_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_twistedrolllily_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_beggingmeat_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_beggingmeat_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_beggingmeat_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sugarlesstrickmakercupcakes_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_medicinalliquor_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fleshnapoleon_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_neworleanswings_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_ricedumpling_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_chilledrosejuice_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sosweetjarkfruit_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_bananamousse_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_merrychristmassalad_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fishjoyramen_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_twistedrolllily_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_frenchsnailsbaked_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sosweetjarkfruit_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_frenchsnailsbaked_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_medicinalliquor_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_friedfishwithpuree_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sosweetjarkfruit_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_pomegranatejelly_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_pomegranatejelly_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fishjoyramen_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_medicinalliquor_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_flowermooncake_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_flowermooncake_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_flowermooncake_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_merrychristmassalad_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_flowermooncake_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_orchidcake_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_farewellcupcake_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fleshnapoleon_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_bananamousse_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_chilledrosejuice_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_orchidcake_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_orchidcake_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_bananamousse_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_neworleanswings_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_murmurananas_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_twistedrolllily_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_ricedumpling_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_twistedrolllily_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_wrappedshrimppaste_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_chilledrosejuice_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_braisedmeatwithfoliages_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_merrychristmassalad_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_frenchsnailsbaked_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fleshnapoleon_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_roastedmarshmallows_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_roastedmarshmallows_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_murmurananas_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_farewellcupcake_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_shyerryjam_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_shyerryjam_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_shyerryjam_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fishjoyramen_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_braisedmeatwithfoliages_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_shyerryjam_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_fleshnapoleon_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_neworleanswings_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_duriantartare_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_braisedmeatwithfoliages_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sugarlesstrickmakercupcakes_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_beggingmeat_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_chilledrosejuice_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_friedfishwithpuree_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_bananamousse_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_pomegranatejelly_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_sugarlesstrickmakercupcakes_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_wrappedshrimppaste_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_duriantartare_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_orchidcake_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_duriantartare_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_ricedumpling_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_wrappedshrimppaste_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_duriantartare_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_braisedmeatwithfoliages_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_roastedmarshmallows_spice_sugar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_merrychristmassalad_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_ricedumpling_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_frenchsnailsbaked_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_pomegranatejelly_spice_chili
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_lovingrosecake_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_roastedmarshmallows_spice_salt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dish_friedfishwithpuree_spice_garlic
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/placer_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_rosebush_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_lilybush_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) cutted_orchidbush_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dug_rosebush_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dug_lilybush_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dug_orchidbush_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_item_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil_item_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_plantmeat_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_garlic_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_tomato_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_dragonfruit_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pumpkin_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pepper_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pineananas_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_eggplant_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_durian_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_corn_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_onion_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_pomegranate_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_watermelon_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_berries_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_cactus_meat_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_carrot_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_mandrake_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_asparagus_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_potato_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) seeds_gourd_l_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlwater_item_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctldirt_item_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlall_item_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) dug_monstrain_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) web_hump_item_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_big_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_plush_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_plush_big_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shyerry_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) mat_whitewood_item_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_big_placer
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/foliageath
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) foliageath
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) foliageath_together
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) foliageath_mylove
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/sachet
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) sachet
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/neverfade_butterfly
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_butterfly
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/shyerries
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrymanager
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree1
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree2
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree3
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree4
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shyerryflower
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrylog
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree1_planted
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shyerrytree3_planted
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/sand_spike_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) sandspike_short_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) sandspike_med_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) sandspike_tall_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) sandspike_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/whitewoods
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_whitewood
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) mat_whitewood_item
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) mat_whitewood
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_big
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/theemperorsnewclothes
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) theemperorscrown
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) theemperorsmantle
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) theemperorsscepter
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) theemperorspendant
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/raindonate
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) raindonate
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/monstrain
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) monstrain
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) monstrain_wizen
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/hat_mermbreathing
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) hat_mermbreathing
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/merm_scales
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) merm_scales
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/giantsfoot
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) giantsfoot
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/moonlight_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) hiddenmoonlight_item
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) hiddenmoonlight
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_item
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_pro
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) refractedmoonlight
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/moon_dungeon
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) moondungeon
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/siving_rocks_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_rocks
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_lvl0
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_lvl1
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_lvl2
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_lvl3
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_thetree
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx_era1
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx_era2
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx_era3
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx_era4
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_lifesteal_fx_marble
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil_item
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/farm_plants_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) tissue_l_cactus
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) tissue_l_lureplant
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) tissue_l_berries
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) lance_carrot_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_nepenthes_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_garlic_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_tomato_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_dragonfruit_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_pumpkin_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_pepper_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) weed_forgetmelots_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_pineananas_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_eggplant_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_durian_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_corn_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_onion_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_pomegranate_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) weed_tillweed_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_watermelon_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) weed_firenettle_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_asparagus_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) weed_ivy_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_potato_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) farm_plant_carrot_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_plantmeat_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_garlic_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_tomato_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_dragonfruit_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_pumpkin_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_pepper_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_pineananas_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_eggplant_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_durian_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_corn_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_onion_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_pomegranate_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_watermelon_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_berries_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_cactus_meat_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_carrot_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_mandrake_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_asparagus_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_potato_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_gourd_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/cropgnat
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) cropgnat
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) cropgnat_infester
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/insectthings_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) ahandfulofwings
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) insectshell_l
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) boltwingout
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) boltwingout_shuck
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) hat_elepheetle
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) armor_elepheetle
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/siving_related
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlwater_item
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlwater
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctldirt_item
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctldirt
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlall_item
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlall
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctl_bar
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_fruit
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_gold
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/fishhomingtools
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_container
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_normal
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_awesome
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingbait
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingbaiting
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/boss_siving_phoenix
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_foenix
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_moenix
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_egg
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_flowerfx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_flower
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_eye
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_boss_root
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_fly
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_blk
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_paper_fly
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_paper_blk
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_collector_fly
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_collector_blk
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_bossfea_real
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_bossfea_real_block
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_fly
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_blk
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_paper_fly
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_paper_blk
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_collector_fly
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_collector_blk
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_bossfea_fake
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_bossfea_fake_block
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_line
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/fimbul_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_lightning
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_static_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/boss_elecarmet
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) elecarmet
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/elecourmaline
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) elecourmaline_keystone
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) elecourmaline
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) tourmalinecore
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) tourmalineshard
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/hat_cowboy
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) hat_cowboy
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/icire_rock
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) icire_rock
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/guitar_miguel
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_miguel
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_miguel_ground_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) guitar_miguel_dirt_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/legion_soul_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) l_soul_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) l_soul_fx_taste
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/the_gifted
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) web_hump_item
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) web_hump
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) soul_contracts
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/saddle_baggage
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) saddle_baggage
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/hat_albicans_mushroom
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) hat_albicans_mushroom
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/albicansmushroomhat_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) albicanscloud_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) albicanscloud_overlay_fx
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/explodingfruitcake
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) explodingfruitcake
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/fx_ranimbowspark
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fx_ranimbowspark
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering prefab file: prefabs/skinprefabs_legion
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_big_law
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_sand_op
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) hiddenmoonlight_item_paper
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) icire_rock_era
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) orchidbush_marble
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_collector
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_big_law2
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) neverfadebush_paper2
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) neverfadebush_paper
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_thanks
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) rosorns_collector
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_big_craft
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) rosebush_marble
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) soul_contracts_taste
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_era2
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) tripleshovelaxe_era
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_shock
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_law
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_gold_era
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_craft2
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) boltwingout_disguiser
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_item_taste
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_item_taste3
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctldirt_era
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_thanks2
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) backcub_fans2
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) neverfadebush_thanks
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) refractedmoonlight_taste
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_gold_era2
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_item_taste2
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) backcub_thanks
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_gold_marble
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) orchidbush_disguiser
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_collector
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_3shock
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_paper2
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_heart
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) lileaves_marble
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_future2
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_que
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) agronssword_taste
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) orchitwigs_marble
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) pinkstaff_tvplay
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) tourmalinecore_tale
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_sweat
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlall_era
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_big_craft2
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) chest_whitewood_craft
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil_item_law3
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingbait_thanks
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil_item_law2
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_collector
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) orchitwigs_disguiser
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingbait_taste
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_real_paper
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) lilybush_marble
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_soil_item_law
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_mask_era
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) rosorns_marble
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlall_item_era
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) revolvedmoonlight_item_taste4
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlwater_era
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctlwater_item_era
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) backcub_fans
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) plant_cactus_meat_l_world
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_ctldirt_item_era
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_feather_fake_paper
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) carpet_whitewood_law2
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_derivant_thanks
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) siving_turn_future
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fimbul_axe_collector
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) icire_rock_day
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) rosebush_collector
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_normal_thanks
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_log_era
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) lileaves_era
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_awesome_thanks
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) triplegoldenshovelaxe_era
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_sand_era
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) icire_rock_collector
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_log_emo_fist
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_normal_taste
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) shield_l_log_emo_pride
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) neverfade_paper
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_disguiser
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) fishhomingtool_awesome_taste
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) lilybush_era
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) hat_cowboy_tvplay
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) hat_lichen_emo_anger
[00:36:02]: Mod: workshop-1392778117 ([DST] 棱镜) Registering default mod prefab
[00:36:02]: Mod: workshop-378160973 (Global Positions) Registering prefabs
[00:36:02]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalposition_classified
[00:36:02]: Mod: workshop-378160973 (Global Positions) globalposition_classified
[00:36:02]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/smoketrail
[00:36:02]: Mod: workshop-378160973 (Global Positions) smoketrail
[00:36:02]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalmapicon_noproxy
[00:36:02]: Mod: workshop-378160973 (Global Positions) globalmapicon_noproxy
[00:36:02]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/worldmapexplorer
[00:36:02]: Mod: workshop-378160973 (Global Positions) worldmapexplorer
[00:36:02]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/pings
[00:36:02]: Mod: workshop-378160973 (Global Positions) ping_generic
[00:36:02]: Mod: workshop-378160973 (Global Positions) ping_omw
[00:36:02]: Mod: workshop-378160973 (Global Positions) ping_danger
[00:36:02]: Mod: workshop-378160973 (Global Positions) ping_explore
[00:36:02]: Mod: workshop-378160973 (Global Positions) ping_gohere
[00:36:02]: Mod: workshop-378160973 (Global Positions) Registering default mod prefab
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering prefabs
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering prefab file: prefabs/muelsyse
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_none
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering prefab file: prefabs/muelsyse_xin_wupin
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_staff
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_umbrella
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_muel_bubble
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_bundle
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_droplet
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_bundle_db
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_bundle_db_placer
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake_cooked
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake_active
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake_planted
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_kuromi
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_glommer_xw
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_glommer_jy
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_glommer_ny
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake_jia
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_mandrake_jia_placer
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_cook_item
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_cook_item_placer
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_ice_box
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_ice_box_placer
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shizishu_shumiao
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shizishu_shumiao_placer
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shizishu
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shizi
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_cook
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_lighterfire
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_droplet_bundle
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_droplet_container
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_perdling
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_glommer
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering prefab file: prefabs/muelsyse_xin_shiwu
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_hongyoubao
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_dan
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_ruanmeijiang
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_sanwenyu
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_meinaigao
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_gudurou
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_jiucai
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_kafei
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_shizixiong
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_guihua
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_shuiguo
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_niurou
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_shizigao
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_shizibing
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_wuhuarou
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_duncai
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_rouguijuan
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_tangbing
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_tusi
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_shiwu_dannaitusi
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering prefab file: prefabs/muelsyse_xin_muelsyse_copy
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) muelsyse_xin_muelsyse_copy
[00:36:02]: Mod: workshop-3007113503 (缪尔赛思/Muelsyse) Registering default mod prefab
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering prefabs
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering prefab file: prefabs/yuanzi
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering prefab file: prefabs/yuanzi_none
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_none
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering prefab file: prefabs/yuanzi_items
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) divinetree_seed
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_light
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_circle
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) divinetree_root
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) final_laser
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) divinetree_trunk
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_a_fx
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) drop_petals
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) dugmugi
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) mamemushi
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) kaki_broken
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) topsatchel
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_toy
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) sanuki_hon
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) dango_amiya
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) sumi_jar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_flyknife
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) divinetree
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_spear_lv1
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_spear_lv2
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fire_bless
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) breath_wind
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) health_rune
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) mugi
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) mugi_yaki
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) sapori_mg
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_armor_lv1
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_armor_lv2
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_hat_lv1
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) yuanzi_hat_lv2
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) hotitembuff
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) tokushimabuff
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) xinzhoubuff
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) karebuff
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wdeggbuff
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_lv1
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_lv2
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) depletedmugi
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) divinetree_placer
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) mugi_placer
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering prefab file: prefabs/yuanzi_foods
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_meatmo
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shanyao
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shouxi
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gan
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_eggs
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_clear_soup
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_poge
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_licat
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_asahigawa
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_xinzhou
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_chongshen
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_tokushima
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) udon_kare
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_torso_vege
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_niqiu
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gao
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_carror
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_power
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_honny_gan
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tree
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_salad
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tianfuluo
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fuyu
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_jiangzhi
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_girl_power
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_quickeat
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fish_sashimi
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_poge_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_licat_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_quickeat_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_asahigawa_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tianfuluo_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_girl_power_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_torso_vege_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_carror_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_honny_gan_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_asahigawa_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_tokushima_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_clear_soup_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gan_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gao_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_niqiu_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_asahigawa_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shouxi_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_eggs_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_niqiu_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shouxi_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_chongshen_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tree_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_licat_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_licat_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_poge_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shouxi_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_eggs_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fish_sashimi_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gan_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_torso_vege_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gao_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_quickeat_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fish_sashimi_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_meatmo_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fish_sashimi_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_clear_soup_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_power_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_quickeat_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_quickeat_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_carror_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) udon_kare_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_jiangzhi_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_girl_power_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tree_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tree_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_girl_power_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_girl_power_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_poge_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_poge_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tianfuluo_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_clear_soup_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_torso_vege_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gan_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_jiangzhi_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_salad_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shouxi_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_meatmo_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_jiangzhi_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_tokushima_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fuyu_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fuyu_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_niqiu_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_xinzhou_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fuyu_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_tokushima_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_chongshen_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fuyu_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_power_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tianfuluo_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tianfuluo_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_salad_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gao_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_xinzhou_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_salad_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_tree_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_tokushima_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_honny_gan_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_honny_gan_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_meatmo_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_power_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_honny_gan_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_power_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_carror_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_carror_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) fish_sashimi_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_salad_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gan_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_xinzhou_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_fish_gao_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shanyao_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_eggs_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_xinzhou_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_torso_vege_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_jiangzhi_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_meatmo_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_niqiu_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shanyao_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) udon_kare_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_chongshen_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) udon_kare_spice_chili
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shanyao_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_clear_soup_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) udon_kare_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_shanyao_spice_garlic
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_eggs_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) ramen_asahigawa_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) wudong_licat_spice_sugar
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) buckwheat_chongshen_spice_salt
[00:36:02]: Mod: workshop-1645013096 ([yuyuyui]乃木園子) Registering default mod prefab
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefabs
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/jinkela
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) jinkela
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/jinkela_ash
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) jinkela_ash
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/jinkela_machine
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) jinkela_machine
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) jinkela_machine_placer
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/fx_harvest
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) fx_harvest
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/fx_trans
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) fx_trans
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/fx_shoplight
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) fx_shoplight
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/fx_shopnote
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) fx_shopnote
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/well
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) well
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) well_placer
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/auto_harvest_machine
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) auto_harvest_machine
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) auto_harvest_machine_placer
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/auto_seeding_machine
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) auto_seeding_machine
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) auto_seeding_machine_placer
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering prefab file: prefabs/shop
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) shop
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) shop_placer
[00:36:02]: Mod: workshop-2303894106 (高效农业 [Efficient agriculture]) Registering default mod prefab
[00:36:02]: Mod: workshop-1595631294 (Smart Minisign) Registering prefabs
[00:36:02]: Mod: workshop-1595631294 (Smart Minisign) Registering default mod prefab
[00:36:02]: Begin Session: 6E704EC1E40263F8
[00:36:02]: Stomping previously assigned session identifier, two loads issued.
