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https://github.com/modelscope/DiffSynth-Studio.git
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update examples
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@@ -107,6 +107,60 @@ class TileWorker:
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class FastTileWorker:
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def __init__(self):
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pass
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def build_mask(self, data, is_bound):
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_, _, H, W = data.shape
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h = repeat(torch.arange(H), "H -> H W", H=H, W=W)
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w = repeat(torch.arange(W), "W -> H W", H=H, W=W)
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border_width = (H + W) // 4
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pad = torch.ones_like(h) * border_width
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mask = torch.stack([
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pad if is_bound[0] else h + 1,
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pad if is_bound[1] else H - h,
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pad if is_bound[2] else w + 1,
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pad if is_bound[3] else W - w
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]).min(dim=0).values
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mask = mask.clip(1, border_width)
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mask = (mask / border_width).to(dtype=data.dtype, device=data.device)
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mask = rearrange(mask, "H W -> 1 H W")
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return mask
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def tiled_forward(self, forward_fn, model_input, tile_size, tile_stride, tile_device="cpu", tile_dtype=torch.float32, border_width=None):
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# Prepare
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B, C, H, W = model_input.shape
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border_width = int(tile_stride*0.5) if border_width is None else border_width
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weight = torch.zeros((1, 1, H, W), dtype=tile_dtype, device=tile_device)
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values = torch.zeros((B, C, H, W), dtype=tile_dtype, device=tile_device)
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# Split tasks
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tasks = []
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for h in range(0, H, tile_stride):
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for w in range(0, W, tile_stride):
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if (h-tile_stride >= 0 and h-tile_stride+tile_size >= H) or (w-tile_stride >= 0 and w-tile_stride+tile_size >= W):
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continue
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h_, w_ = h + tile_size, w + tile_size
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if h_ > H: h, h_ = H - tile_size, H
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if w_ > W: w, w_ = W - tile_size, W
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tasks.append((h, h_, w, w_))
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# Run
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for hl, hr, wl, wr in tasks:
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# Forward
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hidden_states_batch = forward_fn(hl, hr, wl, wr).to(dtype=tile_dtype, device=tile_device)
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mask = self.build_mask(hidden_states_batch, is_bound=(hl==0, hr>=H, wl==0, wr>=W))
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values[:, :, hl:hr, wl:wr] += hidden_states_batch * mask
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weight[:, :, hl:hr, wl:wr] += mask
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values /= weight
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return values
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class TileWorker2Dto3D:
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"""
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Process 3D tensors, but only enable TileWorker on 2D.
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