RWKV-Runner/assets/soundfont_builder.rb

469 lines
8.7 KiB
Ruby
Raw Normal View History

2023-07-28 12:30:05 +08:00
#!/usr/bin/env ruby
#
# JavaScript Soundfont Builder for MIDI.js
# Author: 0xFE <mohit@muthanna.com>
# edited by Valentijn Nieman <valentijnnieman@gmail.com>
#
# Requires:
#
# FluidSynth
# Lame
# Ruby Gems: midilib parallel
#
# $ brew install fluidsynth lame (on OSX)
# $ gem install midilib parallel
#
# You'll need to download a GM soundbank to generate audio.
#
# Usage:
#
# 1) Install the above dependencies.
# 2) Edit BUILD_DIR, SOUNDFONT, and INSTRUMENTS as required.
# 3) Run without any argument.
require 'base64'
require 'digest/sha1'
require 'etc'
require 'fileutils'
require 'midilib'
require 'parallel'
require 'zlib'
require 'json'
include FileUtils
BUILD_DIR = "./sound-font" # Output path
SOUNDFONT = "./default_sound_font.sf2" # Soundfont file path
# This script will generate MIDI.js-compatible instrument JS files for
# all instruments in the below array. Add or remove as necessary.
INSTRUMENTS = [
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26,
27,
28,
29,
30,
31,
32,
33,
34,
35,
36,
37,
38,
39,
40,
41,
42,
43,
44,
45,
46,
47,
48,
49,
50,
51,
52,
53,
54,
55,
56,
57,
58,
59,
60,
61,
62,
63,
64,
65,
66,
67,
68,
69,
70,
71,
72,
73,
74,
75,
76,
77,
78,
79,
80,
81,
82,
83,
84,
85,
86,
87,
88,
89,
90,
91,
92,
93,
94,
95,
96,
97,
98,
99,
100,
101,
102,
103,
104,
105,
106,
107,
108,
109,
110,
111,
112,
113,
114,
115,
116,
117,
118,
119,
120,
121,
122,
123,
124,
125,
126,
127
]
# It was found that midilib uses names that are incompatible with MIDI.js
# For example, midilib uses "SynthBrass 1" -> https://github.com/jimm/midilib/blob/6c8e481ae72cd9f00a38eb3700ddfca6b549f153/lib/midilib/consts.rb#L280
# and the MIDI association uses "SynthBrass 1" -> https://www.midi.org/specifications-old/item/gm-level-1-sound-set
# but the MIDI.js calls this "Synth Brass 1" -> https://github.com/mudcube/MIDI.js/blob/a8a84257afa70721ae462448048a87301fc1554a/js/midi/gm.js#L44
# there are others like "Bag pipe" vs "Bagpipe", etc.
# here, we use the MIDI.js definitions because that is how most users will interact with the generated soundfonts.
MIDIJS_PATCH_NAMES = [
"Acoustic Grand Piano",
"Bright Acoustic Piano",
"Electric Grand Piano",
"Honky-tonk Piano",
"Electric Piano 1",
"Electric Piano 2",
"Harpsichord",
"Clavinet",
"Celesta",
"Glockenspiel",
"Music Box",
"Vibraphone",
"Marimba",
"Xylophone",
"Tubular Bells",
"Dulcimer",
"Drawbar Organ",
"Percussive Organ",
"Rock Organ",
"Church Organ",
"Reed Organ",
"Accordion",
"Harmonica",
"Tango Accordion",
"Acoustic Guitar (nylon)",
"Acoustic Guitar (steel)",
"Electric Guitar (jazz)",
"Electric Guitar (clean)",
"Electric Guitar (muted)",
"Overdriven Guitar",
"Distortion Guitar",
"Guitar Harmonics",
"Acoustic Bass",
"Electric Bass (finger)",
"Electric Bass (pick)",
"Fretless Bass",
"Slap Bass 1",
"Slap Bass 2",
"Synth Bass 1",
"Synth Bass 2",
"Violin",
"Viola",
"Cello",
"Contrabass",
"Tremolo Strings",
"Pizzicato Strings",
"Orchestral Harp",
"Timpani",
"String Ensemble 1",
"String Ensemble 2",
"Synth Strings 1",
"Synth Strings 2",
"Choir Aahs",
"Voice Oohs",
"Synth Choir",
"Orchestra Hit",
"Trumpet",
"Trombone",
"Tuba",
"Muted Trumpet",
"French Horn",
"Brass Section",
"Synth Brass 1",
"Synth Brass 2",
"Soprano Sax",
"Alto Sax",
"Tenor Sax",
"Baritone Sax",
"Oboe",
"English Horn",
"Bassoon",
"Clarinet",
"Piccolo",
"Flute",
"Recorder",
"Pan Flute",
"Blown Bottle",
"Shakuhachi",
"Whistle",
"Ocarina",
"Lead 1 (square)",
"Lead 2 (sawtooth)",
"Lead 3 (calliope)",
"Lead 4 (chiff)",
"Lead 5 (charang)",
"Lead 6 (voice)",
"Lead 7 (fifths)",
"Lead 8 (bass + lead)",
"Pad 1 (new age)",
"Pad 2 (warm)",
"Pad 3 (polysynth)",
"Pad 4 (choir)",
"Pad 5 (bowed)",
"Pad 6 (metallic)",
"Pad 7 (halo)",
"Pad 8 (sweep)",
"FX 1 (rain)",
"FX 2 (soundtrack)",
"FX 3 (crystal)",
"FX 4 (atmosphere)",
"FX 5 (brightness)",
"FX 6 (goblins)",
"FX 7 (echoes)",
"FX 8 (sci-fi)",
"Sitar",
"Banjo",
"Shamisen",
"Koto",
"Kalimba",
"Bagpipe",
"Fiddle",
"Shanai",
"Tinkle Bell",
"Agogo",
"Steel Drums",
"Woodblock",
"Taiko Drum",
"Melodic Tom",
"Synth Drum",
"Reverse Cymbal",
"Guitar Fret Noise",
"Breath Noise",
"Seashore",
"Bird Tweet",
"Telephone Ring",
"Helicopter",
"Applause",
"Gunshot"
]