[00:36:02]: saving to server_temp/server_save
[00:36:02]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-3022367274/images/map_icons/ningen.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_1.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_2.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_3.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_4.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_5.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_6.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_7.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_8.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_9.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_10.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_11.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_12.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_13.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_14.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_15.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_16.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_17.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_18.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_19.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_20.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_21.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_22.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/rosebush.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/lilybush.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/orchidbush.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/neverfadebush.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/shyerrytree.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/chest_whitewood.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/monstrain.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/agronssword.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/giantsfoot.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/refractedmoonlight.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/moondungeon.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/hiddenmoonlight.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/siving_derivant.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/siving_thetree.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/siving_ctlwater.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/siving_ctldirt.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/siving_ctlall.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/siving_turn.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/plant_crop_l.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/boltwingout.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/elecourmaline.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/soul_contracts.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1392778117/images/map_icons/backcub.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/campfire.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_generic.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_gohere.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_explore.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_danger.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_omw.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-3007113503/images/map_icons/muelsyse.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-3007113503/images/map_icons/muelsyse_xin_glommer.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-3007113503/images/map_icons/muelsyse_xin_perdling.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-3007113503/images/map_icons/muelsyse_xin_shizishu.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/yuanzi.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/sancho_map.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/sonoko_bag_map.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/lotus_hairclip_map.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/rose_hairclip_map.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/zhenyuzhi_map.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/yongzhefu_map.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/health_rune_map.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/breath_wind_map.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/fire_bless_map.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/divinetree_map.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/divinetree_seed_map.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/huaren_map.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/yuanzi_spear_close_map.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/yuanzi_spear_open_map.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/yuanzi_spear_lv2_map.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/amia.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/kaki.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-1645013096/images/map_icons/sanuki_hon.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-2303894106/images/minimap/jinkela_machine_mini.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-2303894106/images/minimap/auto_seeding_machine_mini.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-2303894106/images/minimap/auto_harvest_machine_mini.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-2303894106/images/minimap/shop_mini.xml )
[00:36:02]: MiniMapComponent::AddAtlas( ../mods/workshop-2303894106/images/minimap/well_mini.xml )
[00:36:03]: component timer already exists on entity 100028 - world! ../mods/workshop-3022367274/modmain.lua:369 in () ? (Lua) <365-371>
[00:36:03]: Loading 22 new character(s)
[00:36:03]: Total 22 character(s) loaded
[00:36:03]: Loading Nav Grid
[00:36:03]: World generated on build 579121 with save version: 5.142, using seed: 1217107594
[00:36:03]: setting summerlength 15
[00:36:03]: setting cavemoonphase half
[00:36:03]: setting iscavefullmoon false
[00:36:03]: setting isnightmaredawn false
[00:36:03]: setting elapseddaysinseason 5
[00:36:03]: setting isfullmoon false
[00:36:03]: setting moisture 887.16925048828
[00:36:03]: setting springlength 20
[00:36:03]: setting islunarhailing false
[00:36:03]: setting isnightmarewild false
[00:36:03]: setting nightmaretimeinphase 0
[00:36:03]: setting precipitationrate 0
[00:36:03]: setting iswet false
[00:36:03]: setting isnewmoon false
[00:36:03]: setting israining false
[00:36:03]: setting iswinter true
[00:36:03]: setting isnightmarewarn false
[00:36:03]: setting precipitation none
[00:36:03]: setting iscavewaxingmoon true
[00:36:03]: setting isacidraining false
[00:36:03]: setting moonphase half
[00:36:03]: setting remainingdaysinseason 10
[00:36:03]: setting temperature -20.344145812293
[00:36:03]: setting wetness 0
[00:36:03]: setting cycles 165
[00:36:03]: setting moistureceil 2726.6149902344
[00:36:03]: setting isday true
[00:36:03]: setting winterlength 15
[00:36:03]: setting season winter
[00:36:03]: setting iswaxingmoon true
[00:36:03]: setting isalterawake false
[00:36:03]: setting isnightmarecalm false
[00:36:03]: setting isnight false
[00:36:03]: setting isdusk false
[00:36:03]: setting isspring false
[00:36:03]: setting isautumn false
[00:36:03]: setting iscaveday true
[00:36:03]: setting lunarhaillevel 0
[00:36:03]: setting pop 0.014065818738144
[00:36:03]: setting snowlevel 1
[00:36:03]: setting issnowcovered true
[00:36:03]: setting autumnlength 20
[00:36:03]: setting phase day
[00:36:03]: setting nightmaretime 0
[00:36:03]: setting issnowing false
[00:36:03]: setting iscavedusk false
[00:36:03]: setting nightmarephase none
[00:36:03]: setting timeinphase 0.0067408243815105
[00:36:03]: setting seasonprogress 0.33333333333333
[00:36:03]: setting iscavenight false
[00:36:03]: setting iscavenewmoon false
[00:36:03]: setting issummer false
[00:36:03]: setting cavephase day
[00:36:03]: setting time 0.002106507619222
[00:36:12]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:36:12]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:36:12]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:36:12]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:36:12]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:36:12]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:36:12]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:36:12]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:36:12]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:36:12]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:36:16]: Reconstructing topology
[00:36:16]: ...Sorting points
[00:36:16]: ...Sorting edges
[00:36:16]: ...Connecting nodes
[00:36:16]: ...Validating connections
[00:36:16]: ...Housekeeping
[00:36:16]: ...Done!
[00:36:16]: Restoring user: session/6E704EC1E40263F8/A7G264USOOE3/0000000180
[00:36:16]: Could not find anim [anim] in bank [pinkstaff_tvplay]
[00:36:16]: Restoring user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000180
[00:36:16]: Restoring user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000180
[00:36:16]: Could not find anim [swap_loop1] in bank [staff_muelsyse]
[00:36:16]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000181
[00:36:16]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000181
[00:36:16]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000181
[00:36:16]: 1 uploads added to server. From server_temp
[00:36:16]: World 3764335919 is now connected
[00:36:16]: Telling Client our new session identifier: 6E704EC1E40263F8
[00:36:16]: Check for write access: TRUE
[00:36:16]: Check for read access: TRUE
[00:36:16]: Available disk space for save files: 14891 MB
[00:36:16]: ModIndex: Load sequence finished successfully.
[00:36:17]: Reset() returning
[00:36:17]: Invalid RPC sender: expected player, got userid
[00:36:17]: Invalid RPC sender: expected player, got userid
[00:36:17]: Invalid RPC sender: expected player, got userid
[00:36:17]: Invalid RPC sender: expected player, got userid
[00:36:17]: Received resync request from client with no player
[00:36:17]: Received resync request from client with no player
[00:36:17]: [Shard] Secondary shard 'Caves(3764335919)' restarting...
[00:36:17]: World 3764335919 is now disconnected
[00:36:18]: Validating portal[4] <-> 3764335919[4] (inactive)
[00:36:18]: Validating portal[9] <-> 3764335919[9] (inactive)
[00:36:18]: Validating portal[1] <-> 3764335919[1] (inactive)
[00:36:18]: Validating portal[2] <-> 3764335919[2] (inactive)
[00:36:18]: Validating portal[3] <-> 3764335919[3] (inactive)
[00:36:18]: Validating portal[8] <-> 3764335919[8] (inactive)
[00:36:18]: Validating portal[10] <-> 3764335919[10] (inactive)
[00:36:18]: Validating portal[6] <-> 3764335919[6] (inactive)
[00:36:18]: Validating portal[7] <-> 3764335919[7] (inactive)
[00:36:18]: Validating portal[5] <-> 3764335919[5] (inactive)
[00:36:18]: Could not find anim build FROMNUM
[00:36:18]: Could not find anim build FROMNUM
[00:36:18]: Could not find anim build FROMNUM
[00:36:18]: Could not find anim build FROMNUM
[00:36:18]: Could not find anim build FROMNUM
[00:36:18]: Could not find anim build FROMNUM
[00:36:18]: Could not find anim build FROMNUM
[00:36:18]: Could not find anim build FROMNUM
[00:36:18]: Could not find anim build FROMNUM
[00:36:18]: Could not find anim build FROMNUM
[00:36:18]: Could not find anim build FROMNUM
[00:36:18]: Could not find anim build FROMNUM
[00:36:18]: Could not find anim build FROMNUM
[00:36:18]: Could not find anim build FROMNUM
[00:36:18]: Could not find anim build FROMNUM
[00:36:19]: Sim paused
[00:36:28]: [Shard] Secondary Caves(3764335919) ready!
[00:36:28]: World 3764335919 is now connected
[00:36:28]: Validating portal[4] <-> 3764335919[4] (disabled)
[00:36:28]: Validating portal[9] <-> 3764335919[9] (disabled)
[00:36:28]: Validating portal[1] <-> 3764335919[1] (active)
[00:36:28]: Validating portal[2] <-> 3764335919[2] (disabled)
[00:36:28]: Validating portal[3] <-> 3764335919[3] (disabled)
[00:36:28]: Validating portal[8] <-> 3764335919[8] (active)
[00:36:28]: Validating portal[10] <-> 3764335919[10] (disabled)
[00:36:28]: Validating portal[6] <-> 3764335919[6] (disabled)
[00:36:28]: Validating portal[7] <-> 3764335919[7] (active)
[00:36:28]: Validating portal[5] <-> 3764335919[5] (active)
[00:36:30]: Restarting player migration on master server
[00:36:30]: [Shard] Read save location file for (KU_7vJFklO4)
[00:36:30]: Resuming user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000181
[00:36:30]: Spawning player at: [Load] (185.84, 0.00, 333.35)
[00:36:30]: Sim unpaused
[00:36:32]: Restarting player migration on master server
[00:36:32]: [Shard] Read save location file for (KU_0Z4zp673)
[00:36:32]: Resuming user: session/6E704EC1E40263F8/A7G264USOOE3/0000000181
[00:36:32]: Could not find anim [anim] in bank [pinkstaff_tvplay]
[00:36:32]: Spawning player at: [Load] (83.98, 0.00, 148.73)
[00:36:34]: Could not find anim [dive] in bank [shark]
[00:36:34]: Could not find anim [dive] in bank [shark]
[00:36:34]: Could not find anim [dive] in bank [shark]
[00:36:34]: Could not find anim [dive] in bank [shark]
[00:36:34]: Could not find anim [dive] in bank [shark]
[00:36:34]: Could not find anim [dive] in bank [shark]
[00:36:34]: Could not find anim [dive] in bank [shark]
[00:36:34]: Could not find anim [dive] in bank [shark]
[00:36:34]: Could not find anim [dive] in bank [shark]
[00:36:34]: Could not find anim [dive] in bank [shark]
[00:36:41]: Restarting player migration on master server
[00:36:41]: [Shard] Read save location file for (KU_7vJFkm0x)
[00:36:41]: Resuming user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000181
[00:36:41]: Could not find anim [swap_loop1] in bank [staff_muelsyse]
[00:36:41]: Spawning player at: [Load] (-64.03, 0.00, 271.01)
[00:38:18]: Could not find anim [death] in bank [ghost]
[00:38:18]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000181
[00:38:19]: Could not find anim [idle_loop] in bank [ghost]
[00:38:22]: Could not find anim [transform] in bank [wilson]
[00:38:23]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000181
[00:39:20]: Could not find anim build FROMNUM
[00:41:06]: Could not find anim build FROMNUM
[00:41:09]: Could not find anim build FROMNUM
[00:41:10]: Could not find anim build FROMNUM
[00:41:11]: Could not find anim build FROMNUM
[00:41:13]: Could not find anim build FROMNUM
[00:41:14]: Could not find anim build FROMNUM
[00:41:15]: [(KU_7vJFklO4) a1162963624] ReceiveRemoteExecute(c_give("flower",100)) @(175.66, 328.41)
[00:41:15]: giving 125706 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125707 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125708 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125709 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125710 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125711 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125712 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125713 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125714 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125715 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125716 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125717 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125718 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125719 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125720 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125721 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125722 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125723 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125724 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125725 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125726 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125727 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125728 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125729 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125730 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125731 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125732 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125733 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125734 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125735 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125736 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125737 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125738 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125739 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125740 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125741 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125742 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125743 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125744 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125745 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125746 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125747 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125748 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125749 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125750 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125751 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125752 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125753 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125754 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125755 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125756 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125757 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125758 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125759 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125760 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125761 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125762 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125763 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125764 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125765 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125766 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125767 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125768 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125769 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125770 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125771 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125772 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125773 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125774 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125775 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125776 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125777 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125778 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125779 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125780 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125781 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125782 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125783 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125784 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125785 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125786 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125787 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125788 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125789 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125790 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125791 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125792 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125793 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125794 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125795 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125796 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125797 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125798 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125799 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125800 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125801 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125802 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125803 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125804 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:15]: giving 125805 - flower
[00:41:15]: Warning: Can't give item because it's not an inventory item.
