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https://github.com/modelscope/DiffSynth-Studio.git
synced 2026-03-21 08:08:13 +00:00
update TileWorker for better visual quality
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@@ -2,76 +2,6 @@ import torch
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from einops import rearrange, repeat
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class Tiler(torch.nn.Module):
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def __init__(self):
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super().__init__()
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def mask(self, height, width, line_width):
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x = torch.arange(height).repeat(width, 1).T
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y = torch.arange(width).repeat(height, 1)
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mask = torch.stack([x + 1, height - x, y + 1, width - y]).min(dim=0).values
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mask = (mask / line_width).clip(0, 1)
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return mask
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def forward(self, forward_fn, x, tile_size, tile_stride, batch_size=1, inter_device="cpu", inter_dtype=torch.float32):
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# Prepare
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device = x.device
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torch_dtype = x.dtype
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# tile
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b, c_in, h_in, w_in = x.shape
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x = x.to(device=inter_device, dtype=inter_dtype)
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fold_params = {
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"kernel_size": (tile_size, tile_size),
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"stride": (tile_stride, tile_stride)
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}
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unfold_operator = torch.nn.Unfold(**fold_params)
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x = unfold_operator(x)
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x = x.view((b, c_in, tile_size, tile_size, -1))
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# inference
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x_out_stack = []
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for tile_id in range(0, x.shape[-1], batch_size):
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# process input
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next_tile_id = min(tile_id + batch_size, x.shape[-1])
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x_in = x[:, :, :, :, tile_id: next_tile_id]
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x_in = x_in.to(device=device, dtype=torch_dtype)
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x_in = x_in.permute(4, 0, 1, 2, 3)
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x_in = x_in.view((x_in.shape[0]*x_in.shape[1], x_in.shape[2], x_in.shape[3], x_in.shape[4]))
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# process output
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x_out = forward_fn(x_in)
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x_out = x_out.view((next_tile_id - tile_id, b, x_out.shape[1], x_out.shape[2], x_out.shape[3]))
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x_out = x_out.permute(1, 2, 3, 4, 0)
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x_out = x_out.to(device=inter_device, dtype=inter_dtype)
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x_out_stack.append(x_out)
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x = torch.concat(x_out_stack, dim=-1)
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# untile
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in2out_scale = x.shape[2] / tile_size
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h_out, w_out = int(h_in * in2out_scale), int(w_in * in2out_scale)
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mask = self.mask(int(tile_size * in2out_scale), int(tile_size * in2out_scale), int(tile_stride * in2out_scale * 0.5))
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mask = mask.to(device=inter_device, dtype=inter_dtype)
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mask = mask.reshape((1, 1, mask.shape[0], mask.shape[1], 1))
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x = x * mask
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fold_params = {
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"kernel_size": (int(tile_size * in2out_scale), int(tile_size * in2out_scale)),
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"stride": (int(tile_stride * in2out_scale), int(tile_stride * in2out_scale))
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}
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fold_operator = torch.nn.Fold(output_size=(h_out, w_out), **fold_params)
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divisor = fold_operator(mask.repeat(1, 1, 1, 1, x.shape[-1]).view(b, -1, x.shape[-1]))
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x = x.view((b, -1, x.shape[-1]))
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x = fold_operator(x) / divisor
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x = x.to(device=device, dtype=torch_dtype)
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return x
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class TileWorker:
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def __init__(self):
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pass
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