add Composition Page (RWKV-Music)
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469
assets/soundfont_builder.rb
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469
assets/soundfont_builder.rb
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#!/usr/bin/env ruby
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#
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# JavaScript Soundfont Builder for MIDI.js
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# Author: 0xFE <mohit@muthanna.com>
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# edited by Valentijn Nieman <valentijnnieman@gmail.com>
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#
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# Requires:
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#
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# FluidSynth
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# Lame
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# Ruby Gems: midilib parallel
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#
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# $ brew install fluidsynth lame (on OSX)
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# $ gem install midilib parallel
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#
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# You'll need to download a GM soundbank to generate audio.
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#
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# Usage:
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#
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# 1) Install the above dependencies.
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# 2) Edit BUILD_DIR, SOUNDFONT, and INSTRUMENTS as required.
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# 3) Run without any argument.
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require 'base64'
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require 'digest/sha1'
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require 'etc'
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require 'fileutils'
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require 'midilib'
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require 'parallel'
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require 'zlib'
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require 'json'
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include FileUtils
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BUILD_DIR = "./sound-font" # Output path
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SOUNDFONT = "./default_sound_font.sf2" # Soundfont file path
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# This script will generate MIDI.js-compatible instrument JS files for
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# all instruments in the below array. Add or remove as necessary.
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INSTRUMENTS = [
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]
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# It was found that midilib uses names that are incompatible with MIDI.js
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# For example, midilib uses "SynthBrass 1" -> https://github.com/jimm/midilib/blob/6c8e481ae72cd9f00a38eb3700ddfca6b549f153/lib/midilib/consts.rb#L280
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# and the MIDI association uses "SynthBrass 1" -> https://www.midi.org/specifications-old/item/gm-level-1-sound-set
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# but the MIDI.js calls this "Synth Brass 1" -> https://github.com/mudcube/MIDI.js/blob/a8a84257afa70721ae462448048a87301fc1554a/js/midi/gm.js#L44
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# there are others like "Bag pipe" vs "Bagpipe", etc.
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# here, we use the MIDI.js definitions because that is how most users will interact with the generated soundfonts.
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MIDIJS_PATCH_NAMES = [
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"Acoustic Grand Piano",
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"Bright Acoustic Piano",
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"Electric Grand Piano",
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"Honky-tonk Piano",
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"Electric Piano 1",
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"Electric Piano 2",
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"Harpsichord",
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"Clavinet",
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"Celesta",
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"Glockenspiel",
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"Music Box",
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"Vibraphone",
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"Marimba",
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"Xylophone",
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"Tubular Bells",
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"Dulcimer",
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"Drawbar Organ",
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"Percussive Organ",
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"Rock Organ",
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"Church Organ",
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"Reed Organ",
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"Accordion",
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"Harmonica",
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"Tango Accordion",
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"Acoustic Guitar (nylon)",
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"Acoustic Guitar (steel)",
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"Electric Guitar (jazz)",
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"Electric Guitar (clean)",
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"Electric Guitar (muted)",
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"Overdriven Guitar",
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"Distortion Guitar",
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"Guitar Harmonics",
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"Acoustic Bass",
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"Electric Bass (finger)",
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"Electric Bass (pick)",
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"Fretless Bass",
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"Slap Bass 1",
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"Slap Bass 2",
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"Synth Bass 1",
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"Synth Bass 2",
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"Violin",
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"Viola",
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"Cello",
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"Contrabass",
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"Tremolo Strings",
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"Pizzicato Strings",
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"Orchestral Harp",
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"Timpani",
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"String Ensemble 1",
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"String Ensemble 2",
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"Synth Strings 1",
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"Synth Strings 2",
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"Choir Aahs",
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"Voice Oohs",
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"Synth Choir",
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"Orchestra Hit",
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"Trumpet",
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"Trombone",
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"Tuba",
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"Muted Trumpet",
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"French Horn",
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"Brass Section",
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"Synth Brass 1",
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"Synth Brass 2",
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"Soprano Sax",
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"Alto Sax",
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"Tenor Sax",
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"Baritone Sax",
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"Oboe",
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"English Horn",
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"Bassoon",
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"Clarinet",
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"Piccolo",
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"Flute",
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"Recorder",
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"Pan Flute",
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"Blown Bottle",
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"Shakuhachi",
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"Whistle",
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"Ocarina",
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"Lead 1 (square)",
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"Lead 2 (sawtooth)",
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"Lead 3 (calliope)",
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"Lead 4 (chiff)",
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"Lead 5 (charang)",
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"Lead 6 (voice)",
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"Lead 7 (fifths)",
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"Lead 8 (bass + lead)",
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"Pad 1 (new age)",
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"Pad 2 (warm)",
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"Pad 3 (polysynth)",
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"Pad 4 (choir)",
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"Pad 5 (bowed)",
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"Pad 6 (metallic)",
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"Pad 7 (halo)",
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"Pad 8 (sweep)",
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"FX 1 (rain)",
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"FX 2 (soundtrack)",
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"FX 3 (crystal)",
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"FX 4 (atmosphere)",
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"FX 5 (brightness)",
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"FX 6 (goblins)",
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"FX 7 (echoes)",
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"FX 8 (sci-fi)",
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"Sitar",
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"Banjo",
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"Shamisen",
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"Koto",
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"Kalimba",
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"Bagpipe",
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"Fiddle",
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"Shanai",
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"Tinkle Bell",
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"Agogo",
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"Steel Drums",
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"Woodblock",
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"Taiko Drum",
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"Melodic Tom",
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"Synth Drum",
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"Reverse Cymbal",
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"Guitar Fret Noise",
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"Breath Noise",
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"Seashore",
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"Bird Tweet",
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"Telephone Ring",
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"Helicopter",
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"Applause",
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"Gunshot"
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]
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# The encoders and tools are expected in your PATH. You can supply alternate
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# paths by changing the constants below.