[00:41:25]: Could not find anim build FROMNUM
[00:41:27]: Could not find anim build FROMNUM
[00:41:27]: Could not find anim build FROMNUM
[00:41:29]: Could not find anim build FROMNUM
[00:41:32]: Could not find anim build FROMNUM
[00:41:36]: Could not find anim build FROMNUM
[00:41:37]: Could not find anim build FROMNUM
[00:41:39]: Could not find anim build FROMNUM
[00:41:41]: Could not find anim build FROMNUM
[00:41:42]: Could not find anim build FROMNUM
[00:41:43]: Could not find anim build FROMNUM
[00:41:44]: Could not find anim build FROMNUM
[00:41:46]: Could not find anim build FROMNUM
[00:41:47]: Could not find anim build FROMNUM
[00:41:49]: Could not find anim build FROMNUM
[00:41:50]: Could not find anim build FROMNUM
[00:41:52]: Could not find anim build FROMNUM
[00:42:13]: [(KU_7vJFklO4) a1162963624] ReceiveRemoteExecute(c_give("flint",100)) @(175.07, 321.65)
[00:42:13]: giving 125874 - flint
[00:42:13]: giving 125876 - flint
[00:42:13]: giving 125878 - flint
[00:42:13]: giving 125880 - flint
[00:42:13]: giving 125882 - flint
[00:42:13]: giving 125884 - flint
[00:42:13]: giving 125886 - flint
[00:42:13]: giving 125888 - flint
[00:42:13]: giving 125890 - flint
[00:42:13]: giving 125892 - flint
[00:42:13]: giving 125894 - flint
[00:42:13]: giving 125896 - flint
[00:42:13]: giving 125898 - flint
[00:42:13]: giving 125900 - flint
[00:42:13]: giving 125902 - flint
[00:42:13]: giving 125904 - flint
[00:42:13]: giving 125906 - flint
[00:42:13]: giving 125908 - flint
[00:42:13]: giving 125910 - flint
[00:42:13]: giving 125912 - flint
[00:42:13]: giving 125914 - flint
[00:42:13]: giving 125916 - flint
[00:42:13]: giving 125918 - flint
[00:42:13]: giving 125920 - flint
[00:42:13]: giving 125922 - flint
[00:42:13]: giving 125924 - flint
[00:42:13]: giving 125926 - flint
[00:42:13]: giving 125928 - flint
[00:42:13]: giving 125930 - flint
[00:42:13]: giving 125932 - flint
[00:42:13]: giving 125934 - flint
[00:42:13]: giving 125936 - flint
[00:42:13]: giving 125938 - flint
[00:42:13]: giving 125940 - flint
[00:42:13]: giving 125942 - flint
[00:42:13]: giving 125944 - flint
[00:42:13]: giving 125946 - flint
[00:42:13]: giving 125948 - flint
[00:42:13]: giving 125950 - flint
[00:42:13]: giving 125952 - flint
[00:42:13]: giving 125954 - flint
[00:42:13]: giving 125956 - flint
[00:42:13]: giving 125958 - flint
[00:42:13]: giving 125960 - flint
[00:42:13]: giving 125962 - flint
[00:42:13]: giving 125964 - flint
[00:42:13]: giving 125966 - flint
[00:42:13]: giving 125968 - flint
[00:42:13]: giving 125970 - flint
[00:42:13]: giving 125972 - flint
[00:42:13]: giving 125974 - flint
[00:42:13]: giving 125976 - flint
[00:42:13]: giving 125978 - flint
[00:42:13]: giving 125980 - flint
[00:42:13]: giving 125982 - flint
[00:42:13]: giving 125984 - flint
[00:42:13]: giving 125986 - flint
[00:42:13]: giving 125988 - flint
[00:42:13]: giving 125990 - flint
[00:42:13]: giving 125992 - flint
[00:42:13]: giving 125994 - flint
[00:42:13]: giving 125996 - flint
[00:42:13]: giving 125998 - flint
[00:42:13]: giving 126000 - flint
[00:42:13]: giving 126002 - flint
[00:42:13]: giving 126004 - flint
[00:42:13]: giving 126006 - flint
[00:42:13]: giving 126008 - flint
[00:42:13]: giving 126010 - flint
[00:42:13]: giving 126012 - flint
[00:42:13]: giving 126014 - flint
[00:42:13]: giving 126016 - flint
[00:42:13]: giving 126018 - flint
[00:42:13]: giving 126020 - flint
[00:42:13]: giving 126022 - flint
[00:42:13]: giving 126024 - flint
[00:42:13]: giving 126026 - flint
[00:42:13]: giving 126028 - flint
[00:42:13]: giving 126030 - flint
[00:42:13]: giving 126032 - flint
[00:42:13]: giving 126034 - flint
[00:42:13]: giving 126036 - flint
[00:42:13]: giving 126038 - flint
[00:42:13]: giving 126040 - flint
[00:42:13]: giving 126042 - flint
[00:42:13]: giving 126044 - flint
[00:42:13]: giving 126046 - flint
[00:42:13]: giving 126048 - flint
[00:42:13]: giving 126050 - flint
[00:42:13]: giving 126052 - flint
[00:42:13]: giving 126054 - flint
[00:42:13]: giving 126056 - flint
[00:42:13]: giving 126058 - flint
[00:42:13]: giving 126060 - flint
[00:42:13]: giving 126062 - flint
[00:42:13]: giving 126064 - flint
[00:42:13]: giving 126066 - flint
[00:42:13]: giving 126068 - flint
[00:42:13]: giving 126070 - flint
[00:42:13]: giving 126072 - flint
[00:43:58]: Could not find anim build FROMNUM
[00:44:00]: Could not find anim build FROMNUM
[00:44:01]: Could not find anim build FROMNUM
[00:44:04]: Could not find anim build FROMNUM
[00:44:05]: Could not find anim build FROMNUM
[00:44:32]: Available disk space for save files: 14866 MB
[00:44:32]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000181
[00:44:32]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000181
[00:44:32]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000181
[00:44:33]: Serializing world: session/6E704EC1E40263F8/0000000181
[00:45:04]: Could not find anim [death] in bank [ghost]
[00:45:04]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000182
[00:47:15]: Add 头领
[00:47:16]: [(KU_7vJFklO4) a1162963624] ReceiveRemoteExecute(for k,v in pairs(AllPlayers) do v:PushEvent('respawnfromghost') end) @(175.55, 330.78)
[00:47:16]: Could not find anim [idle_loop] in bank [ghost]
[00:47:19]: Could not find anim [transform] in bank [wilson]
[00:47:20]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000182
[00:52:33]: Available disk space for save files: 14854 MB
[00:52:33]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000182
[00:52:33]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000182
[00:52:33]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000182
[00:52:33]: Serializing world: session/6E704EC1E40263F8/0000000182
[00:52:38]: THIS ONE
[00:59:12]: [Steam] SendUserDisconnect for '76561199007400189'
[00:59:12]: [Shard] (KU_7vJFkm0x) disconnected from [SHDMASTER](1)
[00:59:13]: Invalid RPC sender list
[00:59:13]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000183
[00:59:13]: THIS ONE
[01:00:10]: [200] Account Communication Success (6)
[01:00:10]: Received (KU_7vJFklO4) from TokenPurpose
[01:00:33]: Available disk space for save files: 14841 MB
[01:00:34]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000183
[01:00:34]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000183
[01:00:34]: Serializing world: session/6E704EC1E40263F8/0000000183
[01:03:26]: Could not find anim build FROMNUM
[01:04:30]: Could not find anim build FROMNUM
[01:04:39]: Could not find anim build FROMNUM
[01:05:00]: Could not find anim build FROMNUM
[01:07:23]: Could not find anim build FROMNUM
[01:08:34]: Available disk space for save files: 14828 MB
[01:08:34]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000184
[01:08:34]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000184
[01:08:34]: Serializing world: session/6E704EC1E40263F8/0000000184
[01:12:46]: [Steam] SendUserDisconnect for '76561198834871749'
[01:12:46]: [Shard] (KU_7vJFklO4) disconnected from [SHDMASTER](1)
[01:12:47]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000185
[01:15:25]: New incoming connection 112.224.20.137|23984 <1864232709096906306>
[01:15:25]: Client connected from 112.224.20.137|23984 <1864232709096906306>
[01:15:25]: ValidateGameSessionToken GUID<1864232709096906306>
[01:15:25]: Client authenticated: (KU_7vJFkm0x) 1433548399
[01:15:26]: [Steam] SendUserConnectAndAuthenticate for '76561199007400189'
[01:15:26]: [Steam] Authenticated client '76561199007400189'
[01:15:27]: There is no active event to validate against.
[01:15:27]: [Shard] Read save location file for (KU_7vJFkm0x)
[01:15:49]: Resuming user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000183
[01:15:49]: Spawning player at: [Load] (36.51, 0.00, 293.63)
[01:16:27]: Could not find anim build FROMNUM
[01:16:29]: Could not find anim build FROMNUM
[01:16:34]: Available disk space for save files: 14815 MB
[01:16:35]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000185
[01:16:35]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000185
[01:16:35]: Serializing world: session/6E704EC1E40263F8/0000000185
[01:16:40]: Could not find anim build FROMNUM
[01:17:05]: THIS ONE
[01:17:06]: Deleting user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000186
[01:17:06]: Resuming user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000186
[01:17:10]: Spawn request: muelsyse from 1433548399
[01:17:10]: Skin request: () () () () ()
[01:17:10]: Skill Selection request: 0
[01:17:10]: Could not find anim [swap_loop1] in bank [staff_muelsyse]
[01:17:10]: Spawning player at: [Fixed] (38.00, 0.00, 310.00)
[01:17:10]: Enabling Spawn Protection for 137663 - muelsyse
[01:17:10]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000186
[01:19:57]: Could not find anim build FROMNUM
[01:19:59]: Could not find anim build FROMNUM
[01:20:00]: Could not find anim build FROMNUM
[01:20:01]: Could not find anim build FROMNUM
[01:20:02]: Could not find anim build FROMNUM
[01:20:04]: Could not find anim build FROMNUM
[01:20:05]: Could not find anim build FROMNUM
[01:20:58]: Could not find anim build FROMNUM
[01:23:08]: Could not find anim build FROMNUM
[01:24:35]: Available disk space for save files: 14801 MB
[01:24:35]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000186
[01:24:35]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000186
[01:24:36]: Serializing world: session/6E704EC1E40263F8/0000000186
[01:29:52]: Could not find anim build FROMNUM
[01:30:10]: [200] Account Communication Success (6)
[01:30:10]: Received (KU_7vJFklO4) from TokenPurpose
[01:31:53]: Could not find anim build FROMNUM
[01:32:15]: Could not find anim build FROMNUM
[01:32:17]: Could not find anim build FROMNUM
[01:32:18]: Could not find anim build FROMNUM
[01:32:19]: Could not find anim build FROMNUM
[01:32:20]: Could not find anim build FROMNUM
[01:32:22]: Could not find anim build FROMNUM
[01:32:24]: Could not find anim build FROMNUM
[01:32:36]: Available disk space for save files: 14788 MB
[01:32:36]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000187
[01:32:36]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000187
[01:32:36]: Serializing world: session/6E704EC1E40263F8/0000000187
[01:32:45]: Could not find anim build FROMNUM
[01:32:47]: Could not find anim build FROMNUM
[01:33:00]: Could not find anim build FROMNUM
[01:34:11]: Could not find anim build FROMNUM
[01:34:17]: Could not find anim build FROMNUM
[01:34:43]: Could not find anim build FROMNUM
[01:35:06]: Could not find anim build FROMNUM
[01:40:33]: [Steam] SendUserDisconnect for '76561199007400189'
[01:40:33]: [Shard] (KU_7vJFkm0x) disconnected from [SHDMASTER](1)
[01:40:33]: Invalid RPC sender list
[01:40:33]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000188
[01:40:36]: Available disk space for save files: 14776 MB
[01:40:37]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000188
[01:40:37]: Serializing world: session/6E704EC1E40263F8/0000000188
[01:40:47]: Could not find anim build FROMNUM
[01:40:52]: Could not find anim build FROMNUM
[01:40:56]: Could not find anim build FROMNUM
[01:41:09]: Could not find anim build FROMNUM
[01:41:22]: Server Autopaused
[01:41:23]: Server Unpaused
[01:41:24]: [Steam] SendUserDisconnect for '76561199145197867'
[01:41:24]: [Shard] (KU_0Z4zp673) disconnected from [SHDMASTER](1)
[01:41:25]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000189
[01:41:25]: Sim paused
[02:00:10]: [200] Account Communication Success (6)
[02:00:10]: Received (KU_7vJFklO4) from TokenPurpose
[02:30:10]: [200] Account Communication Success (6)
[02:30:10]: Received (KU_7vJFklO4) from TokenPurpose
[03:00:10]: [200] Account Communication Success (6)
[03:00:10]: Received (KU_7vJFklO4) from TokenPurpose
[03:30:10]: [200] Account Communication Success (6)
[03:30:10]: Received (KU_7vJFklO4) from TokenPurpose
[04:00:11]: [200] Account Communication Success (6)
[04:00:11]: Received (KU_7vJFklO4) from TokenPurpose
[04:30:11]: [200] Account Communication Success (6)
[04:30:11]: Received (KU_7vJFklO4) from TokenPurpose
[05:00:11]: [200] Account Communication Success (6)
[05:00:11]: Received (KU_7vJFklO4) from TokenPurpose
[05:30:11]: [200] Account Communication Success (6)
[05:30:11]: Received (KU_7vJFklO4) from TokenPurpose
[06:00:11]: [200] Account Communication Success (6)
[06:00:11]: Received (KU_7vJFklO4) from TokenPurpose
[06:30:11]: [200] Account Communication Success (6)
[06:30:11]: Received (KU_7vJFklO4) from TokenPurpose
[07:00:11]: [200] Account Communication Success (6)
[07:00:11]: Received (KU_7vJFklO4) from TokenPurpose
[07:30:11]: [200] Account Communication Success (6)
[07:30:11]: Received (KU_7vJFklO4) from TokenPurpose
[08:00:11]: [200] Account Communication Success (6)
[08:00:11]: Received (KU_7vJFklO4) from TokenPurpose
[08:30:11]: [200] Account Communication Success (6)
[08:30:11]: Received (KU_7vJFklO4) from TokenPurpose
[09:00:11]: [200] Account Communication Success (6)
[09:00:11]: Received (KU_7vJFklO4) from TokenPurpose
[09:30:11]: [200] Account Communication Success (6)
[09:30:11]: Received (KU_7vJFklO4) from TokenPurpose
[10:00:11]: [200] Account Communication Success (6)
[10:00:11]: Received (KU_7vJFklO4) from TokenPurpose
[10:30:12]: [200] Account Communication Success (6)
[10:30:12]: Received (KU_7vJFklO4) from TokenPurpose
[11:00:12]: [200] Account Communication Success (6)
[11:00:12]: Received (KU_7vJFklO4) from TokenPurpose
[11:30:12]: [200] Account Communication Success (6)
[11:30:12]: Received (KU_7vJFklO4) from TokenPurpose
[12:00:12]: [200] Account Communication Success (6)
[12:00:12]: Received (KU_7vJFklO4) from TokenPurpose
[12:30:12]: [200] Account Communication Success (6)
[12:30:12]: Received (KU_7vJFklO4) from TokenPurpose
[13:00:12]: [200] Account Communication Success (6)
[13:00:12]: Received (KU_7vJFklO4) from TokenPurpose
[13:30:12]: [200] Account Communication Success (6)
[13:30:12]: Received (KU_7vJFklO4) from TokenPurpose
[14:00:12]: [200] Account Communication Success (6)
[14:00:12]: Received (KU_7vJFklO4) from TokenPurpose
[14:30:12]: [200] Account Communication Success (6)
[14:30:12]: Received (KU_7vJFklO4) from TokenPurpose
[15:00:12]: [200] Account Communication Success (6)
[15:00:12]: Received (KU_7vJFklO4) from TokenPurpose
[15:30:12]: [200] Account Communication Success (6)
[15:30:12]: Received (KU_7vJFklO4) from TokenPurpose
[16:00:12]: [200] Account Communication Success (6)
[16:00:12]: Received (KU_7vJFklO4) from TokenPurpose
[16:30:12]: [200] Account Communication Success (6)
[16:30:12]: Received (KU_7vJFklO4) from TokenPurpose
[17:00:12]: [200] Account Communication Success (6)
[17:00:12]: Received (KU_7vJFklO4) from TokenPurpose
[17:30:13]: [200] Account Communication Success (6)
[17:30:13]: Received (KU_7vJFklO4) from TokenPurpose
[18:00:13]: [200] Account Communication Success (6)
[18:00:13]: Received (KU_7vJFklO4) from TokenPurpose
[18:30:13]: [200] Account Communication Success (6)
[18:30:13]: Received (KU_7vJFklO4) from TokenPurpose
[19:00:13]: [200] Account Communication Success (6)
[19:00:13]: Received (KU_7vJFklO4) from TokenPurpose
[19:30:13]: [200] Account Communication Success (6)