# The encoders and tools are expected in your PATH. You can supply alternate
# paths by changing the constants below.
LAME = "lame" # `which lame`.chomp
FLUIDSYNTH = "fluidsynth" # `which fluidsynth`.chomp
puts "Building the following instruments using font: " + SOUNDFONT
# Display instrument names.
INSTRUMENTS.each do |i|
puts " #{i}: " + MIDIJS_PATCH_NAMES[i]
end
puts
puts "Using MP3 encoder: " + LAME
puts "Using FluidSynth encoder: " + FLUIDSYNTH
puts
puts "Sending output to: " + BUILD_DIR
puts
raise "Can't find soundfont: #{SOUNDFONT}" unless File.exist? SOUNDFONT
raise "Can't find 'lame' command" if LAME.empty?
raise "Can't find 'fluidsynth' command" if FLUIDSYNTH.empty?
raise "Output directory does not exist: #{BUILD_DIR}" unless File.exist?(BUILD_DIR)
puts "Hit return to begin."
$stdin.readline
NOTES = {
"C" => 0,
"Db" => 1,
"D" => 2,
"Eb" => 3,
"E" => 4,
"F" => 5,
"Gb" => 6,
"G" => 7,
"Ab" => 8,
"A" => 9,
"Bb" => 10,
"B" => 11
}
MIDI_C0 = 12
VELOCITY = 100
DURATION = Integer(3000)
TEMP_FILE = "#{BUILD_DIR}/%s%stemp.midi"
FLUIDSYNTH_RAW = "%s.wav"
def deflate(string, level)
z = Zlib::Deflate.new(level)
dst = z.deflate(string, Zlib::FINISH)
z.close
dst
end
def note_to_int(note, octave)
value = NOTES[note]
increment = MIDI_C0 * octave
return value + increment
end
def int_to_note(value)
raise "Bad Value" if value < MIDI_C0
reverse_notes = NOTES.invert
value -= MIDI_C0
octave = value / 12
note = value % 12
return { key: reverse_notes[note],
octave: octave }
end
# Run a quick table validation
MIDI_C0.upto(100) do |x|
note = int_to_note x
#raise "Broken table" unless note_to_int(note[:key], note[:octave]) == x
end
def generate_midi(program, note_value, file)
include MIDI
seq = Sequence.new()
track = Track.new(seq)
seq.tracks << track
track.events << ProgramChange.new(0, Integer(program))
track.events << NoteOn.new(0, note_value, VELOCITY, 0) # channel, note, velocity, delta
track.events << NoteOff.new(0, note_value, VELOCITY, DURATION)
File.open(file, 'wb') { | file | seq.write(file) }
end
def run_command(cmd)
puts "Running: " + cmd
`#{cmd}`
end
def midi_to_audio(source, target)
run_command "#{FLUIDSYNTH} -C no -R no -g 0.5 -F #{target} #{SOUNDFONT} #{source}"
run_command "#{LAME} -v -b 8 -B 64 #{target}"
rm target
end
def open_js_file(instrument_key, type)
js_file = File.open("#{BUILD_DIR}/#{instrument_key}-#{type}.js", "w")
js_file.write(
"""
if (typeof(MIDI) === 'undefined') var MIDI = {};
if (typeof(MIDI.Soundfont) === 'undefined') MIDI.Soundfont = {};
MIDI.Soundfont.#{instrument_key} = {
""")
return js_file
end
def close_js_file(file)
file.write("\n}\n")
file.close
end
def base64js(note, file, type)
output = '"' + note + '": '
output += '"' + "data:audio/#{type};base64,"
output += Base64.strict_encode64(File.read(file)) + '"'
return output
end
def generate_audio(program)
instrument = MIDIJS_PATCH_NAMES[program]
instrument_key = instrument.downcase.gsub(/[^a-z0-9 ]/, "").gsub(/[ ]/, "_")
puts "Generating audio for: " + instrument + "(#{instrument_key})"
mkdir_p "#{BUILD_DIR}/#{instrument_key}"
note_to_int("A", 0).upto(note_to_int("C", 8)) do |note_value|
output_name = "p#{note_value}_v#{VELOCITY}"
output_path_prefix = BUILD_DIR + "/#{instrument_key}" + output_name
puts "Generating: #{output_name}"
temp_file_specific = TEMP_FILE % [output_name, instrument_key]
generate_midi(program, note_value, temp_file_specific)
midi_to_audio(temp_file_specific, output_path_prefix + ".wav")
mv output_path_prefix + ".mp3", "#{BUILD_DIR}/#{instrument_key}/#{output_name}.mp3"
rm temp_file_specific
end
tempHash = {
"name" => instrument_key,
"minPitch" => 0,
"maxPitch" => 127,
"durationSeconds" => 3.0,
"releaseSeconds" => 1.0,
"percussive": false,
"velocities": [100]
}
File.open("#{BUILD_DIR}/#{instrument_key}/instrument.json", "w") do |f|
f.write(tempHash.to_json)
end
end
Parallel.each(INSTRUMENTS, :in_processes=>Etc.nprocessors){|i| generate_audio(i)}