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LAME = "lame" # `which lame`.chomp
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FLUIDSYNTH = "fluidsynth" # `which fluidsynth`.chomp
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puts "Building the following instruments using font: " + SOUNDFONT
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# Display instrument names.
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INSTRUMENTS.each do |i|
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puts " #{i}: " + MIDIJS_PATCH_NAMES[i]
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end
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puts
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puts "Using MP3 encoder: " + LAME
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puts "Using FluidSynth encoder: " + FLUIDSYNTH
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puts
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puts "Sending output to: " + BUILD_DIR
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puts
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raise "Can't find soundfont: #{SOUNDFONT}" unless File.exist? SOUNDFONT
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raise "Can't find 'lame' command" if LAME.empty?
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raise "Can't find 'fluidsynth' command" if FLUIDSYNTH.empty?
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raise "Output directory does not exist: #{BUILD_DIR}" unless File.exist?(BUILD_DIR)
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puts "Hit return to begin."
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$stdin.readline
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NOTES = {
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"C" => 0,
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"Db" => 1,
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"D" => 2,
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"Eb" => 3,
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"E" => 4,
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"F" => 5,
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"Gb" => 6,
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"G" => 7,
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"Ab" => 8,
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"A" => 9,
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"Bb" => 10,
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"B" => 11
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}
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MIDI_C0 = 12
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VELOCITY = 100
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DURATION = Integer(3000)
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TEMP_FILE = "#{BUILD_DIR}/%s%stemp.midi"
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FLUIDSYNTH_RAW = "%s.wav"
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def deflate(string, level)
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z = Zlib::Deflate.new(level)
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dst = z.deflate(string, Zlib::FINISH)
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z.close
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dst
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end
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def note_to_int(note, octave)
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value = NOTES[note]
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increment = MIDI_C0 * octave
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return value + increment
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end
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def int_to_note(value)
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raise "Bad Value" if value < MIDI_C0
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reverse_notes = NOTES.invert
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value -= MIDI_C0
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octave = value / 12
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note = value % 12
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return { key: reverse_notes[note],
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octave: octave }
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end
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# Run a quick table validation
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MIDI_C0.upto(100) do |x|
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note = int_to_note x
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#raise "Broken table" unless note_to_int(note[:key], note[:octave]) == x
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end
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def generate_midi(program, note_value, file)
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include MIDI
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seq = Sequence.new()
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track = Track.new(seq)
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seq.tracks << track
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track.events << ProgramChange.new(0, Integer(program))
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track.events << NoteOn.new(0, note_value, VELOCITY, 0) # channel, note, velocity, delta
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track.events << NoteOff.new(0, note_value, VELOCITY, DURATION)
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File.open(file, 'wb') { | file | seq.write(file) }
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end
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def run_command(cmd)
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puts "Running: " + cmd
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`#{cmd}`
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end
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def midi_to_audio(source, target)
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run_command "#{FLUIDSYNTH} -C no -R no -g 0.5 -F #{target} #{SOUNDFONT} #{source}"
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run_command "#{LAME} -v -b 8 -B 64 #{target}"
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rm target
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end
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def open_js_file(instrument_key, type)
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js_file = File.open("#{BUILD_DIR}/#{instrument_key}-#{type}.js", "w")
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js_file.write(
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"""
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if (typeof(MIDI) === 'undefined') var MIDI = {};
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if (typeof(MIDI.Soundfont) === 'undefined') MIDI.Soundfont = {};
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MIDI.Soundfont.#{instrument_key} = {
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""")
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return js_file
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end
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def close_js_file(file)
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file.write("\n}\n")
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file.close
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end
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def base64js(note, file, type)
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output = '"' + note + '": '
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output += '"' + "data:audio/#{type};base64,"
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output += Base64.strict_encode64(File.read(file)) + '"'
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return output
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end
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def generate_audio(program)
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instrument = MIDIJS_PATCH_NAMES[program]
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instrument_key = instrument.downcase.gsub(/[^a-z0-9 ]/, "").gsub(/[ ]/, "_")
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puts "Generating audio for: " + instrument + "(#{instrument_key})"
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mkdir_p "#{BUILD_DIR}/#{instrument_key}"
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note_to_int("A", 0).upto(note_to_int("C", 8)) do |note_value|
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output_name = "p#{note_value}_v#{VELOCITY}"
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output_path_prefix = BUILD_DIR + "/#{instrument_key}" + output_name
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puts "Generating: #{output_name}"
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temp_file_specific = TEMP_FILE % [output_name, instrument_key]
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generate_midi(program, note_value, temp_file_specific)
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midi_to_audio(temp_file_specific, output_path_prefix + ".wav")
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mv output_path_prefix + ".mp3", "#{BUILD_DIR}/#{instrument_key}/#{output_name}.mp3"
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rm temp_file_specific
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end
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tempHash = {
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"name" => instrument_key,
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"minPitch" => 0,
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"maxPitch" => 127,
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"durationSeconds" => 3.0,
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"releaseSeconds" => 1.0,
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"percussive": false,
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"velocities": [100]
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}
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File.open("#{BUILD_DIR}/#{instrument_key}/instrument.json", "w") do |f|
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f.write(tempHash.to_json)
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end
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end
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Parallel.each(INSTRUMENTS, :in_processes=>Etc.nprocessors){|i| generate_audio(i)}
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Reference in New Issue
Block a user