[19:30:13]: Received (KU_7vJFklO4) from TokenPurpose
[20:00:13]: [200] Account Communication Success (6)
[20:00:13]: Received (KU_7vJFklO4) from TokenPurpose
[20:30:13]: [200] Account Communication Success (6)
[20:30:13]: Received (KU_7vJFklO4) from TokenPurpose
[21:00:13]: [200] Account Communication Success (6)
[21:00:13]: Received (KU_7vJFklO4) from TokenPurpose
[21:30:13]: [200] Account Communication Success (6)
[21:30:13]: Received (KU_7vJFklO4) from TokenPurpose
[22:00:13]: [200] Account Communication Success (6)
[22:00:13]: Received (KU_7vJFklO4) from TokenPurpose
[22:30:13]: [200] Account Communication Success (6)
[22:30:13]: Received (KU_7vJFklO4) from TokenPurpose
[23:00:14]: [200] Account Communication Success (6)
[23:00:14]: Received (KU_7vJFklO4) from TokenPurpose
[23:30:14]: [200] Account Communication Success (6)
[23:30:14]: Received (KU_7vJFklO4) from TokenPurpose
[00:00:14]: [200] Account Communication Success (6)
[00:00:14]: Received (KU_7vJFklO4) from TokenPurpose
[00:30:14]: [200] Account Communication Success (6)
[00:30:14]: Received (KU_7vJFklO4) from TokenPurpose
[01:00:14]: [200] Account Communication Success (6)
[01:00:14]: Received (KU_7vJFklO4) from TokenPurpose
[01:30:14]: [200] Account Communication Success (6)
[01:30:14]: Received (KU_7vJFklO4) from TokenPurpose
[02:00:14]: [200] Account Communication Success (6)
[02:00:14]: Received (KU_7vJFklO4) from TokenPurpose
[02:30:14]: [200] Account Communication Success (6)
[02:30:14]: Received (KU_7vJFklO4) from TokenPurpose
[02:57:52]: [P2P] Session request for '76561199041200479'
[02:58:07]: [P2P] Create session: 61.185.199.120|1 '76561199041200479'
[02:58:07]: [P2P] Received from 61.185.199.120|1 '76561199041200479'
[02:58:07]: [P2P] Sent to 61.185.199.120|1 '76561199041200479'
[03:00:15]: [200] Account Communication Success (6)
[03:00:15]: Received (KU_7vJFklO4) from TokenPurpose
[03:08:07]: [P2P] Session timed out for '76561199041200479'
[03:08:07]: [P2P] Remove session: 61.185.199.120|1 '76561199041200479'
[03:30:14]: [200] Account Communication Success (6)
[03:30:14]: Received (KU_7vJFklO4) from TokenPurpose
[04:00:14]: [200] Account Communication Success (6)
[04:00:14]: Received (KU_7vJFklO4) from TokenPurpose
[04:30:14]: [200] Account Communication Success (6)
[04:30:14]: Received (KU_7vJFklO4) from TokenPurpose
[05:00:14]: [200] Account Communication Success (6)
[05:00:14]: Received (KU_7vJFklO4) from TokenPurpose
[05:30:14]: [200] Account Communication Success (6)
[05:30:14]: Received (KU_7vJFklO4) from TokenPurpose
[06:00:15]: [200] Account Communication Success (6)
[06:00:15]: Received (KU_7vJFklO4) from TokenPurpose
[06:30:15]: [200] Account Communication Success (6)
[06:30:15]: Received (KU_7vJFklO4) from TokenPurpose
[07:00:15]: [200] Account Communication Success (6)
[07:00:15]: Received (KU_7vJFklO4) from TokenPurpose
[07:30:15]: [200] Account Communication Success (6)
[07:30:15]: Received (KU_7vJFklO4) from TokenPurpose
[08:00:15]: [200] Account Communication Success (6)
[08:00:15]: Received (KU_7vJFklO4) from TokenPurpose
[08:30:15]: [200] Account Communication Success (6)
[08:30:15]: Received (KU_7vJFklO4) from TokenPurpose
[09:00:15]: [200] Account Communication Success (6)
[09:00:15]: Received (KU_7vJFklO4) from TokenPurpose
[09:30:15]: [200] Account Communication Success (6)
[09:30:15]: Received (KU_7vJFklO4) from TokenPurpose
[10:00:15]: [200] Account Communication Success (6)
[10:00:15]: Received (KU_7vJFklO4) from TokenPurpose
[10:30:15]: [200] Account Communication Success (6)
[10:30:15]: Received (KU_7vJFklO4) from TokenPurpose
[11:00:15]: [200] Account Communication Success (6)
[11:00:15]: Received (KU_7vJFklO4) from TokenPurpose
[11:30:15]: [200] Account Communication Success (6)
[11:30:15]: Received (KU_7vJFklO4) from TokenPurpose
[12:00:16]: [200] Account Communication Success (6)
[12:00:16]: Received (KU_7vJFklO4) from TokenPurpose
[12:30:16]: [200] Account Communication Success (6)
[12:30:16]: Received (KU_7vJFklO4) from TokenPurpose
[13:00:16]: [200] Account Communication Success (6)
[13:00:16]: Received (KU_7vJFklO4) from TokenPurpose
[13:30:16]: [200] Account Communication Success (6)
[13:30:16]: Received (KU_7vJFklO4) from TokenPurpose
[14:00:16]: [200] Account Communication Success (6)
[14:00:16]: Received (KU_7vJFklO4) from TokenPurpose
[14:30:16]: [200] Account Communication Success (6)
[14:30:16]: Received (KU_7vJFklO4) from TokenPurpose
[15:00:16]: [200] Account Communication Success (6)
[15:00:16]: Received (KU_7vJFklO4) from TokenPurpose
[15:30:16]: [200] Account Communication Success (6)
[15:30:16]: Received (KU_7vJFklO4) from TokenPurpose
[16:00:16]: [200] Account Communication Success (6)
[16:00:16]: Received (KU_7vJFklO4) from TokenPurpose
[16:30:16]: [200] Account Communication Success (6)
[16:30:16]: Received (KU_7vJFklO4) from TokenPurpose
[17:00:16]: [200] Account Communication Success (6)
[17:00:16]: Received (KU_7vJFklO4) from TokenPurpose
[17:30:16]: [200] Account Communication Success (6)
[17:30:16]: Received (KU_7vJFklO4) from TokenPurpose
[18:00:17]: [200] Account Communication Success (6)
[18:00:17]: Received (KU_7vJFklO4) from TokenPurpose
[18:30:17]: [200] Account Communication Success (6)
[18:30:17]: Received (KU_7vJFklO4) from TokenPurpose
[19:00:17]: [200] Account Communication Success (6)
[19:00:17]: Received (KU_7vJFklO4) from TokenPurpose
[19:30:17]: [200] Account Communication Success (6)
[19:30:17]: Received (KU_7vJFklO4) from TokenPurpose
[20:00:17]: [200] Account Communication Success (6)
[20:00:17]: Received (KU_7vJFklO4) from TokenPurpose
[20:30:17]: [200] Account Communication Success (6)
[20:30:17]: Received (KU_7vJFklO4) from TokenPurpose
[21:00:17]: [200] Account Communication Success (6)
[21:00:17]: Received (KU_7vJFklO4) from TokenPurpose
[21:30:17]: [200] Account Communication Success (6)
[21:30:17]: Received (KU_7vJFklO4) from TokenPurpose
[22:00:17]: [200] Account Communication Success (6)
[22:00:17]: Received (KU_7vJFklO4) from TokenPurpose
[22:30:17]: [200] Account Communication Success (6)
[22:30:17]: Received (KU_7vJFklO4) from TokenPurpose
[23:00:17]: [200] Account Communication Success (6)
[23:00:17]: Received (KU_7vJFklO4) from TokenPurpose
[23:30:17]: [200] Account Communication Success (6)
[23:30:17]: Received (KU_7vJFklO4) from TokenPurpose
[00:00:18]: [200] Account Communication Success (6)
[00:00:18]: Received (KU_7vJFklO4) from TokenPurpose
[00:08:39]: New incoming connection 47.243.251.251|39178 <2760282741813125889>
[00:08:39]: Client connected from 47.243.251.251|39178 <2760282741813125889>
[00:08:39]: ValidateGameSessionToken GUID<2760282741813125889>
[00:08:40]: Client authenticated: (KU_7vJFklO4) a1162963624
[00:08:40]: [Steam] Authenticated host '76561198834871749'
[00:08:41]: There is no active event to validate against.
[00:08:41]: [Shard] Read save location file for (KU_7vJFklO4)
[00:09:11]: Resuming user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000185
[00:09:11]: Spawning player at: [Load] (-264.63, 0.00, -334.85)
[00:09:11]: Sim unpaused
[00:09:15]: New time stamps for everyone at 1701947797
[00:09:15]: New time stamps for everyone at 1701947797
[00:09:26]: Server Autopaused
[00:09:28]: Server Unpaused
[00:09:56]: Server Autopaused
[00:09:59]: Server Unpaused
[00:12:10]: Server Autopaused
[00:12:11]: Server Unpaused
[00:12:20]: Server Autopaused
[00:12:21]: Server Unpaused
[00:12:47]: Server Autopaused
[00:12:47]: Server Unpaused
[00:12:47]: Server Autopaused
[00:12:47]: Server Unpaused
[00:13:24]: New incoming connection 112.8.42.93|20858 <5917289842254780092>
[00:13:24]: Client connected from 112.8.42.93|20858 <5917289842254780092>
[00:13:24]: ValidateGameSessionToken GUID<5917289842254780092>
[00:13:25]: Client authenticated: (KU_0Z4zp673) hansu
[00:13:25]: [Steam] SendUserConnectAndAuthenticate for '76561199145197867'
[00:13:26]: [Steam] Authenticated client '76561199145197867'
[00:13:27]: There is no active event to validate against.
[00:13:27]: [Shard] Read save location file for (KU_0Z4zp673)
[00:13:51]: Resuming user: session/6E704EC1E40263F8/A7G264USOOE3/0000000189
[00:13:51]: Could not find anim [anim] in bank [pinkstaff_tvplay]
[00:13:51]: Spawning player at: [Load] (76.51, 0.00, 637.03)
[00:13:52]: [Steam] SendUserDisconnect for '76561198834871749'
[00:13:52]: Connection lost to 47.243.251.251|39178 <2760282741813125889>
[00:13:52]: [Shard] (KU_7vJFklO4) disconnected from [SHDMASTER](1)
[00:13:53]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000189
[00:14:14]: Server Autopaused
[00:14:27]: New incoming connection 47.243.251.251|32888 <6192006298788004585>
[00:14:27]: Client connected from 47.243.251.251|32888 <6192006298788004585>
[00:14:27]: ValidateGameSessionToken GUID<6192006298788004585>
[00:14:28]: Client authenticated: (KU_7vJFklO4) a1162963624
[00:14:28]: [Steam] Authenticated host '76561198834871749'
[00:14:29]: There is no active event to validate against.
[00:14:29]: [Shard] Read save location file for (KU_7vJFklO4)
[00:14:30]: Server Unpaused
[00:14:51]: Resuming user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000189
[00:14:51]: Spawning player at: [Load] (-169.20, 0.00, -383.02)
[00:15:01]: New incoming connection 112.36.28.184|60708 <4890919208910863084>
[00:15:01]: Client connected from 112.36.28.184|60708 <4890919208910863084>
[00:15:01]: ValidateGameSessionToken GUID<4890919208910863084>
[00:15:02]: Client authenticated: (KU_7vJFkm0x) 1433548399
[00:15:02]: [Steam] SendUserConnectAndAuthenticate for '76561199007400189'
[00:15:02]: [Steam] Authenticated client '76561199007400189'
[00:15:03]: There is no active event to validate against.
[00:15:03]: [Shard] Read save location file for (KU_7vJFkm0x)
[00:15:32]: [Steam] SendUserDisconnect for '76561198834871749'
[00:15:32]: Connection lost to 47.243.251.251|32888 <6192006298788004585>
[00:15:32]: [Shard] (KU_7vJFklO4) disconnected from [SHDMASTER](1)
[00:15:33]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000189
[00:15:39]: Resuming user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000188
[00:15:39]: Could not find anim [swap_loop1] in bank [staff_muelsyse]
[00:15:39]: Spawning player at: [Load] (29.50, 0.00, 311.26)
[00:15:47]: Validating portal[6] <-> 3764335919[6] (active)
[00:15:59]: Activating portal[6] to 3764335919
[00:15:59]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000189
[00:15:59]: [Shard] Migration request: (KU_0Z4zp673) to Caves(3764335919)
[00:15:59]: [Shard] Begin migration #1 for (KU_0Z4zp673)
[00:15:59]: [Shard] #1 [SHDMASTER](1) -> Caves(3764335919)
[00:15:59]: [Shard] #1 <- session/6E704EC1E40263F8/A7G264USOOE3/0000000189
[00:15:59]: [Shard] Writing save location file for (KU_0Z4zp673)
[00:15:59]: CloseConnectionWithReason: ID_DST_SHARD_SILENT_DISCONNECT
[00:15:59]: [Steam] SendUserDisconnect for '76561199145197867'
[00:15:59]: [Shard] (KU_0Z4zp673) disconnected from [SHDMASTER](1)
[00:16:05]: [Shard] Completed migration #1 for player (KU_0Z4zp673)
[00:16:09]: New incoming connection 120.225.24.126|18540 <3840864150390840223>
[00:16:17]: Connection lost to 120.225.24.126|18540 <3840864150390840223>
[00:16:48]: Available disk space for save files: 11917 MB
[00:16:49]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000189
[00:16:49]: Serializing world: session/6E704EC1E40263F8/0000000189
[00:18:06]: [Steam] SendUserDisconnect for '76561199007400189'
[00:18:06]: Connection lost to 112.36.28.184|60708 <4890919208910863084>
[00:18:06]: [Shard] (KU_7vJFkm0x) disconnected from [SHDMASTER](1)
[00:18:06]: Invalid RPC sender list
[00:18:06]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000190
[00:18:08]: Server Autopaused
[00:18:11]: Server Unpaused
[00:18:15]: New incoming connection 47.243.251.251|49935 <4623845481590992935>
[00:18:15]: Client connected from 47.243.251.251|49935 <4623845481590992935>
[00:18:15]: ValidateGameSessionToken GUID<4623845481590992935>
[00:18:16]: Client authenticated: (KU_7vJFklO4) a1162963624
[00:18:16]: [Steam] Authenticated host '76561198834871749'
[00:18:17]: There is no active event to validate against.
[00:18:17]: [Shard] Read save location file for (KU_7vJFklO4)
[00:18:36]: New incoming connection 112.224.20.137|29623 <3678093744145526629>
[00:18:36]: Client connected from 112.224.20.137|29623 <3678093744145526629>
[00:18:36]: ValidateGameSessionToken GUID<3678093744145526629>
[00:18:37]: Client authenticated: (KU_7vJFkm0x) 1433548399
[00:18:37]: [Steam] SendUserConnectAndAuthenticate for '76561199007400189'
[00:18:37]: [Steam] Authenticated client '76561199007400189'
[00:18:38]: There is no active event to validate against.
[00:18:38]: [Shard] Read save location file for (KU_7vJFkm0x)
[00:18:43]: [Steam] SendUserDisconnect for '76561198834871749'
[00:18:43]: Connection lost to 47.243.251.251|49935 <4623845481590992935>
[00:18:43]: [Shard] (KU_7vJFklO4) disconnected from [SHDMASTER](1)
[00:19:02]: Resuming user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000190
[00:19:02]: Could not find anim [swap_loop1] in bank [staff_muelsyse]
[00:19:02]: Spawning player at: [Load] (30.14, 0.00, 309.09)
[00:19:20]: [P2P] Session request for '76561198834871749'
[00:19:24]: [P2P] Create session: 61.185.199.121|1 '76561198834871749'
[00:19:24]: [P2P] Received from 61.185.199.121|1 '76561198834871749'
[00:19:24]: [P2P] Sent to 61.185.199.121|1 '76561198834871749'
[00:19:24]: New incoming connection 61.185.199.121|1 <8058692656800614570>
[00:19:24]: Client connected from 61.185.199.121|1 <8058692656800614570>
[00:19:24]: ValidateGameSessionToken GUID<8058692656800614570>
[00:19:25]: Client authenticated: (KU_7vJFklO4) a1162963624
[00:19:25]: [Steam] Authenticated host '76561198834871749'
[00:19:26]: There is no active event to validate against.
[00:19:26]: [Shard] Read save location file for (KU_7vJFklO4)
[00:19:49]: Resuming user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000189
[00:19:49]: Spawning player at: [Load] (-172.03, 0.00, -377.28)
[00:24:13]: Activating portal[8] to 3764335919
[00:24:14]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000190
[00:24:14]: [Shard] Migration request: (KU_7vJFkm0x) to Caves(3764335919)
[00:24:14]: [Shard] Begin migration #2 for (KU_7vJFkm0x)
[00:24:14]: [Shard] #2 [SHDMASTER](1) -> Caves(3764335919)
[00:24:14]: [Shard] #2 <- session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000190
[00:24:14]: [Shard] Writing save location file for (KU_7vJFkm0x)
[00:24:14]: CloseConnectionWithReason: ID_DST_SHARD_SILENT_DISCONNECT
[00:24:14]: [Steam] SendUserDisconnect for '76561199007400189'
[00:24:14]: [Shard] (KU_7vJFkm0x) disconnected from [SHDMASTER](1)
[00:24:21]: [Shard] Completed migration #2 for player (KU_7vJFkm0x)
[00:24:52]: Available disk space for save files: 11892 MB
[00:24:52]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000190
[00:24:52]: Serializing world: session/6E704EC1E40263F8/0000000190
[00:25:03]: [(KU_7vJFklO4) a1162963624] ReceiveRemoteExecute(c_give("wood_chair",1)) @(-162.81, -380.56)
[00:25:03]: giving 142913 - wood_chair
[00:25:03]: Warning: Can't give item because it's not an inventory item.
