mirror of
https://github.com/modelscope/DiffSynth-Studio.git
synced 2026-03-21 08:08:13 +00:00
v1.2
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@@ -18,10 +18,11 @@ def lets_dance_with_long_video(
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timestep = None,
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encoder_hidden_states = None,
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controlnet_frames = None,
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unet_batch_size = 1,
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controlnet_batch_size = 1,
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animatediff_batch_size = 16,
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animatediff_stride = 8,
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unet_batch_size = 1,
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controlnet_batch_size = 1,
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cross_frame_attention = False,
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device = "cuda",
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vram_limit_level = 0,
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):
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@@ -38,12 +39,14 @@ def lets_dance_with_long_video(
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timestep,
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encoder_hidden_states[batch_id: batch_id_].to(device),
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controlnet_frames[:, batch_id: batch_id_].to(device) if controlnet_frames is not None else None,
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unet_batch_size=unet_batch_size, controlnet_batch_size=controlnet_batch_size, device=device, vram_limit_level=vram_limit_level
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unet_batch_size=unet_batch_size, controlnet_batch_size=controlnet_batch_size,
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cross_frame_attention=cross_frame_attention,
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device=device, vram_limit_level=vram_limit_level
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).cpu()
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# update hidden_states
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for i, hidden_states_updated in zip(range(batch_id, batch_id_), hidden_states_batch):
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bias = max(1 - abs(i - (batch_id + batch_id_ - 1) / 2) / ((batch_id_ - batch_id - 1) / 2), 1e-2)
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bias = max(1 - abs(i - (batch_id + batch_id_ - 1) / 2) / ((batch_id_ - batch_id - 1 + 1e-2) / 2), 1e-2)
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hidden_states, num = hidden_states_output[i]
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hidden_states = hidden_states * (num / (num + bias)) + hidden_states_updated * (bias / (num + bias))
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hidden_states_output[i] = (hidden_states, num + 1)
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@@ -159,6 +162,13 @@ class SDVideoPipeline(torch.nn.Module):
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height=512,
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width=512,
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num_inference_steps=20,
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animatediff_batch_size = 16,
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animatediff_stride = 8,
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unet_batch_size = 1,
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controlnet_batch_size = 1,
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cross_frame_attention = False,
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smoother=None,
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smoother_progress_ids=[],
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vram_limit_level=0,
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progress_bar_cmd=tqdm,
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progress_bar_st=None,
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@@ -167,8 +177,11 @@ class SDVideoPipeline(torch.nn.Module):
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self.scheduler.set_timesteps(num_inference_steps, denoising_strength)
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# Prepare latent tensors
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noise = torch.randn((num_frames, 4, height//8, width//8), device="cpu", dtype=self.torch_dtype)
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if input_frames is None:
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if self.motion_modules is None:
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noise = torch.randn((1, 4, height//8, width//8), device="cpu", dtype=self.torch_dtype).repeat(num_frames, 1, 1, 1)
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else:
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noise = torch.randn((num_frames, 4, height//8, width//8), device="cpu", dtype=self.torch_dtype)
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if input_frames is None or denoising_strength == 1.0:
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latents = noise
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else:
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latents = self.encode_images(input_frames)
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@@ -195,16 +208,28 @@ class SDVideoPipeline(torch.nn.Module):
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noise_pred_posi = lets_dance_with_long_video(
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self.unet, motion_modules=self.motion_modules, controlnet=self.controlnet,
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sample=latents, timestep=timestep, encoder_hidden_states=prompt_emb_posi, controlnet_frames=controlnet_frames,
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animatediff_batch_size=animatediff_batch_size, animatediff_stride=animatediff_stride,
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unet_batch_size=unet_batch_size, controlnet_batch_size=controlnet_batch_size,
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cross_frame_attention=cross_frame_attention,
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device=self.device, vram_limit_level=vram_limit_level
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)
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noise_pred_nega = lets_dance_with_long_video(
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self.unet, motion_modules=self.motion_modules, controlnet=self.controlnet,
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sample=latents, timestep=timestep, encoder_hidden_states=prompt_emb_nega, controlnet_frames=controlnet_frames,
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animatediff_batch_size=animatediff_batch_size, animatediff_stride=animatediff_stride,
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unet_batch_size=unet_batch_size, controlnet_batch_size=controlnet_batch_size,
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cross_frame_attention=cross_frame_attention,
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device=self.device, vram_limit_level=vram_limit_level
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)
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noise_pred = noise_pred_nega + cfg_scale * (noise_pred_posi - noise_pred_nega)
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# DDIM
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# DDIM and smoother
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if smoother is not None and progress_id in smoother_progress_ids:
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rendered_frames = self.scheduler.step(noise_pred, timestep, latents, to_final=True)
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rendered_frames = self.decode_images(rendered_frames)
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rendered_frames = smoother(rendered_frames, original_frames=input_frames)
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target_latents = self.encode_images(rendered_frames)
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noise_pred = self.scheduler.return_to_timestep(timestep, latents, target_latents)
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latents = self.scheduler.step(noise_pred, timestep, latents)
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# UI
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