mirror of
https://github.com/modelscope/DiffSynth-Studio.git
synced 2026-03-18 22:08:13 +00:00
update TileWorker for better visual quality
This commit is contained in:
@@ -1,6 +1,6 @@
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import torch, math
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from .attention import Attention
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from .tiler import Tiler
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from .tiler import TileWorker
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class Timesteps(torch.nn.Module):
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@@ -145,7 +145,13 @@ class AttentionBlock(torch.nn.Module):
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if need_proj_out:
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self.proj_out = torch.nn.Linear(inner_dim, in_channels)
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def forward(self, hidden_states, time_emb, text_emb, res_stack, cross_frame_attention=False, **kwargs):
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def forward(
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self,
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hidden_states, time_emb, text_emb, res_stack,
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cross_frame_attention=False,
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tiled=False, tile_size=64, tile_stride=32,
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**kwargs
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):
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batch, _, height, width = hidden_states.shape
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residual = hidden_states
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@@ -159,11 +165,32 @@ class AttentionBlock(torch.nn.Module):
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encoder_hidden_states = text_emb.mean(dim=0, keepdim=True)
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else:
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encoder_hidden_states = text_emb
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for block in self.transformer_blocks:
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hidden_states = block(
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hidden_states,
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encoder_hidden_states=encoder_hidden_states
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)
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if tiled:
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tile_size = min(tile_size, min(height, width))
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hidden_states = hidden_states.permute(0, 2, 1).reshape(batch, inner_dim, height, width)
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def block_tile_forward(x):
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b, c, h, w = x.shape
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x = x.permute(0, 2, 3, 1).reshape(b, h*w, c)
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x = block(x, encoder_hidden_states)
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x = x.reshape(b, h, w, c).permute(0, 3, 1, 2)
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return x
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for block in self.transformer_blocks:
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hidden_states = TileWorker().tiled_forward(
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block_tile_forward,
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hidden_states,
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tile_size,
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tile_stride,
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tile_device=hidden_states.device,
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tile_dtype=hidden_states.dtype
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)
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hidden_states = hidden_states.permute(0, 2, 3, 1).reshape(batch, height * width, inner_dim)
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else:
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for block in self.transformer_blocks:
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hidden_states = block(
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hidden_states,
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encoder_hidden_states=encoder_hidden_states
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)
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if cross_frame_attention:
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hidden_states = hidden_states.reshape(batch, height * width, inner_dim)
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@@ -1,6 +1,5 @@
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import torch
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from .sd_unet import Timesteps, ResnetBlock, AttentionBlock, PushBlock, PopBlock, DownSampler, UpSampler
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from .tiler import Tiler
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class SDXLUNet(torch.nn.Module):
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@@ -108,13 +107,10 @@ class SDXLUNet(torch.nn.Module):
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# 3. blocks
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for i, block in enumerate(self.blocks):
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if tiled:
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hidden_states, time_emb, text_emb, res_stack = self.tiled_inference(
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block, hidden_states, time_emb, text_emb, res_stack,
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height, width, tile_size, tile_stride
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)
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else:
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hidden_states, time_emb, text_emb, res_stack = block(hidden_states, time_emb, text_emb, res_stack)
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hidden_states, time_emb, text_emb, res_stack = block(
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hidden_states, time_emb, text_emb, res_stack,
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tiled=tiled, tile_size=tile_size, tile_stride=tile_stride
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)
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# 4. output
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hidden_states = self.conv_norm_out(hidden_states)
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@@ -123,23 +119,6 @@ class SDXLUNet(torch.nn.Module):
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return hidden_states
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def tiled_inference(self, block, hidden_states, time_emb, text_emb, res_stack, height, width, tile_size, tile_stride):
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if block.__class__.__name__ in ["ResnetBlock", "AttentionBlock", "DownSampler", "UpSampler"]:
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batch_size, inter_channel, inter_height, inter_width = hidden_states.shape
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resize_scale = inter_height / height
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hidden_states = Tiler()(
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lambda x: block(x, time_emb, text_emb, res_stack)[0],
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hidden_states,
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int(tile_size * resize_scale),
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int(tile_stride * resize_scale),
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inter_device=hidden_states.device,
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inter_dtype=hidden_states.dtype
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)
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else:
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hidden_states, time_emb, text_emb, res_stack = block(hidden_states, time_emb, text_emb, res_stack)
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return hidden_states, time_emb, text_emb, res_stack
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def state_dict_converter(self):
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return SDXLUNetStateDictConverter()
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@@ -2,76 +2,6 @@ import torch
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from einops import rearrange, repeat
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class Tiler(torch.nn.Module):
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def __init__(self):