[00:26:09]: [(KU_7vJFklO4) a1162963624] ReceiveRemoteExecute(c_give("portol",1)) @(-160.90, -376.86)
[00:26:09]: Could not preload undefined prefab (portol)
[00:26:21]: [Shard] Begin migration #3 for (KU_7vJFkm0x)
[00:26:21]: [Shard] #3 Caves(3764335919) -> [SHDMASTER](1)
[00:26:21]: [Shard] #3 -> session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000191
[00:26:21]: [Shard] Received migration #3 data for (KU_7vJFkm0x)
[00:26:21]: [Shard] Writing save location file for (KU_7vJFkm0x)
[00:26:21]: [Shard] (KU_7vJFkm0x) disconnected from Caves(3764335919)
[00:26:26]: New incoming connection 112.224.20.137|29625 <5524263814271544450>
[00:26:26]: Client connected from 112.224.20.137|29625 <5524263814271544450>
[00:26:26]: ValidateGameSessionToken GUID<5524263814271544450>
[00:26:27]: Client authenticated: (KU_7vJFkm0x) 1433548399
[00:26:27]: [Steam] SendUserConnectAndAuthenticate for '76561199007400189'
[00:26:27]: [Steam] Authenticated client '76561199007400189'
[00:26:27]: [Shard] Completed incoming migration #3 for (KU_7vJFkm0x)
[00:26:27]: [Shard] Completed migration #3 for player (KU_7vJFkm0x)
[00:26:41]: Resuming user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000191
[00:26:41]: Could not find anim [swap_loop1] in bank [staff_muelsyse]
[00:26:41]: Player will spawn close to portal #8
[00:26:41]: Spawning player at: [Load] (178.55, 0.00, 194.52)
[00:27:05]: Activating portal[8] to 3764335919
[00:27:05]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000191
[00:27:05]: [Shard] Migration request: (KU_7vJFkm0x) to Caves(3764335919)
[00:27:05]: [Shard] Begin migration #4 for (KU_7vJFkm0x)
[00:27:05]: [Shard] #4 [SHDMASTER](1) -> Caves(3764335919)
[00:27:05]: [Shard] #4 <- session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000191
[00:27:05]: [Shard] Writing save location file for (KU_7vJFkm0x)
[00:27:05]: CloseConnectionWithReason: ID_DST_SHARD_SILENT_DISCONNECT
[00:27:05]: [Steam] SendUserDisconnect for '76561199007400189'
[00:27:05]: [Shard] (KU_7vJFkm0x) disconnected from [SHDMASTER](1)
[00:27:11]: [Shard] Completed migration #4 for player (KU_7vJFkm0x)
[00:27:18]: [(KU_7vJFklO4) a1162963624] ReceiveRemoteExecute(c_give("boards",1)) @(-165.74, -375.86)
[00:27:18]: giving 143276 - boards
[00:28:09]: [(KU_7vJFklO4) a1162963624] ReceiveRemoteExecute(c_give("wood_chair_blueprint",1)) @(-158.41, -373.40)
[00:28:09]: giving 143295 - blueprint
[00:28:36]: [Shard] Begin migration #5 for (KU_7vJFkm0x)
[00:28:36]: [Shard] #5 Caves(3764335919) -> [SHDMASTER](1)
[00:28:36]: [Shard] #5 -> session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000191
[00:28:36]: [Shard] Received migration #5 data for (KU_7vJFkm0x)
[00:28:36]: [Shard] Writing save location file for (KU_7vJFkm0x)
[00:28:36]: [Shard] (KU_7vJFkm0x) disconnected from Caves(3764335919)
[00:28:41]: New incoming connection 112.224.20.137|29626 <5707838590512541803>
[00:28:41]: Client connected from 112.224.20.137|29626 <5707838590512541803>
[00:28:41]: ValidateGameSessionToken GUID<5707838590512541803>
[00:28:41]: Client authenticated: (KU_7vJFkm0x) 1433548399
[00:28:42]: [Steam] SendUserConnectAndAuthenticate for '76561199007400189'
[00:28:42]: [Steam] Authenticated client '76561199007400189'
[00:28:42]: [Shard] Completed incoming migration #5 for (KU_7vJFkm0x)
[00:28:42]: [Shard] Completed migration #5 for player (KU_7vJFkm0x)
[00:28:48]: [(KU_7vJFklO4) a1162963624] ReceiveRemoteExecute() @(-156.88, -373.79)
[00:28:50]: [(KU_7vJFklO4) a1162963624] ReceiveRemoteExecute(mob_spawner.create('boat')) @(-157.04, -373.54)
[00:28:50]: attempt to call a nil value
[00:28:54]: [(KU_7vJFklO4) a1162963624] ReceiveRemoteExecute(mob_spawner.create('boat')) @(-157.04, -373.54)
[00:28:54]: [string "mob_spawner.create('boat')"]:1: variable 'mob_spawner' is not declared
[00:28:55]: Resuming user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000191
[00:28:56]: Could not find anim [swap_loop1] in bank [staff_muelsyse]
[00:28:56]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:28:56]: Player will spawn close to portal #6
[00:28:56]: Spawning player at: [Load] (-2.83, 0.00, 648.73)
[00:29:25]: [(KU_7vJFklO4) a1162963624] ReceiveRemoteExecute(c_give("log",10)) @(-165.64, -376.35)
[00:29:25]: giving 143529 - log
[00:29:25]: giving 143531 - log
[00:29:25]: giving 143533 - log
[00:29:25]: giving 143535 - log
[00:29:25]: giving 143537 - log
[00:29:25]: giving 143539 - log
[00:29:25]: giving 143541 - log
[00:29:25]: giving 143543 - log
[00:29:25]: giving 143545 - log
[00:29:25]: giving 143547 - log
[00:30:18]: [200] Account Communication Success (6)
[00:30:18]: Received (KU_7vJFklO4) from TokenPurpose
[00:30:27]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:30:27]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:30:27]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:30:27]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:30:27]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:30:27]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:30:28]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:30:29]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:30:29]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:30:30]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:30:30]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[00:32:52]: Available disk space for save files: 11866 MB
[00:32:52]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000191
[00:32:52]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000191
[00:32:53]: Serializing world: session/6E704EC1E40263F8/0000000191
[00:36:26]: Could not find anim build FROMNUM
[00:36:47]: Could not find anim build FROMNUM
[00:36:51]: Could not find anim build FROMNUM
[00:37:09]: Could not find anim build FROMNUM
[00:37:11]: Could not find anim build FROMNUM
[00:37:12]: Could not find anim build FROMNUM
[00:37:13]: Could not find anim build FROMNUM
[00:37:14]: Could not find anim build FROMNUM
[00:37:15]: Could not find anim build FROMNUM
[00:37:15]: Could not find anim build FROMNUM
[00:37:17]: Could not find anim build FROMNUM
[00:37:18]: Could not find anim build FROMNUM
[00:37:20]: Could not find anim build FROMNUM
[00:39:21]: Could not find anim build FROMNUM
[00:40:53]: Available disk space for save files: 11839 MB
[00:40:53]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000192
[00:40:53]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000192
[00:40:53]: Serializing world: session/6E704EC1E40263F8/0000000192
[00:42:31]: Add 头领
[00:42:32]: Could not find anim build FROMNUM
[00:43:56]: Could not find anim build FROMNUM
[00:44:02]: Could not find anim build FROMNUM
[00:45:51]: Add 头领
[00:46:37]: Could not find anim build FROMNUM
[00:48:53]: Available disk space for save files: 11819 MB
[00:48:54]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000193
[00:48:54]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000193
[00:48:54]: Serializing world: session/6E704EC1E40263F8/0000000193
[00:49:28]: Add 头领
[00:49:42]: THIS ONE
[00:49:51]: Could not find anim build FROMNUM
[00:51:23]: Stashing: 158422 - palmcone_scale palmcone_scale true
[00:51:23]: Stashing: 158424 - palmcone_scale palmcone_scale true
[00:51:23]: Stashing: 158426 - palmcone_scale palmcone_scale true
[00:51:23]: Stashing: 158428 - cave_banana cave_banana true
[00:51:23]: Stashing: 158430 - cave_banana cave_banana true
[00:51:23]: Stashing: 158432 - cave_banana cave_banana true
[00:51:23]: Stashing: 158434 - cave_banana cave_banana true
[00:51:23]: Stashing: 158436 - treegrowthsolution treegrowthsolution true
[00:51:23]: Stashing: 158438 - treegrowthsolution treegrowthsolution true
[00:51:23]: Stashing: 158440 - treegrowthsolution treegrowthsolution true
[00:51:23]: Stashing: 158442 - treegrowthsolution treegrowthsolution true
[00:51:23]: Stashing: 158444 - blueprint blueprint true
[00:51:23]: Stashing: 158446 - blueprint blueprint true
[00:51:23]: Stashing: 158368 - seeds seeds true
[00:52:05]: Stashing: 158713 - twigs twigs true
[00:52:09]: [(KU_7vJFklO4) a1162963624] ReceiveRemoteExecute(c_give("carrot",10)) @(39.84, 350.28)
[00:52:09]: giving 158734 - carrot
[00:52:09]: giving 158736 - carrot
[00:52:09]: giving 158738 - carrot
[00:52:09]: giving 158740 - carrot
[00:52:09]: giving 158742 - carrot
[00:52:09]: giving 158744 - carrot
[00:52:09]: giving 158746 - carrot
[00:52:09]: giving 158748 - carrot
[00:52:09]: giving 158750 - carrot
[00:52:09]: giving 158752 - carrot
[00:52:14]: Stashing: 158686 - cutgrass cutgrass true
[00:52:23]: Stashing: 158786 - dug_bananabush dug_bananabush true
[00:52:41]: Stashing: 158948 - twigs twigs true
[00:52:42]: Stashing: 158946 - twigs twigs true
[00:52:45]: Stashing: 158952 - twigs twigs true
[00:53:01]: Stashing: 159005 - twigs twigs true
[00:53:03]: Stashing: 159007 - dug_bananabush dug_bananabush true
[00:53:18]: Stashing: 159032 - seeds seeds true
[00:53:39]: Stashing: 159114 - twigs twigs true
[00:53:46]: Stashing: 159129 - twigs twigs true
[00:53:52]: Stashing: 159133 - twigs twigs true
[00:53:53]: Stashing: 159147 - twigs twigs true
[00:53:54]: Stashing: 159145 - twigs twigs true
[00:54:14]: Stashing: 159194 - twigs twigs true
[00:54:28]: Stashing: 159222 - twigs twigs true
[00:54:33]: Stashing: 159249 - twigs twigs true
[00:54:36]: Stashing: 159253 - twigs twigs true
[00:54:41]: Stashing: 159261 - twigs twigs true
[00:55:02]: THIS ONE
[00:56:11]: THIS ONE
[00:56:54]: Available disk space for save files: 11794 MB
[00:56:54]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000194
[00:56:54]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000194
[00:56:55]: Serializing world: session/6E704EC1E40263F8/0000000194
[01:00:18]: [200] Account Communication Success (6)
[01:00:18]: Received (KU_7vJFklO4) from TokenPurpose
[01:01:21]: Could not find anim build FROMNUM
[01:01:22]: Could not find anim build FROMNUM
[01:01:28]: Could not find anim build FROMNUM
[01:01:29]: Could not find anim build FROMNUM
[01:01:31]: Could not find anim build FROMNUM
[01:01:32]: Could not find anim build FROMNUM
[01:01:33]: Could not find anim build FROMNUM
[01:01:35]: Could not find anim build FROMNUM
[01:01:36]: Could not find anim build FROMNUM
[01:01:38]: Could not find anim build FROMNUM
[01:01:43]: Could not find anim build FROMNUM
[01:01:44]: Could not find anim build FROMNUM
[01:01:46]: Could not find anim build FROMNUM
[01:01:47]: Could not find anim build FROMNUM
[01:01:49]: Could not find anim build FROMNUM
[01:04:55]: Available disk space for save files: 11727 MB
[01:04:55]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000195
[01:04:55]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000195
[01:04:55]: Serializing world: session/6E704EC1E40263F8/0000000195
[01:10:36]: Could not find anim build FROMNUM
[01:11:44]: Could not find anim [death] in bank [ghost]
[01:11:44]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000196
[01:12:39]: THIS ONE
[01:12:55]: Available disk space for save files: 11705 MB
[01:12:56]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000196
[01:12:56]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000196
[01:12:56]: Serializing world: session/6E704EC1E40263F8/0000000196
[01:13:02]: Could not find anim [idle_loop] in bank [ghost]
[01:13:04]: Could not find anim [transform] in bank [wilson]
[01:13:06]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000197
[01:14:26]: Could not find anim build FROMNUM
[01:20:56]: Available disk space for save files: 11628 MB
[01:20:56]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000197
[01:20:56]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000197
[01:20:56]: Serializing world: session/6E704EC1E40263F8/0000000197
[01:21:13]: Could not find anim build FROMNUM
[01:21:27]: Could not find anim build FROMNUM
[01:21:37]: Could not find anim build FROMNUM
[01:22:02]: Could not find anim build FROMNUM
[01:22:06]: Could not find anim build FROMNUM
[01:22:29]: Could not find anim build FROMNUM
[01:22:34]: Could not find anim build FROMNUM
[01:22:35]: Could not find anim build FROMNUM
[01:22:36]: Could not find anim build FROMNUM
[01:22:36]: Could not find anim build FROMNUM
[01:22:37]: Could not find anim build FROMNUM
[01:22:38]: Could not find anim build FROMNUM
[01:22:39]: [Shard] Begin migration #6 for (KU_0Z4zp673)
[01:22:39]: [Shard] #6 Caves(3764335919) -> [SHDMASTER](1)
[01:22:39]: [Shard] #6 -> session/6E704EC1E40263F8/A7G264USOOE3/0000000198
[01:22:39]: [Shard] Received migration #6 data for (KU_0Z4zp673)
[01:22:39]: [Shard] Writing save location file for (KU_0Z4zp673)
[01:22:39]: [Shard] (KU_0Z4zp673) disconnected from Caves(3764335919)
[01:22:40]: Could not find anim build FROMNUM
[01:22:41]: Could not find anim build FROMNUM
[01:22:44]: Could not find anim build FROMNUM
[01:22:44]: New incoming connection 112.8.42.93|20582 <16836628976789910529>
[01:22:44]: Client connected from 112.8.42.93|20582 <16836628976789910529>
[01:22:44]: ValidateGameSessionToken GUID<16836628976789910529>
[01:22:45]: Client authenticated: (KU_0Z4zp673) hansu
[01:22:45]: [Steam] SendUserConnectAndAuthenticate for '76561199145197867'
[01:22:45]: Could not find anim build FROMNUM
[01:22:45]: [Steam] Authenticated client '76561199145197867'
[01:22:45]: [Shard] Completed incoming migration #6 for (KU_0Z4zp673)
[01:22:45]: [Shard] Completed migration #6 for player (KU_0Z4zp673)
[01:23:01]: Resuming user: session/6E704EC1E40263F8/A7G264USOOE3/0000000198
[01:23:01]: Could not find anim [anim] in bank [pinkstaff_tvplay]
[01:23:01]: Player will spawn close to portal #4
[01:23:01]: Spawning player at: [Load] (-5.07, 0.00, 549.07)
[01:23:01]: Validating portal[4] <-> 3764335919[4] (active)
[01:23:54]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "mole" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("mole", "mole", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "mole" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "mole" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(102.62, 577.50)
[01:24:50]: Could not find anim build FROMNUM
[01:26:33]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then ThePlayer.components.talker:Say("该玩家与你不在同一世界!命令无法生效。") return end local h = player.components.hunger if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end) @(93.16, 581.31)
[01:28:57]: Available disk space for save files: 11608 MB
[01:28:57]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000198
[01:28:57]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000198
[01:28:57]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000198
[01:28:58]: Serializing world: session/6E704EC1E40263F8/0000000198
[01:30:18]: [200] Account Communication Success (6)
[01:30:18]: Received (KU_7vJFklO4) from TokenPurpose
[01:30:20]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(c_spawn("lumpy_sapling")) @(90.88, 582.49)
[01:30:50]: Could not find anim build FROMNUM
[01:31:28]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(c_give('treegrowthsolution', 1)) @(88.76, 588.02)
[01:31:28]: giving 167023 - treegrowthsolution
[01:31:49]: Could not find anim build FROMNUM
[01:31:51]: Could not find anim [idle] in bank [muelsyse_xin_cook_item]
[01:31:56]: Could not find anim build FROMNUM
[01:32:10]: Deleting user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000199
[01:32:10]: Resuming user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000199
[01:32:31]: Spawn request: muelsyse from a1162963624
[01:32:31]: Skin request: (muelsyse1) () () () ()
[01:32:31]: Skill Selection request: 0
[01:32:31]: Could not find anim [swap_loop1] in bank [staff_muelsyse]
[01:32:31]: Spawning player at: [Fixed] (38.00, 0.00, 310.00)
[01:32:31]: Enabling Spawn Protection for 167346 - muelsyse
[01:32:31]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000199
[01:33:43]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(c_give("oceantreenut",1)) @(88.54, 572.36)
[01:33:43]: giving 167850 - oceantreenut
[01:35:59]: Could not find anim [idle] in bank [muelsyse_xin_cook_item]
[01:36:50]: Could not find anim [idle] in bank [muelsyse_xin_cook_item]
[01:36:59]: Available disk space for save files: 11618 MB
[01:36:59]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000199
[01:36:59]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000199
[01:36:59]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000199
[01:37:00]: Serializing world: session/6E704EC1E40263F8/0000000199
[01:37:40]: THIS ONE
[01:38:50]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-18.86, 657.65)
[01:39:03]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-19.03, 655.15)
[01:39:04]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-19.03, 655.15)
[01:39:05]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-19.03, 655.15)
[01:39:05]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-19.03, 655.15)
[01:39:05]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-19.03, 655.15)
[01:39:05]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-19.03, 655.15)
[01:39:05]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-19.03, 655.15)
[01:39:06]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-19.03, 655.15)
[01:39:06]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-19.03, 655.15)
[01:39:06]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-19.03, 655.15)
[01:39:06]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-19.03, 655.15)
[01:39:06]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-19.03, 655.15)
[01:39:06]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-19.03, 655.15)
[01:39:24]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-11.42, 634.38)
[01:39:24]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-11.42, 634.37)
[01:39:24]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-11.42, 634.37)
[01:39:25]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-11.42, 634.37)
[01:39:25]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-11.42, 634.38)
[01:39:25]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-11.42, 634.38)
[01:39:25]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-11.42, 634.38)
[01:39:25]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-11.42, 634.38)
[01:39:25]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-11.42, 634.38)
[01:39:26]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-11.42, 634.38)
[01:39:26]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-11.42, 634.38)
[01:39:41]: Could not find anim build FROMNUM
[01:40:40]: THIS ONE
[01:41:25]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "rabbithouse" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("rabbithouse", "rabbithouse_carrat", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "rabbithouse" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "rabbithouse" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-3.50, 666.76)
[01:44:10]: THIS ONE
