jihuang/mods/workshop-1271089343/modmain.lua

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2023-08-19 19:21:17 +08:00
local bekkitt_prefabs = {
'skeleton_player',
}
function apply_negative_effects(inst)
if inst.LastResSource and inst.LastResSource:HasTag('bekkitt_skeleton_resp') then
new_penalty = inst.components.health.penalty + GetModConfigData('bekkitt_skeleton_pen')
if new_penalty >= .75 then
new_penalty = .75
end
inst.components.health.penalty = new_penalty
inst.components.health:ForceUpdateHUD(false)
end
end
function save_last_respawn_source(inst, data)
if data then
inst.LastResSource = data.source
end
end
AddPlayerPostInit(
function(inst)
inst:ListenForEvent('respawnfromghost', save_last_respawn_source)
inst:ListenForEvent('ms_respawnedfromghost', apply_negative_effects)
end
)
local light_fire_on_haunt = function(inst, haunter)
if ( inst.components.fueled ~= nil ) then
inst.components.fueled:DoDelta( TUNING.LARGE_FUEL )
end
return true
end
for i, prefab_name in ipairs( bekkitt_prefabs ) do
local allow_rez = GetModConfigData( prefab_name )
if ( allow_rez ) then
AddPrefabPostInit(
prefab_name,
function(inst)
if ( inst.components.hauntable ~= nil ) then
inst:RemoveComponent('hauntable')
end
inst:AddComponent('hauntable')
inst.components.hauntable:SetOnHauntFn( light_fire_on_haunt )
inst.components.hauntable:SetHauntValue(TUNING.HAUNT_INSTANT_REZ)
inst:AddTag('resurrector')
inst:AddTag('bekkitt_skeleton_resp')
end
)
end
end
local function SkeletonRemove(inst)
for k,ent in pairs(GLOBAL.Ents) do
if ent.prefab == "skeleton_player" and ent.playername == inst.name then
ent:Remove()
end
end
end
local function SkeletonRemoval(inst)
inst:ListenForEvent("death", SkeletonRemove)
end
AddPlayerPostInit(SkeletonRemoval)