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super().__init__()
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def mask(self, height, width, line_width):
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x = torch.arange(height).repeat(width, 1).T
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y = torch.arange(width).repeat(height, 1)
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mask = torch.stack([x + 1, height - x, y + 1, width - y]).min(dim=0).values
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mask = (mask / line_width).clip(0, 1)
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return mask
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def forward(self, forward_fn, x, tile_size, tile_stride, batch_size=1, inter_device="cpu", inter_dtype=torch.float32):
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# Prepare
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device = x.device
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torch_dtype = x.dtype
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# tile
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b, c_in, h_in, w_in = x.shape
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x = x.to(device=inter_device, dtype=inter_dtype)
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fold_params = {
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"kernel_size": (tile_size, tile_size),
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"stride": (tile_stride, tile_stride)
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}
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unfold_operator = torch.nn.Unfold(**fold_params)
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x = unfold_operator(x)
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x = x.view((b, c_in, tile_size, tile_size, -1))
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# inference
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x_out_stack = []
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for tile_id in range(0, x.shape[-1], batch_size):
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# process input
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next_tile_id = min(tile_id + batch_size, x.shape[-1])
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x_in = x[:, :, :, :, tile_id: next_tile_id]
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x_in = x_in.to(device=device, dtype=torch_dtype)
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x_in = x_in.permute(4, 0, 1, 2, 3)
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x_in = x_in.view((x_in.shape[0]*x_in.shape[1], x_in.shape[2], x_in.shape[3], x_in.shape[4]))
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# process output
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x_out = forward_fn(x_in)
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x_out = x_out.view((next_tile_id - tile_id, b, x_out.shape[1], x_out.shape[2], x_out.shape[3]))
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x_out = x_out.permute(1, 2, 3, 4, 0)
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x_out = x_out.to(device=inter_device, dtype=inter_dtype)
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x_out_stack.append(x_out)
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x = torch.concat(x_out_stack, dim=-1)
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# untile
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in2out_scale = x.shape[2] / tile_size
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h_out, w_out = int(h_in * in2out_scale), int(w_in * in2out_scale)
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mask = self.mask(int(tile_size * in2out_scale), int(tile_size * in2out_scale), int(tile_stride * in2out_scale * 0.5))
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mask = mask.to(device=inter_device, dtype=inter_dtype)
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mask = mask.reshape((1, 1, mask.shape[0], mask.shape[1], 1))
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x = x * mask
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fold_params = {
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"kernel_size": (int(tile_size * in2out_scale), int(tile_size * in2out_scale)),
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"stride": (int(tile_stride * in2out_scale), int(tile_stride * in2out_scale))
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}
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fold_operator = torch.nn.Fold(output_size=(h_out, w_out), **fold_params)
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divisor = fold_operator(mask.repeat(1, 1, 1, 1, x.shape[-1]).view(b, -1, x.shape[-1]))
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x = x.view((b, -1, x.shape[-1]))
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x = fold_operator(x) / divisor
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x = x.to(device=device, dtype=torch_dtype)
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return x
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class TileWorker:
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def __init__(self):
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pass
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@@ -1,6 +1,6 @@
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import torch
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from ..models import SDUNet, SDMotionModel
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from ..models.sd_unet import PushBlock, PopBlock
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from ..models.sd_unet import PushBlock, PopBlock, ResnetBlock, AttentionBlock
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from ..models.tiler import TileWorker
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from ..controlnets import MultiControlNetManager
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@@ -75,25 +75,14 @@ def lets_dance(
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hidden_states_output = []
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for batch_id in range(0, sample.shape[0], unet_batch_size):
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batch_id_ = min(batch_id + unet_batch_size, sample.shape[0])
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if tiled:
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_, _, inter_height, _ = hidden_states.shape
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resize_scale = inter_height / height
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hidden_states = TileWorker().tiled_forward(
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lambda x: block(x, time_emb, text_emb[batch_id: batch_id_], res_stack)[0],
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hidden_states_input[batch_id: batch_id_],
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int(tile_size * resize_scale),
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int(tile_stride * resize_scale),
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tile_device=hidden_states.device,
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tile_dtype=hidden_states.dtype
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)
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else:
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hidden_states, _, _, _ = block(
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hidden_states_input[batch_id: batch_id_],
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time_emb,
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text_emb[batch_id: batch_id_],
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res_stack,
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cross_frame_attention=cross_frame_attention
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)
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hidden_states, _, _, _ = block(
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hidden_states_input[batch_id: batch_id_],
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time_emb,
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text_emb[batch_id: batch_id_],
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res_stack,
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cross_frame_attention=cross_frame_attention,
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tiled=tiled, tile_size=tile_size, tile_stride=tile_stride
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)
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hidden_states_output.append(hidden_states)
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hidden_states = torch.concat(hidden_states_output, dim=0)
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# 4.2 AnimateDiff
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