[01:44:41]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:44:41]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:44:42]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:44:42]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:44:42]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:44:42]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:44:42]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:44:42]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:44:43]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:44:43]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:44:43]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:44:43]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:44:43]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:44:43]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:44:44]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:44:44]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:44:44]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:44:44]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-15.83, 661.04)
[01:45:00]: Available disk space for save files: 11599 MB
[01:45:00]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000200
[01:45:00]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000200
[01:45:00]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000200
[01:45:00]: Serializing world: session/6E704EC1E40263F8/0000000200
[01:45:02]: THIS ONE
[01:46:29]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-11.38, 642.31)
[01:46:29]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-11.38, 642.31)
[01:46:43]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-8.61, 640.06)
[01:47:26]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "hammer" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("hammer", "hammer_forge", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "hammer" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "hammer" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-25.72, 652.86)
[01:48:32]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-18.38, 649.92)
[01:48:32]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-18.38, 649.92)
[01:48:32]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-18.38, 649.92)
[01:48:32]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-18.38, 649.92)
[01:48:32]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-18.38, 649.92)
[01:48:36]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-18.38, 649.92)
[01:48:37]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-18.38, 649.92)
[01:48:37]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-18.38, 649.92)
[01:48:37]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-18.38, 649.92)
[01:48:37]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-18.38, 649.92)
[01:48:37]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-18.38, 649.92)
[01:48:38]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-18.38, 649.92)
[01:49:24]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-0.75, 654.80)
[01:49:24]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-0.75, 654.80)
[01:49:24]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-0.75, 654.80)
[01:49:24]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-0.75, 654.80)
[01:49:24]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-0.75, 654.80)
[01:49:24]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-0.75, 654.80)
[01:49:25]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-0.75, 654.80)
[01:49:25]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-0.75, 654.80)
[01:49:25]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-0.75, 654.80)
[01:49:25]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-0.75, 654.80)
[01:49:25]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-0.75, 654.80)
[01:50:47]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(2.77, 651.14)
[01:50:47]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(2.77, 651.14)
[01:50:48]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(2.77, 651.14)
[01:50:48]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(2.77, 651.14)
[01:50:48]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(2.77, 651.14)
[01:50:48]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(2.77, 651.14)
[01:50:48]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(2.77, 651.14)
[01:50:48]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_item", "fence_fantasy_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(2.77, 651.14)
[01:51:49]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_gate_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_gate_item", "fencegate_picketbrown_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_gate_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_gate_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-9.17, 650.86)
[01:51:50]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fence_gate_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fence_gate_item", "fencegate_picketbrown_item", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fence_gate_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fence_gate_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(-8.76, 649.72)
[01:52:43]: Could not find anim build FROMNUM
[01:52:53]: THIS ONE
[01:53:00]: Available disk space for save files: 11583 MB
[01:53:01]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000201
[01:53:01]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000201
[01:53:01]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000201
[01:53:01]: Serializing world: session/6E704EC1E40263F8/0000000201
[01:53:34]: Could not find anim build FROMNUM
[01:54:25]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:54:42]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:54:44]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:54:46]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:54:46]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:54:56]: Could not find anim build FROMNUM
[01:56:07]: Could not find anim [idle] in bank [muelsyse_xin_cook_item]
[01:56:50]: Could not find anim build FROMNUM
[01:57:05]: Could not find anim [idle] in bank [muelsyse_xin_cook_item]
[01:57:10]: Could not find anim build FROMNUM
[01:58:10]: Could not find anim build FROMNUM
[01:58:13]: Could not find anim build FROMNUM
[01:58:25]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:58:25]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:58:25]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:58:27]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:58:27]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:58:27]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:58:29]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:58:29]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:58:29]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:58:32]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:58:32]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:58:32]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:58:38]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[01:58:38]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[02:00:18]: [200] Account Communication Success (6)
[02:00:18]: Received (KU_7vJFklO4) from TokenPurpose
[02:01:01]: Available disk space for save files: 11564 MB
[02:01:01]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000202
[02:01:01]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000202
[02:01:01]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000202
[02:01:02]: Serializing world: session/6E704EC1E40263F8/0000000202
[02:01:05]: Could not find anim build FROMNUM
[02:03:17]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dish_braisedmeatwithfoliages" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dish_braisedmeatwithfoliages", "dish_braisedmeatwithfoliages", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dish_braisedmeatwithfoliages" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dish_braisedmeatwithfoliages" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(31.26, 305.64)
[02:03:27]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "bonestew" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("bonestew", "bonestew", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "bonestew" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "bonestew" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(21.50, 306.34)
[02:03:28]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "bonestew" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("bonestew", "bonestew", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "bonestew" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "bonestew" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(21.50, 306.34)
[02:03:28]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "bonestew" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("bonestew", "bonestew", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "bonestew" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "bonestew" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(21.50, 306.34)
[02:03:28]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "bonestew" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("bonestew", "bonestew", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "bonestew" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "bonestew" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(21.50, 306.34)
[02:03:28]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "bonestew" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("bonestew", "bonestew", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "bonestew" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "bonestew" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(21.50, 306.34)
[02:03:28]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "bonestew" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("bonestew", "bonestew", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "bonestew" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "bonestew" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(21.50, 306.34)
[02:03:29]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "bonestew" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("bonestew", "bonestew", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "bonestew" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "bonestew" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(21.50, 306.34)
[02:03:29]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "bonestew" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("bonestew", "bonestew", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "bonestew" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "bonestew" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(21.50, 306.34)
[02:03:29]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "bonestew" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("bonestew", "bonestew", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "bonestew" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "bonestew" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(21.50, 306.34)
[02:03:29]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "bonestew" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("bonestew", "bonestew", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "bonestew" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "bonestew" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(21.50, 306.34)
[02:03:42]: Could not find anim build FROMNUM
[02:03:43]: Could not find anim build FROMNUM
[02:06:02]: Could not find anim [idle] in bank [muelsyse_xin_cook_item]
[02:07:37]: [Steam] SendUserDisconnect for '76561199145197867'
[02:07:37]: Connection lost to 112.8.42.93|20582 <16836628976789910529>
[02:07:37]: [Shard] (KU_0Z4zp673) disconnected from [SHDMASTER](1)
[02:07:38]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000203
[02:08:29]: Could not find anim [idle] in bank [muelsyse_xin_cook_item]
[02:08:33]: Could not find anim build FROMNUM
[02:08:38]: Could not find anim build FROMNUM
[02:09:02]: Available disk space for save files: 11545 MB
[02:09:02]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000203
[02:09:02]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000203
[02:09:02]: Serializing world: session/6E704EC1E40263F8/0000000203
[02:11:07]: Could not find anim bank [tentacle_spike]
[02:11:21]: Remote predict walking out of range
[02:11:21]: Remote predict walking out of range
[02:11:21]: Remote predict walking out of range
[02:11:21]: Remote predict walking out of range
[02:11:21]: Remote predict walking out of range
[02:11:21]: Remote predict walking out of range
[02:11:21]: Remote predict walking out of range
[02:11:21]: Remote predict walking out of range
[02:11:21]: Remote predict walking out of range
[02:11:21]: Remote predict walking out of range
[02:11:21]: Remote predict walking out of range
[02:11:21]: Remote predict walking out of range
[02:11:21]: Remote predict walking out of range
[02:11:22]: Remote predict walking out of range
[02:11:22]: Remote predict walking out of range
[02:11:22]: Remote predict walking out of range
[02:11:22]: Remote predict walking out of range
[02:11:22]: Remote predict walking out of range
[02:11:22]: Remote predict walking out of range
[02:11:22]: Remote predict walking out of range
[02:11:22]: Remote predict walking out of range
[02:11:22]: Remote predict walking out of range
[02:11:26]: New incoming connection 112.8.42.93|20954 <10666005910284818106>
[02:11:26]: Client connected from 112.8.42.93|20954 <10666005910284818106>
[02:11:26]: ValidateGameSessionToken GUID<10666005910284818106>
[02:11:27]: Client authenticated: (KU_0Z4zp673) hansu
[02:11:27]: [Steam] SendUserConnectAndAuthenticate for '76561199145197867'
[02:11:27]: [Steam] Authenticated client '76561199145197867'
[02:11:28]: There is no active event to validate against.
[02:11:28]: [Shard] Read save location file for (KU_0Z4zp673)
[02:11:47]: Could not find anim build FROMNUM
[02:11:52]: Resuming user: session/6E704EC1E40263F8/A7G264USOOE3/0000000203
[02:11:52]: Could not find anim [anim] in bank [pinkstaff_tvplay]
[02:11:52]: Spawning player at: [Load] (20.50, 0.00, 521.42)
[02:11:57]: Could not find anim build FROMNUM
[02:12:03]: Could not find anim build FROMNUM
[02:12:08]: Could not find anim build FROMNUM
[02:12:13]: Could not find anim [grow_seed_to_short] in bank [oceantree_normal]
[02:12:45]: Could not find anim bank [tentacle_spike]
[02:13:44]: Could not find anim build FROMNUM
[02:13:49]: Could not find anim build FROMNUM
[02:14:24]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(c_give('firesuppressor', 1)) @(102.43, 566.45)
[02:14:24]: giving 186621 - firesuppressor
[02:14:24]: Warning: Can't give item because it's not an inventory item.
[02:15:28]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(c_give('treegrowthsolution', 4)) @(100.54, 577.40)
[02:15:28]: giving 187001 - treegrowthsolution
[02:15:28]: giving 187003 - treegrowthsolution
[02:15:28]: giving 187005 - treegrowthsolution
[02:15:28]: giving 187007 - treegrowthsolution
[02:16:18]: [Steam] SendUserDisconnect for '76561198834871749'
[02:16:18]: Connection lost to 61.185.199.121|1 <8058692656800614570>
[02:16:18]: [Shard] (KU_7vJFklO4) disconnected from [SHDMASTER](1)
[02:16:18]: Invalid RPC sender list
[02:16:18]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000204
[02:16:42]: [P2P] Connection failed for '76561198834871749'
[02:17:02]: Available disk space for save files: 11526 MB
[02:17:03]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000204
[02:17:03]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000204
[02:17:03]: Serializing world: session/6E704EC1E40263F8/0000000204
[02:17:17]: THIS ONE
[02:18:56]: [Steam] SendUserDisconnect for '76561199007400189'
[02:18:56]: [Shard] (KU_7vJFkm0x) disconnected from [SHDMASTER](1)
[02:18:56]: Invalid RPC sender list
[02:18:56]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RM01R/0000000205
[02:21:07]: Server Autopaused
[02:21:07]: Server Unpaused
[02:21:33]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "turf_shellbeach" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("turf_shellbeach", "turf_shellbeach", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "turf_shellbeach" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "turf_shellbeach" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(40.06, 658.55)
[02:21:56]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "turf_meteor" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("turf_meteor", "turf_meteor", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "turf_meteor" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "turf_meteor" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(36.24, 665.19)
[02:22:13]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "turf_shellbeach" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("turf_shellbeach", "turf_shellbeach", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "turf_shellbeach" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "turf_shellbeach" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(35.28, 662.56)
[02:22:14]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "turf_shellbeach" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("turf_shellbeach", "turf_shellbeach", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "turf_shellbeach" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "turf_shellbeach" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(35.28, 662.57)
[02:22:14]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "turf_shellbeach" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("turf_shellbeach", "turf_shellbeach", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "turf_shellbeach" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "turf_shellbeach" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(35.28, 662.57)
[02:22:15]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "turf_shellbeach" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("turf_shellbeach", "turf_shellbeach", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "turf_shellbeach" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "turf_shellbeach" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(35.28, 662.57)
[02:22:15]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "turf_shellbeach" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("turf_shellbeach", "turf_shellbeach", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "turf_shellbeach" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "turf_shellbeach" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(35.28, 662.57)
[02:22:15]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "turf_shellbeach" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("turf_shellbeach", "turf_shellbeach", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "turf_shellbeach" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "turf_shellbeach" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(35.28, 662.57)
[02:22:15]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "turf_shellbeach" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("turf_shellbeach", "turf_shellbeach", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "turf_shellbeach" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "turf_shellbeach" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(35.28, 662.57)
[02:22:15]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "turf_shellbeach" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("turf_shellbeach", "turf_shellbeach", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "turf_shellbeach" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "turf_shellbeach" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(35.28, 662.57)
[02:25:04]: Available disk space for save files: 11762 MB
[02:25:04]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000205
[02:25:04]: Serializing world: session/6E704EC1E40263F8/0000000205
[02:25:36]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "beefalowool" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("beefalowool", "beefalowool", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "beefalowool" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "beefalowool" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(69.32, 623.50)
[02:25:37]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "beefalowool" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("beefalowool", "beefalowool", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "beefalowool" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "beefalowool" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(69.32, 623.50)
[02:25:37]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "beefalowool" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("beefalowool", "beefalowool", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "beefalowool" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "beefalowool" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(69.32, 623.50)
[02:25:38]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "beefalowool" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("beefalowool", "beefalowool", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "beefalowool" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "beefalowool" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(69.32, 623.50)
[02:25:39]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "beefalowool" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("beefalowool", "beefalowool", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "beefalowool" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "beefalowool" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(69.32, 623.50)
[02:25:53]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "pigskin" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("pigskin", "pigskin", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "pigskin" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "pigskin" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(68.61, 628.05)
[02:25:53]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "pigskin" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("pigskin", "pigskin", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "pigskin" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "pigskin" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(68.61, 628.05)
[02:25:55]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "pigskin" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("pigskin", "pigskin", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "pigskin" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "pigskin" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(68.61, 628.05)
[02:26:03]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "townportaltalisman" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("townportaltalisman", "townportaltalisman", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "townportaltalisman" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "townportaltalisman" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(62.02, 634.71)
[02:26:18]: [P2P] Session timed out for '76561198834871749'
[02:26:18]: [P2P] Remove session: 61.185.199.121|1 '76561198834871749'
[02:26:34]: Could not find anim build FROMNUM
[02:27:33]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "turf_shellbeach" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("turf_shellbeach", "turf_shellbeach", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "turf_shellbeach" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "turf_shellbeach" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(72.27, 636.54)
[02:27:34]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "turf_shellbeach" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("turf_shellbeach", "turf_shellbeach", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "turf_shellbeach" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "turf_shellbeach" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(72.27, 636.54)
[02:27:34]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "turf_shellbeach" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("turf_shellbeach", "turf_shellbeach", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "turf_shellbeach" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "turf_shellbeach" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(72.27, 636.54)
[02:27:35]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "turf_shellbeach" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("turf_shellbeach", "turf_shellbeach", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "turf_shellbeach" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "turf_shellbeach" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(72.27, 636.54)
[02:27:50]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "turf_archive" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("turf_archive", "turf_archive", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "turf_archive" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "turf_archive" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(72.11, 638.99)
[02:30:05]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[02:30:07]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[02:30:08]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[02:30:08]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[02:30:10]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[02:30:10]: Could not find anim [idle] in bank [muelsyse_xin_shizishu]
[02:30:18]: [200] Account Communication Success (6)
[02:30:18]: Received (KU_7vJFklO4) from TokenPurpose
[02:30:21]: Could not find anim build FROMNUM
[02:31:19]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(29.91, 650.59)
[02:31:25]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(25.49, 651.06)
[02:31:26]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(25.49, 651.06)
[02:31:26]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(25.49, 651.06)
[02:31:26]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(25.49, 651.06)
[02:31:27]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(25.49, 651.06)
[02:31:27]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(25.49, 651.06)
[02:31:27]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(25.49, 651.06)
[02:31:27]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(25.49, 651.06)
[02:31:27]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(25.49, 651.06)
[02:31:27]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(25.49, 651.06)
[02:31:28]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(25.49, 651.06)
[02:31:45]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:45]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:45]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:45]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:45]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:45]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:45]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:46]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:46]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:46]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:46]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:46]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:46]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:47]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:47]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:47]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:47]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:47]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:47]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:48]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:48]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:48]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:48]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:48]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:48]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:49]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:49]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:49]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:49]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:49]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:49]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:50]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:50]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:50]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:50]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:50]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:31:50]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(34.49, 649.65)
[02:33:04]: Available disk space for save files: 11744 MB
[02:33:05]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000206
[02:33:05]: Serializing world: session/6E704EC1E40263F8/0000000206
[02:33:09]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(72.88, 645.92)
[02:33:10]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(72.88, 645.92)
[02:33:10]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(72.88, 645.92)
[02:33:11]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(72.88, 645.92)
[02:33:19]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(76.46, 646.18)
[02:33:20]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_lilybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_lilybush", "dug_lilybush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_lilybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_lilybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(76.46, 646.18)
[02:35:03]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fertilizer" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fertilizer", "fertilizer", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fertilizer" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fertilizer" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(64.60, 635.96)
[02:35:12]: Could not find anim build FROMNUM
[02:35:28]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fertilizer" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fertilizer", "fertilizer", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fertilizer" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fertilizer" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(66.07, 653.35)
[02:35:29]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fertilizer" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fertilizer", "fertilizer", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fertilizer" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fertilizer" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(66.07, 653.35)
[02:35:29]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fertilizer" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fertilizer", "fertilizer", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fertilizer" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fertilizer" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(66.07, 653.35)
[02:35:57]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fertilizer" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fertilizer", "fertilizer", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fertilizer" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fertilizer" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(36.25, 653.05)
[02:36:14]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "poop" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("poop", "poop", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "poop" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "poop" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(22.21, 652.67)
[02:36:15]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "poop" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("poop", "poop", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "poop" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "poop" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(22.21, 652.67)
[02:40:00]: Server Autopaused
[02:40:08]: Server Unpaused
[02:41:04]: Server Autopaused
[02:41:05]: Server Unpaused
[02:41:09]: Server Autopaused
[02:41:09]: Server Unpaused
[02:41:14]: Available disk space for save files: 11726 MB
[02:41:15]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000207
[02:41:15]: Serializing world: session/6E704EC1E40263F8/0000000207
[02:41:21]: Could not find anim build FROMNUM
[02:41:23]: Could not find anim build FROMNUM
[02:42:17]: Server Autopaused
[02:42:25]: Server Unpaused
[02:44:07]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then UserToPlayer("KU_0Z4zp673").components.talker:Say("该玩家与你不在同一世界!命令无法生效。") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_orchidbush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_orchidbush", "dug_orchidbush", nil, "KU_0Z4zp673") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_orchidbush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_orchidbush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(21.04, 614.59)
[02:45:59]: Server Autopaused
[02:45:59]: Server Unpaused
[02:46:26]: Server Autopaused
[02:46:31]: Server Unpaused
[02:49:28]: Available disk space for save files: 11709 MB
[02:49:28]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000208
[02:49:28]: Serializing world: session/6E704EC1E40263F8/0000000208
[02:49:43]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then ThePlayer.components.talker:Say("该玩家与你不在同一世界!命令无法生效。") return end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "创造模式:禁用" or "创造模式:启用") b:GiveAllRecipes() end) @(28.44, 640.35)
[02:51:34]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then ThePlayer.components.talker:Say("该玩家与你不在同一世界!命令无法生效。") return end local h = player.components.moisture if player and not player:HasTag("playerghost") and h then h:SetPercent(0) end) @(31.33, 651.12)
[02:51:38]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then ThePlayer.components.talker:Say("该玩家与你不在同一世界!命令无法生效。") return end local h = player.components.health local t = player.components.talker local hpper = h:GetPercent() local minhp = h.minhealth local hv if player and not player:HasTag("playerghost") and h then if minhp == 0 then hv = 1 t:Say("锁定最低生命值为1:启用") elseif minhp == 1 then hv = 0 t:Say("锁定最低生命值为1:禁用") else hv = 0 t:Say("锁定最低生命值为1:禁用") end h:SetMinHealth(hv) h:SetPercent(hpper) end) @(30.75, 651.49)
[02:57:28]: Available disk space for save files: 11687 MB
[02:57:29]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000209
[02:57:29]: Serializing world: session/6E704EC1E40263F8/0000000209
[03:00:18]: [200] Account Communication Success (6)
[03:00:18]: Received (KU_7vJFklO4) from TokenPurpose
[03:01:32]: Could not find anim build FROMNUM
[03:03:21]: Could not find anim build FROMNUM
[03:03:27]: Could not find anim build FROMNUM
[03:05:29]: Available disk space for save files: 11671 MB
[03:05:29]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000210
[03:05:30]: Serializing world: session/6E704EC1E40263F8/0000000210
[03:05:59]: Could not find anim build FROMNUM
[03:10:29]: Could not find anim build FROMNUM
[03:10:34]: Could not find anim build FROMNUM
[03:11:24]: Could not find anim build FROMNUM
[03:11:37]: Could not find anim build FROMNUM
[03:12:12]: Could not find anim build FROMNUM
[03:12:24]: Could not find anim build FROMNUM
[03:12:28]: Could not find anim build FROMNUM
[03:13:10]: Could not find anim build FROMNUM
[03:13:30]: Available disk space for save files: 11648 MB
[03:13:30]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000211
[03:13:30]: Serializing world: session/6E704EC1E40263F8/0000000211
[03:14:01]: Server Autopaused
[03:14:03]: Server Unpaused
[03:16:57]: Server Autopaused
[03:16:59]: Server Unpaused
[03:18:06]: Server Autopaused
[03:18:08]: Server Unpaused
[03:20:29]: Server Autopaused
[03:20:30]: Server Unpaused
[03:20:36]: Server Autopaused
[03:20:39]: Server Unpaused
[03:20:40]: Server Autopaused
[03:20:41]: Server Unpaused
[03:20:54]: Server Autopaused
[03:20:55]: Server Unpaused
[03:21:13]: Server Autopaused
[03:21:15]: Server Unpaused
[03:21:31]: Server Autopaused
[03:21:34]: Server Unpaused
[03:21:34]: Server Autopaused
[03:21:36]: Server Unpaused
[03:21:47]: Available disk space for save files: 11629 MB
[03:21:48]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000212
[03:21:48]: Serializing world: session/6E704EC1E40263F8/0000000212
[03:21:53]: Server Autopaused
[03:21:55]: Server Unpaused
[03:22:04]: Server Autopaused
[03:22:05]: Server Unpaused
[03:22:29]: player/sign is invalid, or they are far from each other.
[03:23:06]: Server Autopaused
[03:23:11]: Server Unpaused
[03:23:14]: Server Autopaused
[03:23:32]: Server Unpaused
[03:23:35]: Server Autopaused
[03:23:36]: Server Unpaused
[03:23:39]: Server Autopaused
[03:23:40]: Server Unpaused
[03:29:39]: Could not find anim build FROMNUM
[03:29:40]: Could not find anim build FROMNUM
[03:29:56]: Could not find anim build FROMNUM
[03:30:16]: Available disk space for save files: 11608 MB
[03:30:17]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000213
[03:30:17]: Serializing world: session/6E704EC1E40263F8/0000000213
[03:30:18]: [200] Account Communication Success (6)
[03:30:18]: Received (KU_7vJFklO4) from TokenPurpose
[03:33:44]: Could not find anim build FROMNUM
[03:33:48]: Could not find anim build FROMNUM
[03:33:55]: Could not find anim build FROMNUM
[03:34:47]: Could not find anim build FROMNUM
[03:35:48]: Could not find anim build FROMNUM
[03:35:51]: Could not find anim build FROMNUM
[03:38:17]: Available disk space for save files: 11538 MB
[03:38:17]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000214
[03:38:18]: Serializing world: session/6E704EC1E40263F8/0000000214
[03:42:01]: Could not find anim build FROMNUM
[03:46:18]: Available disk space for save files: 11517 MB
[03:46:18]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000215
[03:46:18]: Serializing world: session/6E704EC1E40263F8/0000000215
[03:47:41]: Server Autopaused
[03:47:43]: Server Unpaused
[03:52:11]: Server Autopaused
[03:52:13]: Server Unpaused
[03:52:14]: Server Autopaused
[03:52:15]: Server Unpaused
[03:52:21]: Server Autopaused
[03:52:22]: Server Unpaused
[03:54:25]: Available disk space for save files: 11490 MB
[03:54:25]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000216
[03:54:25]: Serializing world: session/6E704EC1E40263F8/0000000216
[04:00:18]: [200] Account Communication Success (6)
[04:00:18]: Received (KU_7vJFklO4) from TokenPurpose
[04:02:25]: Available disk space for save files: 11471 MB
[04:02:26]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000217
[04:02:26]: Serializing world: session/6E704EC1E40263F8/0000000217
[04:05:06]: Server Autopaused
[04:05:10]: Server Unpaused
[04:05:15]: Server Autopaused
[04:05:15]: Server Unpaused
[04:08:06]: Could not find anim build FROMNUM
[04:10:30]: Available disk space for save files: 11451 MB
[04:10:31]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000218
[04:10:31]: Serializing world: session/6E704EC1E40263F8/0000000218
[04:16:30]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then ThePlayer.components.talker:Say("该玩家与你不在同一世界!命令无法生效。") return end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "创造模式:禁用" or "创造模式:启用") b:GiveAllRecipes() end) @(90.73, 563.47)
[04:18:31]: Available disk space for save files: 11433 MB
[04:18:31]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000219
[04:18:32]: Serializing world: session/6E704EC1E40263F8/0000000219
[04:18:46]: Server Autopaused
[04:18:49]: Server Unpaused
[04:25:08]: Could not find anim build FROMNUM
[04:25:21]: Could not find anim build FROMNUM
[04:25:32]: Server Autopaused
[04:25:33]: Server Unpaused
[04:26:36]: Available disk space for save files: 11415 MB
[04:26:36]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000220
[04:26:37]: Serializing world: session/6E704EC1E40263F8/0000000220
[04:28:25]: Server Autopaused
[04:28:26]: Server Unpaused
[04:28:26]: Server Autopaused
[04:28:29]: Server Unpaused
[04:28:59]: [(KU_0Z4zp673) hansu] ReceiveRemoteExecute(local player = UserToPlayer('KU_0Z4zp673') if player == nil then ThePlayer.components.talker:Say("该玩家与你不在同一世界!命令无法生效。") return end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "创造模式:禁用" or "创造模式:启用") b:GiveAllRecipes() end) @(-6.90, 642.99)
[04:30:18]: [200] Account Communication Success (6)
[04:30:18]: Received (KU_7vJFklO4) from TokenPurpose
[04:32:09]: Server Autopaused
[04:32:11]: Server Unpaused
[04:33:28]: Could not find anim build FROMNUM
[04:33:32]: Could not find anim build FROMNUM
[04:33:44]: Could not find anim build FROMNUM
[04:33:47]: Server Autopaused
[04:33:48]: Server Unpaused
[04:34:44]: Available disk space for save files: 11394 MB
[04:34:44]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000221
[04:34:44]: Serializing world: session/6E704EC1E40263F8/0000000221
[04:35:11]: Server Autopaused
[04:35:14]: Server Unpaused
[04:39:04]: Could not find anim build FROMNUM
[04:39:17]: Could not find anim build FROMNUM
[04:39:55]: Server Autopaused
[04:39:56]: Server Unpaused
[04:39:57]: [Steam] SendUserDisconnect for '76561199145197867'
[04:39:57]: [Shard] (KU_0Z4zp673) disconnected from [SHDMASTER](1)
[04:39:58]: Serializing user: session/6E704EC1E40263F8/A7G264USOOE3/0000000222
[04:39:58]: Sim paused
[05:00:18]: [200] Account Communication Success (6)
[05:00:18]: Received (KU_7vJFklO4) from TokenPurpose
[05:30:18]: [200] Account Communication Success (6)
[05:30:18]: Received (KU_7vJFklO4) from TokenPurpose
[06:00:18]: [200] Account Communication Success (6)
[06:00:18]: Received (KU_7vJFklO4) from TokenPurpose
[06:30:19]: [200] Account Communication Success (6)
[06:30:19]: Received (KU_7vJFklO4) from TokenPurpose
[07:00:19]: [200] Account Communication Success (6)
[07:00:19]: Received (KU_7vJFklO4) from TokenPurpose
[07:30:19]: [200] Account Communication Success (6)
[07:30:19]: Received (KU_7vJFklO4) from TokenPurpose
[08:00:19]: [200] Account Communication Success (6)
[08:00:19]: Received (KU_7vJFklO4) from TokenPurpose
[08:30:19]: [200] Account Communication Success (6)
[08:30:19]: Received (KU_7vJFklO4) from TokenPurpose
[09:00:19]: [200] Account Communication Success (6)
[09:00:19]: Received (KU_7vJFklO4) from TokenPurpose
[09:30:19]: [200] Account Communication Success (6)
[09:30:19]: Received (KU_7vJFklO4) from TokenPurpose
[10:00:19]: [200] Account Communication Success (6)
[10:00:19]: Received (KU_7vJFklO4) from TokenPurpose
[10:30:19]: [200] Account Communication Success (6)
[10:30:19]: Received (KU_7vJFklO4) from TokenPurpose
[11:00:19]: [200] Account Communication Success (6)
[11:00:19]: Received (KU_7vJFklO4) from TokenPurpose
[11:30:19]: [200] Account Communication Success (6)
[11:30:19]: Received (KU_7vJFklO4) from TokenPurpose
[12:00:19]: [200] Account Communication Success (6)
[12:00:19]: Received (KU_7vJFklO4) from TokenPurpose
[12:30:20]: [200] Account Communication Success (6)
[12:30:20]: Received (KU_7vJFklO4) from TokenPurpose
[13:00:20]: [200] Account Communication Success (6)
[13:00:20]: Received (KU_7vJFklO4) from TokenPurpose
[13:30:20]: [200] Account Communication Success (6)
[13:30:20]: Received (KU_7vJFklO4) from TokenPurpose
[14:00:20]: [200] Account Communication Success (6)
[14:00:20]: Received (KU_7vJFklO4) from TokenPurpose
[14:30:20]: [200] Account Communication Success (6)
[14:30:20]: Received (KU_7vJFklO4) from TokenPurpose
[15:00:20]: [200] Account Communication Success (6)
[15:00:20]: Received (KU_7vJFklO4) from TokenPurpose
[15:30:20]: [200] Account Communication Success (6)
[15:30:20]: Received (KU_7vJFklO4) from TokenPurpose
[16:00:20]: [200] Account Communication Success (6)
[16:00:20]: Received (KU_7vJFklO4) from TokenPurpose
[16:30:20]: [200] Account Communication Success (6)
[16:30:20]: Received (KU_7vJFklO4) from TokenPurpose
[17:00:20]: [200] Account Communication Success (6)
[17:00:20]: Received (KU_7vJFklO4) from TokenPurpose
[17:30:20]: [200] Account Communication Success (6)
[17:30:20]: Received (KU_7vJFklO4) from TokenPurpose
[18:00:20]: [200] Account Communication Success (6)
[18:00:20]: Received (KU_7vJFklO4) from TokenPurpose
[18:30:20]: [200] Account Communication Success (6)
[18:30:20]: Received (KU_7vJFklO4) from TokenPurpose
[19:00:20]: [200] Account Communication Success (6)
[19:00:20]: Received (KU_7vJFklO4) from TokenPurpose
[19:30:21]: [200] Account Communication Success (6)
[19:30:21]: Received (KU_7vJFklO4) from TokenPurpose
[20:00:21]: [200] Account Communication Success (6)
[20:00:21]: Received (KU_7vJFklO4) from TokenPurpose
[20:30:21]: [200] Account Communication Success (6)
[20:30:21]: Received (KU_7vJFklO4) from TokenPurpose
[21:00:21]: [200] Account Communication Success (6)
[21:00:21]: Received (KU_7vJFklO4) from TokenPurpose
[21:30:21]: [200] Account Communication Success (6)
[21:30:21]: Received (KU_7vJFklO4) from TokenPurpose
[22:00:21]: [200] Account Communication Success (6)
[22:00:21]: Received (KU_7vJFklO4) from TokenPurpose
[22:30:21]: [200] Account Communication Success (6)
[22:30:21]: Received (KU_7vJFklO4) from TokenPurpose
[23:00:22]: [200] Account Communication Success (6)
[23:00:22]: Received (KU_7vJFklO4) from TokenPurpose
[23:30:21]: [200] Account Communication Success (6)
[23:30:21]: Received (KU_7vJFklO4) from TokenPurpose
[00:00:21]: [200] Account Communication Success (6)
[00:00:21]: Received (KU_7vJFklO4) from TokenPurpose
[00:30:21]: [200] Account Communication Success (6)
[00:30:21]: Received (KU_7vJFklO4) from TokenPurpose
[01:00:22]: [200] Account Communication Success (6)
[01:00:22]: Received (KU_7vJFklO4) from TokenPurpose
[01:30:22]: [200] Account Communication Success (6)
[01:30:22]: Received (KU_7vJFklO4) from TokenPurpose
[02:00:22]: [200] Account Communication Success (6)
[02:00:22]: Received (KU_7vJFklO4) from TokenPurpose
[02:30:22]: [200] Account Communication Success (6)
[02:30:22]: Received (KU_7vJFklO4) from TokenPurpose
[03:00:22]: [200] Account Communication Success (6)
[03:00:22]: Received (KU_7vJFklO4) from TokenPurpose
[03:30:22]: [200] Account Communication Success (6)
[03:30:22]: Received (KU_7vJFklO4) from TokenPurpose
[04:00:22]: [200] Account Communication Success (6)
[04:00:22]: Received (KU_7vJFklO4) from TokenPurpose
[04:30:22]: [200] Account Communication Success (6)
[04:30:22]: Received (KU_7vJFklO4) from TokenPurpose
[05:00:22]: [200] Account Communication Success (6)
[05:00:22]: Received (KU_7vJFklO4) from TokenPurpose
[05:30:22]: [200] Account Communication Success (6)
[05:30:22]: Received (KU_7vJFklO4) from TokenPurpose
[06:00:22]: [200] Account Communication Success (6)
[06:00:22]: Received (KU_7vJFklO4) from TokenPurpose
[06:30:22]: [200] Account Communication Success (6)
[06:30:22]: Received (KU_7vJFklO4) from TokenPurpose
[07:00:22]: [200] Account Communication Success (6)
[07:00:22]: Received (KU_7vJFklO4) from TokenPurpose
[07:30:22]: [200] Account Communication Success (6)
[07:30:22]: Received (KU_7vJFklO4) from TokenPurpose
[08:00:23]: [200] Account Communication Success (6)
[08:00:23]: Received (KU_7vJFklO4) from TokenPurpose
[08:30:23]: [200] Account Communication Success (6)
[08:30:23]: Received (KU_7vJFklO4) from TokenPurpose
[09:00:23]: [200] Account Communication Success (6)
[09:00:23]: Received (KU_7vJFklO4) from TokenPurpose
[09:30:23]: [200] Account Communication Success (6)
[09:30:23]: Received (KU_7vJFklO4) from TokenPurpose
[10:00:23]: [200] Account Communication Success (6)
[10:00:23]: Received (KU_7vJFklO4) from TokenPurpose
[10:30:23]: [200] Account Communication Success (6)
[10:30:23]: Received (KU_7vJFklO4) from TokenPurpose
[11:00:23]: [200] Account Communication Success (6)
[11:00:23]: Received (KU_7vJFklO4) from TokenPurpose
[11:30:23]: [200] Account Communication Success (6)
[11:30:23]: Received (KU_7vJFklO4) from TokenPurpose
[12:00:23]: [200] Account Communication Success (6)
[12:00:23]: Received (KU_7vJFklO4) from TokenPurpose
[12:30:23]: [200] Account Communication Success (6)
[12:30:23]: Received (KU_7vJFklO4) from TokenPurpose
[13:00:23]: [200] Account Communication Success (6)
[13:00:23]: Received (KU_7vJFklO4) from TokenPurpose
[13:30:23]: [200] Account Communication Success (6)
[13:30:23]: Received (KU_7vJFklO4) from TokenPurpose
[14:00:24]: [200] Account Communication Success (6)
[14:00:24]: Received (KU_7vJFklO4) from TokenPurpose
[14:30:24]: [200] Account Communication Success (6)
[14:30:24]: Received (KU_7vJFklO4) from TokenPurpose
[15:00:24]: [200] Account Communication Success (6)
[15:00:24]: Received (KU_7vJFklO4) from TokenPurpose
[15:30:24]: [200] Account Communication Success (6)
[15:30:24]: Received (KU_7vJFklO4) from TokenPurpose
[16:00:24]: [200] Account Communication Success (6)
[16:00:24]: Received (KU_7vJFklO4) from TokenPurpose
[16:30:24]: [200] Account Communication Success (6)
[16:30:24]: Received (KU_7vJFklO4) from TokenPurpose
[17:00:24]: [200] Account Communication Success (6)
[17:00:24]: Received (KU_7vJFklO4) from TokenPurpose
[17:30:24]: [200] Account Communication Success (6)
[17:30:24]: Received (KU_7vJFklO4) from TokenPurpose
[18:00:24]: [200] Account Communication Success (6)
[18:00:24]: Received (KU_7vJFklO4) from TokenPurpose
[18:30:24]: [200] Account Communication Success (6)
[18:30:24]: Received (KU_7vJFklO4) from TokenPurpose
[19:00:24]: [200] Account Communication Success (6)
[19:00:24]: Received (KU_7vJFklO4) from TokenPurpose
[19:30:24]: [200] Account Communication Success (6)
[19:30:24]: Received (KU_7vJFklO4) from TokenPurpose
[20:00:24]: [200] Account Communication Success (6)
[20:00:24]: Received (KU_7vJFklO4) from TokenPurpose
[20:30:24]: [200] Account Communication Success (6)
[20:30:24]: Received (KU_7vJFklO4) from TokenPurpose
[21:00:25]: [200] Account Communication Success (6)
[21:00:25]: Received (KU_7vJFklO4) from TokenPurpose
[21:30:25]: [200] Account Communication Success (6)
[21:30:25]: Received (KU_7vJFklO4) from TokenPurpose
[22:00:25]: [200] Account Communication Success (6)
[22:00:25]: Received (KU_7vJFklO4) from TokenPurpose
[22:30:25]: [200] Account Communication Success (6)
[22:30:25]: Received (KU_7vJFklO4) from TokenPurpose
[23:00:25]: [200] Account Communication Success (6)
[23:00:25]: Received (KU_7vJFklO4) from TokenPurpose
[23:30:25]: [200] Account Communication Success (6)
[23:30:25]: Received (KU_7vJFklO4) from TokenPurpose
[00:00:25]: [200] Account Communication Success (6)
[00:00:25]: Received (KU_7vJFklO4) from TokenPurpose
[00:30:25]: [200] Account Communication Success (6)
[00:30:25]: Received (KU_7vJFklO4) from TokenPurpose
[01:00:25]: [200] Account Communication Success (6)
[01:00:25]: Received (KU_7vJFklO4) from TokenPurpose
[01:30:25]: [200] Account Communication Success (6)
[01:30:25]: Received (KU_7vJFklO4) from TokenPurpose
[02:00:25]: [200] Account Communication Success (6)
[02:00:25]: Received (KU_7vJFklO4) from TokenPurpose
[02:30:25]: [200] Account Communication Success (6)
[02:30:25]: Received (KU_7vJFklO4) from TokenPurpose
[03:00:26]: [200] Account Communication Success (6)
[03:00:26]: Received (KU_7vJFklO4) from TokenPurpose
[03:30:26]: [200] Account Communication Success (6)
[03:30:26]: Received (KU_7vJFklO4) from TokenPurpose
[04:00:26]: [200] Account Communication Success (6)
[04:00:26]: Received (KU_7vJFklO4) from TokenPurpose
[04:30:26]: [200] Account Communication Success (6)
[04:30:26]: Received (KU_7vJFklO4) from TokenPurpose
[05:00:26]: [200] Account Communication Success (6)
[05:00:26]: Received (KU_7vJFklO4) from TokenPurpose
[05:30:26]: [200] Account Communication Success (6)
[05:30:26]: Received (KU_7vJFklO4) from TokenPurpose
[06:00:26]: [200] Account Communication Success (6)
[06:00:26]: Received (KU_7vJFklO4) from TokenPurpose
[06:30:26]: [200] Account Communication Success (6)
[06:30:26]: Received (KU_7vJFklO4) from TokenPurpose
[07:00:26]: [200] Account Communication Success (6)
[07:00:26]: Received (KU_7vJFklO4) from TokenPurpose
[07:30:26]: [200] Account Communication Success (6)
[07:30:26]: Received (KU_7vJFklO4) from TokenPurpose
[08:00:26]: [200] Account Communication Success (6)
[08:00:26]: Received (KU_7vJFklO4) from TokenPurpose
[08:30:26]: [200] Account Communication Success (6)
[08:30:26]: Received (KU_7vJFklO4) from TokenPurpose
[09:00:27]: [200] Account Communication Success (6)
[09:00:27]: Received (KU_7vJFklO4) from TokenPurpose
[09:30:27]: [200] Account Communication Success (6)
[09:30:27]: Received (KU_7vJFklO4) from TokenPurpose
[10:00:27]: [200] Account Communication Success (6)
[10:00:27]: Received (KU_7vJFklO4) from TokenPurpose
[10:30:27]: [200] Account Communication Success (6)
[10:30:27]: Received (KU_7vJFklO4) from TokenPurpose
[11:00:27]: [200] Account Communication Success (6)
[11:00:27]: Received (KU_7vJFklO4) from TokenPurpose
[11:30:27]: [200] Account Communication Success (6)
[11:30:27]: Received (KU_7vJFklO4) from TokenPurpose
[12:00:27]: [200] Account Communication Success (6)
[12:00:27]: Received (KU_7vJFklO4) from TokenPurpose
[12:30:27]: [200] Account Communication Success (6)
[12:30:27]: Received (KU_7vJFklO4) from TokenPurpose
[13:00:27]: [200] Account Communication Success (6)
[13:00:27]: Received (KU_7vJFklO4) from TokenPurpose
[13:30:27]: [200] Account Communication Success (6)
[13:30:27]: Received (KU_7vJFklO4) from TokenPurpose
[14:00:27]: [200] Account Communication Success (6)
[14:00:27]: Received (KU_7vJFklO4) from TokenPurpose
[14:30:27]: [200] Account Communication Success (6)
[14:30:27]: Received (KU_7vJFklO4) from TokenPurpose
[15:00:27]: [200] Account Communication Success (6)
[15:00:27]: Received (KU_7vJFklO4) from TokenPurpose
[15:30:27]: [200] Account Communication Success (6)
[15:30:27]: Received (KU_7vJFklO4) from TokenPurpose
[16:00:28]: [200] Account Communication Success (6)
[16:00:28]: Received (KU_7vJFklO4) from TokenPurpose
[16:30:28]: [200] Account Communication Success (6)
[16:30:28]: Received (KU_7vJFklO4) from TokenPurpose
[17:00:28]: [200] Account Communication Success (6)
[17:00:28]: Received (KU_7vJFklO4) from TokenPurpose
[17:30:28]: [200] Account Communication Success (6)
[17:30:28]: Received (KU_7vJFklO4) from TokenPurpose
[18:00:28]: [200] Account Communication Success (6)
[18:00:28]: Received (KU_7vJFklO4) from TokenPurpose
[18:30:28]: [200] Account Communication Success (6)
[18:30:28]: Received (KU_7vJFklO4) from TokenPurpose
[19:00:28]: [200] Account Communication Success (6)
[19:00:28]: Received (KU_7vJFklO4) from TokenPurpose
[19:30:28]: [200] Account Communication Success (6)
[19:30:28]: Received (KU_7vJFklO4) from TokenPurpose
[20:00:28]: [200] Account Communication Success (6)
[20:00:28]: Received (KU_7vJFklO4) from TokenPurpose
[20:30:28]: [200] Account Communication Success (6)
[20:30:28]: Received (KU_7vJFklO4) from TokenPurpose
[21:00:28]: [200] Account Communication Success (6)
[21:00:28]: Received (KU_7vJFklO4) from TokenPurpose
[21:30:28]: [200] Account Communication Success (6)
[21:30:28]: Received (KU_7vJFklO4) from TokenPurpose
[22:00:28]: [200] Account Communication Success (6)
[22:00:28]: Received (KU_7vJFklO4) from TokenPurpose
[22:30:29]: [200] Account Communication Success (6)
[22:30:29]: Received (KU_7vJFklO4) from TokenPurpose
[23:00:29]: [200] Account Communication Success (6)
[23:00:29]: Received (KU_7vJFklO4) from TokenPurpose
[23:30:29]: [200] Account Communication Success (6)
[23:30:29]: Received (KU_7vJFklO4) from TokenPurpose
[00:00:29]: [200] Account Communication Success (6)
[00:00:29]: Received (KU_7vJFklO4) from TokenPurpose
[00:30:29]: [200] Account Communication Success (6)
[00:30:29]: Received (KU_7vJFklO4) from TokenPurpose
[01:00:29]: [200] Account Communication Success (6)
[01:00:29]: Received (KU_7vJFklO4) from TokenPurpose
[01:09:19]: New incoming connection 120.225.24.126|18739 <974529653126528853>
[01:09:19]: Client connected from 120.225.24.126|18739 <974529653126528853>
[01:09:19]: ValidateGameSessionToken GUID<974529653126528853>
[01:09:20]: Client authenticated: (KU_7vJFklO4) a1162963624
[01:09:20]: [Steam] Authenticated host '76561198834871749'
[01:09:21]: There is no active event to validate against.
[01:09:21]: [Shard] Read save location file for (KU_7vJFklO4)
[01:09:52]: Resuming user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000204
[01:09:52]: Could not find anim [swap_loop1] in bank [staff_muelsyse]
[01:09:52]: Could not find anim [swap_loop1] in bank [staff_muelsyse]
[01:09:52]: Spawning player at: [Load] (41.77, 0.00, 301.88)
[01:09:52]: Sim unpaused
[01:09:53]: New time stamps for everyone at 1702210635
[01:09:53]: New time stamps for everyone at 1702210635
[01:10:31]: Could not find anim build FROMNUM
[01:10:34]: Could not find anim build FROMNUM
[01:11:32]: Server Autopaused
[01:12:30]: Server Unpaused
[01:13:41]: Available disk space for save files: 9264 MB
[01:13:41]: Serializing user: session/6E704EC1E40263F8/A7GVIJ7RLTG4/0000000222
[01:13:41]: Serializing world: session/6E704EC1E40263F8/0000000222